Daily Verdict
For your two settlements, look at I32 + I15. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I15 second to start with 1 wood, 1 brick, 1 ore.
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more brick production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I20 | Sheep 10 / Wood 9 / Brick 8 | 17.65 |
| 2 | I15 | Ore 10 / Wood 9 / Brick 8 | 17.53 |
| 3 | I32 | Sheep 10 / Wood 9 / Wheat 8 | 16.99 |
| 4 | I16 | Ore 10 / Brick 8 / Sheep 4 | 16.34 |
| 5 | I31 | Wood 11 / Brick 8 / Sheep 5 | 16.30 |
| 6 | I39 | Wood 11 / Wheat 6 / Sheep 5 | 16.04 |
| 7 | I26 | Brick 8 / Sheep 5 / Sheep 4 | 15.62 |
| 8 | I30 | Wood 11 / Sheep 10 / Brick 8 | 15.41 |
| 9 | I22 | Sheep 10 / Wheat 8 / Ore 3 | 15.18 |
| 10 | I21 | Wheat 8 / Wood 4 / Ore 3 | 15.11 |
Best City Starts
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I32 = Sheep 10 / Wood 9 / Wheat 8City score: 8.78
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I22 = Sheep 10 / Wheat 8 / Ore 3City score: 8.75
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I15 = Ore 10 / Wood 9 / Brick 8City score: 8.72
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I16 = Ore 10 / Brick 8 / Sheep 4City score: 8.50
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I21 = Wheat 8 / Wood 4 / Ore 3City score: 8.20
Best Road Starts
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I20 = Sheep 10 / Wood 9 / Brick 8Road score: 11.40
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I15 = Ore 10 / Wood 9 / Brick 8Road score: 10.73
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I32 = Sheep 10 / Wood 9 / Wheat 8Road score: 10.21
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I31 = Wood 11 / Brick 8 / Sheep 5Road score: 10.15
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I45 = Wood 9 / Brick 6 / Wheat 2Road score: 9.81
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.98Pair 3
Score: 52.53Pair 4
Score: 51.91Pair 5
Score: 51.70Pair 6
Score: 51.64Seat Advice
Player 1
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I15Ore 10 / Wood 9 / Brick 8
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I20Sheep 10 / Wood 9 / Brick 8
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I32Sheep 10 / Wood 9 / Wheat 8
Player 2
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I26Brick 8 / Sheep 5 / Sheep 4
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I39Wood 11 / Wheat 6 / Sheep 5
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I31Wood 11 / Brick 8 / Sheep 5
Player 3
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I39Wood 11 / Wheat 6 / Sheep 5
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I21Wheat 8 / Wood 4 / Ore 3
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I45Wood 9 / Brick 6 / Wheat 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.