Daily Board Analysis

Daily Catan Board Insight for May 12, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
147
Saved At
2025-04-28 15:18:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 5 5 T1 Wood 9 9 T2 Sheep 8 8 T3 Ore 12 12 T4 Wood 11 11 T5 Brick 11 11 T6 Wood 10 10 T7 Wheat 8 8 T8 Sheep 10 10 T9 Wheat 4 4 T10 Ore 6 6 T11 Wheat 4 4 T12 Wheat 9 9 T13 Wood 3 3 T14 Desert T15 Brick 5 5 T16 Sheep 2 2 T17 Ore 6 6 T18 Sheep 3 3 T19 I01 = Wood 9 / Brick 5 I01 8 I02 = Wood 11 / Wood 9 / Brick 5 I02 10 I03 = Ore 12 / Wood 11 / Brick 5 I03 I04 = Ore 12 / Brick 5 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wood 9 / Sheep 8 I07 I08 = Brick 11 / Wood 9 / Sheep 8 I08 2 I09 = Wood 11 / Brick 11 / Wood 9 I09 I10 = Wood 9 I10 I11 = Sheep 8 I11 I12 = Wood 10 / Sheep 8 I12 I13 = Brick 11 / Wood 10 / Sheep 8 I13 4 I14 = Sheep 8 I14 I15 = Ore 12 / Wood 11 / Sheep 10 I15 I16 = Ore 12 / Sheep 10 / Wheat 8 I16 I17 = Ore 12 / Wheat 8 I17 I18 = Ore 12 I18 I19 = Wood 11 / Brick 11 / Wheat 4 I19 I20 = Wood 11 / Sheep 10 / Wheat 4 I20 I21 = Brick 11 / Wood 10 / Ore 6 I21 5 I22 = Brick 11 / Ore 6 / Wheat 4 I22 6 I23 = Wood 10 I23 I24 = Wood 10 / Wheat 4 I24 I25 = Wood 10 / Ore 6 / Wheat 4 I25 3 I26 = Sheep 10 / Wheat 9 / Wheat 8 I26 7 I27 = Wheat 9 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Sheep 10 / Wheat 4 / Wood 3 I30 I31 = Sheep 10 / Wheat 9 / Wood 3 I31 9 I32 = Ore 6 / Wheat 4 I32 I33 = Wheat 4 / Wood 3 I33 I34 = Ore 6 / Brick 5 / Wheat 4 I34 1 I35 = Ore 6 / Brick 5 I35 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Brick 5 / Wheat 4 I38 I39 = Wheat 9 / Wood 3 / Sheep 2 I39 I40 = Wheat 9 / Sheep 2 I40 I41 = Wheat 9 I41 I42 = Ore 6 / Wood 3 I42 I43 = Ore 6 / Wood 3 / Sheep 2 I43 I44 = Brick 5 / Sheep 3 I44 I45 = Ore 6 / Sheep 3 I45 I46 = Brick 5 I46 I47 = Brick 5 / Sheep 3 I47 I48 = Ore 6 / Sheep 2 I48 I49 = Sheep 2 I49 I50 = Sheep 2 I50 I51 = Ore 6 / Sheep 3 I51 I52 = Ore 6 I52 I53 = Sheep 3 I53 I54 = Sheep 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Ore 6 / Brick 5 / Wheat 4 16.97
2 I08 Brick 11 / Wood 9 / Sheep 8 16.29
3 I25 Wood 10 / Ore 6 / Wheat 4 16.05
4 I13 Brick 11 / Wood 10 / Sheep 8 15.75
5 I21 Brick 11 / Wood 10 / Ore 6 15.28
6 I22 Brick 11 / Ore 6 / Wheat 4 14.98
7 I26 Sheep 10 / Wheat 9 / Wheat 8 14.55
8 I01 Wood 9 / Brick 5 13.66
9 I31 Sheep 10 / Wheat 9 / Wood 3 13.61
10 I02 Wood 11 / Wood 9 / Brick 5 13.36

Best City Starts

  1. I34 = Ore 6 / Brick 5 / Wheat 4
    City score: 10.36
  2. I25 = Wood 10 / Ore 6 / Wheat 4
    City score: 9.74
  3. I22 = Brick 11 / Ore 6 / Wheat 4
    City score: 9.12
  4. I26 = Sheep 10 / Wheat 9 / Wheat 8
    City score: 8.78
  5. I32 = Ore 6 / Wheat 4
    City score: 7.76

Best Road Starts

  1. I08 = Brick 11 / Wood 9 / Sheep 8
    Road score: 10.15
  2. I34 = Ore 6 / Brick 5 / Wheat 4
    Road score: 9.54
  3. I02 = Wood 11 / Wood 9 / Brick 5
    Road score: 9.39
  4. I13 = Brick 11 / Wood 10 / Sheep 8
    Road score: 9.38
  5. I26 = Sheep 10 / Wheat 9 / Wheat 8
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.74
I34 + I08
I34 = Ore 6 / Brick 5 / Wheat 4
I08 = Brick 11 / Wood 9 / Sheep 8
Combined resources: wood, sheep, brick, ore, wheat

Pair 2

Score: 50.30
I34 + I13
I34 = Ore 6 / Brick 5 / Wheat 4
I13 = Brick 11 / Wood 10 / Sheep 8
Combined resources: sheep, brick, wood, ore, wheat

Pair 3

Score: 49.39
I26 + I08
I26 = Sheep 10 / Wheat 9 / Wheat 8
I08 = Brick 11 / Wood 9 / Sheep 8
Combined resources: wood, sheep, brick, wheat

Pair 4

Score: 49.04
I25 + I08
I25 = Wood 10 / Ore 6 / Wheat 4
I08 = Brick 11 / Wood 9 / Sheep 8
Combined resources: wood, sheep, brick, ore, wheat

Pair 5

Score: 48.96
I26 + I34
I26 = Sheep 10 / Wheat 9 / Wheat 8
I34 = Ore 6 / Brick 5 / Wheat 4
Combined resources: wheat, sheep, ore, brick

Pair 6

Score: 48.94
I26 + I21
I26 = Sheep 10 / Wheat 9 / Wheat 8
I21 = Brick 11 / Wood 10 / Ore 6
Combined resources: brick, wood, ore, wheat, sheep

Seat Advice

Player 1

  • I34
    Ore 6 / Brick 5 / Wheat 4
  • I26
    Sheep 10 / Wheat 9 / Wheat 8
  • I25
    Wood 10 / Ore 6 / Wheat 4

Player 2

  • I22
    Brick 11 / Ore 6 / Wheat 4
  • I21
    Brick 11 / Wood 10 / Ore 6
  • I02
    Wood 11 / Wood 9 / Brick 5

Player 3

  • I30
    Sheep 10 / Wheat 4 / Wood 3
  • I20
    Wood 11 / Sheep 10 / Wheat 4
  • I02
    Wood 11 / Wood 9 / Brick 5

Best Player 4 Recovery Pairs

I34 + I08
I34 = Ore 6 / Brick 5 / Wheat 4
I08 = Brick 11 / Wood 9 / Sheep 8
I34 + I13
I34 = Ore 6 / Brick 5 / Wheat 4
I13 = Brick 11 / Wood 10 / Sheep 8
I26 + I08
I26 = Sheep 10 / Wheat 9 / Wheat 8
I08 = Brick 11 / Wood 9 / Sheep 8
I25 + I08
I25 = Wood 10 / Ore 6 / Wheat 4
I08 = Brick 11 / Wood 9 / Sheep 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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