Daily Board Analysis

Daily Catan Board Insight for April 26, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
17
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I15. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I15 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 3 3 T1 Ore 12 12 T2 Brick 5 5 T3 Ore 10 10 T4 Wood 9 9 T5 Ore 3 3 T6 Wood 4 4 T7 Sheep 4 4 T8 Brick 8 8 T9 Sheep 10 10 T10 Wheat 8 8 T11 Wheat 11 11 T12 Sheep 5 5 T13 Wood 11 11 T14 Wood 9 9 T15 Desert T16 Wheat 6 6 T17 Wheat 2 2 T18 Brick 6 6 T19 I01 = Ore 12 / Sheep 3 I01 I02 = Ore 12 / Wood 9 / Sheep 3 I02 I03 = Ore 10 / Wood 9 / Sheep 3 I03 I04 = Ore 10 / Sheep 3 I04 I05 = Sheep 3 I05 I06 = Sheep 3 I06 I07 = Ore 12 / Brick 5 I07 I08 = Ore 12 / Brick 5 / Ore 3 I08 I09 = Ore 12 / Wood 9 / Ore 3 I09 I10 = Ore 12 I10 I11 = Brick 5 I11 I12 = Brick 5 / Wood 4 I12 I13 = Brick 5 / Wood 4 / Ore 3 I13 I14 = Brick 5 I14 I15 = Ore 10 / Wood 9 / Brick 8 I15 2 I16 = Ore 10 / Brick 8 / Sheep 4 I16 4 I17 = Ore 10 / Sheep 4 I17 I18 = Ore 10 I18 I19 = Sheep 10 / Wood 9 / Ore 3 I19 I20 = Sheep 10 / Wood 9 / Brick 8 I20 1 I21 = Wheat 8 / Wood 4 / Ore 3 I21 10 I22 = Sheep 10 / Wheat 8 / Ore 3 I22 9 I23 = Wood 4 I23 I24 = Wheat 11 / Wood 4 I24 I25 = Wheat 11 / Wheat 8 / Wood 4 I25 I26 = Brick 8 / Sheep 5 / Sheep 4 I26 7 I27 = Sheep 5 / Sheep 4 I27 I28 = Sheep 4 I28 I29 = Sheep 4 I29 I30 = Wood 11 / Sheep 10 / Brick 8 I30 8 I31 = Wood 11 / Brick 8 / Sheep 5 I31 5 I32 = Sheep 10 / Wood 9 / Wheat 8 I32 3 I33 = Wood 11 / Sheep 10 / Wood 9 I33 I34 = Wheat 11 / Wheat 8 I34 I35 = Wood 9 / Wheat 8 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Wheat 11 I38 I39 = Wood 11 / Wheat 6 / Sheep 5 I39 6 I40 = Wheat 6 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Wood 11 / Wood 9 / Wheat 2 I42 I43 = Wood 11 / Wheat 6 / Wheat 2 I43 I44 = Wood 9 / Brick 6 I44 I45 = Wood 9 / Brick 6 / Wheat 2 I45 I46 = I46 I47 = Brick 6 I47 I48 = Wheat 6 / Wheat 2 I48 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Brick 6 / Wheat 2 I51 I52 = Wheat 2 I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Sheep 10 / Wood 9 / Brick 8 17.65
2 I15 Ore 10 / Wood 9 / Brick 8 17.53
3 I32 Sheep 10 / Wood 9 / Wheat 8 16.99
4 I16 Ore 10 / Brick 8 / Sheep 4 16.34
5 I31 Wood 11 / Brick 8 / Sheep 5 16.30
6 I39 Wood 11 / Wheat 6 / Sheep 5 16.04
7 I26 Brick 8 / Sheep 5 / Sheep 4 15.62
8 I30 Wood 11 / Sheep 10 / Brick 8 15.41
9 I22 Sheep 10 / Wheat 8 / Ore 3 15.18
10 I21 Wheat 8 / Wood 4 / Ore 3 15.11

Best City Starts

  1. I32 = Sheep 10 / Wood 9 / Wheat 8
    City score: 8.78
  2. I22 = Sheep 10 / Wheat 8 / Ore 3
    City score: 8.75
  3. I15 = Ore 10 / Wood 9 / Brick 8
    City score: 8.72
  4. I16 = Ore 10 / Brick 8 / Sheep 4
    City score: 8.50
  5. I21 = Wheat 8 / Wood 4 / Ore 3
    City score: 8.20

Best Road Starts

  1. I20 = Sheep 10 / Wood 9 / Brick 8
    Road score: 11.40
  2. I15 = Ore 10 / Wood 9 / Brick 8
    Road score: 10.73
  3. I32 = Sheep 10 / Wood 9 / Wheat 8
    Road score: 10.21
  4. I31 = Wood 11 / Brick 8 / Sheep 5
    Road score: 10.15
  5. I45 = Wood 9 / Brick 6 / Wheat 2
    Road score: 9.81

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.34
I32 + I15
I32 = Sheep 10 / Wood 9 / Wheat 8
I15 = Ore 10 / Wood 9 / Brick 8
Combined resources: ore, wood, brick, sheep, wheat

Pair 2

Score: 52.98
I32 + I20
I32 = Sheep 10 / Wood 9 / Wheat 8
I20 = Sheep 10 / Wood 9 / Brick 8
Combined resources: wood, brick, sheep, wheat

Pair 3

Score: 52.53
I39 + I15
I39 = Wood 11 / Wheat 6 / Sheep 5
I15 = Ore 10 / Wood 9 / Brick 8
Combined resources: ore, wood, brick, sheep, wheat

Pair 4

Score: 51.91
I39 + I20
I39 = Wood 11 / Wheat 6 / Sheep 5
I20 = Sheep 10 / Wood 9 / Brick 8
Combined resources: wood, brick, sheep, wheat

Pair 5

Score: 51.70
I26 + I32
I26 = Brick 8 / Sheep 5 / Sheep 4
I32 = Sheep 10 / Wood 9 / Wheat 8
Combined resources: sheep, brick, wheat, wood

Pair 6

Score: 51.64
I16 + I32
I16 = Ore 10 / Brick 8 / Sheep 4
I32 = Sheep 10 / Wood 9 / Wheat 8
Combined resources: ore, sheep, brick, wheat, wood

Seat Advice

Player 1

  • I15
    Ore 10 / Wood 9 / Brick 8
  • I20
    Sheep 10 / Wood 9 / Brick 8
  • I32
    Sheep 10 / Wood 9 / Wheat 8

Player 2

  • I26
    Brick 8 / Sheep 5 / Sheep 4
  • I39
    Wood 11 / Wheat 6 / Sheep 5
  • I31
    Wood 11 / Brick 8 / Sheep 5

Player 3

  • I39
    Wood 11 / Wheat 6 / Sheep 5
  • I21
    Wheat 8 / Wood 4 / Ore 3
  • I45
    Wood 9 / Brick 6 / Wheat 2

Best Player 4 Recovery Pairs

I32 + I15
I32 = Sheep 10 / Wood 9 / Wheat 8
I15 = Ore 10 / Wood 9 / Brick 8
I32 + I20
I32 = Sheep 10 / Wood 9 / Wheat 8
I20 = Sheep 10 / Wood 9 / Brick 8
I39 + I15
I39 = Wood 11 / Wheat 6 / Sheep 5
I15 = Ore 10 / Wood 9 / Brick 8
I39 + I20
I39 = Wood 11 / Wheat 6 / Sheep 5
I20 = Sheep 10 / Wood 9 / Brick 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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