Map #YA
Plan around limited ore.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.
How To Approach It
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I34 Sheep 9 / Sheep 8 / Wheat 5
Overall 16.13, production 13.00, road 9.59, city 9.45.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I34 | Sheep 9 / Sheep 8 / Wheat 5 | 16.13 | 5.51 | - |
| 2 | I19 | Ore 10 / Wood 8 / Wheat 4 | 15.86 | 4.80 | - |
| 3 | I44 | Sheep 9 / Wheat 6 / Wood 3 | 15.83 | 5.23 | - |
| 4 | I13 | Wood 8 / Brick 5 / Ore 2 | 15.40 | 5.97 | - |
| 5 | I22 | Wood 8 / Wheat 5 / Wheat 4 | 15.27 | 5.90 | - |
| 6 | I45 | Wheat 6 / Brick 4 / Wood 3 | 15.21 | 5.79 | - |
| 7 | I21 | Wood 8 / Wheat 5 / Ore 2 | 14.90 | 5.25 | - |
| 8 | I08 | Wood 11 / Wood 8 / Brick 5 | 14.84 | 6.85 | - |
| 9 | I35 | Sheep 9 / Wheat 5 / Wood 3 | 14.80 | 5.15 | - |
| 10 | I25 | Sheep 8 / Wheat 5 / Ore 2 | 14.72 | 4.74 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 52.32City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.
Pair 2
Score 51.31These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 3
Score 49.66City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.
Pair 4
Score 49.21These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.
Pair 5
Score 49.05Road building will need trades for brick. This opening leans toward roads and new settlements. Place I19 second to start with 1 wood, 1 wheat, 1 ore.
Pair 6
Score 49.02These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 2 wood, 1 brick.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Sheep 9 / Sheep 8 / Wheat 5Opening score 44.79 · Best pair score 52.32You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I22 Wood 8 / Wheat 5 / Wheat 4Opening score 43.48 · Best pair score 48.80You can choose this spot now. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I08 Wood 11 / Wood 8 / Brick 5Opening score 42.89 · Best pair score 52.32You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I34 + I21Sheep 9 / Sheep 8 / Wheat 5 + Wood 8 / Wheat 5 / Ore 2
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I22 + I39Wood 8 / Wheat 5 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I39 Sheep 12 / Wood 9 / Ore 6Opening score 43.91 · Best pair score 47.54This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wood 8 / Wheat 5 / Wheat 4Opening score 43.48 · Best pair score 48.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I45 Wheat 6 / Brick 4 / Wood 3Opening score 43.36 · Best pair score 48.93This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I45Sheep 12 / Wood 9 / Ore 6 + Wheat 6 / Brick 4 / Wood 3
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I22 + I39Wood 8 / Wheat 5 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I44 Sheep 9 / Wheat 6 / Wood 3Opening score 44.97 · Best pair score 49.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Sheep 12 / Wood 9 / Ore 6Opening score 43.91 · Best pair score 47.54This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Wheat 6 / Brick 4 / Wood 3Opening score 43.36 · Best pair score 48.93This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I08Sheep 9 / Wheat 6 / Wood 3 + Wood 11 / Wood 8 / Brick 5
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I39 + I45Sheep 12 / Wood 9 / Ore 6 + Wheat 6 / Brick 4 / Wood 3
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Sheep 9 / Sheep 8 / Wheat 5Opening score 41.32 · Best pair score 52.32You can choose this spot now. After this pick, I26 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I08 Wood 11 / Wood 8 / Brick 5Opening score 40.36 · Best pair score 52.32You can choose this spot now. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I13 Wood 8 / Brick 5 / Ore 2Opening score 40.28 · Best pair score 51.31You can choose this spot now. After this pick, I32 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
Settlement pairs to consider
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I34 + I26Sheep 9 / Sheep 8 / Wheat 5 + Ore 6 / Brick 3
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I08 + I03Wood 11 / Wood 8 / Brick 5 + Sheep 11 / Wheat 10 / Ore 10
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I22 Wood 8 / Wheat 5 / Wheat 4Opening score 42.16 · Best pair score 48.80This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I19 Ore 10 / Wood 8 / Wheat 4Opening score 41.41 · Best pair score 49.05This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I44 Sheep 9 / Wheat 6 / Wood 3Opening score 40.71 · Best pair score 49.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
Settlement pairs to consider
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I22 + I39Wood 8 / Wheat 5 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6
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I19 + I39Ore 10 / Wood 8 / Wheat 4 + Sheep 12 / Wood 9 / Ore 6
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I44 Sheep 9 / Wheat 6 / Wood 3Opening score 43.25 · Best pair score 49.66This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I42 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I45 Wheat 6 / Brick 4 / Wood 3Opening score 41.66 · Best pair score 48.93This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I51 Wheat 6 / Brick 4Opening score 40.26 · Best pair score 43.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I39 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I44 + I42Sheep 9 / Wheat 6 / Wood 3 + Wood 9 / Brick 4 / Wood 3
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I45 + I39Wheat 6 / Brick 4 / Wood 3 + Sheep 12 / Wood 9 / Ore 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I39 Sheep 12 / Wood 9 / Ore 6Opening score 42.86 · Best pair score 47.54This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I03 Sheep 11 / Wheat 10 / Ore 10Opening score 41.00 · Best pair score 45.57This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I42 Wood 9 / Brick 4 / Wood 3Opening score 40.71 · Best pair score 48.95This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I03 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I39 + I08Sheep 12 / Wood 9 / Ore 6 + Wood 11 / Wood 8 / Brick 5
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I03 + I08Sheep 11 / Wheat 10 / Ore 10 + Wood 11 / Wood 8 / Brick 5
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I40 Sheep 12 / Ore 6Port Ore, score 12.33
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I41 Ore 6Port Ore, score 11.23
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I38 Sheep 9 / Sheep 8Port Wood, score 9.98
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I04 Sheep 11 / Wheat 10Port Sheep, score 9.20
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I53 Wheat 6Port 3:1, score 8.53