Daily Board Analysis

Daily Catan Board Insight for May 2, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
785
Saved At
2026-01-24 17:54:26
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 6 6 T1 Sheep 9 9 T2 Wheat 5 5 T3 Wood 10 10 T4 Wood 2 2 T5 Desert T6 Wheat 11 11 T7 Sheep 10 10 T8 Wheat 5 5 T9 Wheat 8 8 T10 Sheep 11 11 T11 Brick 3 3 T12 Wood 4 4 T13 Ore 12 12 T14 Ore 4 4 T15 Sheep 8 8 T16 Brick 3 3 T17 Brick 6 6 T18 Wood 9 9 T19 I01 = Sheep 9 / Ore 6 I01 4 I02 = Sheep 9 / Ore 6 / Wood 2 I02 7 I03 = Wood 10 / Ore 6 / Wood 2 I03 I04 = Wood 10 / Ore 6 I04 9 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Sheep 9 / Wheat 5 I07 I08 = Sheep 9 / Wheat 5 I08 I09 = Sheep 9 / Wood 2 I09 I10 = Sheep 9 I10 I11 = Wheat 5 I11 I12 = Wheat 11 / Wheat 5 I12 I13 = Wheat 11 / Wheat 5 I13 I14 = Wheat 5 I14 I15 = Wood 10 / Wheat 5 / Wood 2 I15 I16 = Wood 10 / Sheep 10 / Wheat 5 I16 6 I17 = Wood 10 / Sheep 10 I17 I18 = Wood 10 I18 I19 = Wheat 8 / Wood 2 I19 I20 = Wheat 8 / Wheat 5 / Wood 2 I20 I21 = Wheat 11 / Sheep 11 I21 I22 = Sheep 11 / Wheat 8 I22 I23 = Wheat 11 I23 I24 = Wheat 11 / Brick 3 I24 I25 = Wheat 11 / Sheep 11 / Brick 3 I25 I26 = Sheep 10 / Wheat 5 / Wood 4 I26 5 I27 = Sheep 10 / Wood 4 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Ore 12 / Wheat 8 / Wheat 5 I30 I31 = Ore 12 / Wheat 5 / Wood 4 I31 I32 = Sheep 11 / Wheat 8 / Ore 4 I32 3 I33 = Ore 12 / Wheat 8 / Ore 4 I33 I34 = Sheep 11 / Sheep 8 / Brick 3 I34 I35 = Sheep 11 / Sheep 8 / Ore 4 I35 8 I36 = Brick 3 I36 I37 = Brick 3 I37 I38 = Sheep 8 / Brick 3 I38 I39 = Ore 12 / Wood 4 / Brick 3 I39 I40 = Wood 4 / Brick 3 I40 I41 = Wood 4 I41 I42 = Ore 12 / Brick 6 / Ore 4 I42 I43 = Ore 12 / Brick 6 / Brick 3 I43 I44 = Wood 9 / Sheep 8 / Ore 4 I44 2 I45 = Wood 9 / Brick 6 / Ore 4 I45 1 I46 = Sheep 8 I46 I47 = Wood 9 / Sheep 8 I47 I48 = Brick 6 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Wood 9 / Brick 6 I51 10 I52 = Brick 6 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wood 9 / Brick 6 / Ore 4 17.30
2 I44 Wood 9 / Sheep 8 / Ore 4 17.00
3 I32 Sheep 11 / Wheat 8 / Ore 4 14.84
4 I01 Sheep 9 / Ore 6 14.69
5 I26 Sheep 10 / Wheat 5 / Wood 4 14.68
6 I16 Wood 10 / Sheep 10 / Wheat 5 14.55
7 I02 Sheep 9 / Ore 6 / Wood 2 14.45
8 I35 Sheep 11 / Sheep 8 / Ore 4 13.15
9 I04 Wood 10 / Ore 6 13.11
10 I51 Wood 9 / Brick 6 12.83

Best City Starts

  1. I44 = Wood 9 / Sheep 8 / Ore 4
    City score: 9.13
  2. I32 = Sheep 11 / Wheat 8 / Ore 4
    City score: 9.11
  3. I45 = Wood 9 / Brick 6 / Ore 4
    City score: 8.72
  4. I33 = Ore 12 / Wheat 8 / Ore 4
    City score: 8.25
  5. I02 = Sheep 9 / Ore 6 / Wood 2
    City score: 7.78

Best Road Starts

  1. I45 = Wood 9 / Brick 6 / Ore 4
    Road score: 10.73
  2. I44 = Wood 9 / Sheep 8 / Ore 4
    Road score: 9.54
  3. I51 = Wood 9 / Brick 6
    Road score: 8.70
  4. I16 = Wood 10 / Sheep 10 / Wheat 5
    Road score: 8.68
  5. I26 = Sheep 10 / Wheat 5 / Wood 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.29
I26 + I45
I26 = Sheep 10 / Wheat 5 / Wood 4
I45 = Wood 9 / Brick 6 / Ore 4
Combined resources: sheep, wheat, wood, ore, brick

Pair 2

Score: 50.24
I16 + I45
I16 = Wood 10 / Sheep 10 / Wheat 5
I45 = Wood 9 / Brick 6 / Ore 4
Combined resources: wood, sheep, wheat, ore, brick

Pair 3

Score: 49.88
I45 + I32
I45 = Wood 9 / Brick 6 / Ore 4
I32 = Sheep 11 / Wheat 8 / Ore 4
Combined resources: wheat, sheep, ore, brick, wood

Pair 4

Score: 47.82
I30 + I45
I30 = Ore 12 / Wheat 8 / Wheat 5
I45 = Wood 9 / Brick 6 / Ore 4
Combined resources: wheat, ore, brick, wood

Pair 5

Score: 47.79
I20 + I45
I20 = Wheat 8 / Wheat 5 / Wood 2
I45 = Wood 9 / Brick 6 / Ore 4
Combined resources: wood, wheat, ore, brick

Pair 6

Score: 47.73
I44 + I32
I44 = Wood 9 / Sheep 8 / Ore 4
I32 = Sheep 11 / Wheat 8 / Ore 4
Combined resources: wheat, sheep, ore, wood

Seat Advice

Player 1

  • I45
    Wood 9 / Brick 6 / Ore 4
  • I44
    Wood 9 / Sheep 8 / Ore 4
  • I26
    Sheep 10 / Wheat 5 / Wood 4

Player 2

  • I26
    Sheep 10 / Wheat 5 / Wood 4
  • I16
    Wood 10 / Sheep 10 / Wheat 5
  • I32
    Sheep 11 / Wheat 8 / Ore 4

Player 3

  • I04
    Wood 10 / Ore 6
  • I34
    Sheep 11 / Sheep 8 / Brick 3
  • I20
    Wheat 8 / Wheat 5 / Wood 2

Best Player 4 Recovery Pairs

I26 + I45
I26 = Sheep 10 / Wheat 5 / Wood 4
I45 = Wood 9 / Brick 6 / Ore 4
I16 + I45
I16 = Wood 10 / Sheep 10 / Wheat 5
I45 = Wood 9 / Brick 6 / Ore 4
I45 + I32
I45 = Wood 9 / Brick 6 / Ore 4
I32 = Sheep 11 / Wheat 8 / Ore 4
I30 + I45
I30 = Ore 12 / Wheat 8 / Wheat 5
I45 = Wood 9 / Brick 6 / Ore 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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