Daily Board Analysis

Daily Catan Board Insight for April 22, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, wheat-scarce.

road-race port-driven polarized wheat-scarce
Setup ID
1334
Saved At
2026-03-08 17:27:36
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Wheat 3 3 T2 Wood 4 4 T3 Wood 9 9 T4 Brick 5 5 T5 Brick 10 10 T6 Wheat 10 10 T7 Sheep 8 8 T8 Ore 3 3 T9 Wood 6 6 T10 Sheep 9 9 T11 Wood 4 4 T12 Sheep 11 11 T13 Brick 5 5 T14 Desert T15 Wheat 11 11 T16 Wheat 12 12 T17 Ore 6 6 T18 Sheep 2 2 T19 I01 = Ore 8 / Wheat 3 I01 I02 = Ore 8 / Brick 5 / Wheat 3 I02 4 I03 = Wood 9 / Ore 8 / Brick 5 I03 1 I04 = Wood 9 / Ore 8 I04 7 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Wood 4 / Wheat 3 I07 I08 = Brick 10 / Wood 4 / Wheat 3 I08 I09 = Brick 10 / Brick 5 / Wheat 3 I09 I10 = Wheat 3 I10 I11 = Wood 4 I11 I12 = Wheat 10 / Wood 4 I12 I13 = Brick 10 / Wheat 10 / Wood 4 I13 I14 = Wood 4 I14 I15 = Wood 9 / Brick 5 / Ore 3 I15 I16 = Wood 9 / Sheep 8 / Ore 3 I16 3 I17 = Wood 9 / Sheep 8 I17 I18 = Wood 9 I18 I19 = Brick 10 / Wood 6 / Brick 5 I19 6 I20 = Wood 6 / Brick 5 / Ore 3 I20 5 I21 = Brick 10 / Wheat 10 / Sheep 9 I21 10 I22 = Brick 10 / Sheep 9 / Wood 6 I22 2 I23 = Wheat 10 I23 I24 = Wheat 10 / Wood 4 I24 I25 = Wheat 10 / Sheep 9 / Wood 4 I25 8 I26 = Sheep 11 / Sheep 8 / Ore 3 I26 I27 = Sheep 11 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wood 6 / Brick 5 / Ore 3 I30 9 I31 = Sheep 11 / Brick 5 / Ore 3 I31 I32 = Sheep 9 / Wood 6 I32 I33 = Wood 6 / Brick 5 I33 I34 = Wheat 11 / Sheep 9 / Wood 4 I34 I35 = Wheat 11 / Sheep 9 I35 I36 = Wood 4 I36 I37 = Wood 4 I37 I38 = Wheat 11 / Wood 4 I38 I39 = Wheat 12 / Sheep 11 / Brick 5 I39 I40 = Wheat 12 / Sheep 11 I40 I41 = Sheep 11 I41 I42 = Ore 6 / Brick 5 I42 I43 = Wheat 12 / Ore 6 / Brick 5 I43 I44 = Wheat 11 / Sheep 2 I44 I45 = Ore 6 / Sheep 2 I45 I46 = Wheat 11 I46 I47 = Wheat 11 / Sheep 2 I47 I48 = Wheat 12 / Ore 6 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Ore 6 / Sheep 2 I51 I52 = Ore 6 I52 I53 = Sheep 2 I53 I54 = Sheep 2 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, wheat-scarce.

The strongest overall opening is I03 (Wood 9 / Ore 8 / Brick 5), while I02 is the best city-focused start, I19 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I03 (Wood 9 / Ore 8 / Brick 5) + I25 (Wheat 10 / Sheep 9 / Wood 4).

  • Scarce resources: wheat.
  • Abundant resources: wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wood 9 / Ore 8 / Brick 5 20.68
2 I22 Brick 10 / Sheep 9 / Wood 6 19.69
3 I16 Wood 9 / Sheep 8 / Ore 3 19.30
4 I02 Ore 8 / Brick 5 / Wheat 3 19.02
5 I20 Wood 6 / Brick 5 / Ore 3 19.02
6 I19 Brick 10 / Wood 6 / Brick 5 18.68
7 I04 Wood 9 / Ore 8 18.03
8 I25 Wheat 10 / Sheep 9 / Wood 4 18.01
9 I30 Wood 6 / Brick 5 / Ore 3 17.96
10 I21 Brick 10 / Wheat 10 / Sheep 9 17.72

Best City Starts

  1. I02 = Ore 8 / Brick 5 / Wheat 3
    City score: 18.65
  2. I03 = Wood 9 / Ore 8 / Brick 5
    City score: 17.95
  3. I43 = Wheat 12 / Ore 6 / Brick 5
    City score: 16.50
  4. I01 = Ore 8 / Wheat 3
    City score: 15.40
  5. I04 = Wood 9 / Ore 8
    City score: 14.35

Best Road Starts

  1. I19 = Brick 10 / Wood 6 / Brick 5
    Road score: 26.20
  2. I22 = Brick 10 / Sheep 9 / Wood 6
    Road score: 22.40
  3. I03 = Wood 9 / Ore 8 / Brick 5
    Road score: 22.30
  4. I20 = Wood 6 / Brick 5 / Ore 3
    Road score: 21.75
  5. I30 = Wood 6 / Brick 5 / Ore 3
    Road score: 21.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.13
I03 + I25
I03 = Wood 9 / Ore 8 / Brick 5
I25 = Wheat 10 / Sheep 9 / Wood 4
Combined resources: ore, wood, brick, wheat, sheep

Pair 2

Score: 52.06
I02 + I22
I02 = Ore 8 / Brick 5 / Wheat 3
I22 = Brick 10 / Sheep 9 / Wood 6
Combined resources: ore, wheat, brick, wood, sheep

Pair 3

Score: 51.85
I03 + I21
I03 = Wood 9 / Ore 8 / Brick 5
I21 = Brick 10 / Wheat 10 / Sheep 9
Combined resources: ore, wood, brick, wheat, sheep

Pair 4

Score: 51.53
I02 + I25
I02 = Ore 8 / Brick 5 / Wheat 3
I25 = Wheat 10 / Sheep 9 / Wood 4
Combined resources: ore, wheat, brick, sheep, wood

Pair 5

Score: 50.74
I03 + I13
I03 = Wood 9 / Ore 8 / Brick 5
I13 = Brick 10 / Wheat 10 / Wood 4
Combined resources: ore, wood, brick, wheat

Pair 6

Score: 50.51
I03 + I22
I03 = Wood 9 / Ore 8 / Brick 5
I22 = Brick 10 / Sheep 9 / Wood 6
Combined resources: ore, wood, brick, sheep

Seat Advice

Player 1

  • I03
    Wood 9 / Ore 8 / Brick 5
  • I02
    Ore 8 / Brick 5 / Wheat 3
  • I22
    Brick 10 / Sheep 9 / Wood 6

Player 2

  • I03
    Wood 9 / Ore 8 / Brick 5
  • I22
    Brick 10 / Sheep 9 / Wood 6
  • I16
    Wood 9 / Sheep 8 / Ore 3

Player 3

  • I03
    Wood 9 / Ore 8 / Brick 5
  • I22
    Brick 10 / Sheep 9 / Wood 6
  • I16
    Wood 9 / Sheep 8 / Ore 3

Best Player 4 Recovery Pairs

I03 + I25
I03 = Wood 9 / Ore 8 / Brick 5
I25 = Wheat 10 / Sheep 9 / Wood 4
I02 + I22
I02 = Ore 8 / Brick 5 / Wheat 3
I22 = Brick 10 / Sheep 9 / Wood 6
I03 + I21
I03 = Wood 9 / Ore 8 / Brick 5
I21 = Brick 10 / Wheat 10 / Sheep 9
I02 + I25
I02 = Ore 8 / Brick 5 / Wheat 3
I25 = Wheat 10 / Sheep 9 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.