Daily Board Analysis

Daily Catan Board Insight for March 31, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
102
Saved At
2025-04-15 00:23:17
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 8 8 T2 Sheep 10 10 T3 Wheat 10 10 T4 Wood 3 3 T5 Ore 2 2 T6 Wheat 4 4 T7 Sheep 6 6 T8 Ore 9 9 T9 Desert T10 Brick 3 3 T11 Wood 12 12 T12 Brick 5 5 T13 Wheat 11 11 T14 Sheep 4 4 T15 Sheep 6 6 T16 Wood 8 8 T17 Brick 9 9 T18 Wheat 11 11 T19 I01 = Wood 8 / Ore 5 I01 6 I02 = Wood 8 / Ore 5 / Wood 3 I02 I03 = Wheat 10 / Ore 5 / Wood 3 I03 10 I04 = Wheat 10 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Sheep 10 / Wood 8 I07 I08 = Sheep 10 / Wood 8 / Ore 2 I08 I09 = Wood 8 / Wood 3 / Ore 2 I09 I10 = Wood 8 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Wheat 4 I12 I13 = Sheep 10 / Wheat 4 / Ore 2 I13 I14 = Sheep 10 I14 I15 = Wheat 10 / Ore 9 / Wood 3 I15 9 I16 = Wheat 10 / Ore 9 / Sheep 6 I16 3 I17 = Wheat 10 / Sheep 6 I17 I18 = Wheat 10 I18 I19 = Wood 3 / Ore 2 I19 I20 = Ore 9 / Wood 3 I20 I21 = Wheat 4 / Brick 3 / Ore 2 I21 I22 = Brick 3 / Ore 2 I22 I23 = Wheat 4 I23 I24 = Wood 12 / Wheat 4 I24 I25 = Wood 12 / Wheat 4 / Brick 3 I25 I26 = Ore 9 / Sheep 6 / Brick 5 I26 1 I27 = Sheep 6 / Brick 5 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Wheat 11 / Ore 9 I30 I31 = Wheat 11 / Ore 9 / Brick 5 I31 5 I32 = Sheep 4 / Brick 3 I32 I33 = Wheat 11 / Sheep 4 I33 I34 = Wood 12 / Sheep 6 / Brick 3 I34 I35 = Sheep 6 / Sheep 4 / Brick 3 I35 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Sheep 6 I38 I39 = Wheat 11 / Wood 8 / Brick 5 I39 2 I40 = Wood 8 / Brick 5 I40 7 I41 = Brick 5 I41 I42 = Wheat 11 / Brick 9 / Sheep 4 I42 I43 = Wheat 11 / Brick 9 / Wood 8 I43 4 I44 = Wheat 11 / Sheep 6 / Sheep 4 I44 I45 = Wheat 11 / Brick 9 / Sheep 4 I45 I46 = Sheep 6 I46 I47 = Wheat 11 / Sheep 6 I47 I48 = Brick 9 / Wood 8 I48 8 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Wheat 11 / Brick 9 I51 I52 = Brick 9 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Ore 9 / Sheep 6 / Brick 5 18.73
2 I39 Wheat 11 / Wood 8 / Brick 5 17.44
3 I16 Wheat 10 / Ore 9 / Sheep 6 16.97
4 I43 Wheat 11 / Brick 9 / Wood 8 16.44
5 I31 Wheat 11 / Ore 9 / Brick 5 15.34
6 I01 Wood 8 / Ore 5 14.93
7 I40 Wood 8 / Brick 5 14.76
8 I48 Brick 9 / Wood 8 14.60
9 I15 Wheat 10 / Ore 9 / Wood 3 14.55
10 I03 Wheat 10 / Ore 5 / Wood 3 14.11

Best City Starts

  1. I16 = Wheat 10 / Ore 9 / Sheep 6
    City score: 10.85
  2. I26 = Ore 9 / Sheep 6 / Brick 5
    City score: 9.91
  3. I31 = Wheat 11 / Ore 9 / Brick 5
    City score: 8.64
  4. I03 = Wheat 10 / Ore 5 / Wood 3
    City score: 8.25
  5. I15 = Wheat 10 / Ore 9 / Wood 3
    City score: 8.25

Best Road Starts

  1. I39 = Wheat 11 / Wood 8 / Brick 5
    Road score: 10.70
  2. I43 = Wheat 11 / Brick 9 / Wood 8
    Road score: 10.70
  3. I26 = Ore 9 / Sheep 6 / Brick 5
    Road score: 10.25
  4. I16 = Wheat 10 / Ore 9 / Sheep 6
    Road score: 8.90
  5. I40 = Wood 8 / Brick 5
    Road score: 8.70

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.37
I26 + I39
I26 = Ore 9 / Sheep 6 / Brick 5
I39 = Wheat 11 / Wood 8 / Brick 5
Combined resources: sheep, ore, brick, wheat, wood

Pair 2

Score: 53.37
I26 + I43
I26 = Ore 9 / Sheep 6 / Brick 5
I43 = Wheat 11 / Brick 9 / Wood 8
Combined resources: sheep, ore, brick, wheat, wood

Pair 3

Score: 52.66
I16 + I43
I16 = Wheat 10 / Ore 9 / Sheep 6
I43 = Wheat 11 / Brick 9 / Wood 8
Combined resources: wheat, sheep, ore, wood, brick

Pair 4

Score: 52.48
I16 + I39
I16 = Wheat 10 / Ore 9 / Sheep 6
I39 = Wheat 11 / Wood 8 / Brick 5
Combined resources: wheat, sheep, ore, brick, wood

Pair 5

Score: 50.52
I02 + I26
I02 = Wood 8 / Ore 5 / Wood 3
I26 = Ore 9 / Sheep 6 / Brick 5
Combined resources: ore, wood, sheep, brick

Pair 6

Score: 49.53
I40 + I16
I40 = Wood 8 / Brick 5
I16 = Wheat 10 / Ore 9 / Sheep 6
Combined resources: wheat, sheep, ore, brick, wood
Ports: ore

Seat Advice

Player 1

  • I26
    Ore 9 / Sheep 6 / Brick 5
  • I43
    Wheat 11 / Brick 9 / Wood 8
  • I39
    Wheat 11 / Wood 8 / Brick 5

Player 2

  • I42
    Wheat 11 / Brick 9 / Sheep 4
  • I44
    Wheat 11 / Sheep 6 / Sheep 4
  • I45
    Wheat 11 / Brick 9 / Sheep 4

Player 3

  • I44
    Wheat 11 / Sheep 6 / Sheep 4
  • I42
    Wheat 11 / Brick 9 / Sheep 4
  • I45
    Wheat 11 / Brick 9 / Sheep 4

Best Player 4 Recovery Pairs

I26 + I39
I26 = Ore 9 / Sheep 6 / Brick 5
I39 = Wheat 11 / Wood 8 / Brick 5
I26 + I43
I26 = Ore 9 / Sheep 6 / Brick 5
I43 = Wheat 11 / Brick 9 / Wood 8
I16 + I43
I16 = Wheat 10 / Ore 9 / Sheep 6
I43 = Wheat 11 / Brick 9 / Wood 8
I16 + I39
I16 = Wheat 10 / Ore 9 / Sheep 6
I39 = Wheat 11 / Wood 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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