Map #XS
This classic board is road-race, port-driven, polarized, brick-scarce.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
The strongest overall opening is I16 (Ore 9 / Sheep 8 / Brick 5), while I16 is the best city-focused start, I16 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I02 (Wood 11 / Wheat 9 / Wood 8) + I16 (Ore 9 / Sheep 8 / Brick 5). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
How To Approach It
- Scarce resources: brick, ore.
- Abundant resources: wood, sheep.
- Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
- Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
- This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
- Preferred second settlement: I16. Its starting cards are included in the opening estimates.
- At mean production, the suggested pair can fund a road at 1.6 rolls and a city at 10.5 rolls (separate plans, not expected waiting times).
Best Immediate Read
I16 Ore 9 / Sheep 8 / Brick 5
Overall 18.53, production 13.00, road 10.25, city 9.91.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I16 | Ore 9 / Sheep 8 / Brick 5 | 18.53 | 5.29 | - |
| 2 | I22 | Sheep 6 / Ore 4 / Brick 4 | 16.62 | 6.01 | - |
| 3 | I09 | Wood 11 / Wheat 9 / Sheep 6 | 16.43 | 6.95 | - |
| 4 | I15 | Wood 11 / Ore 9 / Brick 5 | 15.50 | 5.18 | - |
| 5 | I01 | Wheat 9 / Wood 8 | 15.08 | 5.22 | 3:1 |
| 6 | I19 | Wood 11 / Sheep 6 / Ore 4 | 14.88 | 4.64 | - |
| 7 | I03 | Wood 11 / Ore 9 / Wood 8 | 14.78 | 6.40 | - |
| 8 | I20 | Wood 11 / Brick 5 / Ore 4 | 14.77 | 6.20 | - |
| 9 | I26 | Sheep 11 / Sheep 8 / Brick 5 | 14.54 | 5.72 | - |
| 10 | I08 | Wheat 9 / Sheep 6 / Ore 2 | 14.51 | 4.06 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 53.0124 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
Pair 2
Score 52.0924 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I09 second for starting cards. Routes remain contestable.
Pair 3
Score 50.8822 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
Ports: 3:1
Pair 4
Score 50.3424 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I16 second for starting cards. Routes remain contestable.
Pair 5
Score 49.9422 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.
Pair 6
Score 49.7922 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I22 second for starting cards. Routes remain contestable.
Seat Plans
The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.
3-player game
Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
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I16 Ore 9 / Sheep 8 / Brick 5Seat score 47.51, best pair ceiling 53.01Available at your turn in 4/4 modeled drafts. Mean opening 47.54, conservative floor 47.45. Common second pick: I44. These scenarios are not probabilities.
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I09 Wood 11 / Wheat 9 / Sheep 6Seat score 45.19, best pair ceiling 52.09Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
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I22 Sheep 6 / Ore 4 / Brick 4Seat score 43.56, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 43.83, conservative floor 43.06. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
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I16 + I44Ore 9 / Sheep 8 / Brick 5 + Wood 6 / Wheat 3 / Wheat 3
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I09 + I20Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
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I09 Wood 11 / Wheat 9 / Sheep 6Seat score 45.19, best pair ceiling 52.09Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
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I22 Sheep 6 / Ore 4 / Brick 4Seat score 44.08, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 44.30, conservative floor 43.66. Common second pick: I01. These scenarios are not probabilities.
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I02 Wood 11 / Wheat 9 / Wood 8Seat score 43.56, best pair ceiling 53.01Available at your turn in 4/4 modeled drafts. Mean opening 44.07, conservative floor 42.61. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
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I09 + I20Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4
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I22 + I01Sheep 6 / Ore 4 / Brick 4 + Wheat 9 / Wood 8
Player 3
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I04 Ore 9 / Wood 8Seat score 43.01, best pair ceiling 48.15Available at your turn in 4/4 modeled drafts. Mean opening 43.25, conservative floor 42.57. Common second pick: I09. These scenarios are not probabilities.
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I20 Wood 11 / Brick 5 / Ore 4Seat score 42.35, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 40.73. Common second pick: I09. These scenarios are not probabilities.
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I25 Sheep 10 / Wood 10 / Brick 4Seat score 41.64, best pair ceiling 47.88Available at your turn in 4/4 modeled drafts. Mean opening 41.99, conservative floor 41.00. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
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I04 + I09Ore 9 / Wood 8 + Wood 11 / Wheat 9 / Sheep 6
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I20 + I09Wood 11 / Brick 5 / Ore 4 + Wood 11 / Wheat 9 / Sheep 6
4-player game
Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.
Player 1
Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.
Priority: Lock the highest-floor contested start before the table strips it away.
Recommended starts
-
I16 Ore 9 / Sheep 8 / Brick 5Seat score 47.45, best pair ceiling 53.01Available at your turn in 4/4 modeled drafts. Mean opening 47.45, conservative floor 47.45. Common second pick: I44. These scenarios are not probabilities.
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I09 Wood 11 / Wheat 9 / Sheep 6Seat score 45.19, best pair ceiling 52.09Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
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I26 Sheep 11 / Sheep 8 / Brick 5Seat score 42.87, best pair ceiling 48.79Available at your turn in 4/4 modeled drafts. Mean opening 43.04, conservative floor 42.55. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
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I16 + I44Ore 9 / Sheep 8 / Brick 5 + Wood 6 / Wheat 3 / Wheat 3
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I09 + I20Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4
Player 2
Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.
Priority: Stay balanced: good floor now, enough pair ceiling later.
Recommended starts
-
I09 Wood 11 / Wheat 9 / Sheep 6Seat score 45.19, best pair ceiling 52.09Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
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I22 Sheep 6 / Ore 4 / Brick 4Seat score 44.05, best pair ceiling 49.79Available at your turn in 4/4 modeled drafts. Mean opening 44.25, conservative floor 43.66. Common second pick: I01. These scenarios are not probabilities.
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I21 Sheep 10 / Sheep 6 / Brick 4Seat score 42.70, best pair ceiling 48.29Available at your turn in 4/4 modeled drafts. Mean opening 42.86, conservative floor 42.42. Common second pick: I01. These scenarios are not probabilities.
Best pair angles
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I09 + I20Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4
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I22 + I01Sheep 6 / Ore 4 / Brick 4 + Wheat 9 / Wood 8
Player 3
Later seats should value combinations that stay live after a few contested spots disappear.
Priority: Lean into pair quality, ports, and future expansion lanes.
Recommended starts
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I44 Wood 6 / Wheat 3 / Wheat 3Seat score 40.66, best pair ceiling 49.94Available at your turn in 4/4 modeled drafts. Mean opening 41.13, conservative floor 39.79. Common second pick: I25. These scenarios are not probabilities.
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I25 Sheep 10 / Wood 10 / Brick 4Seat score 40.65, best pair ceiling 47.88Available at your turn in 4/4 modeled drafts. Mean opening 40.98, conservative floor 40.05. Common second pick: I03. These scenarios are not probabilities.
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I20 Wood 11 / Brick 5 / Ore 4Seat score 40.58, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 40.89, conservative floor 39.98. Common second pick: I01. These scenarios are not probabilities.
Best pair angles
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I44 + I25Wood 6 / Wheat 3 / Wheat 3 + Sheep 10 / Wood 10 / Brick 4
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I25 + I03Sheep 10 / Wood 10 / Brick 4 + Wood 11 / Ore 9 / Wood 8
Player 4
The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.
Priority: Exploit the fast double pick with complementary starts and recovery pairs.
Recommended starts
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I20 Wood 11 / Brick 5 / Ore 4Seat score 41.33, best pair ceiling 48.39Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 39.98. Common second pick: I01. These scenarios are not probabilities.
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I44 Wood 6 / Wheat 3 / Wheat 3Seat score 40.66, best pair ceiling 49.94Available at your turn in 4/4 modeled drafts. Mean opening 41.13, conservative floor 39.79. Common second pick: I25. These scenarios are not probabilities.
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I45 Brick 12 / Wood 6 / Wheat 3Seat score 39.47, best pair ceiling 48.67Available at your turn in 4/4 modeled drafts. Mean opening 39.89, conservative floor 38.71. Common second pick: I08. These scenarios are not probabilities.
Best pair angles
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I20 + I01Wood 11 / Brick 5 / Ore 4 + Wheat 9 / Wood 8
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I44 + I25Wood 6 / Wheat 3 / Wheat 3 + Sheep 10 / Wood 10 / Brick 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Wheat 9 / Wood 8Port 3:1, score 11.73
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I48 Brick 12 / Wheat 5Port Wheat, score 10.82
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I04 Ore 9 / Wood 8Port Sheep, score 10.38
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I38 Wood 10 / Wheat 3Port Wood, score 10.01
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I28 Sheep 8Port 3:1, score 8.53