Daily Verdict
For your two settlements, look at I13 + I33. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I33 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little ore, wheat; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I26 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I33 | Wheat 11 / Brick 6 / Wood 5 | 16.25 |
| 2 | I34 | Wood 10 / Brick 8 / Sheep 4 | 16.17 |
| 3 | I13 | Wood 9 / Sheep 6 / Brick 3 | 16.04 |
| 4 | I39 | Wood 11 / Brick 6 / Wheat 4 | 15.52 |
| 5 | I31 | Brick 6 / Wheat 4 / Sheep 3 | 15.06 |
| 6 | I26 | Ore 8 / Wheat 4 / Sheep 3 | 15.01 |
| 7 | I42 | Ore 12 / Brick 6 / Wood 5 | 14.97 |
| 8 | I24 | Brick 8 / Brick 3 | 14.80 |
| 9 | I08 | Wood 9 / Sheep 6 / Wheat 2 | 14.69 |
| 10 | I38 | Wood 10 / Brick 8 | 14.53 |
Best City Starts
-
I26 = Ore 8 / Wheat 4 / Sheep 3City score: 9.66
-
I27 = Ore 8 / Wheat 4City score: 7.76
-
I19 = Wheat 11 / Ore 10 / Wood 9City score: 7.75
-
I33 = Wheat 11 / Brick 6 / Wood 5City score: 7.70
-
I44 = Wood 10 / Wheat 9 / Wood 5City score: 7.70
Best Road Starts
-
I33 = Wheat 11 / Brick 6 / Wood 5Road score: 10.70
-
I34 = Wood 10 / Brick 8 / Sheep 4Road score: 10.44
-
I13 = Wood 9 / Sheep 6 / Brick 3Road score: 10.15
-
I39 = Wood 11 / Brick 6 / Wheat 4Road score: 9.42
-
I42 = Ore 12 / Brick 6 / Wood 5Road score: 9.39
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.31Pair 3
Score: 49.09Pair 4
Score: 48.82Pair 5
Score: 48.70Pair 6
Score: 48.55Seat Advice
Player 1
-
I33Wheat 11 / Brick 6 / Wood 5
-
I42Ore 12 / Brick 6 / Wood 5
-
I34Wood 10 / Brick 8 / Sheep 4
Player 2
-
I34Wood 10 / Brick 8 / Sheep 4
-
I39Wood 11 / Brick 6 / Wheat 4
-
I25Brick 8 / Sheep 4 / Brick 3
Player 3
-
I44Wood 10 / Wheat 9 / Wood 5
-
I39Wood 11 / Brick 6 / Wheat 4
-
I45Ore 12 / Wheat 9 / Wood 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.