Saved Map Analytics

Map #TR

Plan around limited wood, brick.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized wood-scarce
Saved At
2026-02-03 21:42:58
Intersections
54
Harbor Slots
9
Best Pair Score
51.80

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 3 3 T1 Ore 5 5 T2 Wood 12 12 T3 Wheat 9 9 T4 Wheat 9 9 T5 Ore 8 8 T6 Sheep 5 5 T7 Sheep 8 8 T8 Wood 11 11 T9 Sheep 10 10 T10 Wheat 10 10 T11 Desert T12 Brick 4 4 T13 Wood 6 6 T14 Sheep 11 11 T15 Ore 2 2 T16 Brick 3 3 T17 Wheat 4 4 T18 Brick 6 6 T19 I01 = Ore 5 / Wood 3 I01 I02 = Wheat 9 / Ore 5 / Wood 3 I02 7 I03 = Wheat 9 / Wheat 9 / Wood 3 I03 I04 = Wheat 9 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wood 12 / Ore 5 I07 I08 = Wood 12 / Ore 8 / Ore 5 I08 I09 = Wheat 9 / Ore 8 / Ore 5 I09 3 I10 = Ore 5 I10 I11 = Wood 12 I11 I12 = Wood 12 / Sheep 5 I12 I13 = Wood 12 / Ore 8 / Sheep 5 I13 9 I14 = Wood 12 I14 I15 = Wood 11 / Wheat 9 / Wheat 9 I15 I16 = Wood 11 / Wheat 9 / Sheep 8 I16 4 I17 = Wheat 9 / Sheep 8 I17 I18 = Wheat 9 I18 I19 = Sheep 10 / Wheat 9 / Ore 8 I19 1 I20 = Wood 11 / Sheep 10 / Wheat 9 I20 I21 = Wheat 10 / Ore 8 / Sheep 5 I21 2 I22 = Sheep 10 / Wheat 10 / Ore 8 I22 5 I23 = Sheep 5 I23 I24 = Sheep 5 I24 I25 = Wheat 10 / Sheep 5 I25 I26 = Wood 11 / Sheep 8 / Brick 4 I26 8 I27 = Sheep 8 / Brick 4 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 11 / Sheep 10 / Wood 6 I30 I31 = Wood 11 / Wood 6 / Brick 4 I31 I32 = Sheep 11 / Sheep 10 / Wheat 10 I32 I33 = Sheep 11 / Sheep 10 / Wood 6 I33 I34 = Wheat 10 / Ore 2 I34 I35 = Sheep 11 / Wheat 10 / Ore 2 I35 I36 = I36 I37 = I37 I38 = Ore 2 I38 I39 = Wood 6 / Brick 4 / Brick 3 I39 I40 = Brick 4 / Brick 3 I40 I41 = Brick 4 I41 I42 = Sheep 11 / Wood 6 / Wheat 4 I42 I43 = Wood 6 / Wheat 4 / Brick 3 I43 6 I44 = Sheep 11 / Brick 6 / Ore 2 I44 I45 = Sheep 11 / Brick 6 / Wheat 4 I45 10 I46 = Ore 2 I46 I47 = Brick 6 / Ore 2 I47 I48 = Wheat 4 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Brick 6 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I09 + I21. Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little wood, brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I39.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I19 Sheep 10 / Wheat 9 / Ore 8

Overall 16.74, production 12.00, road 8.90, city 11.26.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I19 Sheep 10 / Wheat 9 / Ore 8 16.74 4.54 -
2 I21 Wheat 10 / Ore 8 / Sheep 5 16.69 4.41 -
3 I09 Wheat 9 / Ore 8 / Ore 5 16.12 5.05 -
4 I16 Wood 11 / Wheat 9 / Sheep 8 15.82 4.97 -
5 I22 Sheep 10 / Wheat 10 / Ore 8 15.65 4.29 -
6 I43 Wood 6 / Wheat 4 / Brick 3 15.27 5.83 -
7 I02 Wheat 9 / Ore 5 / Wood 3 15.08 5.29 -
8 I26 Wood 11 / Sheep 8 / Brick 4 15.05 5.31 -
9 I13 Wood 12 / Ore 8 / Sheep 5 14.96 5.05 -
10 I45 Sheep 11 / Brick 6 / Wheat 4 14.96 5.16 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 51.80
I09 + I21
Wheat 9 / Ore 8 / Ore 5 + Wheat 10 / Ore 8 / Sheep 5
Coverage: Ore, Wheat, Sheep

Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 2

Score 51.12
I16 + I09
Wood 11 / Wheat 9 / Sheep 8 + Wheat 9 / Ore 8 / Ore 5
Coverage: Ore, Wheat, Sheep, Wood

Road building will need trades for brick. This opening leans toward cities and development cards. Place I09 second to start with 1 wheat, 2 ore.

Pair 3

Score 50.95
I09 + I26
Wheat 9 / Ore 8 / Ore 5 + Wood 11 / Sheep 8 / Brick 4
Coverage: Ore, Wheat, Sheep, Wood, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 50.68
I19 + I21
Sheep 10 / Wheat 9 / Ore 8 + Wheat 10 / Ore 8 / Sheep 5
Coverage: Wheat, Ore, Sheep

Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I21 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 5

Score 50.63
I39 + I19
Wood 6 / Brick 4 / Brick 3 + Sheep 10 / Wheat 9 / Ore 8
Coverage: Wheat, Ore, Sheep, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I19 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 50.54
I09 + I22
Wheat 9 / Ore 8 / Ore 5 + Sheep 10 / Wheat 10 / Ore 8
Coverage: Ore, Wheat, Sheep

Road building will need trades for wood, brick. This opening leans toward cities and development cards. Place I22 second to start with 1 sheep, 1 wheat, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Wheat 9 / Ore 8 / Ore 5
    Opening score 45.79 · Best pair score 51.80
    You can choose this spot now. After this pick, I30 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Sheep 10 / Wheat 9 / Ore 8
    Opening score 44.71 · Best pair score 50.68
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I21 Wheat 10 / Ore 8 / Sheep 5
    Opening score 43.93 · Best pair score 51.80
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I09 + I30
    Wheat 9 / Ore 8 / Ore 5 + Wood 11 / Sheep 10 / Wood 6
  • I19 + I42
    Sheep 10 / Wheat 9 / Ore 8 + Sheep 11 / Wood 6 / Wheat 4

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I21 Wheat 10 / Ore 8 / Sheep 5
    Opening score 44.89 · Best pair score 51.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Sheep 11 / Brick 6 / Wheat 4
    Opening score 43.95 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Wood 11 / Sheep 10 / Wood 6
    Opening score 43.82 · Best pair score 48.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I21 + I42
    Wheat 10 / Ore 8 / Sheep 5 + Sheep 11 / Wood 6 / Wheat 4
  • I45 + I16
    Sheep 11 / Brick 6 / Wheat 4 + Wood 11 / Wheat 9 / Sheep 8

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I45 Sheep 11 / Brick 6 / Wheat 4
    Opening score 44.13 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I30 Wood 11 / Sheep 10 / Wood 6
    Opening score 44.10 · Best pair score 48.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Sheep 11 / Sheep 10 / Wood 6
    Opening score 43.72 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I45 + I16
    Sheep 11 / Brick 6 / Wheat 4 + Wood 11 / Wheat 9 / Sheep 8
  • I30 + I45
    Wood 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I09 Wheat 9 / Ore 8 / Ore 5
    Opening score 44.13 · Best pair score 51.80
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Sheep 10 / Wheat 9 / Ore 8
    Opening score 43.82 · Best pair score 50.68
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I21 Wheat 10 / Ore 8 / Sheep 5
    Opening score 43.29 · Best pair score 51.80
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I09 + I33
    Wheat 9 / Ore 8 / Ore 5 + Sheep 11 / Sheep 10 / Wood 6
  • I19 + I08
    Sheep 10 / Wheat 9 / Ore 8 + Wood 12 / Ore 8 / Ore 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I21 Wheat 10 / Ore 8 / Sheep 5
    Opening score 43.84 · Best pair score 51.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Sheep 11 / Brick 6 / Wheat 4
    Opening score 42.02 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Wood 11 / Wheat 9 / Sheep 8
    Opening score 41.69 · Best pair score 51.12
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I21 + I03
    Wheat 10 / Ore 8 / Sheep 5 + Wheat 9 / Wheat 9 / Wood 3
  • I45 + I30
    Sheep 11 / Brick 6 / Wheat 4 + Wood 11 / Sheep 10 / Wood 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I30 Wood 11 / Sheep 10 / Wood 6
    Opening score 43.68 · Best pair score 48.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Sheep 11 / Sheep 10 / Wood 6
    Opening score 43.12 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Sheep 11 / Brick 6 / Wheat 4
    Opening score 43.07 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I45
    Wood 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4
  • I33 + I45
    Sheep 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Wood 11 / Sheep 10 / Wood 6
    Opening score 43.82 · Best pair score 48.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Sheep 11 / Brick 6 / Wheat 4
    Opening score 43.65 · Best pair score 49.26
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I33 Sheep 11 / Sheep 10 / Wood 6
    Opening score 43.34 · Best pair score 49.41
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I45
    Wood 11 / Sheep 10 / Wood 6 + Sheep 11 / Brick 6 / Wheat 4
  • I45 + I43
    Sheep 11 / Brick 6 / Wheat 4 + Wood 6 / Wheat 4 / Brick 3

Resource Profile

Wood 10
Brick 10
Sheep 14
Wheat 14
Ore 10

Scarcity & Abundance

Scarce
Wood, Brick, Ore
Abundant
Sheep, Wheat

Best Harbor Starts

  • I48 Wheat 4 / Brick 3
    Port Wheat, score 10.01
  • I01 Ore 5 / Wood 3
    Port 3:1, score 9.18
  • I28 Sheep 8
    Port 3:1, score 8.53
  • I29 Sheep 8
    Port 3:1, score 8.53
  • I53 Brick 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/TR?lang=en
Generator link
https://catan.soft2u.ro/?map=TR
Board type
Classic 3-4 Player
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