Daily Board Analysis

Daily Catan Board Insight for April 12, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1073
Saved At
2026-02-03 22:01:41
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Wood 3 3 T2 Sheep 5 5 T3 Ore 10 10 T4 Ore 11 11 T5 Wood 8 8 T6 Wheat 12 12 T7 Sheep 3 3 T8 Wheat 6 6 T9 Desert T10 Brick 4 4 T11 Wheat 9 9 T12 Brick 11 11 T13 Wheat 10 10 T14 Sheep 2 2 T15 Wood 6 6 T16 Ore 9 9 T17 Sheep 4 4 T18 Wood 5 5 T19 I01 = Brick 8 / Wood 3 I01 I02 = Ore 11 / Brick 8 / Wood 3 I02 9 I03 = Ore 11 / Ore 10 / Brick 8 I03 I04 = Ore 10 / Brick 8 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Sheep 5 / Wood 3 I07 I08 = Wood 8 / Sheep 5 / Wood 3 I08 7 I09 = Ore 11 / Wood 8 / Wood 3 I09 I10 = Wood 3 I10 I11 = Sheep 5 I11 I12 = Wheat 12 / Sheep 5 I12 I13 = Wheat 12 / Wood 8 / Sheep 5 I13 4 I14 = Sheep 5 I14 I15 = Ore 11 / Ore 10 / Wheat 6 I15 I16 = Ore 10 / Wheat 6 / Sheep 3 I16 5 I17 = Ore 10 / Sheep 3 I17 I18 = Ore 10 I18 I19 = Ore 11 / Wood 8 I19 I20 = Ore 11 / Wheat 6 I20 I21 = Wheat 12 / Wood 8 / Brick 4 I21 8 I22 = Wood 8 / Brick 4 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Wheat 9 I24 I25 = Wheat 12 / Wheat 9 / Brick 4 I25 I26 = Brick 11 / Wheat 6 / Sheep 3 I26 10 I27 = Brick 11 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Wheat 10 / Wheat 6 I30 I31 = Brick 11 / Wheat 10 / Wheat 6 I31 I32 = Brick 4 / Sheep 2 I32 I33 = Wheat 10 / Sheep 2 I33 I34 = Wheat 9 / Wood 6 / Brick 4 I34 1 I35 = Wood 6 / Brick 4 / Sheep 2 I35 6 I36 = Wheat 9 I36 I37 = Wheat 9 I37 I38 = Wheat 9 / Wood 6 I38 2 I39 = Brick 11 / Wheat 10 / Ore 9 I39 I40 = Brick 11 / Ore 9 I40 I41 = Brick 11 I41 I42 = Wheat 10 / Sheep 4 / Sheep 2 I42 I43 = Wheat 10 / Ore 9 / Sheep 4 I43 3 I44 = Wood 6 / Wood 5 / Sheep 2 I44 I45 = Wood 5 / Sheep 4 / Sheep 2 I45 I46 = Wood 6 I46 I47 = Wood 6 / Wood 5 I47 I48 = Ore 9 / Sheep 4 I48 I49 = Ore 9 I49 I50 = Ore 9 I50 I51 = Wood 5 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Wood 5 I53 I54 = Wood 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wheat 9 / Wood 6 / Brick 4 17.17
2 I38 Wheat 9 / Wood 6 16.76
3 I43 Wheat 10 / Ore 9 / Sheep 4 14.65
4 I13 Wheat 12 / Wood 8 / Sheep 5 14.64
5 I16 Ore 10 / Wheat 6 / Sheep 3 14.57
6 I35 Wood 6 / Brick 4 / Sheep 2 14.37
7 I08 Wood 8 / Sheep 5 / Wood 3 14.15
8 I21 Wheat 12 / Wood 8 / Brick 4 14.09
9 I02 Ore 11 / Brick 8 / Wood 3 13.97
10 I26 Brick 11 / Wheat 6 / Sheep 3 13.72

Best City Starts

  1. I43 = Wheat 10 / Ore 9 / Sheep 4
    City score: 9.63
  2. I15 = Ore 11 / Ore 10 / Wheat 6
    City score: 9.24
  3. I16 = Ore 10 / Wheat 6 / Sheep 3
    City score: 9.11
  4. I34 = Wheat 9 / Wood 6 / Brick 4
    City score: 8.37
  5. I39 = Brick 11 / Wheat 10 / Ore 9
    City score: 8.25

Best Road Starts

  1. I34 = Wheat 9 / Wood 6 / Brick 4
    Road score: 11.15
  2. I21 = Wheat 12 / Wood 8 / Brick 4
    Road score: 8.86
  3. I35 = Wood 6 / Brick 4 / Sheep 2
    Road score: 8.86
  4. I08 = Wood 8 / Sheep 5 / Wood 3
    Road score: 8.82
  5. I13 = Wheat 12 / Wood 8 / Sheep 5
    Road score: 8.51

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.18
I08 + I34
I08 = Wood 8 / Sheep 5 / Wood 3
I34 = Wheat 9 / Wood 6 / Brick 4
Combined resources: wood, sheep, brick, wheat

Pair 2

Score: 49.75
I43 + I34
I43 = Wheat 10 / Ore 9 / Sheep 4
I34 = Wheat 9 / Wood 6 / Brick 4
Combined resources: brick, wheat, wood, ore, sheep

Pair 3

Score: 49.04
I16 + I34
I16 = Ore 10 / Wheat 6 / Sheep 3
I34 = Wheat 9 / Wood 6 / Brick 4
Combined resources: ore, sheep, wheat, brick, wood

Pair 4

Score: 48.84
I13 + I34
I13 = Wheat 12 / Wood 8 / Sheep 5
I34 = Wheat 9 / Wood 6 / Brick 4
Combined resources: sheep, wood, wheat, brick

Pair 5

Score: 48.57
I03 + I34
I03 = Ore 11 / Ore 10 / Brick 8
I34 = Wheat 9 / Wood 6 / Brick 4
Combined resources: brick, ore, wheat, wood

Pair 6

Score: 47.60
I15 + I34
I15 = Ore 11 / Ore 10 / Wheat 6
I34 = Wheat 9 / Wood 6 / Brick 4
Combined resources: ore, wheat, brick, wood

Seat Advice

Player 1

  • I34
    Wheat 9 / Wood 6 / Brick 4
  • I08
    Wood 8 / Sheep 5 / Wood 3
  • I43
    Wheat 10 / Ore 9 / Sheep 4

Player 2

  • I08
    Wood 8 / Sheep 5 / Wood 3
  • I13
    Wheat 12 / Wood 8 / Sheep 5
  • I03
    Ore 11 / Ore 10 / Brick 8

Player 3

  • I44
    Wood 6 / Wood 5 / Sheep 2
  • I31
    Brick 11 / Wheat 10 / Wheat 6
  • I26
    Brick 11 / Wheat 6 / Sheep 3

Best Player 4 Recovery Pairs

I08 + I34
I08 = Wood 8 / Sheep 5 / Wood 3
I34 = Wheat 9 / Wood 6 / Brick 4
I43 + I34
I43 = Wheat 10 / Ore 9 / Sheep 4
I34 = Wheat 9 / Wood 6 / Brick 4
I16 + I34
I16 = Ore 10 / Wheat 6 / Sheep 3
I34 = Wheat 9 / Wood 6 / Brick 4
I13 + I34
I13 = Wheat 12 / Wood 8 / Sheep 5
I34 = Wheat 9 / Wood 6 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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