Daily Board Analysis

Daily Catan Board Insight for May 18, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized wheat-scarce
Setup ID
874
Saved At
2026-02-01 15:19:26
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little wheat, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 11 11 T1 Wood 6 6 T2 Ore 3 3 T3 Sheep 3 3 T4 Wheat 12 12 T5 Brick 4 4 T6 Sheep 10 10 T7 Ore 11 11 T8 Wood 8 8 T9 Sheep 4 4 T10 Desert T11 Wood 5 5 T12 Wood 9 9 T13 Brick 5 5 T14 Wheat 10 10 T15 Wheat 2 2 T16 Sheep 8 8 T17 Ore 9 9 T18 Brick 6 6 T19 I01 = Wheat 11 / Wood 6 I01 I02 = Wheat 12 / Wheat 11 / Wood 6 I02 I03 = Wheat 12 / Wheat 11 / Sheep 3 I03 I04 = Wheat 11 / Sheep 3 I04 I05 = Wheat 11 I05 I06 = Wheat 11 I06 I07 = Wood 6 / Ore 3 I07 I08 = Wood 6 / Brick 4 / Ore 3 I08 9 I09 = Wheat 12 / Wood 6 / Brick 4 I09 I10 = Wood 6 I10 I11 = Ore 3 I11 I12 = Sheep 10 / Ore 3 I12 I13 = Sheep 10 / Brick 4 / Ore 3 I13 I14 = Ore 3 I14 I15 = Wheat 12 / Wood 8 / Sheep 3 I15 I16 = Ore 11 / Wood 8 / Sheep 3 I16 I17 = Ore 11 / Sheep 3 I17 I18 = Sheep 3 I18 I19 = Wheat 12 / Brick 4 / Sheep 4 I19 I20 = Wheat 12 / Wood 8 / Sheep 4 I20 I21 = Sheep 10 / Brick 4 I21 I22 = Brick 4 / Sheep 4 I22 I23 = Sheep 10 I23 I24 = Sheep 10 / Wood 5 I24 I25 = Sheep 10 / Wood 5 I25 I26 = Ore 11 / Wood 9 / Wood 8 I26 I27 = Ore 11 / Wood 9 I27 I28 = Ore 11 I28 I29 = Ore 11 I29 I30 = Wood 8 / Brick 5 / Sheep 4 I30 3 I31 = Wood 9 / Wood 8 / Brick 5 I31 5 I32 = Wheat 10 / Sheep 4 I32 I33 = Wheat 10 / Brick 5 / Sheep 4 I33 7 I34 = Wood 5 / Wheat 2 I34 I35 = Wheat 10 / Wheat 2 I35 I36 = Wood 5 I36 I37 = Wood 5 I37 I38 = Wood 5 / Wheat 2 I38 I39 = Wood 9 / Sheep 8 / Brick 5 I39 1 I40 = Wood 9 / Sheep 8 I40 8 I41 = Wood 9 I41 I42 = Wheat 10 / Ore 9 / Brick 5 I42 6 I43 = Ore 9 / Sheep 8 / Brick 5 I43 2 I44 = Wheat 10 / Brick 6 / Wheat 2 I44 I45 = Wheat 10 / Ore 9 / Brick 6 I45 4 I46 = Wheat 2 I46 I47 = Brick 6 / Wheat 2 I47 I48 = Ore 9 / Sheep 8 I48 10 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Ore 9 / Brick 6 I51 I52 = Ore 9 I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Wood 9 / Sheep 8 / Brick 5 19.03
2 I43 Ore 9 / Sheep 8 / Brick 5 18.54
3 I30 Wood 8 / Brick 5 / Sheep 4 17.93
4 I45 Wheat 10 / Ore 9 / Brick 6 17.89
5 I31 Wood 9 / Wood 8 / Brick 5 17.23
6 I42 Wheat 10 / Ore 9 / Brick 5 17.10
7 I33 Wheat 10 / Brick 5 / Sheep 4 15.60
8 I40 Wood 9 / Sheep 8 14.79
9 I08 Wood 6 / Brick 4 / Ore 3 14.73
10 I48 Ore 9 / Sheep 8 14.67

Best City Starts

  1. I45 = Wheat 10 / Ore 9 / Brick 6
    City score: 10.14
  2. I43 = Ore 9 / Sheep 8 / Brick 5
    City score: 9.91
  3. I42 = Wheat 10 / Ore 9 / Brick 5
    City score: 9.51
  4. I39 = Wood 9 / Sheep 8 / Brick 5
    City score: 8.48
  5. I31 = Wood 9 / Wood 8 / Brick 5
    City score: 8.23

Best Road Starts

  1. I39 = Wood 9 / Sheep 8 / Brick 5
    Road score: 11.95
  2. I30 = Wood 8 / Brick 5 / Sheep 4
    Road score: 11.40
  3. I31 = Wood 9 / Wood 8 / Brick 5
    Road score: 11.40
  4. I43 = Ore 9 / Sheep 8 / Brick 5
    Road score: 10.25
  5. I45 = Wheat 10 / Ore 9 / Brick 6
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.87
I45 + I39
I45 = Wheat 10 / Ore 9 / Brick 6
I39 = Wood 9 / Sheep 8 / Brick 5
Combined resources: wood, brick, sheep, wheat, ore

Pair 2

Score: 54.01
I43 + I31
I43 = Ore 9 / Sheep 8 / Brick 5
I31 = Wood 9 / Wood 8 / Brick 5
Combined resources: wood, brick, sheep, ore

Pair 3

Score: 53.73
I42 + I39
I42 = Wheat 10 / Ore 9 / Brick 5
I39 = Wood 9 / Sheep 8 / Brick 5
Combined resources: wood, brick, sheep, wheat, ore

Pair 4

Score: 53.60
I45 + I30
I45 = Wheat 10 / Ore 9 / Brick 6
I30 = Wood 8 / Brick 5 / Sheep 4
Combined resources: wood, sheep, brick, wheat, ore

Pair 5

Score: 53.56
I45 + I31
I45 = Wheat 10 / Ore 9 / Brick 6
I31 = Wood 9 / Wood 8 / Brick 5
Combined resources: wood, brick, wheat, ore

Pair 6

Score: 52.41
I42 + I30
I42 = Wheat 10 / Ore 9 / Brick 5
I30 = Wood 8 / Brick 5 / Sheep 4
Combined resources: wood, sheep, brick, wheat, ore

Seat Advice

Player 1

  • I43
    Ore 9 / Sheep 8 / Brick 5
  • I45
    Wheat 10 / Ore 9 / Brick 6
  • I42
    Wheat 10 / Ore 9 / Brick 5

Player 2

  • I33
    Wheat 10 / Brick 5 / Sheep 4
  • I08
    Wood 6 / Brick 4 / Ore 3
  • I09
    Wheat 12 / Wood 6 / Brick 4

Player 3

  • I08
    Wood 6 / Brick 4 / Ore 3
  • I15
    Wheat 12 / Wood 8 / Sheep 3
  • I13
    Sheep 10 / Brick 4 / Ore 3

Best Player 4 Recovery Pairs

I45 + I39
I45 = Wheat 10 / Ore 9 / Brick 6
I39 = Wood 9 / Sheep 8 / Brick 5
I43 + I31
I43 = Ore 9 / Sheep 8 / Brick 5
I31 = Wood 9 / Wood 8 / Brick 5
I42 + I39
I42 = Wheat 10 / Ore 9 / Brick 5
I39 = Wood 9 / Sheep 8 / Brick 5
I45 + I30
I45 = Wheat 10 / Ore 9 / Brick 6
I30 = Wood 8 / Brick 5 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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