Map #ZJ
Wood and brick make expansion worth a look.
Interactive Settlement & Road Draft
Choose a three- or four-player table and your seat, then record each settlement and its initial road in normal snake order. Occupied and adjacent blocked intersections are removed, while settlement and road recommendations update after every completed turn.
Board Read
The classic board view marks intersection quality directly on the map and reveals adjacent initial-road choices during each interactive draft turn.
Best Remaining Spots
The numbered spots stay visible during settlement selection and update after every completed settlement-and-road turn.
Best Remaining Pairs
Pairs update as opponents take spots; after your first pick they anchor to it.
Initial Board Assessment
For your two settlements, look at I34 + I31. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.
How To Approach It
- The board produces relatively little sheep, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Best Immediate Read
I34 Wheat 8 / Ore 5 / Wood 5
Overall 18.57, production 13.00, road 10.25, city 10.88.
Best Starting Intersections
These are the best single-settlement openings before you account for draft order or pair timing.
| # | Spot | Read | Overall | Future | Port |
|---|---|---|---|---|---|
| 1 | I34 | Wheat 8 / Ore 5 / Wood 5 | 18.57 | 6.65 | - |
| 2 | I44 | Sheep 11 / Brick 8 / Wood 5 | 17.38 | 9.13 | - |
| 3 | I35 | Sheep 11 / Wheat 8 / Wood 5 | 16.35 | 6.37 | - |
| 4 | I31 | Wood 10 / Brick 9 / Sheep 9 | 16.30 | 5.70 | - |
| 5 | I38 | Ore 5 / Wood 5 | 15.52 | 5.36 | Wood |
| 6 | I45 | Sheep 11 / Ore 10 / Brick 8 | 15.37 | 5.72 | - |
| 7 | I16 | Sheep 11 / Brick 9 / Wheat 4 | 14.03 | 5.29 | - |
| 8 | I26 | Sheep 11 / Wood 10 / Brick 9 | 14.01 | 5.23 | - |
| 9 | I39 | Wood 10 / Sheep 9 / Ore 3 | 13.73 | 3.88 | - |
| 10 | I25 | Wheat 12 / Wheat 8 / Ore 5 | 13.06 | 4.61 | - |
Top Opening Pairs
These pair scores reflect combined production, coverage, number overlap, port help, and long-term flexibility.
Top pair
Score 54.11These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.
Pair 2
Score 52.73These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 sheep.
Pair 3
Score 50.86These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.
Pair 4
Score 50.13City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I31 second to start with 1 wood, 1 brick, 1 sheep.
Pair 5
Score 50.07These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 brick, 1 sheep, 1 ore.
Pair 6
Score 49.67These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.
Seat Plans
Your place in the turn order affects which settlements may still be available. Compare the suggested starts and the second settlements that work with them.
3-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Wheat 8 / Ore 5 / Wood 5Opening score 45.87 · Best pair score 54.11You can choose this spot now. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for brick.
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I35 Sheep 11 / Wheat 8 / Wood 5Opening score 44.41 · Best pair score 50.13You can choose this spot now. After this pick, I45 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I31 Wood 10 / Brick 9 / Sheep 9Opening score 43.23 · Best pair score 54.11You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I43Wheat 8 / Ore 5 / Wood 5 + Ore 10 / Sheep 9 / Ore 3
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I35 + I45Sheep 11 / Wheat 8 / Wood 5 + Sheep 11 / Ore 10 / Brick 8
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I31 Wood 10 / Brick 9 / Sheep 9Opening score 43.35 · Best pair score 54.11This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I39 Wood 10 / Sheep 9 / Ore 3Opening score 40.78 · Best pair score 47.71This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. These settlements produce all five resources, giving you several ways to build.
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I03 Wheat 6 / Wheat 4 / Brick 3Opening score 40.55 · Best pair score 48.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
Settlement pairs to consider
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I31 + I21Wood 10 / Brick 9 / Sheep 9 + Wheat 12 / Wheat 8 / Wood 4
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I39 + I16Wood 10 / Sheep 9 / Ore 3 + Sheep 11 / Brick 9 / Wheat 4
Player 3
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I03 Wheat 6 / Wheat 4 / Brick 3Opening score 44.83 · Best pair score 48.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I16 Sheep 11 / Brick 9 / Wheat 4Opening score 43.70 · Best pair score 49.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I15 Brick 9 / Wheat 4 / Brick 3Opening score 43.28 · Best pair score 47.74This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I31 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I31Wheat 6 / Wheat 4 / Brick 3 + Wood 10 / Brick 9 / Sheep 9
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I16 + I31Sheep 11 / Brick 9 / Wheat 4 + Wood 10 / Brick 9 / Sheep 9
4-player game
Placement order reverses after everyone has chosen once: the last player picks twice in a row, and the first player waits longest. These examples compare four opponent play styles, not the odds of a spot staying open.
Player 1
You choose first, then wait until everyone else has placed both settlements.
Priority: Choose a useful first settlement without relying on one particular second pick.
Recommended starts
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I34 Wheat 8 / Ore 5 / Wood 5Opening score 43.86 · Best pair score 54.11You can choose this spot now. After this pick, I51 was the most common second settlement in the scenarios checked. Without sheep production, new settlements and development cards will need a trade.
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I35 Sheep 11 / Wheat 8 / Wood 5Opening score 42.49 · Best pair score 50.13You can choose this spot now. After this pick, I47 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I31 Wood 10 / Brick 9 / Sheep 9Opening score 41.06 · Best pair score 54.11You can choose this spot now. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I34 + I51Wheat 8 / Ore 5 / Wood 5 + Ore 10 / Brick 8
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I35 + I47Sheep 11 / Wheat 8 / Wood 5 + Brick 8 / Wood 5
Player 2
Other players choose between your two turns, so your preferred second spot may disappear.
Priority: Take a useful mix of resources and leave yourself more than one follow-up.
Recommended starts
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I31 Wood 10 / Brick 9 / Sheep 9Opening score 42.71 · Best pair score 54.11This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I21 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I03 Wheat 6 / Wheat 4 / Brick 3Opening score 40.55 · Best pair score 48.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I16 Sheep 11 / Brick 9 / Wheat 4Opening score 39.73 · Best pair score 49.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I31 + I21Wood 10 / Brick 9 / Sheep 9 + Wheat 12 / Wheat 8 / Wood 4
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I03 + I43Wheat 6 / Wheat 4 / Brick 3 + Ore 10 / Sheep 9 / Ore 3
Player 3
You pick late in the first round and early in the second; look for complementary resources.
Priority: Compare what your second settlement adds, not just how strong it looks on its own.
Recommended starts
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I03 Wheat 6 / Wheat 4 / Brick 3Opening score 40.55 · Best pair score 48.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I16 Sheep 11 / Brick 9 / Wheat 4Opening score 39.73 · Best pair score 49.67This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I08 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I08 Wood 6 / Wood 4 / Sheep 2Opening score 39.72 · Best pair score 45.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I43Wheat 6 / Wheat 4 / Brick 3 + Ore 10 / Sheep 9 / Ore 3
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I16 + I08Sheep 11 / Brick 9 / Wheat 4 + Wood 6 / Wood 4 / Sheep 2
Player 4
Your two settlement picks are consecutive, so you can choose them as a pair.
Priority: Use your consecutive picks to cover missing resources or support one building plan.
Recommended starts
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I03 Wheat 6 / Wheat 4 / Brick 3Opening score 40.55 · Best pair score 48.75This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I43 was the most common second settlement in the scenarios checked. Road building will need trades for wood.
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I08 Wood 6 / Wood 4 / Sheep 2Opening score 40.54 · Best pair score 45.60This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
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I13 Wheat 12 / Wood 6 / Wood 4Opening score 40.22 · Best pair score 45.56This spot stayed open until your turn in all 4 scenarios checked, but another player can still take it. After this pick, I16 was the most common second settlement in the scenarios checked. City upgrades will need trades for ore.
Settlement pairs to consider
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I03 + I43Wheat 6 / Wheat 4 / Brick 3 + Ore 10 / Sheep 9 / Ore 3
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I08 + I16Wood 6 / Wood 4 / Sheep 2 + Sheep 11 / Brick 9 / Wheat 4
Resource Profile
Scarcity & Abundance
Best Harbor Starts
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I38 Ore 5 / Wood 5Port Wood, score 12.92
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I46 Wood 5Port Wood, score 9.72
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I01 Wheat 6 / Sheep 2Port 3:1, score 9.63
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I04 Wheat 6 / Wheat 4Port Sheep, score 9.28
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I40 Wood 10 / Ore 3Port Ore, score 9.20