Daily Board Analysis

Daily Catan Board Insight for April 20, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
574
Saved At
2025-12-24 19:29:48
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I26. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I43 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 2 2 T1 Ore 4 4 T2 Wood 5 5 T3 Wood 3 3 T4 Wheat 11 11 T5 Sheep 4 4 T6 Sheep 6 6 T7 Wheat 6 6 T8 Sheep 10 10 T9 Wood 3 3 T10 Wheat 5 5 T11 Brick 12 12 T12 Brick 10 10 T13 Ore 8 8 T14 Desert T15 Ore 8 8 T16 Sheep 9 9 T17 Wheat 11 11 T18 Wood 9 9 T19 I01 = Ore 4 / Brick 2 I01 I02 = Wheat 11 / Ore 4 / Brick 2 I02 I03 = Wheat 11 / Wood 3 / Brick 2 I03 I04 = Wood 3 / Brick 2 I04 I05 = Brick 2 I05 I06 = Brick 2 I06 I07 = Wood 5 / Ore 4 I07 I08 = Wood 5 / Ore 4 / Sheep 4 I08 I09 = Wheat 11 / Ore 4 / Sheep 4 I09 I10 = Ore 4 I10 I11 = Wood 5 I11 I12 = Sheep 6 / Wood 5 I12 I13 = Sheep 6 / Wood 5 / Sheep 4 I13 6 I14 = Wood 5 I14 I15 = Wheat 11 / Sheep 10 / Wood 3 I15 I16 = Sheep 10 / Wheat 6 / Wood 3 I16 5 I17 = Wheat 6 / Wood 3 I17 I18 = Wood 3 I18 I19 = Wheat 11 / Sheep 4 / Wood 3 I19 I20 = Wheat 11 / Sheep 10 / Wood 3 I20 I21 = Sheep 6 / Wheat 5 / Sheep 4 I21 7 I22 = Wheat 5 / Sheep 4 / Wood 3 I22 I23 = Sheep 6 I23 I24 = Brick 12 / Sheep 6 I24 I25 = Brick 12 / Sheep 6 / Wheat 5 I25 9 I26 = Sheep 10 / Brick 10 / Wheat 6 I26 2 I27 = Brick 10 / Wheat 6 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Sheep 10 / Ore 8 / Wood 3 I30 8 I31 = Sheep 10 / Brick 10 / Ore 8 I31 3 I32 = Wheat 5 / Wood 3 I32 I33 = Ore 8 / Wood 3 I33 I34 = Brick 12 / Ore 8 / Wheat 5 I34 10 I35 = Ore 8 / Wheat 5 I35 I36 = Brick 12 I36 I37 = Brick 12 I37 I38 = Brick 12 / Ore 8 I38 I39 = Brick 10 / Sheep 9 / Ore 8 I39 1 I40 = Brick 10 / Sheep 9 I40 I41 = Brick 10 I41 I42 = Wheat 11 / Ore 8 I42 I43 = Wheat 11 / Sheep 9 / Ore 8 I43 4 I44 = Wood 9 / Ore 8 I44 I45 = Wheat 11 / Wood 9 I45 I46 = Ore 8 I46 I47 = Wood 9 / Ore 8 I47 I48 = Wheat 11 / Sheep 9 I48 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Wheat 11 / Wood 9 I51 I52 = Wheat 11 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Brick 10 / Sheep 9 / Ore 8 17.40
2 I26 Sheep 10 / Brick 10 / Wheat 6 16.71
3 I31 Sheep 10 / Brick 10 / Ore 8 16.41
4 I43 Wheat 11 / Sheep 9 / Ore 8 15.65
5 I16 Sheep 10 / Wheat 6 / Wood 3 15.31
6 I13 Sheep 6 / Wood 5 / Sheep 4 15.25
7 I21 Sheep 6 / Wheat 5 / Sheep 4 15.05
8 I30 Sheep 10 / Ore 8 / Wood 3 15.03
9 I25 Brick 12 / Sheep 6 / Wheat 5 14.94
10 I34 Brick 12 / Ore 8 / Wheat 5 14.78

Best City Starts

  1. I43 = Wheat 11 / Sheep 9 / Ore 8
    City score: 9.95
  2. I34 = Brick 12 / Ore 8 / Wheat 5
    City score: 9.24
  3. I39 = Brick 10 / Sheep 9 / Ore 8
    City score: 9.21
  4. I21 = Sheep 6 / Wheat 5 / Sheep 4
    City score: 8.78
  5. I35 = Ore 8 / Wheat 5
    City score: 8.58

Best Road Starts

  1. I13 = Sheep 6 / Wood 5 / Sheep 4
    Road score: 9.54
  2. I39 = Brick 10 / Sheep 9 / Ore 8
    Road score: 9.54
  3. I26 = Sheep 10 / Brick 10 / Wheat 6
    Road score: 9.45
  4. I21 = Sheep 6 / Wheat 5 / Sheep 4
    Road score: 8.90
  5. I31 = Sheep 10 / Brick 10 / Ore 8
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.47
I13 + I26
I13 = Sheep 6 / Wood 5 / Sheep 4
I26 = Sheep 10 / Brick 10 / Wheat 6
Combined resources: wood, sheep, wheat, brick

Pair 2

Score: 49.09
I13 + I39
I13 = Sheep 6 / Wood 5 / Sheep 4
I39 = Brick 10 / Sheep 9 / Ore 8
Combined resources: wood, sheep, brick, ore

Pair 3

Score: 49.06
I21 + I39
I21 = Sheep 6 / Wheat 5 / Sheep 4
I39 = Brick 10 / Sheep 9 / Ore 8
Combined resources: sheep, wheat, brick, ore

Pair 4

Score: 48.84
I39 + I26
I39 = Brick 10 / Sheep 9 / Ore 8
I26 = Sheep 10 / Brick 10 / Wheat 6
Combined resources: wheat, sheep, brick, ore

Pair 5

Score: 48.27
I08 + I26
I08 = Wood 5 / Ore 4 / Sheep 4
I26 = Sheep 10 / Brick 10 / Wheat 6
Combined resources: ore, wood, sheep, wheat, brick

Pair 6

Score: 48.27
I26 + I43
I26 = Sheep 10 / Brick 10 / Wheat 6
I43 = Wheat 11 / Sheep 9 / Ore 8
Combined resources: wheat, sheep, brick, ore

Seat Advice

Player 1

  • I26
    Sheep 10 / Brick 10 / Wheat 6
  • I39
    Brick 10 / Sheep 9 / Ore 8
  • I21
    Sheep 6 / Wheat 5 / Sheep 4

Player 2

  • I26
    Sheep 10 / Brick 10 / Wheat 6
  • I25
    Brick 12 / Sheep 6 / Wheat 5
  • I34
    Brick 12 / Ore 8 / Wheat 5

Player 3

  • I30
    Sheep 10 / Ore 8 / Wood 3
  • I44
    Wood 9 / Ore 8
  • I47
    Wood 9 / Ore 8

Best Player 4 Recovery Pairs

I13 + I26
I13 = Sheep 6 / Wood 5 / Sheep 4
I26 = Sheep 10 / Brick 10 / Wheat 6
I13 + I39
I13 = Sheep 6 / Wood 5 / Sheep 4
I39 = Brick 10 / Sheep 9 / Ore 8
I21 + I39
I21 = Sheep 6 / Wheat 5 / Sheep 4
I39 = Brick 10 / Sheep 9 / Ore 8
I39 + I26
I39 = Brick 10 / Sheep 9 / Ore 8
I26 = Sheep 10 / Brick 10 / Wheat 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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