Saved Map Analytics

Map #YA

Plan around limited ore.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
port-driven polarized brick-scarce
Saved At
2026-02-10 13:46:11
Intersections
54
Harbor Slots
9
Best Pair Score
52.32

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 10 10 T1 Wood 11 11 T2 Brick 5 5 T3 Sheep 11 11 T4 Ore 10 10 T5 Wood 8 8 T6 Ore 2 2 T7 Brick 3 3 T8 Desert T9 Wheat 4 4 T10 Wheat 5 5 T11 Sheep 8 8 T12 Ore 6 6 T13 Wood 9 9 T14 Wood 3 3 T15 Sheep 9 9 T16 Sheep 12 12 T17 Brick 4 4 T18 Wheat 6 6 T19 I01 = Wood 11 / Wheat 10 I01 I02 = Wood 11 / Wheat 10 / Ore 10 I02 I03 = Sheep 11 / Wheat 10 / Ore 10 I03 I04 = Sheep 11 / Wheat 10 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Wood 11 / Brick 5 I07 I08 = Wood 11 / Wood 8 / Brick 5 I08 8 I09 = Wood 11 / Ore 10 / Wood 8 I09 I10 = Wood 11 I10 I11 = Brick 5 I11 I12 = Brick 5 / Ore 2 I12 I13 = Wood 8 / Brick 5 / Ore 2 I13 4 I14 = Brick 5 I14 I15 = Sheep 11 / Ore 10 I15 I16 = Sheep 11 / Brick 3 I16 I17 = Sheep 11 / Brick 3 I17 I18 = Sheep 11 I18 I19 = Ore 10 / Wood 8 / Wheat 4 I19 2 I20 = Ore 10 / Wheat 4 I20 I21 = Wood 8 / Wheat 5 / Ore 2 I21 7 I22 = Wood 8 / Wheat 5 / Wheat 4 I22 5 I23 = Ore 2 I23 I24 = Sheep 8 / Ore 2 I24 I25 = Sheep 8 / Wheat 5 / Ore 2 I25 10 I26 = Ore 6 / Brick 3 I26 I27 = Ore 6 / Brick 3 I27 I28 = Brick 3 I28 I29 = Brick 3 I29 I30 = Wood 9 / Wheat 4 I30 I31 = Wood 9 / Ore 6 I31 I32 = Wheat 5 / Wheat 4 / Wood 3 I32 I33 = Wood 9 / Wheat 4 / Wood 3 I33 I34 = Sheep 9 / Sheep 8 / Wheat 5 I34 1 I35 = Sheep 9 / Wheat 5 / Wood 3 I35 9 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 9 / Sheep 8 I38 I39 = Sheep 12 / Wood 9 / Ore 6 I39 I40 = Sheep 12 / Ore 6 I40 I41 = Ore 6 I41 I42 = Wood 9 / Brick 4 / Wood 3 I42 I43 = Sheep 12 / Wood 9 / Brick 4 I43 I44 = Sheep 9 / Wheat 6 / Wood 3 I44 3 I45 = Wheat 6 / Brick 4 / Wood 3 I45 6 I46 = Sheep 9 I46 I47 = Sheep 9 / Wheat 6 I47 I48 = Sheep 12 / Brick 4 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Wheat 6 / Brick 4 I51 I52 = Brick 4 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.

How To Approach It

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Sheep 9 / Sheep 8 / Wheat 5

Overall 16.13, production 13.00, road 9.59, city 9.45.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Sheep 9 / Sheep 8 / Wheat 5 16.13 5.51 -
2 I19 Ore 10 / Wood 8 / Wheat 4 15.86 4.80 -
3 I44 Sheep 9 / Wheat 6 / Wood 3 15.83 5.23 -
4 I13 Wood 8 / Brick 5 / Ore 2 15.40 5.97 -
5 I22 Wood 8 / Wheat 5 / Wheat 4 15.27 5.90 -
6 I45 Wheat 6 / Brick 4 / Wood 3 15.21 5.79 -
7 I21 Wood 8 / Wheat 5 / Ore 2 14.90 5.25 -
8 I08 Wood 11 / Wood 8 / Brick 5 14.84 6.85 -
9 I35 Sheep 9 / Wheat 5 / Wood 3 14.80 5.15 -
10 I25 Sheep 8 / Wheat 5 / Ore 2 14.72 4.74 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 52.32
I34 + I08
Sheep 9 / Sheep 8 / Wheat 5 + Wood 11 / Wood 8 / Brick 5
Coverage: Wood, Brick, Wheat, Sheep

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.

Pair 2

Score 51.31
I34 + I13
Sheep 9 / Sheep 8 / Wheat 5 + Wood 8 / Brick 5 / Ore 2
Coverage: Brick, Wood, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 3

Score 49.66
I44 + I08
Sheep 9 / Wheat 6 / Wood 3 + Wood 11 / Wood 8 / Brick 5
Coverage: Wood, Brick, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.

Pair 4

Score 49.21
I44 + I13
Sheep 9 / Wheat 6 / Wood 3 + Wood 8 / Brick 5 / Ore 2
Coverage: Brick, Wood, Ore, Sheep, Wheat

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

Pair 5

Score 49.05
I34 + I19
Sheep 9 / Sheep 8 / Wheat 5 + Ore 10 / Wood 8 / Wheat 4
Coverage: Ore, Wood, Wheat, Sheep

Road building will need trades for brick. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.

Pair 6

Score 49.02
I25 + I08
Sheep 8 / Wheat 5 / Ore 2 + Wood 11 / Wood 8 / Brick 5
Coverage: Wood, Brick, Ore, Wheat, Sheep

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Sheep 9 / Sheep 8 / Wheat 5
    Opening score 44.79 · Best pair score 52.32
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I22 Wood 8 / Wheat 5 / Wheat 4
    Opening score 43.48 · Best pair score 48.80
    You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I08 Wood 11 / Wood 8 / Brick 5
    Opening score 42.89 · Best pair score 52.32
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I34 + I21
    Sheep 9 / Sheep 8 / Wheat 5 + Wood 8 / Wheat 5 / Ore 2
  • I22 + I39
    Wood 8 / Wheat 5 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I39 Sheep 12 / Wood 9 / Ore 6
    Opening score 43.91 · Best pair score 47.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 8 / Wheat 5 / Wheat 4
    Opening score 43.48 · Best pair score 48.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I45 Wheat 6 / Brick 4 / Wood 3
    Opening score 43.36 · Best pair score 48.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I45
    Sheep 12 / Wood 9 / Ore 6 + Wheat 6 / Brick 4 / Wood 3
  • I22 + I39
    Wood 8 / Wheat 5 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I44 Sheep 9 / Wheat 6 / Wood 3
    Opening score 44.97 · Best pair score 49.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Sheep 12 / Wood 9 / Ore 6
    Opening score 43.91 · Best pair score 47.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Wheat 6 / Brick 4 / Wood 3
    Opening score 43.36 · Best pair score 48.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I08
    Sheep 9 / Wheat 6 / Wood 3 + Wood 11 / Wood 8 / Brick 5
  • I39 + I45
    Sheep 12 / Wood 9 / Ore 6 + Wheat 6 / Brick 4 / Wood 3

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Sheep 9 / Sheep 8 / Wheat 5
    Opening score 41.32 · Best pair score 52.32
    You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I08 Wood 11 / Wood 8 / Brick 5
    Opening score 40.36 · Best pair score 52.32
    You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I13 Wood 8 / Brick 5 / Ore 2
    Opening score 40.28 · Best pair score 51.31
    You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
  • I34 + I26
    Sheep 9 / Sheep 8 / Wheat 5 + Ore 6 / Brick 3
  • I08 + I03
    Wood 11 / Wood 8 / Brick 5 + Sheep 11 / Wheat 10 / Ore 10

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I22 Wood 8 / Wheat 5 / Wheat 4
    Opening score 42.16 · Best pair score 48.80
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I19 Ore 10 / Wood 8 / Wheat 4
    Opening score 41.41 · Best pair score 49.05
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I44 Sheep 9 / Wheat 6 / Wood 3
    Opening score 40.71 · Best pair score 49.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
  • I22 + I39
    Wood 8 / Wheat 5 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6
  • I19 + I39
    Ore 10 / Wood 8 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I44 Sheep 9 / Wheat 6 / Wood 3
    Opening score 43.25 · Best pair score 49.66
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I45 Wheat 6 / Brick 4 / Wood 3
    Opening score 41.66 · Best pair score 48.93
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I51 Wheat 6 / Brick 4
    Opening score 40.26 · Best pair score 43.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I44 + I42
    Sheep 9 / Wheat 6 / Wood 3 + Wood 9 / Brick 4 / Wood 3
  • I45 + I39
    Wheat 6 / Brick 4 / Wood 3 + Sheep 12 / Wood 9 / Ore 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I39 Sheep 12 / Wood 9 / Ore 6
    Opening score 42.86 · Best pair score 47.54
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I03 Sheep 11 / Wheat 10 / Ore 10
    Opening score 41.00 · Best pair score 45.57
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I42 Wood 9 / Brick 4 / Wood 3
    Opening score 40.71 · Best pair score 48.95
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I39 + I08
    Sheep 12 / Wood 9 / Ore 6 + Wood 11 / Wood 8 / Brick 5
  • I03 + I08
    Sheep 11 / Wheat 10 / Ore 10 + Wood 11 / Wood 8 / Brick 5

Resource Profile

Wood 13
Brick 9
Sheep 12
Wheat 15
Ore 9

Scarcity & Abundance

Scarce
Brick, Ore
Abundant
Wheat, Wood

Best Harbor Starts

  • I40 Sheep 12 / Ore 6
    Port Ore, score 12.33
  • I41 Ore 6
    Port Ore, score 11.23
  • I38 Sheep 9 / Sheep 8
    Port Wood, score 9.98
  • I04 Sheep 11 / Wheat 10
    Port Sheep, score 9.20
  • I53 Wheat 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/YA?lang=en
Generator link
https://catan.soft2u.ro/?map=YA
Board type
Classic 3-4 Player
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