Daily Board Analysis

Daily Catan Board Insight for April 13, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
490
Saved At
2025-11-10 19:16:53
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I13. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I39 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 6 6 T1 Sheep 3 3 T2 Wheat 5 5 T3 Wood 4 4 T4 Desert T5 Brick 9 9 T6 Wood 8 8 T7 Sheep 4 4 T8 Wheat 12 12 T9 Wood 3 3 T10 Ore 11 11 T11 Wood 10 10 T12 Ore 10 10 T13 Sheep 5 5 T14 Brick 8 8 T15 Sheep 11 11 T16 Wheat 6 6 T17 Brick 9 9 T18 Wheat 2 2 T19 I01 = Ore 6 / Sheep 3 I01 I02 = Ore 6 / Sheep 3 I02 I03 = Ore 6 / Wood 4 I03 I04 = Ore 6 / Wood 4 I04 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Wheat 5 / Sheep 3 I07 I08 = Brick 9 / Wheat 5 / Sheep 3 I08 8 I09 = Brick 9 / Sheep 3 I09 I10 = Sheep 3 I10 I11 = Wheat 5 I11 I12 = Wood 8 / Wheat 5 I12 I13 = Brick 9 / Wood 8 / Wheat 5 I13 2 I14 = Wheat 5 I14 I15 = Wheat 12 / Wood 4 I15 I16 = Wheat 12 / Wood 4 / Sheep 4 I16 I17 = Wood 4 / Sheep 4 I17 I18 = Wood 4 I18 I19 = Brick 9 / Wood 3 I19 I20 = Wheat 12 / Wood 3 I20 I21 = Ore 11 / Brick 9 / Wood 8 I21 7 I22 = Ore 11 / Brick 9 / Wood 3 I22 I23 = Wood 8 I23 I24 = Wood 10 / Wood 8 I24 I25 = Ore 11 / Wood 10 / Wood 8 I25 I26 = Wheat 12 / Ore 10 / Sheep 4 I26 I27 = Ore 10 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wheat 12 / Sheep 5 / Wood 3 I30 I31 = Wheat 12 / Ore 10 / Sheep 5 I31 I32 = Ore 11 / Brick 8 / Wood 3 I32 10 I33 = Brick 8 / Sheep 5 / Wood 3 I33 6 I34 = Ore 11 / Sheep 11 / Wood 10 I34 I35 = Ore 11 / Sheep 11 / Brick 8 I35 I36 = Wood 10 I36 I37 = Wood 10 I37 I38 = Sheep 11 / Wood 10 I38 I39 = Ore 10 / Wheat 6 / Sheep 5 I39 4 I40 = Ore 10 / Wheat 6 I40 9 I41 = Ore 10 I41 I42 = Brick 9 / Brick 8 / Sheep 5 I42 5 I43 = Brick 9 / Wheat 6 / Sheep 5 I43 1 I44 = Sheep 11 / Brick 8 / Wheat 2 I44 I45 = Brick 9 / Brick 8 / Wheat 2 I45 I46 = Sheep 11 I46 I47 = Sheep 11 / Wheat 2 I47 I48 = Brick 9 / Wheat 6 I48 3 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Brick 9 / Wheat 2 I51 I52 = Brick 9 I52 I53 = Wheat 2 I53 I54 = Wheat 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I43 Brick 9 / Wheat 6 / Sheep 5 18.34
2 I13 Brick 9 / Wood 8 / Wheat 5 18.18
3 I48 Brick 9 / Wheat 6 17.43
4 I39 Ore 10 / Wheat 6 / Sheep 5 17.07
5 I42 Brick 9 / Brick 8 / Sheep 5 16.77
6 I33 Brick 8 / Sheep 5 / Wood 3 16.69
7 I21 Ore 11 / Brick 9 / Wood 8 16.28
8 I08 Brick 9 / Wheat 5 / Sheep 3 15.35
9 I40 Ore 10 / Wheat 6 15.11
10 I32 Ore 11 / Brick 8 / Wood 3 14.05

Best City Starts

  1. I39 = Ore 10 / Wheat 6 / Sheep 5
    City score: 10.61
  2. I43 = Brick 9 / Wheat 6 / Sheep 5
    City score: 9.45
  3. I13 = Brick 9 / Wood 8 / Wheat 5
    City score: 9.02
  4. I42 = Brick 9 / Brick 8 / Sheep 5
    City score: 8.48
  5. I21 = Ore 11 / Brick 9 / Wood 8
    City score: 7.83

Best Road Starts

  1. I13 = Brick 9 / Wood 8 / Wheat 5
    Road score: 12.10
  2. I43 = Brick 9 / Wheat 6 / Sheep 5
    Road score: 10.95
  3. I42 = Brick 9 / Brick 8 / Sheep 5
    Road score: 10.25
  4. I33 = Brick 8 / Sheep 5 / Wood 3
    Road score: 10.15
  5. I21 = Ore 11 / Brick 9 / Wood 8
    Road score: 10.06

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.26
I43 + I13
I43 = Brick 9 / Wheat 6 / Sheep 5
I13 = Brick 9 / Wood 8 / Wheat 5
Combined resources: wheat, brick, wood, sheep

Pair 2

Score: 55.13
I42 + I13
I42 = Brick 9 / Brick 8 / Sheep 5
I13 = Brick 9 / Wood 8 / Wheat 5
Combined resources: wheat, brick, wood, sheep

Pair 3

Score: 54.43
I39 + I13
I39 = Ore 10 / Wheat 6 / Sheep 5
I13 = Brick 9 / Wood 8 / Wheat 5
Combined resources: wheat, brick, wood, ore, sheep

Pair 4

Score: 53.86
I43 + I21
I43 = Brick 9 / Wheat 6 / Sheep 5
I21 = Ore 11 / Brick 9 / Wood 8
Combined resources: brick, wood, ore, sheep, wheat

Pair 5

Score: 53.24
I33 + I13
I33 = Brick 8 / Sheep 5 / Wood 3
I13 = Brick 9 / Wood 8 / Wheat 5
Combined resources: wheat, brick, wood, sheep

Pair 6

Score: 52.24
I21 + I39
I21 = Ore 11 / Brick 9 / Wood 8
I39 = Ore 10 / Wheat 6 / Sheep 5
Combined resources: brick, wood, ore, sheep, wheat

Seat Advice

Player 1

  • I43
    Brick 9 / Wheat 6 / Sheep 5
  • I13
    Brick 9 / Wood 8 / Wheat 5
  • I42
    Brick 9 / Brick 8 / Sheep 5

Player 2

  • I33
    Brick 8 / Sheep 5 / Wood 3
  • I25
    Ore 11 / Wood 10 / Wood 8
  • I45
    Brick 9 / Brick 8 / Wheat 2

Player 3

  • I25
    Ore 11 / Wood 10 / Wood 8
  • I24
    Wood 10 / Wood 8
  • I32
    Ore 11 / Brick 8 / Wood 3

Best Player 4 Recovery Pairs

I43 + I13
I43 = Brick 9 / Wheat 6 / Sheep 5
I13 = Brick 9 / Wood 8 / Wheat 5
I42 + I13
I42 = Brick 9 / Brick 8 / Sheep 5
I13 = Brick 9 / Wood 8 / Wheat 5
I39 + I13
I39 = Ore 10 / Wheat 6 / Sheep 5
I13 = Brick 9 / Wood 8 / Wheat 5
I43 + I21
I43 = Brick 9 / Wheat 6 / Sheep 5
I21 = Ore 11 / Brick 9 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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