Daily Board Analysis

Daily Catan Board Insight for May 14, 2025

Plan around limited ore.

road-race port-driven polarized brick-scarce
Setup ID
38
Saved At
2025-04-01 15:39:51
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I19 + I26. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I26 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 12 12 T1 Sheep 4 4 T2 Brick 11 11 T3 Ore 3 3 T4 Wheat 5 5 T5 Wood 6 6 T6 Wood 11 11 T7 Sheep 6 6 T8 Brick 9 9 T9 Sheep 9 9 T10 Wheat 4 4 T11 Sheep 2 2 T12 Wheat 5 5 T13 Desert T14 Ore 3 3 T15 Wood 8 8 T16 Ore 10 10 T17 Wood 8 8 T18 Wheat 10 10 T19 I01 = Brick 12 / Sheep 4 I01 I02 = Brick 12 / Wheat 5 / Sheep 4 I02 I03 = Brick 12 / Wheat 5 / Ore 3 I03 I04 = Brick 12 / Ore 3 I04 I05 = Brick 12 I05 I06 = Brick 12 I06 I07 = Brick 11 / Sheep 4 I07 I08 = Brick 11 / Wood 6 / Sheep 4 I08 8 I09 = Wood 6 / Wheat 5 / Sheep 4 I09 4 I10 = Sheep 4 I10 I11 = Brick 11 I11 I12 = Brick 11 / Wood 11 I12 I13 = Brick 11 / Wood 11 / Wood 6 I13 I14 = Brick 11 I14 I15 = Brick 9 / Wheat 5 / Ore 3 I15 7 I16 = Brick 9 / Sheep 6 / Ore 3 I16 6 I17 = Sheep 6 / Ore 3 I17 I18 = Ore 3 I18 I19 = Sheep 9 / Wood 6 / Wheat 5 I19 2 I20 = Brick 9 / Sheep 9 / Wheat 5 I20 3 I21 = Wood 11 / Wood 6 / Wheat 4 I21 I22 = Sheep 9 / Wood 6 / Wheat 4 I22 5 I23 = Wood 11 I23 I24 = Wood 11 / Sheep 2 I24 I25 = Wood 11 / Wheat 4 / Sheep 2 I25 I26 = Brick 9 / Sheep 6 / Wheat 5 I26 1 I27 = Sheep 6 / Wheat 5 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Brick 9 / Sheep 9 I30 I31 = Brick 9 / Wheat 5 I31 I32 = Sheep 9 / Wheat 4 / Ore 3 I32 I33 = Sheep 9 / Ore 3 I33 I34 = Wood 8 / Wheat 4 / Sheep 2 I34 I35 = Wood 8 / Wheat 4 / Ore 3 I35 9 I36 = Sheep 2 I36 I37 = Sheep 2 I37 I38 = Wood 8 / Sheep 2 I38 I39 = Ore 10 / Wheat 5 I39 I40 = Ore 10 / Wheat 5 I40 I41 = Wheat 5 I41 I42 = Wood 8 / Ore 3 I42 I43 = Ore 10 / Wood 8 I43 I44 = Wheat 10 / Wood 8 / Ore 3 I44 10 I45 = Wheat 10 / Wood 8 / Ore 3 I45 I46 = Wood 8 I46 I47 = Wheat 10 / Wood 8 I47 I48 = Ore 10 / Wood 8 I48 I49 = Ore 10 I49 I50 = Ore 10 I50 I51 = Wheat 10 / Wood 8 I51 I52 = Wood 8 I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Brick 9 / Sheep 6 / Wheat 5 18.54
2 I19 Sheep 9 / Wood 6 / Wheat 5 18.46
3 I20 Brick 9 / Sheep 9 / Wheat 5 17.74
4 I09 Wood 6 / Wheat 5 / Sheep 4 17.34
5 I22 Sheep 9 / Wood 6 / Wheat 4 17.34
6 I16 Brick 9 / Sheep 6 / Ore 3 16.63
7 I15 Brick 9 / Wheat 5 / Ore 3 15.96
8 I08 Brick 11 / Wood 6 / Sheep 4 15.77
9 I35 Wood 8 / Wheat 4 / Ore 3 15.06
10 I44 Wheat 10 / Wood 8 / Ore 3 14.67

Best City Starts

  1. I19 = Sheep 9 / Wood 6 / Wheat 5
    City score: 9.45
  2. I26 = Brick 9 / Sheep 6 / Wheat 5
    City score: 9.45
  3. I09 = Wood 6 / Wheat 5 / Sheep 4
    City score: 8.78
  4. I20 = Brick 9 / Sheep 9 / Wheat 5
    City score: 8.78
  5. I22 = Sheep 9 / Wood 6 / Wheat 4
    City score: 8.78

Best Road Starts

  1. I19 = Sheep 9 / Wood 6 / Wheat 5
    Road score: 10.95
  2. I26 = Brick 9 / Sheep 6 / Wheat 5
    Road score: 10.95
  3. I09 = Wood 6 / Wheat 5 / Sheep 4
    Road score: 10.21
  4. I20 = Brick 9 / Sheep 9 / Wheat 5
    Road score: 10.21
  5. I22 = Sheep 9 / Wood 6 / Wheat 4
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.18
I19 + I26
I19 = Sheep 9 / Wood 6 / Wheat 5
I26 = Brick 9 / Sheep 6 / Wheat 5
Combined resources: wheat, wood, sheep, brick

Pair 2

Score: 53.17
I09 + I26
I09 = Wood 6 / Wheat 5 / Sheep 4
I26 = Brick 9 / Sheep 6 / Wheat 5
Combined resources: sheep, wheat, wood, brick

Pair 3

Score: 53.17
I22 + I26
I22 = Sheep 9 / Wood 6 / Wheat 4
I26 = Brick 9 / Sheep 6 / Wheat 5
Combined resources: wood, sheep, wheat, brick

Pair 4

Score: 52.26
I16 + I19
I16 = Brick 9 / Sheep 6 / Ore 3
I19 = Sheep 9 / Wood 6 / Wheat 5
Combined resources: ore, sheep, brick, wheat, wood

Pair 5

Score: 51.87
I26 + I08
I26 = Brick 9 / Sheep 6 / Wheat 5
I08 = Brick 11 / Wood 6 / Sheep 4
Combined resources: sheep, brick, wood, wheat

Pair 6

Score: 51.82
I22 + I20
I22 = Sheep 9 / Wood 6 / Wheat 4
I20 = Brick 9 / Sheep 9 / Wheat 5
Combined resources: wheat, brick, sheep, wood

Seat Advice

Player 1

  • I26
    Brick 9 / Sheep 6 / Wheat 5
  • I20
    Brick 9 / Sheep 9 / Wheat 5
  • I19
    Sheep 9 / Wood 6 / Wheat 5

Player 2

  • I15
    Brick 9 / Wheat 5 / Ore 3
  • I30
    Brick 9 / Sheep 9
  • I35
    Wood 8 / Wheat 4 / Ore 3

Player 3

  • I08
    Brick 11 / Wood 6 / Sheep 4
  • I15
    Brick 9 / Wheat 5 / Ore 3
  • I30
    Brick 9 / Sheep 9

Best Player 4 Recovery Pairs

I19 + I26
I19 = Sheep 9 / Wood 6 / Wheat 5
I26 = Brick 9 / Sheep 6 / Wheat 5
I09 + I26
I09 = Wood 6 / Wheat 5 / Sheep 4
I26 = Brick 9 / Sheep 6 / Wheat 5
I22 + I26
I22 = Sheep 9 / Wood 6 / Wheat 4
I26 = Brick 9 / Sheep 6 / Wheat 5
I16 + I19
I16 = Brick 9 / Sheep 6 / Ore 3
I19 = Sheep 9 / Wood 6 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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