Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Daily Verdict
Today's map is road-race, port-driven, polarized, wheat-scarce.
The strongest overall opening is I03 (Wood 9 / Ore 8 / Brick 5), while I02 is the best city-focused start, I19 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I03 (Wood 9 / Ore 8 / Brick 5) + I25 (Wheat 10 / Sheep 9 / Wood 4).
- Scarce resources: wheat.
- Abundant resources: wood.
- Player 1 should usually secure the most contested raw-strength position.
- Player 4 gains more value on maps with strong complementary pairs.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Wood 9 / Ore 8 / Brick 5 | 20.68 |
| 2 | I22 | Brick 10 / Sheep 9 / Wood 6 | 19.69 |
| 3 | I16 | Wood 9 / Sheep 8 / Ore 3 | 19.30 |
| 4 | I02 | Ore 8 / Brick 5 / Wheat 3 | 19.02 |
| 5 | I20 | Wood 6 / Brick 5 / Ore 3 | 19.02 |
| 6 | I19 | Brick 10 / Wood 6 / Brick 5 | 18.68 |
| 7 | I04 | Wood 9 / Ore 8 | 18.03 |
| 8 | I25 | Wheat 10 / Sheep 9 / Wood 4 | 18.01 |
| 9 | I30 | Wood 6 / Brick 5 / Ore 3 | 17.96 |
| 10 | I21 | Brick 10 / Wheat 10 / Sheep 9 | 17.72 |
Best City Starts
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I02 = Ore 8 / Brick 5 / Wheat 3City score: 18.65
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I03 = Wood 9 / Ore 8 / Brick 5City score: 17.95
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I43 = Wheat 12 / Ore 6 / Brick 5City score: 16.50
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I01 = Ore 8 / Wheat 3City score: 15.40
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I04 = Wood 9 / Ore 8City score: 14.35
Best Road Starts
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I19 = Brick 10 / Wood 6 / Brick 5Road score: 26.20
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I22 = Brick 10 / Sheep 9 / Wood 6Road score: 22.40
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I03 = Wood 9 / Ore 8 / Brick 5Road score: 22.30
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I20 = Wood 6 / Brick 5 / Ore 3Road score: 21.75
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I30 = Wood 6 / Brick 5 / Ore 3Road score: 21.75
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.06Pair 3
Score: 51.85Pair 4
Score: 51.53Pair 5
Score: 50.74Pair 6
Score: 50.51Seat Advice
Player 1
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I03Wood 9 / Ore 8 / Brick 5
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I02Ore 8 / Brick 5 / Wheat 3
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I22Brick 10 / Sheep 9 / Wood 6
Player 2
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I03Wood 9 / Ore 8 / Brick 5
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I22Brick 10 / Sheep 9 / Wood 6
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I16Wood 9 / Sheep 8 / Ore 3
Player 3
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I03Wood 9 / Ore 8 / Brick 5
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I22Brick 10 / Sheep 9 / Wood 6
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I16Wood 9 / Sheep 8 / Ore 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.