Map #Z2
This board gives cities more room to grow.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I08 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.
How To Approach It
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I08 Wood 9 / Ore 6 / Sheep 5
Overall 17.97, production 13.00, road 10.25, city 9.91.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I08 | Wood 9 / Ore 6 / Sheep 5 | 17.97 | 5.64 | - |
| 2 | I09 | Wheat 11 / Wood 9 / Ore 6 | 15.52 | 4.34 | - |
| 3 | I16 | Wood 9 / Wood 8 / Ore 4 | 14.88 | 4.79 | - |
| 4 | I43 | Wheat 10 / Brick 10 / Ore 5 | 14.74 | 3.83 | - |
| 5 | I30 | Wheat 10 / Wood 9 / Sheep 4 | 14.63 | 4.66 | - |
| 6 | I02 | Brick 11 / Wheat 11 / Ore 6 | 14.42 | 6.17 | - |
| 7 | I19 | Wheat 11 / Wood 9 / Sheep 4 | 14.12 | 6.04 | - |
| 8 | I20 | Wheat 11 / Wood 9 / Sheep 4 | 13.83 | 5.22 | - |
| 9 | I22 | Wood 9 / Sheep 4 / Wheat 3 | 13.83 | 5.22 | - |
| 10 | I15 | Wheat 11 / Wood 9 / Ore 4 | 13.47 | 4.21 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 50.28These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.
Pair 2
Score 47.58These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 brick, 1 wheat, 1 ore.
Pair 3
Score 47.30Road building will need trades for brick. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 sheep, 1 wheat.
Pair 4
Score 47.23Neither settlement produces brick, wheat, so plan for trades. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 sheep, 1 ore.
Pair 5
Score 47.01Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I43 second to start with 1 brick, 1 wheat, 1 ore.
Pair 6
Score 46.98Road building will need trades for brick. This opening leans toward cities and development cards. Place I08 second to start with 1 wood, 1 sheep, 1 ore.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Wood 9 / Ore 6 / Sheep 5Opening score 45.44 · Best pair score 50.28You can choose this spot now. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I16 Wood 9 / Wood 8 / Ore 4Opening score 43.03 · Best pair score 47.23You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I43 Wheat 10 / Brick 10 / Ore 5Opening score 42.67 · Best pair score 50.28You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I02Wood 9 / Ore 6 / Sheep 5 + Brick 11 / Wheat 11 / Ore 6
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I16 + I45Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I16 Wood 9 / Wood 8 / Ore 4Opening score 43.03 · Best pair score 47.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I43 Wheat 10 / Brick 10 / Ore 5Opening score 42.67 · Best pair score 50.28This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wheat 10 / Wood 9 / Sheep 4Opening score 41.96 · Best pair score 47.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I45Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2
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I43 + I19Wheat 10 / Brick 10 / Ore 5 + Wheat 11 / Wood 9 / Sheep 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I30 Wheat 10 / Wood 9 / Sheep 4Opening score 43.03 · Best pair score 47.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Brick 11 / Wheat 11 / Ore 6Opening score 41.86 · Best pair score 47.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I45 Brick 10 / Sheep 6 / Brick 2Opening score 41.73 · Best pair score 46.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I30 + I43Wheat 10 / Wood 9 / Sheep 4 + Wheat 10 / Brick 10 / Ore 5
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I02 + I30Brick 11 / Wheat 11 / Ore 6 + Wheat 10 / Wood 9 / Sheep 4
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I08 Wood 9 / Ore 6 / Sheep 5Opening score 44.23 · Best pair score 50.28You can choose this spot now. After this pick, I34 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I16 Wood 9 / Wood 8 / Ore 4Opening score 43.03 · Best pair score 47.23You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I43 Wheat 10 / Brick 10 / Ore 5Opening score 42.46 · Best pair score 50.28You can choose this spot now. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I08 + I34Wood 9 / Ore 6 / Sheep 5 + Wheat 8 / Wheat 3 / Sheep 3
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I16 + I45Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I16 Wood 9 / Wood 8 / Ore 4Opening score 43.03 · Best pair score 47.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I45 was the most common second settlement in the scenarios checked. City upgrades will need trades for wheat.
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I43 Wheat 10 / Brick 10 / Ore 5Opening score 42.46 · Best pair score 50.28This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I19 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I30 Wheat 10 / Wood 9 / Sheep 4Opening score 41.96 · Best pair score 47.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I16 + I45Wood 9 / Wood 8 / Ore 4 + Brick 10 / Sheep 6 / Brick 2
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I43 + I19Wheat 10 / Brick 10 / Ore 5 + Wheat 11 / Wood 9 / Sheep 4
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I30 Wheat 10 / Wood 9 / Sheep 4Opening score 41.96 · Best pair score 47.30This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I22 Wood 9 / Sheep 4 / Wheat 3Opening score 40.53 · Best pair score 45.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Wheat 11 / Wood 9 / Sheep 4Opening score 40.46 · Best pair score 45.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I30 + I02Wheat 10 / Wood 9 / Sheep 4 + Brick 11 / Wheat 11 / Ore 6
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I22 + I02Wood 9 / Sheep 4 / Wheat 3 + Brick 11 / Wheat 11 / Ore 6
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I22 Wood 9 / Sheep 4 / Wheat 3Opening score 41.14 · Best pair score 45.23This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I19 Wheat 11 / Wood 9 / Sheep 4Opening score 41.09 · Best pair score 45.32This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I02 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I02 Brick 11 / Wheat 11 / Ore 6Opening score 40.88 · Best pair score 47.58This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I30 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
Settlement pairs to consider
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I22 + I02Wood 9 / Sheep 4 / Wheat 3 + Brick 11 / Wheat 11 / Ore 6
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I19 + I02Wheat 11 / Wood 9 / Sheep 4 + Brick 11 / Wheat 11 / Ore 6
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I01 Brick 11 / Ore 6Port 3:1, score 10.33
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I40 Ore 5Port Ore, score 9.72
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I38 Wheat 8 / Sheep 3Port Wood, score 8.98
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I48 Brick 10 / Ore 5Port Wheat, score 8.98
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I10 Ore 6Port 3:1, score 8.53