Saved Map Analytics

Map #XS

This classic board is road-race, port-driven, polarized, brick-scarce.

Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized brick-scarce
Saved At
2026-02-07 20:27:04
Intersections
54
Harbor Slots
9
Best Pair Score
53.01

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wood 8 8 T1 Wheat 9 9 T2 Ore 2 2 T3 Ore 9 9 T4 Wood 11 11 T5 Sheep 6 6 T6 Sheep 10 10 T7 Sheep 8 8 T8 Brick 5 5 T9 Ore 4 4 T10 Brick 4 4 T11 Wood 10 10 T12 Sheep 11 11 T13 Desert T14 Wheat 3 3 T15 Wheat 3 3 T16 Wheat 5 5 T17 Brick 12 12 T18 Wood 6 6 T19 I01 = Wheat 9 / Wood 8 I01 5 I02 = Wood 11 / Wheat 9 / Wood 8 I02 P I03 = Wood 11 / Ore 9 / Wood 8 I03 7 I04 = Ore 9 / Wood 8 I04 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Wheat 9 / Ore 2 I07 I08 = Wheat 9 / Sheep 6 / Ore 2 I08 10 I09 = Wood 11 / Wheat 9 / Sheep 6 I09 3 I10 = Wheat 9 I10 I11 = Ore 2 I11 I12 = Sheep 10 / Ore 2 I12 I13 = Sheep 10 / Sheep 6 / Ore 2 I13 I14 = Ore 2 I14 I15 = Wood 11 / Ore 9 / Brick 5 I15 4 I16 = Ore 9 / Sheep 8 / Brick 5 I16 1 I17 = Ore 9 / Sheep 8 I17 I18 = Ore 9 I18 I19 = Wood 11 / Sheep 6 / Ore 4 I19 6 I20 = Wood 11 / Brick 5 / Ore 4 I20 8 I21 = Sheep 10 / Sheep 6 / Brick 4 I21 I22 = Sheep 6 / Ore 4 / Brick 4 I22 2 I23 = Sheep 10 I23 I24 = Sheep 10 / Wood 10 I24 I25 = Sheep 10 / Wood 10 / Brick 4 I25 I26 = Sheep 11 / Sheep 8 / Brick 5 I26 9 I27 = Sheep 11 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Brick 5 / Ore 4 I30 I31 = Sheep 11 / Brick 5 I31 I32 = Ore 4 / Brick 4 / Wheat 3 I32 I33 = Ore 4 / Wheat 3 I33 I34 = Wood 10 / Brick 4 / Wheat 3 I34 I35 = Brick 4 / Wheat 3 / Wheat 3 I35 I36 = Wood 10 I36 I37 = Wood 10 I37 I38 = Wood 10 / Wheat 3 I38 I39 = Sheep 11 / Wheat 5 I39 I40 = Sheep 11 / Wheat 5 I40 I41 = Sheep 11 I41 I42 = Brick 12 / Wheat 3 I42 I43 = Brick 12 / Wheat 5 I43 I44 = Wood 6 / Wheat 3 / Wheat 3 I44 I45 = Brick 12 / Wood 6 / Wheat 3 I45 I46 = Wheat 3 I46 I47 = Wood 6 / Wheat 3 I47 I48 = Brick 12 / Wheat 5 I48 I49 = Wheat 5 I49 I50 = Wheat 5 I50 I51 = Brick 12 / Wood 6 I51 I52 = Brick 12 I52 I53 = Wood 6 I53 I54 = Wood 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

The strongest overall opening is I16 (Ore 9 / Sheep 8 / Brick 5), while I16 is the best city-focused start, I16 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I02 (Wood 11 / Wheat 9 / Wood 8) + I16 (Ore 9 / Sheep 8 / Brick 5). 24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.

How To Approach It

  • Scarce resources: brick, ore.
  • Abundant resources: wood, sheep.
  • Seat recommendations compare four opponent policies through your return pick. Scenario support is not a survival probability.
  • Building estimates use mean production and bank/owned-harbor trades. They exclude player trades, robber losses, and dice timing.
  • This is the initial board assessment. During a draft, use the live guidance and remaining recommendations.
  • Preferred second settlement: I16. Its starting cards are included in the opening estimates.
  • At mean production, the suggested pair can fund a road at 1.6 rolls and a city at 10.5 rolls (separate plans, not expected waiting times).

Best Immediate Read

I16 Ore 9 / Sheep 8 / Brick 5

Overall 18.53, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I16 Ore 9 / Sheep 8 / Brick 5 18.53 5.29 -
2 I22 Sheep 6 / Ore 4 / Brick 4 16.62 6.01 -
3 I09 Wood 11 / Wheat 9 / Sheep 6 16.43 6.95 -
4 I15 Wood 11 / Ore 9 / Brick 5 15.50 5.18 -
5 I01 Wheat 9 / Wood 8 15.08 5.22 3:1
6 I19 Wood 11 / Sheep 6 / Ore 4 14.88 4.64 -
7 I03 Wood 11 / Ore 9 / Wood 8 14.78 6.40 -
8 I20 Wood 11 / Brick 5 / Ore 4 14.77 6.20 -
9 I26 Sheep 11 / Sheep 8 / Brick 5 14.54 5.72 -
10 I08 Wheat 9 / Sheep 6 / Ore 2 14.51 4.06 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 53.01
I02 + I16
Wood 11 / Wheat 9 / Wood 8 + Ore 9 / Sheep 8 / Brick 5
Coverage: Wood, Wheat, Ore, Sheep, Brick

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.

Pair 2

Score 52.09
I16 + I09
Ore 9 / Sheep 8 / Brick 5 + Wood 11 / Wheat 9 / Sheep 6
Coverage: Wheat, Wood, Sheep, Ore, Brick

24 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I09 second for starting cards. Routes remain contestable.

Pair 3

Score 50.88
I01 + I16
Wheat 9 / Wood 8 + Ore 9 / Sheep 8 / Brick 5
Coverage: Wood, Wheat, Ore, Sheep, Brick

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.


Ports: 3:1

Pair 4

Score 50.34
I03 + I16
Wood 11 / Ore 9 / Wood 8 + Ore 9 / Sheep 8 / Brick 5
Coverage: Wood, Ore, Sheep, Brick

24 resource cards per 36 rolls before robber effects. Road/settlement plan; no direct wheat production; trades required. Place I16 second for starting cards. Routes remain contestable.

Pair 5

Score 49.94
I44 + I16
Wood 6 / Wheat 3 / Wheat 3 + Ore 9 / Sheep 8 / Brick 5
Coverage: Ore, Sheep, Brick, Wheat, Wood

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I16 second for starting cards. Routes remain contestable.

Pair 6

Score 49.79
I02 + I22
Wood 11 / Wheat 9 / Wood 8 + Sheep 6 / Ore 4 / Brick 4
Coverage: Wood, Wheat, Sheep, Ore, Brick

22 resource cards per 36 rolls before robber effects. Road/settlement plan; all five resources covered. Place I22 second for starting cards. Routes remain contestable.

Seat Plans

The board stays the same, but seat value does not. Each scenario below adjusts for snake timing, contested spots, pair recoveries, and long-run settlement potential.

3-player game

Three-player games leave more recovery space, but Seat 1 still waits longest while Seat 3 can pair settlements at the snake turn.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I16 Ore 9 / Sheep 8 / Brick 5
    Seat score 47.51, best pair ceiling 53.01
    Available at your turn in 4/4 modeled drafts. Mean opening 47.54, conservative floor 47.45. Common second pick: I44. These scenarios are not probabilities.
  • I09 Wood 11 / Wheat 9 / Sheep 6
    Seat score 45.19, best pair ceiling 52.09
    Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
  • I22 Sheep 6 / Ore 4 / Brick 4
    Seat score 43.56, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 43.83, conservative floor 43.06. Common second pick: I03. These scenarios are not probabilities.
Best pair angles
  • I16 + I44
    Ore 9 / Sheep 8 / Brick 5 + Wood 6 / Wheat 3 / Wheat 3
  • I09 + I20
    Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I09 Wood 11 / Wheat 9 / Sheep 6
    Seat score 45.19, best pair ceiling 52.09
    Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
  • I22 Sheep 6 / Ore 4 / Brick 4
    Seat score 44.08, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 44.30, conservative floor 43.66. Common second pick: I01. These scenarios are not probabilities.
  • I02 Wood 11 / Wheat 9 / Wood 8
    Seat score 43.56, best pair ceiling 53.01
    Available at your turn in 4/4 modeled drafts. Mean opening 44.07, conservative floor 42.61. Common second pick: I25. These scenarios are not probabilities.
Best pair angles
  • I09 + I20
    Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4
  • I22 + I01
    Sheep 6 / Ore 4 / Brick 4 + Wheat 9 / Wood 8

Player 3

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I04 Ore 9 / Wood 8
    Seat score 43.01, best pair ceiling 48.15
    Available at your turn in 4/4 modeled drafts. Mean opening 43.25, conservative floor 42.57. Common second pick: I09. These scenarios are not probabilities.
  • I20 Wood 11 / Brick 5 / Ore 4
    Seat score 42.35, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 43.22, conservative floor 40.73. Common second pick: I09. These scenarios are not probabilities.
  • I25 Sheep 10 / Wood 10 / Brick 4
    Seat score 41.64, best pair ceiling 47.88
    Available at your turn in 4/4 modeled drafts. Mean opening 41.99, conservative floor 41.00. Common second pick: I09. These scenarios are not probabilities.
Best pair angles
  • I04 + I09
    Ore 9 / Wood 8 + Wood 11 / Wheat 9 / Sheep 6
  • I20 + I09
    Wood 11 / Brick 5 / Ore 4 + Wood 11 / Wheat 9 / Sheep 6

4-player game

Seat 1 values the cleanest anchor, Seats 2-3 need balance, and Seat 4 should punish the snake turn with the strongest complementary pair.

Player 1

Anchor opener

Seat 1 waits the longest for the second settlement, so raw production and flexibility matter most.

Priority: Lock the highest-floor contested start before the table strips it away.

Recommended starts
  • I16 Ore 9 / Sheep 8 / Brick 5
    Seat score 47.45, best pair ceiling 53.01
    Available at your turn in 4/4 modeled drafts. Mean opening 47.45, conservative floor 47.45. Common second pick: I44. These scenarios are not probabilities.
  • I09 Wood 11 / Wheat 9 / Sheep 6
    Seat score 45.19, best pair ceiling 52.09
    Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
  • I26 Sheep 11 / Sheep 8 / Brick 5
    Seat score 42.87, best pair ceiling 48.79
    Available at your turn in 4/4 modeled drafts. Mean opening 43.04, conservative floor 42.55. Common second pick: I44. These scenarios are not probabilities.
Best pair angles
  • I16 + I44
    Ore 9 / Sheep 8 / Brick 5 + Wood 6 / Wheat 3 / Wheat 3
  • I09 + I20
    Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4

Player 2

Flexible middle

Middle seats rarely get the single best spot, so they want broad coverage and resilient follow-ups.

Priority: Stay balanced: good floor now, enough pair ceiling later.

Recommended starts
  • I09 Wood 11 / Wheat 9 / Sheep 6
    Seat score 45.19, best pair ceiling 52.09
    Available at your turn in 4/4 modeled drafts. Mean opening 45.19, conservative floor 45.19. Common second pick: I20. These scenarios are not probabilities.
  • I22 Sheep 6 / Ore 4 / Brick 4
    Seat score 44.05, best pair ceiling 49.79
    Available at your turn in 4/4 modeled drafts. Mean opening 44.25, conservative floor 43.66. Common second pick: I01. These scenarios are not probabilities.
  • I21 Sheep 10 / Sheep 6 / Brick 4
    Seat score 42.70, best pair ceiling 48.29
    Available at your turn in 4/4 modeled drafts. Mean opening 42.86, conservative floor 42.42. Common second pick: I01. These scenarios are not probabilities.
Best pair angles
  • I09 + I20
    Wood 11 / Wheat 9 / Sheep 6 + Wood 11 / Brick 5 / Ore 4
  • I22 + I01
    Sheep 6 / Ore 4 / Brick 4 + Wheat 9 / Wood 8

Player 3

Synergy seat

Later seats should value combinations that stay live after a few contested spots disappear.

Priority: Lean into pair quality, ports, and future expansion lanes.

Recommended starts
  • I44 Wood 6 / Wheat 3 / Wheat 3
    Seat score 40.66, best pair ceiling 49.94
    Available at your turn in 4/4 modeled drafts. Mean opening 41.13, conservative floor 39.79. Common second pick: I25. These scenarios are not probabilities.
  • I25 Sheep 10 / Wood 10 / Brick 4
    Seat score 40.65, best pair ceiling 47.88
    Available at your turn in 4/4 modeled drafts. Mean opening 40.98, conservative floor 40.05. Common second pick: I03. These scenarios are not probabilities.
  • I20 Wood 11 / Brick 5 / Ore 4
    Seat score 40.58, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 40.89, conservative floor 39.98. Common second pick: I01. These scenarios are not probabilities.
Best pair angles
  • I44 + I25
    Wood 6 / Wheat 3 / Wheat 3 + Sheep 10 / Wood 10 / Brick 4
  • I25 + I03
    Sheep 10 / Wood 10 / Brick 4 + Wood 11 / Ore 9 / Wood 8

Player 4

Turnaround pair

The last seat can accept slightly lower first-pick raw strength if the pair ceiling is clearly stronger.

Priority: Exploit the fast double pick with complementary starts and recovery pairs.

Recommended starts
  • I20 Wood 11 / Brick 5 / Ore 4
    Seat score 41.33, best pair ceiling 48.39
    Available at your turn in 4/4 modeled drafts. Mean opening 42.06, conservative floor 39.98. Common second pick: I01. These scenarios are not probabilities.
  • I44 Wood 6 / Wheat 3 / Wheat 3
    Seat score 40.66, best pair ceiling 49.94
    Available at your turn in 4/4 modeled drafts. Mean opening 41.13, conservative floor 39.79. Common second pick: I25. These scenarios are not probabilities.
  • I45 Brick 12 / Wood 6 / Wheat 3
    Seat score 39.47, best pair ceiling 48.67
    Available at your turn in 4/4 modeled drafts. Mean opening 39.89, conservative floor 38.71. Common second pick: I08. These scenarios are not probabilities.
Best pair angles
  • I20 + I01
    Wood 11 / Brick 5 / Ore 4 + Wheat 9 / Wood 8
  • I44 + I25
    Wood 6 / Wheat 3 / Wheat 3 + Sheep 10 / Wood 10 / Brick 4

Resource Profile

Wood 15
Brick 8
Sheep 15
Wheat 12
Ore 8

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wood, Sheep

Best Harbor Starts

  • I01 Wheat 9 / Wood 8
    Port 3:1, score 11.73
  • I48 Brick 12 / Wheat 5
    Port Wheat, score 10.82
  • I04 Ore 9 / Wood 8
    Port Sheep, score 10.38
  • I38 Wood 10 / Wheat 3
    Port Wood, score 10.01
  • I28 Sheep 8
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/XS?lang=en
Generator link
https://catan.soft2u.ro/?map=XS
Board type
Classic 3-4 Player
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