Daily Board Analysis

Daily Catan Board Insight for April 24, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized wheat-scarce
Setup ID
1377
Saved At
2026-03-11 00:38:05
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I19 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little wheat, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I09 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 3 3 T1 Ore 9 9 T2 Sheep 10 10 T3 Wheat 3 3 T4 Wheat 4 4 T5 Wood 6 6 T6 Brick 10 10 T7 Sheep 8 8 T8 Desert T9 Sheep 5 5 T10 Sheep 11 11 T11 Ore 2 2 T12 Wheat 11 11 T13 Wheat 12 12 T14 Brick 6 6 T15 Wood 9 9 T16 Brick 8 8 T17 Wood 5 5 T18 Ore 4 4 T19 I01 = Ore 9 / Wood 3 I01 I02 = Ore 9 / Wheat 4 / Wood 3 I02 I03 = Wheat 4 / Wood 3 / Wheat 3 I03 I04 = Wood 3 / Wheat 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Sheep 10 / Ore 9 I07 I08 = Sheep 10 / Ore 9 / Wood 6 I08 4 I09 = Ore 9 / Wood 6 / Wheat 4 I09 1 I10 = Ore 9 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Brick 10 I12 I13 = Sheep 10 / Brick 10 / Wood 6 I13 6 I14 = Sheep 10 I14 I15 = Wheat 4 / Wheat 3 I15 I16 = Sheep 8 / Wheat 3 I16 I17 = Sheep 8 / Wheat 3 I17 I18 = Wheat 3 I18 I19 = Wood 6 / Sheep 5 / Wheat 4 I19 2 I20 = Sheep 5 / Wheat 4 I20 I21 = Sheep 11 / Brick 10 / Wood 6 I21 I22 = Sheep 11 / Wood 6 / Sheep 5 I22 I23 = Brick 10 I23 I24 = Brick 10 / Ore 2 I24 I25 = Sheep 11 / Brick 10 / Ore 2 I25 I26 = Wheat 11 / Sheep 8 I26 I27 = Wheat 11 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Wheat 12 / Sheep 5 I30 I31 = Wheat 12 / Wheat 11 I31 I32 = Sheep 11 / Brick 6 / Sheep 5 I32 I33 = Wheat 12 / Brick 6 / Sheep 5 I33 8 I34 = Sheep 11 / Wood 9 / Ore 2 I34 I35 = Sheep 11 / Wood 9 / Brick 6 I35 7 I36 = Ore 2 I36 I37 = Ore 2 I37 I38 = Wood 9 / Ore 2 I38 I39 = Wheat 12 / Wheat 11 / Brick 8 I39 I40 = Wheat 11 / Brick 8 I40 I41 = Wheat 11 I41 I42 = Wheat 12 / Brick 6 / Wood 5 I42 9 I43 = Wheat 12 / Brick 8 / Wood 5 I43 10 I44 = Wood 9 / Brick 6 / Ore 4 I44 5 I45 = Brick 6 / Wood 5 / Ore 4 I45 3 I46 = Wood 9 I46 I47 = Wood 9 / Ore 4 I47 I48 = Brick 8 / Wood 5 I48 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Wood 5 / Ore 4 I51 I52 = Wood 5 I52 I53 = Ore 4 I53 I54 = Ore 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I09 Ore 9 / Wood 6 / Wheat 4 17.81
2 I19 Wood 6 / Sheep 5 / Wheat 4 17.59
3 I45 Brick 6 / Wood 5 / Ore 4 17.56
4 I08 Sheep 10 / Ore 9 / Wood 6 17.41
5 I44 Wood 9 / Brick 6 / Ore 4 17.23
6 I13 Sheep 10 / Brick 10 / Wood 6 17.02
7 I35 Sheep 11 / Wood 9 / Brick 6 16.56
8 I33 Wheat 12 / Brick 6 / Sheep 5 15.55
9 I42 Wheat 12 / Brick 6 / Wood 5 15.50
10 I43 Wheat 12 / Brick 8 / Wood 5 15.50

Best City Starts

  1. I09 = Ore 9 / Wood 6 / Wheat 4
    City score: 10.14
  2. I08 = Sheep 10 / Ore 9 / Wood 6
    City score: 9.21
  3. I19 = Wood 6 / Sheep 5 / Wheat 4
    City score: 8.78
  4. I44 = Wood 9 / Brick 6 / Ore 4
    City score: 8.72
  5. I45 = Brick 6 / Wood 5 / Ore 4
    City score: 8.72

Best Road Starts

  1. I44 = Wood 9 / Brick 6 / Ore 4
    Road score: 10.73
  2. I45 = Brick 6 / Wood 5 / Ore 4
    Road score: 10.73
  3. I35 = Sheep 11 / Wood 9 / Brick 6
    Road score: 10.70
  4. I13 = Sheep 10 / Brick 10 / Wood 6
    Road score: 10.44
  5. I19 = Wood 6 / Sheep 5 / Wheat 4
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.32
I19 + I44
I19 = Wood 6 / Sheep 5 / Wheat 4
I44 = Wood 9 / Brick 6 / Ore 4
Combined resources: wheat, wood, sheep, brick, ore

Pair 2

Score: 53.26
I19 + I45
I19 = Wood 6 / Sheep 5 / Wheat 4
I45 = Brick 6 / Wood 5 / Ore 4
Combined resources: wheat, wood, sheep, brick, ore

Pair 3

Score: 51.99
I09 + I35
I09 = Ore 9 / Wood 6 / Wheat 4
I35 = Sheep 11 / Wood 9 / Brick 6
Combined resources: ore, wheat, wood, sheep, brick

Pair 4

Score: 51.92
I32 + I09
I32 = Sheep 11 / Brick 6 / Sheep 5
I09 = Ore 9 / Wood 6 / Wheat 4
Combined resources: ore, wheat, wood, sheep, brick

Pair 5

Score: 51.48
I09 + I45
I09 = Ore 9 / Wood 6 / Wheat 4
I45 = Brick 6 / Wood 5 / Ore 4
Combined resources: ore, wheat, wood, brick

Pair 6

Score: 51.36
I19 + I35
I19 = Wood 6 / Sheep 5 / Wheat 4
I35 = Sheep 11 / Wood 9 / Brick 6
Combined resources: wheat, wood, sheep, brick

Seat Advice

Player 1

  • I08
    Sheep 10 / Ore 9 / Wood 6
  • I19
    Wood 6 / Sheep 5 / Wheat 4
  • I09
    Ore 9 / Wood 6 / Wheat 4

Player 2

  • I22
    Sheep 11 / Wood 6 / Sheep 5
  • I33
    Wheat 12 / Brick 6 / Sheep 5
  • I43
    Wheat 12 / Brick 8 / Wood 5

Player 3

  • I33
    Wheat 12 / Brick 6 / Sheep 5
  • I43
    Wheat 12 / Brick 8 / Wood 5
  • I32
    Sheep 11 / Brick 6 / Sheep 5

Best Player 4 Recovery Pairs

I19 + I44
I19 = Wood 6 / Sheep 5 / Wheat 4
I44 = Wood 9 / Brick 6 / Ore 4
I19 + I45
I19 = Wood 6 / Sheep 5 / Wheat 4
I45 = Brick 6 / Wood 5 / Ore 4
I09 + I35
I09 = Ore 9 / Wood 6 / Wheat 4
I35 = Sheep 11 / Wood 9 / Brick 6
I32 + I09
I32 = Sheep 11 / Brick 6 / Sheep 5
I09 = Ore 9 / Wood 6 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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