Daily Board Analysis

Daily Catan Board Insight for May 7, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
212
Saved At
2025-06-06 08:57:11
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I32. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I32 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Wood 10 10 T2 Ore 8 8 T3 Ore 2 2 T4 Wood 9 9 T5 Brick 3 3 T6 Wheat 4 4 T7 Sheep 6 6 T8 Desert T9 Ore 11 11 T10 Brick 6 6 T11 Sheep 11 11 T12 Brick 3 3 T13 Wheat 4 4 T14 Sheep 5 5 T15 Wheat 12 12 T16 Wheat 8 8 T17 Wood 10 10 T18 Wood 9 9 T19 I01 = Wood 10 / Sheep 5 I01 I02 = Wood 10 / Wood 9 / Sheep 5 I02 8 I03 = Wood 9 / Sheep 5 / Ore 2 I03 I04 = Sheep 5 / Ore 2 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Wood 10 / Ore 8 I07 I08 = Wood 10 / Ore 8 / Brick 3 I08 4 I09 = Wood 10 / Wood 9 / Brick 3 I09 I10 = Wood 10 I10 I11 = Ore 8 I11 I12 = Ore 8 / Wheat 4 I12 I13 = Ore 8 / Wheat 4 / Brick 3 I13 6 I14 = Ore 8 I14 I15 = Wood 9 / Ore 2 I15 I16 = Sheep 6 / Ore 2 I16 I17 = Sheep 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Ore 11 / Wood 9 / Brick 3 I19 I20 = Ore 11 / Wood 9 I20 I21 = Brick 6 / Wheat 4 / Brick 3 I21 I22 = Ore 11 / Brick 6 / Brick 3 I22 I23 = Wheat 4 I23 I24 = Sheep 11 / Wheat 4 I24 I25 = Sheep 11 / Brick 6 / Wheat 4 I25 5 I26 = Sheep 6 / Brick 3 I26 I27 = Sheep 6 / Brick 3 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Ore 11 / Wheat 4 I30 I31 = Wheat 4 / Brick 3 I31 I32 = Ore 11 / Brick 6 / Sheep 5 I32 1 I33 = Ore 11 / Sheep 5 / Wheat 4 I33 I34 = Wheat 12 / Sheep 11 / Brick 6 I34 I35 = Wheat 12 / Brick 6 / Sheep 5 I35 7 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Wheat 12 / Sheep 11 I38 I39 = Wheat 8 / Wheat 4 / Brick 3 I39 I40 = Wheat 8 / Brick 3 I40 I41 = Brick 3 I41 I42 = Wood 10 / Sheep 5 / Wheat 4 I42 3 I43 = Wood 10 / Wheat 8 / Wheat 4 I43 P I44 = Wheat 12 / Wood 9 / Sheep 5 I44 9 I45 = Wood 10 / Wood 9 / Sheep 5 I45 10 I46 = Wheat 12 I46 I47 = Wheat 12 / Wood 9 I47 I48 = Wood 10 / Wheat 8 I48 2 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Wood 10 / Wood 9 I51 I52 = Wood 10 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Ore 11 / Brick 6 / Sheep 5 16.36
2 I48 Wood 10 / Wheat 8 15.61
3 I42 Wood 10 / Sheep 5 / Wheat 4 15.30
4 I08 Wood 10 / Ore 8 / Brick 3 15.25
5 I25 Sheep 11 / Brick 6 / Wheat 4 15.07
6 I13 Ore 8 / Wheat 4 / Brick 3 15.05
7 I35 Wheat 12 / Brick 6 / Sheep 5 15.03
8 I02 Wood 10 / Wood 9 / Sheep 5 14.18
9 I44 Wheat 12 / Wood 9 / Sheep 5 14.17
10 I45 Wood 10 / Wood 9 / Sheep 5 14.16

Best City Starts

  1. I13 = Ore 8 / Wheat 4 / Brick 3
    City score: 9.12
  2. I32 = Ore 11 / Brick 6 / Sheep 5
    City score: 8.22
  3. I33 = Ore 11 / Sheep 5 / Wheat 4
    City score: 8.09
  4. I12 = Ore 8 / Wheat 4
    City score: 7.76
  5. I43 = Wood 10 / Wheat 8 / Wheat 4
    City score: 7.70

Best Road Starts

  1. I02 = Wood 10 / Wood 9 / Sheep 5
    Road score: 8.82
  2. I32 = Ore 11 / Brick 6 / Sheep 5
    Road score: 8.82
  3. I43 = Wood 10 / Wheat 8 / Wheat 4
    Road score: 8.82
  4. I45 = Wood 10 / Wood 9 / Sheep 5
    Road score: 8.82
  5. I08 = Wood 10 / Ore 8 / Brick 3
    Road score: 8.78

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.10
I43 + I32
I43 = Wood 10 / Wheat 8 / Wheat 4
I32 = Ore 11 / Brick 6 / Sheep 5
Combined resources: ore, brick, sheep, wheat, wood

Pair 2

Score: 47.77
I02 + I25
I02 = Wood 10 / Wood 9 / Sheep 5
I25 = Sheep 11 / Brick 6 / Wheat 4
Combined resources: sheep, wood, wheat, brick

Pair 3

Score: 47.75
I02 + I21
I02 = Wood 10 / Wood 9 / Sheep 5
I21 = Brick 6 / Wheat 4 / Brick 3
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 47.75
I45 + I25
I45 = Wood 10 / Wood 9 / Sheep 5
I25 = Sheep 11 / Brick 6 / Wheat 4
Combined resources: wheat, brick, sheep, wood

Pair 5

Score: 47.75
I45 + I21
I45 = Wood 10 / Wood 9 / Sheep 5
I21 = Brick 6 / Wheat 4 / Brick 3
Combined resources: brick, wheat, sheep, wood

Pair 6

Score: 47.70
I45 + I13
I45 = Wood 10 / Wood 9 / Sheep 5
I13 = Ore 8 / Wheat 4 / Brick 3
Combined resources: ore, brick, wheat, sheep, wood

Seat Advice

Player 1

  • I42
    Wood 10 / Sheep 5 / Wheat 4
  • I35
    Wheat 12 / Brick 6 / Sheep 5
  • I32
    Ore 11 / Brick 6 / Sheep 5

Player 2

  • I25
    Sheep 11 / Brick 6 / Wheat 4
  • I42
    Wood 10 / Sheep 5 / Wheat 4
  • I43
    Wood 10 / Wheat 8 / Wheat 4

Player 3

  • I25
    Sheep 11 / Brick 6 / Wheat 4
  • I45
    Wood 10 / Wood 9 / Sheep 5
  • I39
    Wheat 8 / Wheat 4 / Brick 3

Best Player 4 Recovery Pairs

I43 + I32
I43 = Wood 10 / Wheat 8 / Wheat 4
I32 = Ore 11 / Brick 6 / Sheep 5
I02 + I25
I02 = Wood 10 / Wood 9 / Sheep 5
I25 = Sheep 11 / Brick 6 / Wheat 4
I02 + I21
I02 = Wood 10 / Wood 9 / Sheep 5
I21 = Brick 6 / Wheat 4 / Brick 3
I45 + I25
I45 = Wood 10 / Wood 9 / Sheep 5
I25 = Sheep 11 / Brick 6 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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