Daily Verdict
For your two settlements, look at I03 + I21. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I45 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I21 | Wood 9 / Brick 9 / Wheat 8 | 18.46 |
| 2 | I03 | Ore 6 / Wood 5 / Brick 4 | 17.57 |
| 3 | I13 | Wood 9 / Wheat 8 / Sheep 4 | 17.00 |
| 4 | I02 | Wood 10 / Ore 6 / Brick 4 | 16.34 |
| 5 | I22 | Wood 9 / Brick 9 / Wheat 3 | 15.76 |
| 6 | I45 | Wheat 6 / Sheep 5 / Ore 3 | 15.65 |
| 7 | I16 | Ore 12 / Sheep 8 / Wood 5 | 14.97 |
| 8 | I19 | Wood 9 / Brick 4 / Wheat 3 | 14.44 |
| 9 | I04 | Ore 6 / Wood 5 | 14.40 |
| 10 | I01 | Wood 10 / Ore 6 | 14.30 |
Best City Starts
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I45 = Wheat 6 / Sheep 5 / Ore 3City score: 9.40
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I21 = Wood 9 / Brick 9 / Wheat 8City score: 9.02
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I03 = Ore 6 / Wood 5 / Brick 4City score: 8.80
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I13 = Wood 9 / Wheat 8 / Sheep 4City score: 8.78
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I02 = Wood 10 / Ore 6 / Brick 4City score: 8.11
Best Road Starts
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I21 = Wood 9 / Brick 9 / Wheat 8Road score: 11.95
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I03 = Ore 6 / Wood 5 / Brick 4Road score: 10.46
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I13 = Wood 9 / Wheat 8 / Sheep 4Road score: 10.21
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I22 = Wood 9 / Brick 9 / Wheat 3Road score: 9.92
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I02 = Wood 10 / Ore 6 / Brick 4Road score: 9.63
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.91Pair 3
Score: 52.65Pair 4
Score: 52.18Pair 5
Score: 51.88Pair 6
Score: 51.56Seat Advice
Player 1
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I21Wood 9 / Brick 9 / Wheat 8
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I13Wood 9 / Wheat 8 / Sheep 4
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I03Ore 6 / Wood 5 / Brick 4
Player 2
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I03Ore 6 / Wood 5 / Brick 4
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I02Wood 10 / Ore 6 / Brick 4
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I16Ore 12 / Sheep 8 / Wood 5
Player 3
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I16Ore 12 / Sheep 8 / Wood 5
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I08Wood 10 / Wood 9 / Sheep 4
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I19Wood 9 / Brick 4 / Wheat 3
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.