Saved Map Analytics

Map #UN

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized ore-scarce
Saved At
2026-02-03 22:01:41
Intersections
54
Harbor Slots
9
Best Pair Score
50.18

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 8 8 T1 Wood 3 3 T2 Sheep 5 5 T3 Ore 10 10 T4 Ore 11 11 T5 Wood 8 8 T6 Wheat 12 12 T7 Sheep 3 3 T8 Wheat 6 6 T9 Desert T10 Brick 4 4 T11 Wheat 9 9 T12 Brick 11 11 T13 Wheat 10 10 T14 Sheep 2 2 T15 Wood 6 6 T16 Ore 9 9 T17 Sheep 4 4 T18 Wood 5 5 T19 I01 = Brick 8 / Wood 3 I01 I02 = Ore 11 / Brick 8 / Wood 3 I02 9 I03 = Ore 11 / Ore 10 / Brick 8 I03 I04 = Ore 10 / Brick 8 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Sheep 5 / Wood 3 I07 I08 = Wood 8 / Sheep 5 / Wood 3 I08 7 I09 = Ore 11 / Wood 8 / Wood 3 I09 I10 = Wood 3 I10 I11 = Sheep 5 I11 I12 = Wheat 12 / Sheep 5 I12 I13 = Wheat 12 / Wood 8 / Sheep 5 I13 4 I14 = Sheep 5 I14 I15 = Ore 11 / Ore 10 / Wheat 6 I15 I16 = Ore 10 / Wheat 6 / Sheep 3 I16 5 I17 = Ore 10 / Sheep 3 I17 I18 = Ore 10 I18 I19 = Ore 11 / Wood 8 I19 I20 = Ore 11 / Wheat 6 I20 I21 = Wheat 12 / Wood 8 / Brick 4 I21 8 I22 = Wood 8 / Brick 4 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Wheat 9 I24 I25 = Wheat 12 / Wheat 9 / Brick 4 I25 I26 = Brick 11 / Wheat 6 / Sheep 3 I26 10 I27 = Brick 11 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Wheat 10 / Wheat 6 I30 I31 = Brick 11 / Wheat 10 / Wheat 6 I31 I32 = Brick 4 / Sheep 2 I32 I33 = Wheat 10 / Sheep 2 I33 I34 = Wheat 9 / Wood 6 / Brick 4 I34 1 I35 = Wood 6 / Brick 4 / Sheep 2 I35 6 I36 = Wheat 9 I36 I37 = Wheat 9 I37 I38 = Wheat 9 / Wood 6 I38 2 I39 = Brick 11 / Wheat 10 / Ore 9 I39 I40 = Brick 11 / Ore 9 I40 I41 = Brick 11 I41 I42 = Wheat 10 / Sheep 4 / Sheep 2 I42 I43 = Wheat 10 / Ore 9 / Sheep 4 I43 3 I44 = Wood 6 / Wood 5 / Sheep 2 I44 I45 = Wood 5 / Sheep 4 / Sheep 2 I45 I46 = Wood 6 I46 I47 = Wood 6 / Wood 5 I47 I48 = Ore 9 / Sheep 4 I48 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Wood 5 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Wood 5 I53 I54 = Wood 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

How To Approach It

  • The board produces relatively little ore, brick, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Wheat 9 / Wood 6 / Brick 4

Overall 17.17, production 12.00, road 11.15, city 8.37.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Wheat 9 / Wood 6 / Brick 4 17.17 5.87 -
2 I38 Wheat 9 / Wood 6 16.76 5.45 Wood
3 I43 Wheat 10 / Ore 9 / Sheep 4 14.65 3.67 -
4 I13 Wheat 12 / Wood 8 / Sheep 5 14.64 4.25 -
5 I16 Ore 10 / Wheat 6 / Sheep 3 14.57 3.74 -
6 I35 Wood 6 / Brick 4 / Sheep 2 14.37 6.33 -
7 I08 Wood 8 / Sheep 5 / Wood 3 14.15 5.14 -
8 I21 Wheat 12 / Wood 8 / Brick 4 14.09 5.64 -
9 I02 Ore 11 / Brick 8 / Wood 3 13.97 4.84 -
10 I26 Brick 11 / Wheat 6 / Sheep 3 13.72 4.47 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.18
I08 + I34
Wood 8 / Sheep 5 / Wood 3 + Wheat 9 / Wood 6 / Brick 4
Coverage: Wood, Sheep, Brick, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 2

Score 49.75
I43 + I34
Wheat 10 / Ore 9 / Sheep 4 + Wheat 9 / Wood 6 / Brick 4
Coverage: Brick, Wheat, Wood, Ore, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 3

Score 49.04
I16 + I34
Ore 10 / Wheat 6 / Sheep 3 + Wheat 9 / Wood 6 / Brick 4
Coverage: Ore, Sheep, Wheat, Brick, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 4

Score 48.84
I13 + I34
Wheat 12 / Wood 8 / Sheep 5 + Wheat 9 / Wood 6 / Brick 4
Coverage: Sheep, Wood, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 5

Score 48.57
I03 + I34
Ore 11 / Ore 10 / Brick 8 + Wheat 9 / Wood 6 / Brick 4
Coverage: Brick, Ore, Wheat, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Pair 6

Score 47.60
I15 + I34
Ore 11 / Ore 10 / Wheat 6 + Wheat 9 / Wood 6 / Brick 4
Coverage: Ore, Wheat, Brick, Wood

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wheat 9 / Wood 6 / Brick 4
    Opening score 44.20 · Best pair score 50.18
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wood 8 / Sheep 5 / Wood 3
    Opening score 43.59 · Best pair score 50.18
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Ore 10 / Wheat 6 / Sheep 3
    Opening score 42.56 · Best pair score 49.04
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I44
    Wheat 9 / Wood 6 / Brick 4 + Wood 6 / Wood 5 / Sheep 2
  • I08 + I31
    Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wood 8 / Sheep 5 / Wood 3
    Opening score 43.62 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Ore 11 / Ore 10 / Brick 8
    Opening score 43.33 · Best pair score 48.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I16 Ore 10 / Wheat 6 / Sheep 3
    Opening score 42.59 · Best pair score 49.04
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I31
    Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6
  • I03 + I08
    Ore 11 / Ore 10 / Brick 8 + Wood 8 / Sheep 5 / Wood 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Ore 11 / Brick 8 / Wood 3
    Opening score 42.97 · Best pair score 47.01
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Brick 11 / Wheat 10 / Wheat 6
    Opening score 42.42 · Best pair score 46.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I44 Wood 6 / Wood 5 / Sheep 2
    Opening score 41.99 · Best pair score 46.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I02 + I43
    Ore 11 / Brick 8 / Wood 3 + Wheat 10 / Ore 9 / Sheep 4
  • I31 + I08
    Brick 11 / Wheat 10 / Wheat 6 + Wood 8 / Sheep 5 / Wood 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wheat 9 / Wood 6 / Brick 4
    Opening score 43.92 · Best pair score 50.18
    You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wood 8 / Sheep 5 / Wood 3
    Opening score 42.03 · Best pair score 50.18
    You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Wheat 10 / Ore 9 / Sheep 4
    Opening score 40.96 · Best pair score 49.75
    You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I44
    Wheat 9 / Wood 6 / Brick 4 + Wood 6 / Wood 5 / Sheep 2
  • I08 + I31
    Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I08 Wood 8 / Sheep 5 / Wood 3
    Opening score 43.59 · Best pair score 50.18
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wheat 12 / Wood 8 / Sheep 5
    Opening score 41.08 · Best pair score 48.84
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Ore 11 / Ore 10 / Brick 8
    Opening score 41.01 · Best pair score 48.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
  • I08 + I31
    Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6
  • I13 + I31
    Wheat 12 / Wood 8 / Sheep 5 + Brick 11 / Wheat 10 / Wheat 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Wood 6 / Wood 5 / Sheep 2
    Opening score 41.18 · Best pair score 46.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I31 Brick 11 / Wheat 10 / Wheat 6
    Opening score 40.85 · Best pair score 46.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I26 Brick 11 / Wheat 6 / Sheep 3
    Opening score 40.18 · Best pair score 46.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I16
    Wood 6 / Wood 5 / Sheep 2 + Ore 10 / Wheat 6 / Sheep 3
  • I31 + I44
    Brick 11 / Wheat 10 / Wheat 6 + Wood 6 / Wood 5 / Sheep 2

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I31 Brick 11 / Wheat 10 / Wheat 6
    Opening score 41.29 · Best pair score 46.25
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I44 Wood 6 / Wood 5 / Sheep 2
    Opening score 41.22 · Best pair score 46.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I26 Brick 11 / Wheat 6 / Sheep 3
    Opening score 40.75 · Best pair score 46.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I31 + I43
    Brick 11 / Wheat 10 / Wheat 6 + Wheat 10 / Ore 9 / Sheep 4
  • I44 + I43
    Wood 6 / Wood 5 / Sheep 2 + Wheat 10 / Ore 9 / Sheep 4

Resource Profile

Wood 16
Brick 10
Sheep 10
Wheat 13
Ore 9

Scarcity & Abundance

Scarce
Ore, Brick, Sheep
Abundant
Wood, Wheat

Best Harbor Starts

  • I38 Wheat 9 / Wood 6
    Port Wood, score 14.43
  • I40 Brick 11 / Ore 9
    Port Ore, score 11.52
  • I46 Wood 6
    Port Wood, score 11.23
  • I01 Brick 8 / Wood 3
    Port 3:1, score 10.33
  • I04 Ore 10 / Brick 8
    Port Sheep, score 9.68

Map Notes

Canonical map
https://catan.soft2u.ro/map/UN?lang=en
Generator link
https://catan.soft2u.ro/?map=UN
Board type
Classic 3-4 Player
Buy me a coffee