Daily Board Analysis

Daily Catan Board Insight for April 30, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
482
Saved At
2025-11-08 13:53:04
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I32 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 4 4 T1 Sheep 10 10 T2 Wheat 6 6 T3 Wood 5 5 T4 Wood 6 6 T5 Wheat 11 11 T6 Wood 4 4 T7 Sheep 9 9 T8 Brick 10 10 T9 Ore 3 3 T10 Sheep 8 8 T11 Brick 5 5 T12 Ore 3 3 T13 Brick 8 8 T14 Wheat 9 9 T15 Wood 2 2 T16 Wheat 12 12 T17 Desert T18 Ore 11 11 T19 I01 = Sheep 10 / Sheep 4 I01 I02 = Sheep 10 / Wood 6 / Sheep 4 I02 I03 = Wood 6 / Wood 5 / Sheep 4 I03 8 I04 = Wood 5 / Sheep 4 I04 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Sheep 10 / Wheat 6 I07 I08 = Wheat 11 / Sheep 10 / Wheat 6 I08 I09 = Wheat 11 / Sheep 10 / Wood 6 I09 10 I10 = Sheep 10 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 4 I12 I13 = Wheat 11 / Wheat 6 / Wood 4 I13 I14 = Wheat 6 I14 I15 = Brick 10 / Wood 6 / Wood 5 I15 7 I16 = Brick 10 / Sheep 9 / Wood 5 I16 3 I17 = Sheep 9 / Wood 5 I17 I18 = Wood 5 I18 I19 = Wheat 11 / Wood 6 / Ore 3 I19 I20 = Brick 10 / Wood 6 / Ore 3 I20 5 I21 = Wheat 11 / Sheep 8 / Wood 4 I21 I22 = Wheat 11 / Sheep 8 / Ore 3 I22 I23 = Wood 4 I23 I24 = Brick 5 / Wood 4 I24 I25 = Sheep 8 / Brick 5 / Wood 4 I25 1 I26 = Brick 10 / Sheep 9 / Ore 3 I26 I27 = Sheep 9 / Ore 3 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Brick 10 / Brick 8 / Ore 3 I30 I31 = Brick 10 / Brick 8 / Ore 3 I31 I32 = Wheat 9 / Sheep 8 / Ore 3 I32 4 I33 = Wheat 9 / Brick 8 / Ore 3 I33 2 I34 = Sheep 8 / Brick 5 / Wood 2 I34 6 I35 = Wheat 9 / Sheep 8 / Wood 2 I35 9 I36 = Brick 5 I36 I37 = Brick 5 I37 I38 = Brick 5 / Wood 2 I38 I39 = Wheat 12 / Brick 8 / Ore 3 I39 I40 = Wheat 12 / Ore 3 I40 I41 = Ore 3 I41 I42 = Wheat 9 / Brick 8 I42 I43 = Wheat 12 / Brick 8 I43 I44 = Ore 11 / Wheat 9 / Wood 2 I44 I45 = Ore 11 / Wheat 9 I45 I46 = Wood 2 I46 I47 = Ore 11 / Wood 2 I47 I48 = Wheat 12 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Ore 11 I51 I52 = I52 I53 = Ore 11 I53 I54 = Ore 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Sheep 8 / Brick 5 / Wood 4 17.43
2 I33 Wheat 9 / Brick 8 / Ore 3 16.20
3 I16 Brick 10 / Sheep 9 / Wood 5 16.19
4 I32 Wheat 9 / Sheep 8 / Ore 3 16.00
5 I20 Brick 10 / Wood 6 / Ore 3 15.35
6 I34 Sheep 8 / Brick 5 / Wood 2 15.34
7 I15 Brick 10 / Wood 6 / Wood 5 15.32
8 I03 Wood 6 / Wood 5 / Sheep 4 15.26
9 I35 Wheat 9 / Sheep 8 / Wood 2 15.11
10 I09 Wheat 11 / Sheep 10 / Wood 6 15.11

Best City Starts

  1. I32 = Wheat 9 / Sheep 8 / Ore 3
    City score: 9.40
  2. I33 = Wheat 9 / Brick 8 / Ore 3
    City score: 8.88
  3. I22 = Wheat 11 / Sheep 8 / Ore 3
    City score: 7.96
  4. I03 = Wood 6 / Wood 5 / Sheep 4
    City score: 7.85
  5. I25 = Sheep 8 / Brick 5 / Wood 4
    City score: 7.85

Best Road Starts

  1. I25 = Sheep 8 / Brick 5 / Wood 4
    Road score: 11.12
  2. I15 = Brick 10 / Wood 6 / Wood 5
    Road score: 10.49
  3. I16 = Brick 10 / Sheep 9 / Wood 5
    Road score: 10.44
  4. I03 = Wood 6 / Wood 5 / Sheep 4
    Road score: 9.54
  5. I20 = Brick 10 / Wood 6 / Ore 3
    Road score: 9.12

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.79
I33 + I25
I33 = Wheat 9 / Brick 8 / Ore 3
I25 = Sheep 8 / Brick 5 / Wood 4
Combined resources: wood, sheep, brick, ore, wheat

Pair 2

Score: 51.50
I03 + I33
I03 = Wood 6 / Wood 5 / Sheep 4
I33 = Wheat 9 / Brick 8 / Ore 3
Combined resources: sheep, wood, ore, brick, wheat

Pair 3

Score: 51.25
I32 + I15
I32 = Wheat 9 / Sheep 8 / Ore 3
I15 = Brick 10 / Wood 6 / Wood 5
Combined resources: wood, brick, ore, sheep, wheat

Pair 4

Score: 50.68
I33 + I16
I33 = Wheat 9 / Brick 8 / Ore 3
I16 = Brick 10 / Sheep 9 / Wood 5
Combined resources: wood, sheep, brick, ore, wheat

Pair 5

Score: 50.68
I32 + I25
I32 = Wheat 9 / Sheep 8 / Ore 3
I25 = Sheep 8 / Brick 5 / Wood 4
Combined resources: wood, sheep, brick, ore, wheat

Pair 6

Score: 50.17
I02 + I33
I02 = Sheep 10 / Wood 6 / Sheep 4
I33 = Wheat 9 / Brick 8 / Ore 3
Combined resources: sheep, wood, ore, brick, wheat

Seat Advice

Player 1

  • I33
    Wheat 9 / Brick 8 / Ore 3
  • I03
    Wood 6 / Wood 5 / Sheep 4
  • I25
    Sheep 8 / Brick 5 / Wood 4

Player 2

  • I09
    Wheat 11 / Sheep 10 / Wood 6
  • I16
    Brick 10 / Sheep 9 / Wood 5
  • I20
    Brick 10 / Wood 6 / Ore 3

Player 3

  • I31
    Brick 10 / Brick 8 / Ore 3
  • I09
    Wheat 11 / Sheep 10 / Wood 6
  • I13
    Wheat 11 / Wheat 6 / Wood 4

Best Player 4 Recovery Pairs

I33 + I25
I33 = Wheat 9 / Brick 8 / Ore 3
I25 = Sheep 8 / Brick 5 / Wood 4
I03 + I33
I03 = Wood 6 / Wood 5 / Sheep 4
I33 = Wheat 9 / Brick 8 / Ore 3
I32 + I15
I32 = Wheat 9 / Sheep 8 / Ore 3
I15 = Brick 10 / Wood 6 / Wood 5
I33 + I16
I33 = Wheat 9 / Brick 8 / Ore 3
I16 = Brick 10 / Sheep 9 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee