Map #TR
Plan around limited wood, brick.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I09 + I21. Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- For a road-building alternative, compare I39.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I19 Sheep 10 / Wheat 9 / Ore 8
Overall 16.74, production 12.00, road 8.90, city 11.26.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I19 | Sheep 10 / Wheat 9 / Ore 8 | 16.74 | 4.54 | - |
| 2 | I21 | Wheat 10 / Ore 8 / Sheep 5 | 16.69 | 4.41 | - |
| 3 | I09 | Wheat 9 / Ore 8 / Ore 5 | 16.12 | 5.05 | - |
| 4 | I16 | Wood 11 / Wheat 9 / Sheep 8 | 15.82 | 4.97 | - |
| 5 | I22 | Sheep 10 / Wheat 10 / Ore 8 | 15.65 | 4.29 | - |
| 6 | I43 | Wood 6 / Wheat 4 / Brick 3 | 15.27 | 5.83 | - |
| 7 | I02 | Wheat 9 / Ore 5 / Wood 3 | 15.08 | 5.29 | - |
| 8 | I26 | Wood 11 / Sheep 8 / Brick 4 | 15.05 | 5.31 | - |
| 9 | I13 | Wood 12 / Ore 8 / Sheep 5 | 14.96 | 5.05 | - |
| 10 | I45 | Sheep 11 / Brick 6 / Wheat 4 | 14.96 | 5.16 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 51.80Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 2
Score 51.12Road building will need trades for brick. This opening leans toward cities and development cards. Place I09 second to start with 1 wheat, 2 ore.
Pair 3
Score 50.95These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I26 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 50.68Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 5
Score 50.63These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 50.54Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I09 Wheat 9 / Ore 8 / Ore 5Opening score 45.79 · Best pair score 51.80You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I19 Sheep 10 / Wheat 9 / Ore 8Opening score 44.71 · Best pair score 50.68You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I21 Wheat 10 / Ore 8 / Sheep 5Opening score 43.93 · Best pair score 51.80You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I09 + I30Wheat 9 / Ore 8 / Ore 5 + Wood 11 / Sheep 10 / Wood 6
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I19 + I42Sheep 10 / Wheat 9 / Ore 8 + Sheep 11 / Wood 6 / Wheat 4
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I21 Wheat 10 / Ore 8 / Sheep 5Opening score 44.89 · Best pair score 51.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Sheep 11 / Brick 6 / Wheat 4Opening score 43.95 · Best pair score 49.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I30 Wood 11 / Sheep 10 / Wood 6Opening score 43.82 · Best pair score 48.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I21 + I42Wheat 10 / Ore 8 / Sheep 5 + Sheep 11 / Wood 6 / Wheat 4
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I45 + I16Sheep 11 / Brick 6 / Wheat 4 + Wood 11 / Wheat 9 / Sheep 8
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I45 Sheep 11 / Brick 6 / Wheat 4Opening score 44.13 · Best pair score 49.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I30 Wood 11 / Sheep 10 / Wood 6Opening score 44.10 · Best pair score 48.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I33 Sheep 11 / Sheep 10 / Wood 6Opening score 43.72 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I45 + I16Sheep 11 / Brick 6 / Wheat 4 + Wood 11 / Wheat 9 / Sheep 8
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I30 + I45Wood 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I09 Wheat 9 / Ore 8 / Ore 5Opening score 44.13 · Best pair score 51.80You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I19 Sheep 10 / Wheat 9 / Ore 8Opening score 43.82 · Best pair score 50.68You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I21 Wheat 10 / Ore 8 / Sheep 5Opening score 43.29 · Best pair score 51.80You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I09 + I33Wheat 9 / Ore 8 / Ore 5 + Sheep 11 / Sheep 10 / Wood 6
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I19 + I08Sheep 10 / Wheat 9 / Ore 8 + Wood 12 / Ore 8 / Ore 5
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I21 Wheat 10 / Ore 8 / Sheep 5Opening score 43.84 · Best pair score 51.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Sheep 11 / Brick 6 / Wheat 4Opening score 42.02 · Best pair score 49.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Wood 11 / Wheat 9 / Sheep 8Opening score 41.69 · Best pair score 51.12This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I21 + I03Wheat 10 / Ore 8 / Sheep 5 + Wheat 9 / Wheat 9 / Wood 3
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I45 + I30Sheep 11 / Brick 6 / Wheat 4 + Wood 11 / Sheep 10 / Wood 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I30 Wood 11 / Sheep 10 / Wood 6Opening score 43.68 · Best pair score 48.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I33 Sheep 11 / Sheep 10 / Wood 6Opening score 43.12 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Sheep 11 / Brick 6 / Wheat 4Opening score 43.07 · Best pair score 49.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I45Wood 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4
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I33 + I45Sheep 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Wood 11 / Sheep 10 / Wood 6Opening score 43.82 · Best pair score 48.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Sheep 11 / Brick 6 / Wheat 4Opening score 43.65 · Best pair score 49.26This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I33 Sheep 11 / Sheep 10 / Wood 6Opening score 43.34 · Best pair score 49.41This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I45Wood 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4
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I45 + I43Sheep 11 / Brick 6 / Wheat 4 + Wood 6 / Wheat 4 / Brick 3
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I48 Wheat 4 / Brick 3Port Wheat, score 10.01
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I01 Ore 5 / Wood 3Port 3:1, score 9.18
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I28 Sheep 8Port 3:1, score 8.53
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I29 Sheep 8Port 3:1, score 8.53
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I53 Brick 6Port 3:1, score 8.53