Saved Map Analytics

Map #WK

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized ore-scarce
Saved At
2026-02-03 22:35:08
Intersections
54
Harbor Slots
9
Best Pair Score
54.47

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 11 11 T1 Wheat 4 4 T2 Ore 6 6 T3 Wheat 9 9 T4 Wood 4 4 T5 Desert T6 Sheep 5 5 T7 Ore 11 11 T8 Wood 8 8 T9 Brick 10 10 T10 Sheep 6 6 T11 Wood 2 2 T12 Sheep 3 3 T13 Sheep 9 9 T14 Brick 5 5 T15 Wheat 3 3 T16 Brick 10 10 T17 Wheat 8 8 T18 Wood 12 12 T19 I01 = Ore 11 / Wheat 4 I01 I02 = Ore 11 / Wheat 4 / Wood 4 I02 I03 = Ore 11 / Wheat 9 / Wood 4 I03 I04 = Ore 11 / Wheat 9 I04 I05 = Ore 11 I05 I06 = Ore 11 I06 I07 = Ore 6 / Wheat 4 I07 I08 = Ore 6 / Wheat 4 I08 I09 = Wheat 4 / Wood 4 I09 I10 = Wheat 4 I10 I11 = Ore 6 I11 I12 = Ore 6 / Sheep 5 I12 I13 = Ore 6 / Sheep 5 I13 I14 = Ore 6 I14 I15 = Wheat 9 / Wood 8 / Wood 4 I15 7 I16 = Ore 11 / Wheat 9 / Wood 8 I16 6 I17 = Ore 11 / Wheat 9 I17 I18 = Wheat 9 I18 I19 = Brick 10 / Wood 4 I19 I20 = Brick 10 / Wood 8 / Wood 4 I20 10 I21 = Sheep 6 / Sheep 5 I21 I22 = Brick 10 / Sheep 6 I22 I23 = Sheep 5 I23 I24 = Sheep 5 / Wood 2 I24 I25 = Sheep 6 / Sheep 5 / Wood 2 I25 I26 = Ore 11 / Wood 8 / Sheep 3 I26 I27 = Ore 11 / Sheep 3 I27 I28 = Ore 11 I28 I29 = Ore 11 I29 I30 = Brick 10 / Sheep 9 / Wood 8 I30 2 I31 = Sheep 9 / Wood 8 / Sheep 3 I31 I32 = Brick 10 / Sheep 6 / Brick 5 I32 8 I33 = Brick 10 / Sheep 9 / Brick 5 I33 I34 = Sheep 6 / Wheat 3 / Wood 2 I34 I35 = Sheep 6 / Brick 5 / Wheat 3 I35 5 I36 = Wood 2 I36 I37 = Wood 2 I37 I38 = Wheat 3 / Wood 2 I38 I39 = Brick 10 / Sheep 9 / Sheep 3 I39 I40 = Brick 10 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Sheep 9 / Wheat 8 / Brick 5 I42 1 I43 = Brick 10 / Sheep 9 / Wheat 8 I43 3 I44 = Wood 12 / Brick 5 / Wheat 3 I44 I45 = Wood 12 / Wheat 8 / Brick 5 I45 9 I46 = Wheat 3 I46 I47 = Wood 12 / Wheat 3 I47 I48 = Brick 10 / Wheat 8 I48 4 I49 = Brick 10 I49 I50 = Brick 10 I50 I51 = Wood 12 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Wood 12 I53 I54 = Wood 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I42 + I30. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I42 Sheep 9 / Wheat 8 / Brick 5

Overall 18.57, production 13.00, road 10.95, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I42 Sheep 9 / Wheat 8 / Brick 5 18.57 6.91 -
2 I30 Brick 10 / Sheep 9 / Wood 8 18.10 8.10 -
3 I43 Brick 10 / Sheep 9 / Wheat 8 17.10 5.66 -
4 I48 Brick 10 / Wheat 8 16.19 6.36 Wheat
5 I35 Sheep 6 / Brick 5 / Wheat 3 16.05 5.42 -
6 I16 Ore 11 / Wheat 9 / Wood 8 15.96 4.80 -
7 I15 Wheat 9 / Wood 8 / Wood 4 15.76 6.89 -
8 I32 Brick 10 / Sheep 6 / Brick 5 15.56 6.30 -
9 I45 Wood 12 / Wheat 8 / Brick 5 15.33 6.13 -
10 I20 Brick 10 / Wood 8 / Wood 4 14.87 6.88 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.47
I42 + I30
Sheep 9 / Wheat 8 / Brick 5 + Brick 10 / Sheep 9 / Wood 8
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 53.48
I15 + I42
Wheat 9 / Wood 8 / Wood 4 + Sheep 9 / Wheat 8 / Brick 5
Coverage: Wheat, Wood, Sheep, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.

Pair 3

Score 53.12
I42 + I20
Sheep 9 / Wheat 8 / Brick 5 + Brick 10 / Wood 8 / Wood 4
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I20 second to start with 2 wood, 1 brick.

Pair 4

Score 52.92
I43 + I30
Brick 10 / Sheep 9 / Wheat 8 + Brick 10 / Sheep 9 / Wood 8
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I30 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 52.81
I15 + I32
Wheat 9 / Wood 8 / Wood 4 + Brick 10 / Sheep 6 / Brick 5
Coverage: Wheat, Wood, Brick, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I32 second to start with 2 brick, 1 sheep.

Pair 6

Score 52.71
I16 + I42
Ore 11 / Wheat 9 / Wood 8 + Sheep 9 / Wheat 8 / Brick 5
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I42 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Sheep 9 / Wheat 8 / Brick 5
    Opening score 46.78 · Best pair score 54.47
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I43 Brick 10 / Sheep 9 / Wheat 8
    Opening score 44.81 · Best pair score 52.92
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Brick 10 / Sheep 9 / Wood 8
    Opening score 44.44 · Best pair score 54.47
    You can choose this spot now. After this pick, I48 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I26
    Sheep 9 / Wheat 8 / Brick 5 + Ore 11 / Wood 8 / Sheep 3
  • I43 + I26
    Brick 10 / Sheep 9 / Wheat 8 + Ore 11 / Wood 8 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Ore 11 / Wheat 9 / Wood 4
    Opening score 45.33 · Best pair score 49.50
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wheat 9 / Wood 8 / Wood 4
    Opening score 45.17 · Best pair score 53.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I32 Brick 10 / Sheep 6 / Brick 5
    Opening score 44.63 · Best pair score 52.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I32
    Ore 11 / Wheat 9 / Wood 4 + Brick 10 / Sheep 6 / Brick 5
  • I15 + I39
    Wheat 9 / Wood 8 / Wood 4 + Brick 10 / Sheep 9 / Sheep 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I32 Brick 10 / Sheep 6 / Brick 5
    Opening score 47.50 · Best pair score 52.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I35 Sheep 6 / Brick 5 / Wheat 3
    Opening score 47.40 · Best pair score 51.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I15 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I02 Ore 11 / Wheat 4 / Wood 4
    Opening score 43.62 · Best pair score 47.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I15
    Brick 10 / Sheep 6 / Brick 5 + Wheat 9 / Wood 8 / Wood 4
  • I35 + I15
    Sheep 6 / Brick 5 / Wheat 3 + Wheat 9 / Wood 8 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I42 Sheep 9 / Wheat 8 / Brick 5
    Opening score 45.25 · Best pair score 54.47
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I15 Wheat 9 / Wood 8 / Wood 4
    Opening score 44.31 · Best pair score 53.48
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I43 Brick 10 / Sheep 9 / Wheat 8
    Opening score 43.84 · Best pair score 52.92
    You can choose this spot now. After this pick, I25 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I42 + I26
    Sheep 9 / Wheat 8 / Brick 5 + Ore 11 / Wood 8 / Sheep 3
  • I15 + I39
    Wheat 9 / Wood 8 / Wood 4 + Brick 10 / Sheep 9 / Sheep 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I15 Wheat 9 / Wood 8 / Wood 4
    Opening score 44.31 · Best pair score 53.48
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Ore 11 / Wheat 9 / Wood 8
    Opening score 43.84 · Best pair score 52.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Brick 10 / Sheep 6 / Brick 5
    Opening score 42.26 · Best pair score 52.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I15 + I39
    Wheat 9 / Wood 8 / Wood 4 + Brick 10 / Sheep 9 / Sheep 3
  • I16 + I39
    Ore 11 / Wheat 9 / Wood 8 + Brick 10 / Sheep 9 / Sheep 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I32 Brick 10 / Sheep 6 / Brick 5
    Opening score 42.42 · Best pair score 52.81
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I35 Sheep 6 / Brick 5 / Wheat 3
    Opening score 42.13 · Best pair score 51.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I48 Brick 10 / Wheat 8
    Opening score 39.43 · Best pair score 48.20
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I26 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I32 + I02
    Brick 10 / Sheep 6 / Brick 5 + Ore 11 / Wheat 4 / Wood 4
  • I35 + I26
    Sheep 6 / Brick 5 / Wheat 3 + Ore 11 / Wood 8 / Sheep 3

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I02 Ore 11 / Wheat 4 / Wood 4
    Opening score 43.43 · Best pair score 47.86
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I25 Sheep 6 / Sheep 5 / Wood 2
    Opening score 41.56 · Best pair score 48.16
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I35 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I07 Ore 6 / Wheat 4
    Opening score 41.25 · Best pair score 47.91
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I02 + I32
    Ore 11 / Wheat 4 / Wood 4 + Brick 10 / Sheep 6 / Brick 5
  • I25 + I35
    Sheep 6 / Sheep 5 / Wood 2 + Sheep 6 / Brick 5 / Wheat 3

Resource Profile

Wood 10
Brick 10
Sheep 15
Wheat 14
Ore 9

Scarcity & Abundance

Scarce
Ore, Wood, Brick
Abundant
Sheep, Wheat

Best Harbor Starts

  • I48 Brick 10 / Wheat 8
    Port Wheat, score 13.73
  • I52 Wheat 8
    Port Wheat, score 11.23
  • I11 Ore 6
    Port 3:1, score 8.53
  • I14 Ore 6
    Port 3:1, score 8.53
  • I04 Ore 11 / Wheat 9
    Port Sheep, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/WK?lang=en
Generator link
https://catan.soft2u.ro/?map=WK
Board type
Classic 3-4 Player
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