Daily Board Analysis

Daily Catan Board Insight for April 1, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized sheep-scarce
Setup ID
904
Saved At
2026-02-01 15:19:40
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 4 4 T1 Ore 5 5 T2 Wood 8 8 T3 Brick 6 6 T4 Wheat 12 12 T5 Sheep 3 3 T6 Brick 9 9 T7 Brick 4 4 T8 Ore 10 10 T9 Wood 9 9 T10 Wheat 6 6 T11 Wheat 11 11 T12 Wood 11 11 T13 Ore 10 10 T14 Sheep 3 3 T15 Sheep 2 2 T16 Wood 5 5 T17 Desert T18 Wheat 8 8 T19 I01 = Ore 5 / Sheep 4 I01 I02 = Wheat 12 / Ore 5 / Sheep 4 I02 I03 = Wheat 12 / Brick 6 / Sheep 4 I03 8 I04 = Brick 6 / Sheep 4 I04 6 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Wood 8 / Ore 5 I07 I08 = Wood 8 / Ore 5 / Sheep 3 I08 3 I09 = Wheat 12 / Ore 5 / Sheep 3 I09 I10 = Ore 5 I10 I11 = Wood 8 I11 I12 = Brick 9 / Wood 8 I12 I13 = Brick 9 / Wood 8 / Sheep 3 I13 2 I14 = Wood 8 I14 I15 = Wheat 12 / Ore 10 / Brick 6 I15 I16 = Ore 10 / Brick 6 / Brick 4 I16 9 I17 = Brick 6 / Brick 4 I17 I18 = Brick 6 I18 I19 = Wheat 12 / Wood 9 / Sheep 3 I19 I20 = Wheat 12 / Ore 10 / Wood 9 I20 I21 = Brick 9 / Wheat 6 / Sheep 3 I21 1 I22 = Wood 9 / Wheat 6 / Sheep 3 I22 4 I23 = Brick 9 I23 I24 = Wheat 11 / Brick 9 I24 I25 = Wheat 11 / Brick 9 / Wheat 6 I25 7 I26 = Wood 11 / Ore 10 / Brick 4 I26 I27 = Wood 11 / Brick 4 I27 I28 = Brick 4 I28 I29 = Brick 4 I29 I30 = Ore 10 / Ore 10 / Wood 9 I30 I31 = Wood 11 / Ore 10 / Ore 10 I31 I32 = Wood 9 / Wheat 6 / Sheep 3 I32 5 I33 = Ore 10 / Wood 9 / Sheep 3 I33 10 I34 = Wheat 11 / Wheat 6 / Sheep 2 I34 I35 = Wheat 6 / Sheep 3 / Sheep 2 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wheat 11 / Sheep 2 I38 I39 = Wood 11 / Ore 10 / Wood 5 I39 I40 = Wood 11 / Wood 5 I40 I41 = Wood 11 I41 I42 = Ore 10 / Sheep 3 I42 I43 = Ore 10 / Wood 5 I43 I44 = Wheat 8 / Sheep 3 / Sheep 2 I44 I45 = Wheat 8 / Sheep 3 I45 I46 = Sheep 2 I46 I47 = Wheat 8 / Sheep 2 I47 I48 = Wood 5 I48 I49 = Wood 5 I49 I50 = Wood 5 I50 I51 = Wheat 8 I51 I52 = I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I21 Brick 9 / Wheat 6 / Sheep 3 16.58
2 I13 Brick 9 / Wood 8 / Sheep 3 16.53
3 I08 Wood 8 / Ore 5 / Sheep 3 16.44
4 I22 Wood 9 / Wheat 6 / Sheep 3 16.22
5 I32 Wood 9 / Wheat 6 / Sheep 3 16.22
6 I04 Brick 6 / Sheep 4 14.92
7 I25 Wheat 11 / Brick 9 / Wheat 6 14.32
8 I03 Wheat 12 / Brick 6 / Sheep 4 13.95
9 I16 Ore 10 / Brick 6 / Brick 4 13.92
10 I33 Ore 10 / Wood 9 / Sheep 3 13.90

Best City Starts

  1. I08 = Wood 8 / Ore 5 / Sheep 3
    City score: 8.50
  2. I16 = Ore 10 / Brick 6 / Brick 4
    City score: 8.11
  3. I21 = Brick 9 / Wheat 6 / Sheep 3
    City score: 8.09
  4. I22 = Wood 9 / Wheat 6 / Sheep 3
    City score: 8.09
  5. I32 = Wood 9 / Wheat 6 / Sheep 3
    City score: 8.09

Best Road Starts

  1. I13 = Brick 9 / Wood 8 / Sheep 3
    Road score: 10.70
  2. I21 = Brick 9 / Wheat 6 / Sheep 3
    Road score: 9.45
  3. I22 = Wood 9 / Wheat 6 / Sheep 3
    Road score: 9.45
  4. I32 = Wood 9 / Wheat 6 / Sheep 3
    Road score: 9.45
  5. I08 = Wood 8 / Ore 5 / Sheep 3
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.30
I08 + I21
I08 = Wood 8 / Ore 5 / Sheep 3
I21 = Brick 9 / Wheat 6 / Sheep 3
Combined resources: ore, wood, sheep, brick, wheat

Pair 2

Score: 49.90
I16 + I22
I16 = Ore 10 / Brick 6 / Brick 4
I22 = Wood 9 / Wheat 6 / Sheep 3
Combined resources: brick, ore, sheep, wood, wheat

Pair 3

Score: 49.90
I16 + I32
I16 = Ore 10 / Brick 6 / Brick 4
I32 = Wood 9 / Wheat 6 / Sheep 3
Combined resources: brick, ore, wood, wheat, sheep

Pair 4

Score: 49.65
I22 + I13
I22 = Wood 9 / Wheat 6 / Sheep 3
I13 = Brick 9 / Wood 8 / Sheep 3
Combined resources: wood, sheep, brick, wheat

Pair 5

Score: 49.65
I32 + I13
I32 = Wood 9 / Wheat 6 / Sheep 3
I13 = Brick 9 / Wood 8 / Sheep 3
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 49.50
I25 + I08
I25 = Wheat 11 / Brick 9 / Wheat 6
I08 = Wood 8 / Ore 5 / Sheep 3
Combined resources: ore, wood, sheep, brick, wheat

Seat Advice

Player 1

  • I21
    Brick 9 / Wheat 6 / Sheep 3
  • I13
    Brick 9 / Wood 8 / Sheep 3
  • I25
    Wheat 11 / Brick 9 / Wheat 6

Player 2

  • I32
    Wood 9 / Wheat 6 / Sheep 3
  • I30
    Ore 10 / Ore 10 / Wood 9
  • I03
    Wheat 12 / Brick 6 / Sheep 4

Player 3

  • I30
    Ore 10 / Ore 10 / Wood 9
  • I39
    Wood 11 / Ore 10 / Wood 5
  • I03
    Wheat 12 / Brick 6 / Sheep 4

Best Player 4 Recovery Pairs

I08 + I21
I08 = Wood 8 / Ore 5 / Sheep 3
I21 = Brick 9 / Wheat 6 / Sheep 3
I16 + I22
I16 = Ore 10 / Brick 6 / Brick 4
I22 = Wood 9 / Wheat 6 / Sheep 3
I16 + I32
I16 = Ore 10 / Brick 6 / Brick 4
I32 = Wood 9 / Wheat 6 / Sheep 3
I22 + I13
I22 = Wood 9 / Wheat 6 / Sheep 3
I13 = Brick 9 / Wood 8 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee