Daily Board Analysis

Daily Catan Board Insight for May 9, 2025

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
809
Saved At
2026-01-25 12:43:18
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I33 + I02. Road building will need trades for brick. This opening leans toward cities and development cards. Place I02 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • For a road-building alternative, compare I13.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Sheep 5 5 T2 Wood 5 5 T3 Desert T4 Ore 11 11 T5 Brick 3 3 T6 Sheep 8 8 T7 Wood 6 6 T8 Wheat 10 10 T9 Ore 9 9 T10 Wood 12 12 T11 Ore 9 9 T12 Wheat 10 10 T13 Wood 4 4 T14 Sheep 8 8 T15 Wheat 3 3 T16 Brick 11 11 T17 Sheep 2 2 T18 Brick 4 4 T19 I01 = Wheat 6 / Sheep 5 I01 8 I02 = Ore 11 / Wheat 6 / Sheep 5 I02 3 I03 = Ore 11 / Wheat 6 I03 I04 = Wheat 6 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Sheep 5 / Wood 5 I07 I08 = Sheep 5 / Wood 5 / Brick 3 I08 4 I09 = Ore 11 / Sheep 5 / Brick 3 I09 I10 = Sheep 5 I10 I11 = Wood 5 I11 I12 = Sheep 8 / Wood 5 I12 I13 = Sheep 8 / Wood 5 / Brick 3 I13 2 I14 = Wood 5 I14 I15 = Ore 11 / Wheat 10 I15 I16 = Wheat 10 / Wood 6 I16 I17 = Wood 6 I17 I18 = I18 I19 = Ore 11 / Ore 9 / Brick 3 I19 I20 = Ore 11 / Wheat 10 / Ore 9 I20 I21 = Wood 12 / Sheep 8 / Brick 3 I21 I22 = Wood 12 / Ore 9 / Brick 3 I22 I23 = Sheep 8 I23 I24 = Ore 9 / Sheep 8 I24 10 I25 = Wood 12 / Ore 9 / Sheep 8 I25 7 I26 = Wheat 10 / Wheat 10 / Wood 6 I26 I27 = Wheat 10 / Wood 6 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Wheat 10 / Ore 9 / Wood 4 I30 9 I31 = Wheat 10 / Wheat 10 / Wood 4 I31 I32 = Wood 12 / Ore 9 / Sheep 8 I32 6 I33 = Ore 9 / Sheep 8 / Wood 4 I33 1 I34 = Wood 12 / Ore 9 / Wheat 3 I34 I35 = Wood 12 / Sheep 8 / Wheat 3 I35 I36 = Ore 9 I36 I37 = Ore 9 I37 I38 = Ore 9 / Wheat 3 I38 I39 = Brick 11 / Wheat 10 / Wood 4 I39 I40 = Brick 11 / Wheat 10 I40 I41 = Wheat 10 I41 I42 = Sheep 8 / Wood 4 / Sheep 2 I42 I43 = Brick 11 / Wood 4 / Sheep 2 I43 I44 = Sheep 8 / Brick 4 / Wheat 3 I44 5 I45 = Sheep 8 / Brick 4 / Sheep 2 I45 I46 = Wheat 3 I46 I47 = Brick 4 / Wheat 3 I47 I48 = Brick 11 / Sheep 2 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Brick 4 / Sheep 2 I51 I52 = Sheep 2 I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I33 Ore 9 / Sheep 8 / Wood 4 16.62
2 I13 Sheep 8 / Wood 5 / Brick 3 16.32
3 I02 Ore 11 / Wheat 6 / Sheep 5 15.83
4 I08 Sheep 5 / Wood 5 / Brick 3 15.79
5 I44 Sheep 8 / Brick 4 / Wheat 3 15.42
6 I32 Wood 12 / Ore 9 / Sheep 8 14.93
7 I25 Wood 12 / Ore 9 / Sheep 8 14.80
8 I01 Wheat 6 / Sheep 5 14.76
9 I30 Wheat 10 / Ore 9 / Wood 4 14.73
10 I24 Ore 9 / Sheep 8 13.91

Best City Starts

  1. I02 = Ore 11 / Wheat 6 / Sheep 5
    City score: 9.40
  2. I33 = Ore 9 / Sheep 8 / Wood 4
    City score: 9.21
  3. I30 = Wheat 10 / Ore 9 / Wood 4
    City score: 8.88
  4. I20 = Ore 11 / Wheat 10 / Ore 9
    City score: 8.46
  5. I25 = Wood 12 / Ore 9 / Sheep 8
    City score: 7.78

Best Road Starts

  1. I13 = Sheep 8 / Wood 5 / Brick 3
    Road score: 10.15
  2. I33 = Ore 9 / Sheep 8 / Wood 4
    Road score: 9.54
  3. I08 = Sheep 5 / Wood 5 / Brick 3
    Road score: 9.42
  4. I26 = Wheat 10 / Wheat 10 / Wood 6
    Road score: 8.82
  5. I44 = Sheep 8 / Brick 4 / Wheat 3
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.21
I33 + I02
I33 = Ore 9 / Sheep 8 / Wood 4
I02 = Ore 11 / Wheat 6 / Sheep 5
Combined resources: wheat, sheep, ore, wood

Pair 2

Score: 49.15
I02 + I13
I02 = Ore 11 / Wheat 6 / Sheep 5
I13 = Sheep 8 / Wood 5 / Brick 3
Combined resources: wheat, sheep, ore, wood, brick

Pair 3

Score: 48.48
I26 + I13
I26 = Wheat 10 / Wheat 10 / Wood 6
I13 = Sheep 8 / Wood 5 / Brick 3
Combined resources: wood, brick, sheep, wheat

Pair 4

Score: 48.04
I30 + I13
I30 = Wheat 10 / Ore 9 / Wood 4
I13 = Sheep 8 / Wood 5 / Brick 3
Combined resources: wood, brick, sheep, wheat, ore

Pair 5

Score: 47.96
I33 + I13
I33 = Ore 9 / Sheep 8 / Wood 4
I13 = Sheep 8 / Wood 5 / Brick 3
Combined resources: wood, brick, sheep, ore

Pair 6

Score: 47.45
I26 + I08
I26 = Wheat 10 / Wheat 10 / Wood 6
I08 = Sheep 5 / Wood 5 / Brick 3
Combined resources: sheep, wood, brick, wheat

Seat Advice

Player 1

  • I33
    Ore 9 / Sheep 8 / Wood 4
  • I13
    Sheep 8 / Wood 5 / Brick 3
  • I02
    Ore 11 / Wheat 6 / Sheep 5

Player 2

  • I25
    Wood 12 / Ore 9 / Sheep 8
  • I44
    Sheep 8 / Brick 4 / Wheat 3
  • I26
    Wheat 10 / Wheat 10 / Wood 6

Player 3

  • I26
    Wheat 10 / Wheat 10 / Wood 6
  • I44
    Sheep 8 / Brick 4 / Wheat 3
  • I25
    Wood 12 / Ore 9 / Sheep 8

Best Player 4 Recovery Pairs

I33 + I02
I33 = Ore 9 / Sheep 8 / Wood 4
I02 = Ore 11 / Wheat 6 / Sheep 5
I02 + I13
I02 = Ore 11 / Wheat 6 / Sheep 5
I13 = Sheep 8 / Wood 5 / Brick 3
I26 + I13
I26 = Wheat 10 / Wheat 10 / Wood 6
I13 = Sheep 8 / Wood 5 / Brick 3
I30 + I13
I30 = Wheat 10 / Ore 9 / Wood 4
I13 = Sheep 8 / Wood 5 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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