Saved Map Analytics

Map #ZJ

Wood and brick make expansion worth a look.

▶ Practise this board Classic 3-4 Player 3 players, 4 players seat guidance
road-race port-driven polarized sheep-scarce
Saved At
2026-02-23 19:13:38
Intersections
54
Harbor Slots
9
Best Pair Score
54.11

Interactive Settlement & Road Draft

Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.

How many players are at the table?
Which seat are you playing?

Board Read

The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.

Settlement and road map
Choose a settlement, then select its highlighted adjacent road.
Select your seat above to begin the live draft.
Swipe sideways to inspect the board; highlighted roads have large touch targets.
Wheat 6 6 T1 Sheep 2 2 T2 Wood 6 6 T3 Wheat 4 4 T4 Brick 3 3 T5 Wood 4 4 T6 Wheat 12 12 T7 Sheep 11 11 T8 Brick 9 9 T9 Desert T10 Wheat 8 8 T11 Ore 5 5 T12 Wood 10 10 T13 Sheep 9 9 T14 Sheep 11 11 T15 Wood 5 5 T16 Ore 3 3 T17 Ore 10 10 T18 Brick 8 8 T19 I01 = Wheat 6 / Sheep 2 I01 I02 = Wheat 6 / Brick 3 / Sheep 2 I02 I03 = Wheat 6 / Wheat 4 / Brick 3 I03 I04 = Wheat 6 / Wheat 4 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Wood 6 / Sheep 2 I07 I08 = Wood 6 / Wood 4 / Sheep 2 I08 I09 = Wood 4 / Brick 3 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wood 6 I11 I12 = Wheat 12 / Wood 6 I12 I13 = Wheat 12 / Wood 6 / Wood 4 I13 I14 = Wood 6 I14 I15 = Brick 9 / Wheat 4 / Brick 3 I15 I16 = Sheep 11 / Brick 9 / Wheat 4 I16 7 I17 = Sheep 11 / Wheat 4 I17 I18 = Wheat 4 I18 I19 = Wood 4 / Brick 3 I19 I20 = Brick 9 / Brick 3 I20 I21 = Wheat 12 / Wheat 8 / Wood 4 I21 I22 = Wheat 8 / Wood 4 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Ore 5 I24 I25 = Wheat 12 / Wheat 8 / Ore 5 I25 10 I26 = Sheep 11 / Wood 10 / Brick 9 I26 8 I27 = Sheep 11 / Wood 10 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Brick 9 / Sheep 9 I30 I31 = Wood 10 / Brick 9 / Sheep 9 I31 4 I32 = Sheep 11 / Wheat 8 I32 I33 = Sheep 11 / Sheep 9 I33 I34 = Wheat 8 / Ore 5 / Wood 5 I34 1 I35 = Sheep 11 / Wheat 8 / Wood 5 I35 3 I36 = Ore 5 I36 I37 = Ore 5 I37 I38 = Ore 5 / Wood 5 I38 5 I39 = Wood 10 / Sheep 9 / Ore 3 I39 9 I40 = Wood 10 / Ore 3 I40 I41 = Wood 10 I41 I42 = Sheep 11 / Ore 10 / Sheep 9 I42 I43 = Ore 10 / Sheep 9 / Ore 3 I43 I44 = Sheep 11 / Brick 8 / Wood 5 I44 2 I45 = Sheep 11 / Ore 10 / Brick 8 I45 6 I46 = Wood 5 I46 I47 = Brick 8 / Wood 5 I47 I48 = Ore 10 / Ore 3 I48 I49 = Ore 3 I49 I50 = Ore 3 I50 I51 = Ore 10 / Brick 8 I51 I52 = Ore 10 I52 I53 = Brick 8 I53 I54 = Brick 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Initial Board Assessment

For your two settlements, look at I34 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

How To Approach It

  • The board produces relatively little sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Best Immediate Read

I34 Wheat 8 / Ore 5 / Wood 5

Overall 18.57, production 13.00, road 10.25, city 10.88.

Best Starting Intersections

These are the best single-settlement openings before you account for draft order or pair timing.

# Spot Read Overall Future Port
1 I34 Wheat 8 / Ore 5 / Wood 5 18.57 6.65 -
2 I44 Sheep 11 / Brick 8 / Wood 5 17.38 9.13 -
3 I35 Sheep 11 / Wheat 8 / Wood 5 16.35 6.37 -
4 I31 Wood 10 / Brick 9 / Sheep 9 16.30 5.70 -
5 I38 Ore 5 / Wood 5 15.52 5.36 Wood
6 I45 Sheep 11 / Ore 10 / Brick 8 15.37 5.72 -
7 I16 Sheep 11 / Brick 9 / Wheat 4 14.03 5.29 -
8 I26 Sheep 11 / Wood 10 / Brick 9 14.01 5.23 -
9 I39 Wood 10 / Sheep 9 / Ore 3 13.73 3.88 -
10 I25 Wheat 12 / Wheat 8 / Ore 5 13.06 4.61 -

Top Opening Pairs

These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.

Top pair

Score 54.11
I34 + I31
Wheat 8 / Ore 5 / Wood 5 + Wood 10 / Brick 9 / Sheep 9
Coverage: Brick, Wood, Sheep, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

Pair 2

Score 52.73
I34 + I44
Wheat 8 / Ore 5 / Wood 5 + Sheep 11 / Brick 8 / Wood 5
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.

Pair 3

Score 50.86
I34 + I26
Wheat 8 / Ore 5 / Wood 5 + Sheep 11 / Wood 10 / Brick 9
Coverage: Sheep, Brick, Wood, Wheat, Ore

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

Pair 4

Score 50.13
I35 + I31
Sheep 11 / Wheat 8 / Wood 5 + Wood 10 / Brick 9 / Sheep 9
Coverage: Brick, Wood, Sheep, Wheat

City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.

Pair 5

Score 50.07
I34 + I45
Wheat 8 / Ore 5 / Wood 5 + Sheep 11 / Ore 10 / Brick 8
Coverage: Wheat, Ore, Wood, Sheep, Brick

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 ore.

Pair 6

Score 49.67
I34 + I16
Wheat 8 / Ore 5 / Wood 5 + Sheep 11 / Brick 9 / Wheat 4
Coverage: Wheat, Sheep, Brick, Ore, Wood

These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.

Seat Plans

Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.

3-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wheat 8 / Ore 5 / Wood 5
    Opening score 45.87 · Best pair score 54.11
    You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
  • I35 Sheep 11 / Wheat 8 / Wood 5
    Opening score 44.41 · Best pair score 50.13
    You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I31 Wood 10 / Brick 9 / Sheep 9
    Opening score 43.23 · Best pair score 54.11
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I43
    Wheat 8 / Ore 5 / Wood 5 + Ore 10 / Sheep 9 / Ore 3
  • I35 + I45
    Sheep 11 / Wheat 8 / Wood 5 + Sheep 11 / Ore 10 / Brick 8

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I31 Wood 10 / Brick 9 / Sheep 9
    Opening score 43.35 · Best pair score 54.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I39 Wood 10 / Sheep 9 / Ore 3
    Opening score 40.78 · Best pair score 47.71
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
  • I03 Wheat 6 / Wheat 4 / Brick 3
    Opening score 40.55 · Best pair score 48.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
  • I31 + I21
    Wood 10 / Brick 9 / Sheep 9 + Wheat 12 / Wheat 8 / Wood 4
  • I39 + I16
    Wood 10 / Sheep 9 / Ore 3 + Sheep 11 / Brick 9 / Wheat 4

Player 3

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I03 Wheat 6 / Wheat 4 / Brick 3
    Opening score 44.83 · Best pair score 48.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I16 Sheep 11 / Brick 9 / Wheat 4
    Opening score 43.70 · Best pair score 49.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I15 Brick 9 / Wheat 4 / Brick 3
    Opening score 43.28 · Best pair score 47.74
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I31
    Wheat 6 / Wheat 4 / Brick 3 + Wood 10 / Brick 9 / Sheep 9
  • I16 + I31
    Sheep 11 / Brick 9 / Wheat 4 + Wood 10 / Brick 9 / Sheep 9

4-player game

Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.

Player 1

Build a flexible start

You choose first, then wait until everyone else has placed both settlements.

Priority: Choose a useful first settlement without relying on one particular second pick.

Recommended starts
  • I34 Wheat 8 / Ore 5 / Wood 5
    Opening score 43.86 · Best pair score 54.11
    You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
  • I35 Sheep 11 / Wheat 8 / Wood 5
    Opening score 42.49 · Best pair score 50.13
    You can choose this spot now. After this pick, I47 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I31 Wood 10 / Brick 9 / Sheep 9
    Opening score 41.06 · Best pair score 54.11
    You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I34 + I51
    Wheat 8 / Ore 5 / Wood 5 + Ore 10 / Brick 8
  • I35 + I47
    Sheep 11 / Wheat 8 / Wood 5 + Brick 8 / Wood 5

Player 2

Keep a backup in mind

Other players choose between your two turns, so your preferred second spot may disappear.

Priority: Take a useful mix of resources and leave yourself more than one follow-up.

Recommended starts
  • I31 Wood 10 / Brick 9 / Sheep 9
    Opening score 42.71 · Best pair score 54.11
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I03 Wheat 6 / Wheat 4 / Brick 3
    Opening score 40.55 · Best pair score 48.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I16 Sheep 11 / Brick 9 / Wheat 4
    Opening score 39.73 · Best pair score 49.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I31 + I21
    Wood 10 / Brick 9 / Sheep 9 + Wheat 12 / Wheat 8 / Wood 4
  • I03 + I43
    Wheat 6 / Wheat 4 / Brick 3 + Ore 10 / Sheep 9 / Ore 3

Player 3

Fill the gaps on your return

You pick late in the first round and early in the second; look for complementary resources.

Priority: Compare what your second settlement adds, not just how strong it looks on its own.

Recommended starts
  • I03 Wheat 6 / Wheat 4 / Brick 3
    Opening score 40.55 · Best pair score 48.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I16 Sheep 11 / Brick 9 / Wheat 4
    Opening score 39.73 · Best pair score 49.67
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I08 Wood 6 / Wood 4 / Sheep 2
    Opening score 39.72 · Best pair score 45.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I43
    Wheat 6 / Wheat 4 / Brick 3 + Ore 10 / Sheep 9 / Ore 3
  • I16 + I08
    Sheep 11 / Brick 9 / Wheat 4 + Wood 6 / Wood 4 / Sheep 2

Player 4

Plan both settlements together

Your two settlement picks are consecutive, so you can choose them as a pair.

Priority: Use your consecutive picks to cover missing resources or support one building plan.

Recommended starts
  • I03 Wheat 6 / Wheat 4 / Brick 3
    Opening score 40.55 · Best pair score 48.75
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
  • I08 Wood 6 / Wood 4 / Sheep 2
    Opening score 40.54 · Best pair score 45.60
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
  • I13 Wheat 12 / Wood 6 / Wood 4
    Opening score 40.22 · Best pair score 45.56
    This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
  • I03 + I43
    Wheat 6 / Wheat 4 / Brick 3 + Ore 10 / Sheep 9 / Ore 3
  • I08 + I16
    Wood 6 / Wood 4 / Sheep 2 + Sheep 11 / Brick 9 / Wheat 4

Resource Profile

Wood 15
Brick 11
Sheep 9
Wheat 14
Ore 9

Scarcity & Abundance

Scarce
Sheep, Ore
Abundant
Wood, Wheat

Best Harbor Starts

  • I38 Ore 5 / Wood 5
    Port Wood, score 12.92
  • I46 Wood 5
    Port Wood, score 9.72
  • I01 Wheat 6 / Sheep 2
    Port 3:1, score 9.63
  • I04 Wheat 6 / Wheat 4
    Port Sheep, score 9.28
  • I40 Wood 10 / Ore 3
    Port Ore, score 9.20

Map Notes

Canonical map
https://catan.soft2u.ro/map/ZJ?lang=en
Generator link
https://catan.soft2u.ro/?map=ZJ
Board type
Classic 3-4 Player
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