Saved Map Analytics

Map #XJ

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized brick-scarce
Saved At
2026-02-07 19:36:19
Intersections
54
Harbor Slots
9
Best Pair Score
54.49

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Ore 8 8 T1 Sheep 12 12 T2 Ore 2 2 T3 Wheat 3 3 T4 Wood 9 9 T5 Wood 4 4 T6 Sheep 8 8 T7 Desert T8 Brick 3 3 T9 Sheep 11 11 T10 Wheat 5 5 T11 Wheat 10 10 T12 Wood 6 6 T13 Wheat 9 9 T14 Brick 6 6 T15 Sheep 10 10 T16 Brick 11 11 T17 Ore 4 4 T18 Wood 5 5 T19 I01 = Sheep 12 / Ore 8 I01 I02 = Sheep 12 / Wood 9 / Ore 8 I02 I03 = Wood 9 / Ore 8 / Wheat 3 I03 10 I04 = Ore 8 / Wheat 3 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Sheep 12 / Ore 2 I07 I08 = Sheep 12 / Wood 4 / Ore 2 I08 I09 = Sheep 12 / Wood 9 / Wood 4 I09 I10 = Sheep 12 I10 I11 = Ore 2 I11 I12 = Sheep 8 / Ore 2 I12 I13 = Sheep 8 / Wood 4 / Ore 2 I13 I14 = Ore 2 I14 I15 = Wood 9 / Wheat 3 / Brick 3 I15 I16 = Wheat 3 / Brick 3 I16 I17 = Wheat 3 I17 I18 = Wheat 3 I18 I19 = Sheep 11 / Wood 9 / Wood 4 I19 I20 = Sheep 11 / Wood 9 / Brick 3 I20 I21 = Sheep 8 / Wheat 5 / Wood 4 I21 5 I22 = Sheep 11 / Wheat 5 / Wood 4 I22 I23 = Sheep 8 I23 I24 = Wheat 10 / Sheep 8 I24 I25 = Wheat 10 / Sheep 8 / Wheat 5 I25 I26 = Wood 6 / Brick 3 I26 I27 = Wood 6 I27 I28 = I28 I29 = I29 I30 = Sheep 11 / Wheat 9 / Brick 3 I30 I31 = Wheat 9 / Wood 6 / Brick 3 I31 9 I32 = Sheep 11 / Brick 6 / Wheat 5 I32 8 I33 = Sheep 11 / Wheat 9 / Brick 6 I33 6 I34 = Wheat 10 / Sheep 10 / Wheat 5 I34 I35 = Sheep 10 / Brick 6 / Wheat 5 I35 3 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 / Sheep 10 I38 I39 = Brick 11 / Wheat 9 / Wood 6 I39 7 I40 = Brick 11 / Wood 6 I40 I41 = Wood 6 I41 I42 = Wheat 9 / Brick 6 / Ore 4 I42 4 I43 = Brick 11 / Wheat 9 / Ore 4 I43 I44 = Sheep 10 / Brick 6 / Wood 5 I44 1 I45 = Brick 6 / Wood 5 / Ore 4 I45 2 I46 = Sheep 10 I46 I47 = Sheep 10 / Wood 5 I47 I48 = Brick 11 / Ore 4 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Wood 5 / Ore 4 I51 I52 = Ore 4 I52 I53 = Wood 5 I53 I54 = Wood 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I21 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I42 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I44 Sheep 10 / Brick 6 / Wood 5

Overall 18.41, production 12.00, road 11.40, city 7.85.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I44 Sheep 10 / Brick 6 / Wood 5 18.41 8.92 -
2 I45 Brick 6 / Wood 5 / Ore 4 18.15 7.76 -
3 I35 Sheep 10 / Brick 6 / Wheat 5 18.02 7.80 -
4 I42 Wheat 9 / Brick 6 / Ore 4 17.84 6.89 -
5 I21 Sheep 8 / Wheat 5 / Wood 4 17.21 6.16 -
6 I33 Sheep 11 / Wheat 9 / Brick 6 16.89 7.46 -
7 I39 Brick 11 / Wheat 9 / Wood 6 16.61 7.10 -
8 I32 Sheep 11 / Brick 6 / Wheat 5 16.51 6.40 -
9 I31 Wheat 9 / Wood 6 / Brick 3 16.42 6.55 -
10 I03 Wood 9 / Ore 8 / Wheat 3 15.87 4.63 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.49
I21 + I45
Sheep 8 / Wheat 5 / Wood 4 + Brick 6 / Wood 5 / Ore 4
Coverage: Wood, Sheep, Wheat, Brick, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

Pair 2

Score 54.23
I25 + I45
Wheat 10 / Sheep 8 / Wheat 5 + Brick 6 / Wood 5 / Ore 4
Coverage: Sheep, Wheat, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 53.69
I21 + I44
Sheep 8 / Wheat 5 / Wood 4 + Sheep 10 / Brick 6 / Wood 5
Coverage: Wood, Sheep, Wheat, Brick

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 53.62
I42 + I44
Wheat 9 / Brick 6 / Ore 4 + Sheep 10 / Brick 6 / Wood 5
Coverage: Wheat, Brick, Ore, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 53.30
I35 + I45
Sheep 10 / Brick 6 / Wheat 5 + Brick 6 / Wood 5 / Ore 4
Coverage: Wheat, Brick, Sheep, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

Pair 6

Score 53.25
I25 + I44
Wheat 10 / Sheep 8 / Wheat 5 + Sheep 10 / Brick 6 / Wood 5
Coverage: Sheep, Wheat, Brick, Wood

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I45 Brick 6 / Wood 5 / Ore 4
    Opening score 47.89 · Best pair score 54.49
    You can choose this spot now. After this pick, I33 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I44 Sheep 10 / Brick 6 / Wood 5
    Opening score 47.88 · Best pair score 53.69
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wood 9 / Ore 8 / Wheat 3
    Opening score 47.14 · Best pair score 52.38
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I45 + I33
    Brick 6 / Wood 5 / Ore 4 + Sheep 11 / Wheat 9 / Brick 6
  • I44 + I03
    Sheep 10 / Brick 6 / Wood 5 + Wood 9 / Ore 8 / Wheat 3

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I03 Wood 9 / Ore 8 / Wheat 3
    Opening score 47.14 · Best pair score 52.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I32 Sheep 11 / Brick 6 / Wheat 5
    Opening score 46.95 · Best pair score 52.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Sheep 12 / Wood 9 / Ore 8
    Opening score 46.06 · Best pair score 50.87
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I03 + I32
    Wood 9 / Ore 8 / Wheat 3 + Sheep 11 / Brick 6 / Wheat 5
  • I32 + I03
    Sheep 11 / Brick 6 / Wheat 5 + Wood 9 / Ore 8 / Wheat 3

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Brick 11 / Wheat 9 / Wood 6
    Opening score 46.71 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Wheat 9 / Wood 6 / Brick 3
    Opening score 46.71 · Best pair score 52.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Sheep 11 / Wood 9 / Wood 4
    Opening score 44.89 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I21
    Brick 11 / Wheat 9 / Wood 6 + Sheep 8 / Wheat 5 / Wood 4
  • I31 + I21
    Wheat 9 / Wood 6 / Brick 3 + Sheep 8 / Wheat 5 / Wood 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I44 Sheep 10 / Brick 6 / Wood 5
    Opening score 45.37 · Best pair score 53.69
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Brick 6 / Wood 5 / Ore 4
    Opening score 44.03 · Best pair score 54.49
    You can choose this spot now. After this pick, I24 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wheat 9 / Brick 6 / Ore 4
    Opening score 43.72 · Best pair score 53.62
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I34
    Sheep 10 / Brick 6 / Wood 5 + Wheat 10 / Sheep 10 / Wheat 5
  • I45 + I24
    Brick 6 / Wood 5 / Ore 4 + Wheat 10 / Sheep 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I32 Sheep 11 / Brick 6 / Wheat 5
    Opening score 43.60 · Best pair score 52.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Brick 11 / Wheat 9 / Wood 6
    Opening score 41.70 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I34 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wood 9 / Ore 8 / Wheat 3
    Opening score 41.42 · Best pair score 52.38
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I24 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I32 + I19
    Sheep 11 / Brick 6 / Wheat 5 + Sheep 11 / Wood 9 / Wood 4
  • I39 + I34
    Brick 11 / Wheat 9 / Wood 6 + Wheat 10 / Sheep 10 / Wheat 5

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I31 Wheat 9 / Wood 6 / Brick 3
    Opening score 43.43 · Best pair score 52.43
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Brick 11 / Wheat 9 / Wood 6
    Opening score 43.41 · Best pair score 52.24
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I19 Sheep 11 / Wood 9 / Wood 4
    Opening score 41.78 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I32
    Wheat 9 / Wood 6 / Brick 3 + Sheep 11 / Brick 6 / Wheat 5
  • I39 + I32
    Brick 11 / Wheat 9 / Wood 6 + Sheep 11 / Brick 6 / Wheat 5

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I19 Sheep 11 / Wood 9 / Wood 4
    Opening score 43.44 · Best pair score 48.96
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I20 Sheep 11 / Wood 9 / Brick 3
    Opening score 42.40 · Best pair score 48.19
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I32 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I24 Wheat 10 / Sheep 8
    Opening score 42.34 · Best pair score 48.65
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I19 + I32
    Sheep 11 / Wood 9 / Wood 4 + Sheep 11 / Brick 6 / Wheat 5
  • I20 + I32
    Sheep 11 / Wood 9 / Brick 3 + Sheep 11 / Brick 6 / Wheat 5

Resource Profile

Wood 16
Brick 9
Sheep 11
Wheat 13
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I24 Wheat 10 / Sheep 8
    Port Brick, score 9.68
  • I01 Sheep 12 / Ore 8
    Port 3:1, score 9.63
  • I04 Ore 8 / Wheat 3
    Port Sheep, score 8.98
  • I40 Brick 11 / Wood 6
    Port Ore, score 8.98
  • I38 Wheat 10 / Sheep 10
    Port Wood, score 8.28

Map Notes

Canonical map
https://catan.soft2u.ro/map/XJ?lang=en
Generator link
https://catan.soft2u.ro/?map=XJ
Board type
Classic 3-4 Player
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