Saved Map Analytics

Map #Z2

This board gives cities more room to grow.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
city-heavy port-driven polarized brick-scarce
Saved At
2026-02-20 20:34:50
Intersections
54
Harbor Slots
9
Best Pair Score
50.28

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Brick 11 11 T1 Ore 6 6 T2 Sheep 5 5 T3 Ore 4 4 T4 Wheat 11 11 T5 Wood 9 9 T6 Wood 12 12 T7 Wood 8 8 T8 Wood 9 9 T9 Sheep 4 4 T10 Wheat 3 3 T11 Wheat 8 8 T12 Desert T13 Wheat 10 10 T14 Brick 2 2 T15 Sheep 3 3 T16 Ore 5 5 T17 Brick 10 10 T18 Sheep 6 6 T19 I01 = Brick 11 / Ore 6 I01 I02 = Brick 11 / Wheat 11 / Ore 6 I02 6 I03 = Brick 11 / Wheat 11 / Ore 4 I03 I04 = Brick 11 / Ore 4 I04 I05 = Brick 11 I05 I06 = Brick 11 I06 I07 = Ore 6 / Sheep 5 I07 I08 = Wood 9 / Ore 6 / Sheep 5 I08 1 I09 = Wheat 11 / Wood 9 / Ore 6 I09 2 I10 = Ore 6 I10 I11 = Sheep 5 I11 I12 = Wood 12 / Sheep 5 I12 I13 = Wood 12 / Wood 9 / Sheep 5 I13 I14 = Sheep 5 I14 I15 = Wheat 11 / Wood 9 / Ore 4 I15 10 I16 = Wood 9 / Wood 8 / Ore 4 I16 3 I17 = Wood 8 / Ore 4 I17 I18 = Ore 4 I18 I19 = Wheat 11 / Wood 9 / Sheep 4 I19 7 I20 = Wheat 11 / Wood 9 / Sheep 4 I20 8 I21 = Wood 12 / Wood 9 / Wheat 3 I21 I22 = Wood 9 / Sheep 4 / Wheat 3 I22 9 I23 = Wood 12 I23 I24 = Wood 12 / Wheat 8 I24 I25 = Wood 12 / Wheat 8 / Wheat 3 I25 I26 = Wood 9 / Wood 8 I26 I27 = Wood 8 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wheat 10 / Wood 9 / Sheep 4 I30 5 I31 = Wheat 10 / Wood 9 I31 I32 = Sheep 4 / Wheat 3 / Brick 2 I32 I33 = Wheat 10 / Sheep 4 / Brick 2 I33 I34 = Wheat 8 / Wheat 3 / Sheep 3 I34 I35 = Wheat 3 / Sheep 3 / Brick 2 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 / Sheep 3 I38 I39 = Wheat 10 / Ore 5 I39 I40 = Ore 5 I40 I41 = I41 I42 = Wheat 10 / Brick 10 / Brick 2 I42 I43 = Wheat 10 / Brick 10 / Ore 5 I43 4 I44 = Sheep 6 / Sheep 3 / Brick 2 I44 I45 = Brick 10 / Sheep 6 / Brick 2 I45 I46 = Sheep 3 I46 I47 = Sheep 6 / Sheep 3 I47 I48 = Brick 10 / Ore 5 I48 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Brick 10 / Sheep 6 I51 I52 = Brick 10 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I08 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

How To Approach It

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I08 Wood 9 / Ore 6 / Sheep 5

Overall 17.97, production 13.00, road 10.25, city 9.91.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I08 Wood 9 / Ore 6 / Sheep 5 17.97 5.64 -
2 I09 Wheat 11 / Wood 9 / Ore 6 15.52 4.34 -
3 I16 Wood 9 / Wood 8 / Ore 4 14.88 4.79 -
4 I43 Wheat 10 / Brick 10 / Ore 5 14.74 3.83 -
5 I30 Wheat 10 / Wood 9 / Sheep 4 14.63 4.66 -
6 I02 Brick 11 / Wheat 11 / Ore 6 14.42 6.17 -
7 I19 Wheat 11 / Wood 9 / Sheep 4 14.12 6.04 -
8 I20 Wheat 11 / Wood 9 / Sheep 4 13.83 5.22 -
9 I22 Wood 9 / Sheep 4 / Wheat 3 13.83 5.22 -
10 I15 Wheat 11 / Wood 9 / Ore 4 13.47 4.21 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 50.28
I08 + I43
Wood 9 / Ore 6 / Sheep 5 + Wheat 10 / Brick 10 / Ore 5
Coverage: Ore, Sheep, Wood, Wheat, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

Pair 2

Score 47.58
I08 + I02
Wood 9 / Ore 6 / Sheep 5 + Brick 11 / Wheat 11 / Ore 6
Coverage: Brick, Ore, Wheat, Sheep, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 wheat, 1 ore.

Pair 3

Score 47.30
I08 + I30
Wood 9 / Ore 6 / Sheep 5 + Wheat 10 / Wood 9 / Sheep 4
Coverage: Ore, Sheep, Wood, Wheat

Road building will need trades for brick. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 sheep, 1 wheat.

Pair 4

Score 47.23
I16 + I08
Wood 9 / Wood 8 / Ore 4 + Wood 9 / Ore 6 / Sheep 5
Coverage: Ore, Sheep, Wood

Neither settlement produces brick, wheat, so plan for trades. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 sheep, 1 ore.

Pair 5

Score 47.01
I16 + I43
Wood 9 / Wood 8 / Ore 4 + Wheat 10 / Brick 10 / Ore 5
Coverage: Ore, Wood, Wheat, Brick

Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.

Pair 6

Score 46.98
I34 + I08
Wheat 8 / Wheat 3 / Sheep 3 + Wood 9 / Ore 6 / Sheep 5
Coverage: Ore, Sheep, Wood, Wheat

Road building will need trades for brick. This opening leans toward cities and development cards. Place I08 second to start with 1 wood, 1 sheep, 1 ore.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 9 / Ore 6 / Sheep 5
    Opening score 45.44 · Best pair score 50.28
    You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I16 Wood 9 / Wood 8 / Ore 4
    Opening score 43.03 · Best pair score 47.23
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I43 Wheat 10 / Brick 10 / Ore 5
    Opening score 42.67 · Best pair score 50.28
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I02
    Wood 9 / Ore 6 / Sheep 5 + Brick 11 / Wheat 11 / Ore 6
  • I16 + I45
    Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Wood 9 / Wood 8 / Ore 4
    Opening score 43.03 · Best pair score 47.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I43 Wheat 10 / Brick 10 / Ore 5
    Opening score 42.67 · Best pair score 50.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wheat 10 / Wood 9 / Sheep 4
    Opening score 41.96 · Best pair score 47.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I45
    Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2
  • I43 + I19
    Wheat 10 / Brick 10 / Ore 5 + Wheat 11 / Wood 9 / Sheep 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I30 Wheat 10 / Wood 9 / Sheep 4
    Opening score 43.03 · Best pair score 47.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 11 / Wheat 11 / Ore 6
    Opening score 41.86 · Best pair score 47.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I45 Brick 10 / Sheep 6 / Brick 2
    Opening score 41.73 · Best pair score 46.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I30 + I43
    Wheat 10 / Wood 9 / Sheep 4 + Wheat 10 / Brick 10 / Ore 5
  • I02 + I30
    Brick 11 / Wheat 11 / Ore 6 + Wheat 10 / Wood 9 / Sheep 4

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I08 Wood 9 / Ore 6 / Sheep 5
    Opening score 44.23 · Best pair score 50.28
    You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I16 Wood 9 / Wood 8 / Ore 4
    Opening score 43.03 · Best pair score 47.23
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I43 Wheat 10 / Brick 10 / Ore 5
    Opening score 42.46 · Best pair score 50.28
    You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I08 + I34
    Wood 9 / Ore 6 / Sheep 5 + Wheat 8 / Wheat 3 / Sheep 3
  • I16 + I45
    Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I16 Wood 9 / Wood 8 / Ore 4
    Opening score 43.03 · Best pair score 47.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
  • I43 Wheat 10 / Brick 10 / Ore 5
    Opening score 42.46 · Best pair score 50.28
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I30 Wheat 10 / Wood 9 / Sheep 4
    Opening score 41.96 · Best pair score 47.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I16 + I45
    Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2
  • I43 + I19
    Wheat 10 / Brick 10 / Ore 5 + Wheat 11 / Wood 9 / Sheep 4

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I30 Wheat 10 / Wood 9 / Sheep 4
    Opening score 41.96 · Best pair score 47.30
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I22 Wood 9 / Sheep 4 / Wheat 3
    Opening score 40.53 · Best pair score 45.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 11 / Wood 9 / Sheep 4
    Opening score 40.46 · Best pair score 45.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I30 + I02
    Wheat 10 / Wood 9 / Sheep 4 + Brick 11 / Wheat 11 / Ore 6
  • I22 + I02
    Wood 9 / Sheep 4 / Wheat 3 + Brick 11 / Wheat 11 / Ore 6

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I22 Wood 9 / Sheep 4 / Wheat 3
    Opening score 41.14 · Best pair score 45.23
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I19 Wheat 11 / Wood 9 / Sheep 4
    Opening score 41.09 · Best pair score 45.32
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I02 Brick 11 / Wheat 11 / Ore 6
    Opening score 40.88 · Best pair score 47.58
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
  • I22 + I02
    Wood 9 / Sheep 4 / Wheat 3 + Brick 11 / Wheat 11 / Ore 6
  • I19 + I02
    Wheat 11 / Wood 9 / Sheep 4 + Brick 11 / Wheat 11 / Ore 6

Resource Profile

Wood 14
Brick 6
Sheep 14
Wheat 12
Ore 12

Scarcity & Abundance

Scarce
Brick
Abundant
Wood, Sheep

Best Harbor Starts

  • I01 Brick 11 / Ore 6
    Port 3:1, score 10.33
  • I40 Ore 5
    Port Ore, score 9.72
  • I38 Wheat 8 / Sheep 3
    Port Wood, score 8.98
  • I48 Brick 10 / Ore 5
    Port Wheat, score 8.98
  • I10 Ore 6
    Port 3:1, score 8.53

Map Notes

Canonical map
https://catan.soft2u.ro/map/Z2?lang=en
Generator link
https://catan.soft2u.ro/?map=Z2
Board type
Classic 3-4 Player
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