Saved Map Analytics

Map #VE

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized sheep-scarce
Saved At
2026-02-03 22:02:36
Intersections
54
Harbor Slots
9
Best Pair Score
50.42

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 5 5 T1 Sheep 2 2 T2 Wheat 6 6 T3 Sheep 10 10 T4 Wheat 9 9 T5 Wood 4 4 T6 Wood 3 3 T7 Brick 8 8 T8 Wood 11 11 T9 Desert T10 Wheat 5 5 T11 Ore 8 8 T12 Wood 4 4 T13 Ore 3 3 T14 Brick 6 6 T15 Wheat 10 10 T16 Brick 11 11 T17 Sheep 12 12 T18 Sheep 9 9 T19 I01 = Ore 5 / Sheep 2 I01 I02 = Wheat 9 / Ore 5 / Sheep 2 I02 10 I03 = Sheep 10 / Wheat 9 / Ore 5 I03 2 I04 = Sheep 10 / Ore 5 I04 9 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wheat 6 / Sheep 2 I07 I08 = Wheat 6 / Wood 4 / Sheep 2 I08 8 I09 = Wheat 9 / Wood 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 3 I12 I13 = Wheat 6 / Wood 4 / Wood 3 I13 I14 = Wheat 6 I14 I15 = Wood 11 / Sheep 10 / Wheat 9 I15 7 I16 = Wood 11 / Sheep 10 / Brick 8 I16 4 I17 = Sheep 10 / Brick 8 I17 I18 = Sheep 10 I18 I19 = Wheat 9 / Wood 4 I19 I20 = Wood 11 / Wheat 9 I20 I21 = Wheat 5 / Wood 4 / Wood 3 I21 I22 = Wheat 5 / Wood 4 I22 I23 = Wood 3 I23 I24 = Ore 8 / Wood 3 I24 I25 = Ore 8 / Wheat 5 / Wood 3 I25 3 I26 = Wood 11 / Brick 8 / Wood 4 I26 I27 = Brick 8 / Wood 4 I27 I28 = Brick 8 I28 I29 = Brick 8 I29 I30 = Wood 11 / Ore 3 I30 I31 = Wood 11 / Wood 4 / Ore 3 I31 I32 = Brick 6 / Wheat 5 I32 I33 = Brick 6 / Ore 3 I33 I34 = Wheat 10 / Ore 8 / Wheat 5 I34 6 I35 = Wheat 10 / Brick 6 / Wheat 5 I35 5 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Wheat 10 / Ore 8 I38 I39 = Brick 11 / Wood 4 / Ore 3 I39 I40 = Brick 11 / Wood 4 I40 I41 = Wood 4 I41 I42 = Sheep 12 / Brick 6 / Ore 3 I42 I43 = Sheep 12 / Brick 11 / Ore 3 I43 I44 = Wheat 10 / Sheep 9 / Brick 6 I44 1 I45 = Sheep 12 / Sheep 9 / Brick 6 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Sheep 9 I47 I48 = Sheep 12 / Brick 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Sheep 12 / Sheep 9 I51 I52 = Sheep 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little sheep, wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Wheat 10 / Sheep 9 / Brick 6

Overall 17.38, production 12.00, road 10.21, city 8.78.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Wheat 10 / Sheep 9 / Brick 6 17.38 6.10 -
2 I03 Sheep 10 / Wheat 9 / Ore 5 16.00 5.03 -
3 I25 Ore 8 / Wheat 5 / Wood 3 15.93 5.15 -
4 I16 Wood 11 / Sheep 10 / Brick 8 15.86 7.41 -
5 I35 Wheat 10 / Brick 6 / Wheat 5 15.42 6.35 -
6 I34 Wheat 10 / Ore 8 / Wheat 5 15.23 5.63 -
7 I15 Wood 11 / Sheep 10 / Wheat 9 13.82 4.45 -
8 I08 Wheat 6 / Wood 4 / Sheep 2 13.72 4.42 -
9 I04 Sheep 10 / Ore 5 13.52 3.79 Sheep
10 I02 Wheat 9 / Ore 5 / Sheep 2 13.33 3.47 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.42
I34 + I16
Wheat 10 / Ore 8 / Wheat 5 + Wood 11 / Sheep 10 / Brick 8
Coverage: Sheep, Brick, Wood, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 50.12
I44 + I25
Wheat 10 / Sheep 9 / Brick 6 + Ore 8 / Wheat 5 / Wood 3
Coverage: Wood, Wheat, Ore, Brick, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 wheat, 1 ore.

Pair 3

Score 49.75
I25 + I16
Ore 8 / Wheat 5 / Wood 3 + Wood 11 / Sheep 10 / Brick 8
Coverage: Sheep, Brick, Wood, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 49.26
I44 + I26
Wheat 10 / Sheep 9 / Brick 6 + Wood 11 / Brick 8 / Wood 4
Coverage: Brick, Wood, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 2 wood, 1 brick.

Pair 5

Score 49.19
I44 + I03
Wheat 10 / Sheep 9 / Brick 6 + Sheep 10 / Wheat 9 / Ore 5
Coverage: Ore, Sheep, Wheat, Brick

Road building will need trades for wood. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.

Pair 6

Score 49.14
I13 + I44
Wheat 6 / Wood 4 / Wood 3 + Wheat 10 / Sheep 9 / Brick 6
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 10 / Sheep 9 / Brick 6
    Opening score 44.06 · Best pair score 50.12
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Sheep 12 / Sheep 9 / Brick 6
    Opening score 42.76 · Best pair score 47.58
    You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Wheat 10 / Brick 6 / Wheat 5
    Opening score 42.40 · Best pair score 48.91
    You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I21
    Wheat 10 / Sheep 9 / Brick 6 + Wheat 5 / Wood 4 / Wood 3
  • I45 + I13
    Sheep 12 / Sheep 9 / Brick 6 + Wheat 6 / Wood 4 / Wood 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Wood 11 / Sheep 10 / Brick 8
    Opening score 43.34 · Best pair score 50.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wheat 6 / Wood 4 / Wood 3
    Opening score 42.91 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
  • I08 Wheat 6 / Wood 4 / Sheep 2
    Opening score 42.19 · Best pair score 46.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I16 + I13
    Wood 11 / Sheep 10 / Brick 8 + Wheat 6 / Wood 4 / Wood 3
  • I13 + I34
    Wheat 6 / Wood 4 / Wood 3 + Wheat 10 / Ore 8 / Wheat 5

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wheat 6 / Wood 4 / Wood 3
    Opening score 44.15 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I21 Wheat 5 / Wood 4 / Wood 3
    Opening score 42.75 · Best pair score 47.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wheat 6 / Wood 4 / Sheep 2
    Opening score 42.70 · Best pair score 46.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I16
    Wheat 6 / Wood 4 / Wood 3 + Wood 11 / Sheep 10 / Brick 8
  • I21 + I16
    Wheat 5 / Wood 4 / Wood 3 + Wood 11 / Sheep 10 / Brick 8

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Wheat 10 / Sheep 9 / Brick 6
    Opening score 42.94 · Best pair score 50.12
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I34 Wheat 10 / Ore 8 / Wheat 5
    Opening score 41.42 · Best pair score 50.42
    You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I35 Wheat 10 / Brick 6 / Wheat 5
    Opening score 41.30 · Best pair score 48.91
    You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I44 + I09
    Wheat 10 / Sheep 9 / Brick 6 + Wheat 9 / Wood 4 / Sheep 2
  • I34 + I42
    Wheat 10 / Ore 8 / Wheat 5 + Sheep 12 / Brick 6 / Ore 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Sheep 10 / Wheat 9 / Ore 5
    Opening score 41.97 · Best pair score 49.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wood 11 / Sheep 10 / Brick 8
    Opening score 41.77 · Best pair score 50.42
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wheat 6 / Wood 4 / Wood 3
    Opening score 40.33 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I27
    Sheep 10 / Wheat 9 / Ore 5 + Brick 8 / Wood 4
  • I16 + I13
    Wood 11 / Sheep 10 / Brick 8 + Wheat 6 / Wood 4 / Wood 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I13 Wheat 6 / Wood 4 / Wood 3
    Opening score 40.33 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I17 Sheep 10 / Brick 8
    Opening score 40.25 · Best pair score 44.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I42 Sheep 12 / Brick 6 / Ore 3
    Opening score 39.81 · Best pair score 43.78
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I13 + I42
    Wheat 6 / Wood 4 / Wood 3 + Sheep 12 / Brick 6 / Ore 3
  • I17 + I13
    Sheep 10 / Brick 8 + Wheat 6 / Wood 4 / Wood 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I13 Wheat 6 / Wood 4 / Wood 3
    Opening score 43.82 · Best pair score 49.14
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wheat 6 / Wood 4 / Sheep 2
    Opening score 42.56 · Best pair score 46.98
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Brick 6 / Wheat 5
    Opening score 41.34 · Best pair score 44.46
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I13 + I16
    Wheat 6 / Wood 4 / Wood 3 + Wood 11 / Sheep 10 / Brick 8
  • I08 + I16
    Wheat 6 / Wood 4 / Sheep 2 + Wood 11 / Sheep 10 / Brick 8

Resource Profile

Wood 10
Brick 12
Sheep 9
Wheat 16
Ore 11

Scarcity & Abundance

Scarce
Sheep, Wood
Abundant
Wheat

Best Harbor Starts

  • I04 Sheep 10 / Ore 5
    Port Sheep, score 11.41
  • I38 Wheat 10 / Ore 8
    Port Wood, score 9.68
  • I24 Ore 8 / Wood 3
    Port Brick, score 8.98
  • I11 Wheat 6
    Port 3:1, score 8.53
  • I14 Wheat 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/VE?lang=en
Generator link
https://catan.soft2u.ro/?map=VE
Board type
Classic 3-4 Player
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