Map #VE
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little sheep, wood; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I44 Wheat 10 / Sheep 9 / Brick 6
Overall 17.38, production 12.00, road 10.21, city 8.78.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I44 | Wheat 10 / Sheep 9 / Brick 6 | 17.38 | 6.10 | - |
| 2 | I03 | Sheep 10 / Wheat 9 / Ore 5 | 16.00 | 5.03 | - |
| 3 | I25 | Ore 8 / Wheat 5 / Wood 3 | 15.93 | 5.15 | - |
| 4 | I16 | Wood 11 / Sheep 10 / Brick 8 | 15.86 | 7.41 | - |
| 5 | I35 | Wheat 10 / Brick 6 / Wheat 5 | 15.42 | 6.35 | - |
| 6 | I34 | Wheat 10 / Ore 8 / Wheat 5 | 15.23 | 5.63 | - |
| 7 | I15 | Wood 11 / Sheep 10 / Wheat 9 | 13.82 | 4.45 | - |
| 8 | I08 | Wheat 6 / Wood 4 / Sheep 2 | 13.72 | 4.42 | - |
| 9 | I04 | Sheep 10 / Ore 5 | 13.52 | 3.79 | Sheep |
| 10 | I02 | Wheat 9 / Ore 5 / Sheep 2 | 13.33 | 3.47 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.42These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 50.12These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 wheat, 1 ore.
Pair 3
Score 49.75These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 49.26City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 2 wood, 1 brick.
Pair 5
Score 49.19Road building will need trades for wood. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
Pair 6
Score 49.14City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Wheat 10 / Sheep 9 / Brick 6Opening score 44.06 · Best pair score 50.12You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Sheep 12 / Sheep 9 / Brick 6Opening score 42.76 · Best pair score 47.58You can choose this spot now. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I35 Wheat 10 / Brick 6 / Wheat 5Opening score 42.40 · Best pair score 48.91You can choose this spot now. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I21Wheat 10 / Sheep 9 / Brick 6 + Wheat 5 / Wood 4 / Wood 3
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I45 + I13Sheep 12 / Sheep 9 / Brick 6 + Wheat 6 / Wood 4 / Wood 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I16 Wood 11 / Sheep 10 / Brick 8Opening score 43.34 · Best pair score 50.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wheat 6 / Wood 4 / Wood 3Opening score 42.91 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Neither settlement produces brick, sheep, so plan for trades.
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I08 Wheat 6 / Wood 4 / Sheep 2Opening score 42.19 · Best pair score 46.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I16 + I13Wood 11 / Sheep 10 / Brick 8 + Wheat 6 / Wood 4 / Wood 3
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I13 + I34Wheat 6 / Wood 4 / Wood 3 + Wheat 10 / Ore 8 / Wheat 5
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Wheat 6 / Wood 4 / Wood 3Opening score 44.15 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I21 Wheat 5 / Wood 4 / Wood 3Opening score 42.75 · Best pair score 47.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Wheat 6 / Wood 4 / Sheep 2Opening score 42.70 · Best pair score 46.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I16Wheat 6 / Wood 4 / Wood 3 + Wood 11 / Sheep 10 / Brick 8
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I21 + I16Wheat 5 / Wood 4 / Wood 3 + Wood 11 / Sheep 10 / Brick 8
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I44 Wheat 10 / Sheep 9 / Brick 6Opening score 42.94 · Best pair score 50.12You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I34 Wheat 10 / Ore 8 / Wheat 5Opening score 41.42 · Best pair score 50.42You can choose this spot now. After this pick, I42 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I35 Wheat 10 / Brick 6 / Wheat 5Opening score 41.30 · Best pair score 48.91You can choose this spot now. After this pick, I09 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I44 + I09Wheat 10 / Sheep 9 / Brick 6 + Wheat 9 / Wood 4 / Sheep 2
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I34 + I42Wheat 10 / Ore 8 / Wheat 5 + Sheep 12 / Brick 6 / Ore 3
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I03 Sheep 10 / Wheat 9 / Ore 5Opening score 41.97 · Best pair score 49.19This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I27 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wood 11 / Sheep 10 / Brick 8Opening score 41.77 · Best pair score 50.42This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wheat 6 / Wood 4 / Wood 3Opening score 40.33 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I03 + I27Sheep 10 / Wheat 9 / Ore 5 + Brick 8 / Wood 4
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I16 + I13Wood 11 / Sheep 10 / Brick 8 + Wheat 6 / Wood 4 / Wood 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I13 Wheat 6 / Wood 4 / Wood 3Opening score 40.33 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I17 Sheep 10 / Brick 8Opening score 40.25 · Best pair score 44.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I42 Sheep 12 / Brick 6 / Ore 3Opening score 39.81 · Best pair score 43.78This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I13 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I13 + I42Wheat 6 / Wood 4 / Wood 3 + Sheep 12 / Brick 6 / Ore 3
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I17 + I13Sheep 10 / Brick 8 + Wheat 6 / Wood 4 / Wood 3
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I13 Wheat 6 / Wood 4 / Wood 3Opening score 43.82 · Best pair score 49.14This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Wheat 6 / Wood 4 / Sheep 2Opening score 42.56 · Best pair score 46.98This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I32 Brick 6 / Wheat 5Opening score 41.34 · Best pair score 44.46This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I13 + I16Wheat 6 / Wood 4 / Wood 3 + Wood 11 / Sheep 10 / Brick 8
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I08 + I16Wheat 6 / Wood 4 / Sheep 2 + Wood 11 / Sheep 10 / Brick 8
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I04 Sheep 10 / Ore 5Port Sheep, score 11.41
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I38 Wheat 10 / Ore 8Port Wood, score 9.68
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I24 Ore 8 / Wood 3Port Brick, score 8.98
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I11 Wheat 6Port 3:1, score 8.53
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I14 Wheat 6Port 3:1, score 8.53