Map #UN
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I08 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
How To Approach It
- The board produces relatively little ore, brick, sheep; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I43 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I34 Wheat 9 / Wood 6 / Brick 4
Overall 17.17, production 12.00, road 11.15, city 8.37.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I34 | Wheat 9 / Wood 6 / Brick 4 | 17.17 | 5.87 | - |
| 2 | I38 | Wheat 9 / Wood 6 | 16.76 | 5.45 | Wood |
| 3 | I43 | Wheat 10 / Ore 9 / Sheep 4 | 14.65 | 3.67 | - |
| 4 | I13 | Wheat 12 / Wood 8 / Sheep 5 | 14.64 | 4.25 | - |
| 5 | I16 | Ore 10 / Wheat 6 / Sheep 3 | 14.57 | 3.74 | - |
| 6 | I35 | Wood 6 / Brick 4 / Sheep 2 | 14.37 | 6.33 | - |
| 7 | I08 | Wood 8 / Sheep 5 / Wood 3 | 14.15 | 5.14 | - |
| 8 | I21 | Wheat 12 / Wood 8 / Brick 4 | 14.09 | 5.64 | - |
| 9 | I02 | Ore 11 / Brick 8 / Wood 3 | 13.97 | 4.84 | - |
| 10 | I26 | Brick 11 / Wheat 6 / Sheep 3 | 13.72 | 4.47 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.18City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 2
Score 49.75These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 3
Score 49.04These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 4
Score 48.84City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 5
Score 48.57Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Pair 6
Score 47.60Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Wheat 9 / Wood 6 / Brick 4Opening score 44.20 · Best pair score 50.18You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Wood 8 / Sheep 5 / Wood 3Opening score 43.59 · Best pair score 50.18You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Ore 10 / Wheat 6 / Sheep 3Opening score 42.56 · Best pair score 49.04You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I44Wheat 9 / Wood 6 / Brick 4 + Wood 6 / Wood 5 / Sheep 2
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I08 + I31Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Wood 8 / Sheep 5 / Wood 3Opening score 43.62 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Ore 11 / Ore 10 / Brick 8Opening score 43.33 · Best pair score 48.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I16 Ore 10 / Wheat 6 / Sheep 3Opening score 42.59 · Best pair score 49.04This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I31Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6
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I03 + I08Ore 11 / Ore 10 / Brick 8 + Wood 8 / Sheep 5 / Wood 3
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I02 Ore 11 / Brick 8 / Wood 3Opening score 42.97 · Best pair score 47.01This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Brick 11 / Wheat 10 / Wheat 6Opening score 42.42 · Best pair score 46.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I44 Wood 6 / Wood 5 / Sheep 2Opening score 41.99 · Best pair score 46.71This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I02 + I43Ore 11 / Brick 8 / Wood 3 + Wheat 10 / Ore 9 / Sheep 4
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I31 + I08Brick 11 / Wheat 10 / Wheat 6 + Wood 8 / Sheep 5 / Wood 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
-
I34 Wheat 9 / Wood 6 / Brick 4Opening score 43.92 · Best pair score 50.18You can choose this spot now. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Wood 8 / Sheep 5 / Wood 3Opening score 42.03 · Best pair score 50.18You can choose this spot now. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I43 Wheat 10 / Ore 9 / Sheep 4Opening score 40.96 · Best pair score 49.75You can choose this spot now. After this pick, I22 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I44Wheat 9 / Wood 6 / Brick 4 + Wood 6 / Wood 5 / Sheep 2
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I08 + I31Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I08 Wood 8 / Sheep 5 / Wood 3Opening score 43.59 · Best pair score 50.18This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wheat 12 / Wood 8 / Sheep 5Opening score 41.08 · Best pair score 48.84This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Ore 11 / Ore 10 / Brick 8Opening score 41.01 · Best pair score 48.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
Settlement pairs to consider
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I08 + I31Wood 8 / Sheep 5 / Wood 3 + Brick 11 / Wheat 10 / Wheat 6
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I13 + I31Wheat 12 / Wood 8 / Sheep 5 + Brick 11 / Wheat 10 / Wheat 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Wood 6 / Wood 5 / Sheep 2Opening score 41.18 · Best pair score 46.71This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I31 Brick 11 / Wheat 10 / Wheat 6Opening score 40.85 · Best pair score 46.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I44 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I26 Brick 11 / Wheat 6 / Sheep 3Opening score 40.18 · Best pair score 46.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I16Wood 6 / Wood 5 / Sheep 2 + Ore 10 / Wheat 6 / Sheep 3
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I31 + I44Brick 11 / Wheat 10 / Wheat 6 + Wood 6 / Wood 5 / Sheep 2
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I31 Brick 11 / Wheat 10 / Wheat 6Opening score 41.29 · Best pair score 46.25This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I44 Wood 6 / Wood 5 / Sheep 2Opening score 41.22 · Best pair score 46.71This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I26 Brick 11 / Wheat 6 / Sheep 3Opening score 40.75 · Best pair score 46.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I31 + I43Brick 11 / Wheat 10 / Wheat 6 + Wheat 10 / Ore 9 / Sheep 4
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I44 + I43Wood 6 / Wood 5 / Sheep 2 + Wheat 10 / Ore 9 / Sheep 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Wheat 9 / Wood 6Port Wood, score 14.43
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I40 Brick 11 / Ore 9Port Ore, score 11.52
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I46 Wood 6Port Wood, score 11.23
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I01 Brick 8 / Wood 3Port 3:1, score 10.33
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I04 Ore 10 / Brick 8Port Sheep, score 9.68