Daily Board Analysis

Daily Catan Board Insight for May 11, 2025

Plan around limited sheep.

city-heavy port-driven polarized sheep-scarce
Setup ID
1362
Saved At
2026-03-08 17:34:05
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I32. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I32 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little sheep, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 2 2 T1 Wheat 6 6 T2 Sheep 3 3 T3 Sheep 4 4 T4 Brick 3 3 T5 Sheep 12 12 T6 Ore 11 11 T7 Brick 8 8 T8 Ore 4 4 T9 Brick 9 9 T10 Wheat 8 8 T11 Wood 10 10 T12 Wheat 11 11 T13 Desert T14 Wood 5 5 T15 Ore 5 5 T16 Sheep 10 10 T17 Wood 9 9 T18 Wheat 6 6 T19 I01 = Wheat 6 / Wood 2 I01 I02 = Wheat 6 / Brick 3 / Wood 2 I02 I03 = Sheep 4 / Brick 3 / Wood 2 I03 I04 = Sheep 4 / Wood 2 I04 I05 = Wood 2 I05 I06 = Wood 2 I06 I07 = Wheat 6 / Sheep 3 I07 I08 = Sheep 12 / Wheat 6 / Sheep 3 I08 I09 = Sheep 12 / Wheat 6 / Brick 3 I09 I10 = Wheat 6 I10 I11 = Sheep 3 I11 I12 = Ore 11 / Sheep 3 I12 I13 = Sheep 12 / Ore 11 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Sheep 4 / Ore 4 / Brick 3 I15 I16 = Brick 8 / Sheep 4 / Ore 4 I16 7 I17 = Brick 8 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Sheep 12 / Brick 9 / Brick 3 I19 I20 = Brick 9 / Ore 4 / Brick 3 I20 I21 = Sheep 12 / Ore 11 / Wheat 8 I21 I22 = Sheep 12 / Brick 9 / Wheat 8 I22 6 I23 = Ore 11 I23 I24 = Ore 11 / Wood 10 I24 I25 = Ore 11 / Wood 10 / Wheat 8 I25 8 I26 = Wheat 11 / Brick 8 / Ore 4 I26 9 I27 = Wheat 11 / Brick 8 I27 I28 = Brick 8 I28 I29 = Brick 8 I29 I30 = Brick 9 / Ore 4 I30 I31 = Wheat 11 / Ore 4 I31 I32 = Brick 9 / Wheat 8 / Wood 5 I32 1 I33 = Brick 9 / Wood 5 I33 I34 = Wood 10 / Wheat 8 / Ore 5 I34 4 I35 = Wheat 8 / Wood 5 / Ore 5 I35 3 I36 = Wood 10 I36 I37 = Wood 10 I37 I38 = Wood 10 / Ore 5 I38 10 I39 = Wheat 11 / Sheep 10 I39 I40 = Wheat 11 / Sheep 10 I40 I41 = Wheat 11 I41 I42 = Wood 9 / Wood 5 I42 I43 = Sheep 10 / Wood 9 I43 I44 = Wheat 6 / Wood 5 / Ore 5 I44 2 I45 = Wood 9 / Wheat 6 / Wood 5 I45 5 I46 = Ore 5 I46 I47 = Wheat 6 / Ore 5 I47 I48 = Sheep 10 / Wood 9 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wood 9 / Wheat 6 I51 I52 = Wood 9 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Brick 9 / Wheat 8 / Wood 5 19.00
2 I44 Wheat 6 / Wood 5 / Ore 5 18.54
3 I35 Wheat 8 / Wood 5 / Ore 5 18.39
4 I34 Wood 10 / Wheat 8 / Ore 5 17.44
5 I45 Wood 9 / Wheat 6 / Wood 5 16.51
6 I22 Sheep 12 / Brick 9 / Wheat 8 15.76
7 I16 Brick 8 / Sheep 4 / Ore 4 15.59
8 I25 Ore 11 / Wood 10 / Wheat 8 14.97
9 I26 Wheat 11 / Brick 8 / Ore 4 14.57
10 I38 Wood 10 / Ore 5 13.86

Best City Starts

  1. I35 = Wheat 8 / Wood 5 / Ore 5
    City score: 10.88
  2. I44 = Wheat 6 / Wood 5 / Ore 5
    City score: 10.88
  3. I34 = Wood 10 / Wheat 8 / Ore 5
    City score: 10.23
  4. I32 = Brick 9 / Wheat 8 / Wood 5
    City score: 9.02
  5. I45 = Wood 9 / Wheat 6 / Wood 5
    City score: 9.02

Best Road Starts

  1. I32 = Brick 9 / Wheat 8 / Wood 5
    Road score: 11.95
  2. I35 = Wheat 8 / Wood 5 / Ore 5
    Road score: 10.25
  3. I44 = Wheat 6 / Wood 5 / Ore 5
    Road score: 10.25
  4. I45 = Wood 9 / Wheat 6 / Wood 5
    Road score: 10.25
  5. I34 = Wood 10 / Wheat 8 / Ore 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.10
I44 + I32
I44 = Wheat 6 / Wood 5 / Ore 5
I32 = Brick 9 / Wheat 8 / Wood 5
Combined resources: brick, wheat, wood, ore

Pair 2

Score: 53.77
I16 + I32
I16 = Brick 8 / Sheep 4 / Ore 4
I32 = Brick 9 / Wheat 8 / Wood 5
Combined resources: sheep, brick, ore, wheat, wood

Pair 3

Score: 53.30
I45 + I16
I45 = Wood 9 / Wheat 6 / Wood 5
I16 = Brick 8 / Sheep 4 / Ore 4
Combined resources: sheep, brick, ore, wood, wheat

Pair 4

Score: 52.92
I34 + I32
I34 = Wood 10 / Wheat 8 / Ore 5
I32 = Brick 9 / Wheat 8 / Wood 5
Combined resources: brick, wheat, wood, ore

Pair 5

Score: 52.78
I16 + I44
I16 = Brick 8 / Sheep 4 / Ore 4
I44 = Wheat 6 / Wood 5 / Ore 5
Combined resources: sheep, brick, ore, wood, wheat

Pair 6

Score: 52.43
I16 + I35
I16 = Brick 8 / Sheep 4 / Ore 4
I35 = Wheat 8 / Wood 5 / Ore 5
Combined resources: sheep, brick, ore, wheat, wood

Seat Advice

Player 1

  • I32
    Brick 9 / Wheat 8 / Wood 5
  • I35
    Wheat 8 / Wood 5 / Ore 5
  • I44
    Wheat 6 / Wood 5 / Ore 5

Player 2

  • I16
    Brick 8 / Sheep 4 / Ore 4
  • I45
    Wood 9 / Wheat 6 / Wood 5
  • I26
    Wheat 11 / Brick 8 / Ore 4

Player 3

  • I16
    Brick 8 / Sheep 4 / Ore 4
  • I25
    Ore 11 / Wood 10 / Wheat 8
  • I26
    Wheat 11 / Brick 8 / Ore 4

Best Player 4 Recovery Pairs

I44 + I32
I44 = Wheat 6 / Wood 5 / Ore 5
I32 = Brick 9 / Wheat 8 / Wood 5
I16 + I32
I16 = Brick 8 / Sheep 4 / Ore 4
I32 = Brick 9 / Wheat 8 / Wood 5
I45 + I16
I45 = Wood 9 / Wheat 6 / Wood 5
I16 = Brick 8 / Sheep 4 / Ore 4
I34 + I32
I34 = Wood 10 / Wheat 8 / Ore 5
I32 = Brick 9 / Wheat 8 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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