Daily Board Analysis

Daily Catan Board Insight for April 7, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
807
Saved At
2026-01-25 12:02:03
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 11 11 T1 Wood 9 9 T2 Wood 12 12 T3 Wheat 6 6 T4 Ore 5 5 T5 Brick 6 6 T6 Ore 5 5 T7 Sheep 4 4 T8 Brick 11 11 T9 Wood 3 3 T10 Desert T11 Sheep 10 10 T12 Wheat 4 4 T13 Sheep 2 2 T14 Ore 3 3 T15 Wheat 8 8 T16 Sheep 8 8 T17 Wood 10 10 T18 Brick 9 9 T19 I01 = Wheat 11 / Wood 9 I01 I02 = Wheat 11 / Wood 9 / Ore 5 I02 5 I03 = Wheat 11 / Wheat 6 / Ore 5 I03 8 I04 = Wheat 11 / Wheat 6 I04 I05 = Wheat 11 I05 I06 = Wheat 11 I06 I07 = Wood 12 / Wood 9 I07 I08 = Wood 12 / Wood 9 / Brick 6 I08 10 I09 = Wood 9 / Brick 6 / Ore 5 I09 1 I10 = Wood 9 I10 I11 = Wood 12 I11 I12 = Wood 12 / Ore 5 I12 I13 = Wood 12 / Brick 6 / Ore 5 I13 6 I14 = Wood 12 I14 I15 = Brick 11 / Wheat 6 / Ore 5 I15 3 I16 = Brick 11 / Wheat 6 / Sheep 4 I16 7 I17 = Wheat 6 / Sheep 4 I17 I18 = Wheat 6 I18 I19 = Brick 6 / Ore 5 / Wood 3 I19 2 I20 = Brick 11 / Ore 5 / Wood 3 I20 I21 = Brick 6 / Ore 5 I21 I22 = Brick 6 / Wood 3 I22 I23 = Ore 5 I23 I24 = Sheep 10 / Ore 5 I24 I25 = Sheep 10 / Ore 5 I25 I26 = Brick 11 / Sheep 4 / Wheat 4 I26 I27 = Sheep 4 / Wheat 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Brick 11 / Wood 3 / Sheep 2 I30 I31 = Brick 11 / Wheat 4 / Sheep 2 I31 I32 = Wood 3 / Ore 3 I32 I33 = Wood 3 / Ore 3 / Sheep 2 I33 I34 = Sheep 10 / Wheat 8 I34 I35 = Wheat 8 / Ore 3 I35 I36 = Sheep 10 I36 I37 = Sheep 10 I37 I38 = Sheep 10 / Wheat 8 I38 I39 = Sheep 8 / Wheat 4 / Sheep 2 I39 I40 = Sheep 8 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Wood 10 / Ore 3 / Sheep 2 I42 I43 = Wood 10 / Sheep 8 / Sheep 2 I43 I44 = Brick 9 / Wheat 8 / Ore 3 I44 4 I45 = Wood 10 / Brick 9 / Ore 3 I45 9 I46 = Wheat 8 I46 I47 = Brick 9 / Wheat 8 I47 I48 = Wood 10 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 10 / Brick 9 I51 I52 = Wood 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I09 Wood 9 / Brick 6 / Ore 5 18.42
2 I19 Brick 6 / Ore 5 / Wood 3 16.34
3 I15 Brick 11 / Wheat 6 / Ore 5 16.01
4 I44 Brick 9 / Wheat 8 / Ore 3 15.43
5 I02 Wheat 11 / Wood 9 / Ore 5 15.03
6 I13 Wood 12 / Brick 6 / Ore 5 14.99
7 I16 Brick 11 / Wheat 6 / Sheep 4 14.82
8 I03 Wheat 11 / Wheat 6 / Ore 5 14.36
9 I45 Wood 10 / Brick 9 / Ore 3 13.65
10 I08 Wood 12 / Wood 9 / Brick 6 13.52

Best City Starts

  1. I03 = Wheat 11 / Wheat 6 / Ore 5
    City score: 9.58
  2. I15 = Brick 11 / Wheat 6 / Ore 5
    City score: 9.58
  3. I09 = Wood 9 / Brick 6 / Ore 5
    City score: 9.48
  4. I44 = Brick 9 / Wheat 8 / Ore 3
    City score: 8.88
  5. I02 = Wheat 11 / Wood 9 / Ore 5
    City score: 8.64

Best Road Starts

  1. I09 = Wood 9 / Brick 6 / Ore 5
    Road score: 11.40
  2. I08 = Wood 12 / Wood 9 / Brick 6
    Road score: 9.62
  3. I19 = Brick 6 / Ore 5 / Wood 3
    Road score: 9.52
  4. I44 = Brick 9 / Wheat 8 / Ore 3
    Road score: 8.82
  5. I15 = Brick 11 / Wheat 6 / Ore 5
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.89
I16 + I09
I16 = Brick 11 / Wheat 6 / Sheep 4
I09 = Wood 9 / Brick 6 / Ore 5
Combined resources: wood, ore, brick, wheat, sheep

Pair 2

Score: 51.01
I44 + I09
I44 = Brick 9 / Wheat 8 / Ore 3
I09 = Wood 9 / Brick 6 / Ore 5
Combined resources: wood, ore, brick, wheat

Pair 3

Score: 50.77
I15 + I09
I15 = Brick 11 / Wheat 6 / Ore 5
I09 = Wood 9 / Brick 6 / Ore 5
Combined resources: wood, ore, brick, wheat

Pair 4

Score: 50.73
I03 + I09
I03 = Wheat 11 / Wheat 6 / Ore 5
I09 = Wood 9 / Brick 6 / Ore 5
Combined resources: wheat, ore, wood, brick

Pair 5

Score: 50.04
I39 + I09
I39 = Sheep 8 / Wheat 4 / Sheep 2
I09 = Wood 9 / Brick 6 / Ore 5
Combined resources: wood, ore, brick, wheat, sheep

Pair 6

Score: 49.50
I40 + I09
I40 = Sheep 8 / Wheat 4
I09 = Wood 9 / Brick 6 / Ore 5
Combined resources: wood, ore, brick, wheat, sheep
Ports: ore

Seat Advice

Player 1

  • I09
    Wood 9 / Brick 6 / Ore 5
  • I19
    Brick 6 / Ore 5 / Wood 3
  • I16
    Brick 11 / Wheat 6 / Sheep 4

Player 2

  • I16
    Brick 11 / Wheat 6 / Sheep 4
  • I44
    Brick 9 / Wheat 8 / Ore 3
  • I13
    Wood 12 / Brick 6 / Ore 5

Player 3

  • I13
    Wood 12 / Brick 6 / Ore 5
  • I40
    Sheep 8 / Wheat 4
  • I38
    Sheep 10 / Wheat 8

Best Player 4 Recovery Pairs

I16 + I09
I16 = Brick 11 / Wheat 6 / Sheep 4
I09 = Wood 9 / Brick 6 / Ore 5
I44 + I09
I44 = Brick 9 / Wheat 8 / Ore 3
I09 = Wood 9 / Brick 6 / Ore 5
I15 + I09
I15 = Brick 11 / Wheat 6 / Ore 5
I09 = Wood 9 / Brick 6 / Ore 5
I03 + I09
I03 = Wheat 11 / Wheat 6 / Ore 5
I09 = Wood 9 / Brick 6 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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