Daily Verdict
For your two settlements, look at I03 + I22. City upgrades will need trades for wheat. This opening leans toward roads and new settlements. Place I22 second to start with 1 wood, 1 brick, 1 sheep.
- The board produces relatively little wheat; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Wood 9 / Ore 8 / Brick 5 | 18.27 |
| 2 | I22 | Brick 10 / Sheep 9 / Wood 6 | 17.48 |
| 3 | I20 | Wood 6 / Brick 5 / Ore 3 | 16.26 |
| 4 | I16 | Wood 9 / Sheep 8 / Ore 3 | 16.09 |
| 5 | I02 | Ore 8 / Brick 5 / Wheat 3 | 16.03 |
| 6 | I19 | Brick 10 / Wood 6 / Brick 5 | 15.77 |
| 7 | I30 | Wood 6 / Brick 5 / Ore 3 | 15.76 |
| 8 | I25 | Wheat 10 / Sheep 9 / Wood 4 | 15.35 |
| 9 | I21 | Brick 10 / Wheat 10 / Sheep 9 | 15.24 |
| 10 | I15 | Wood 9 / Brick 5 / Ore 3 | 15.01 |
Best City Starts
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I03 = Wood 9 / Ore 8 / Brick 5City score: 9.48
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I02 = Ore 8 / Brick 5 / Wheat 3City score: 9.43
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I16 = Wood 9 / Sheep 8 / Ore 3City score: 8.22
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I43 = Wheat 12 / Ore 6 / Brick 5City score: 8.13
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I22 = Brick 10 / Sheep 9 / Wood 6City score: 7.85
Best Road Starts
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I03 = Wood 9 / Ore 8 / Brick 5Road score: 11.25
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I22 = Brick 10 / Sheep 9 / Wood 6Road score: 11.15
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I19 = Brick 10 / Wood 6 / Brick 5Road score: 10.95
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I20 = Wood 6 / Brick 5 / Ore 3Road score: 10.06
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I30 = Wood 6 / Brick 5 / Ore 3Road score: 10.06
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.88Pair 3
Score: 51.84Pair 4
Score: 51.80Pair 5
Score: 50.25Pair 6
Score: 50.15Seat Advice
Player 1
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I22Brick 10 / Sheep 9 / Wood 6
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I03Wood 9 / Ore 8 / Brick 5
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I16Wood 9 / Sheep 8 / Ore 3
Player 2
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I22Brick 10 / Sheep 9 / Wood 6
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I20Wood 6 / Brick 5 / Ore 3
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I16Wood 9 / Sheep 8 / Ore 3
Player 3
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I30Wood 6 / Brick 5 / Ore 3
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I25Wheat 10 / Sheep 9 / Wood 4
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I43Wheat 12 / Ore 6 / Brick 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.