Daily Board Analysis

Daily Catan Board Insight for May 22, 2025

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
1477
Saved At
2026-03-24 17:09:17
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I25. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, wheat, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Sheep 11 11 T2 Wheat 12 12 T3 Brick 2 2 T4 Wood 11 11 T5 Ore 10 10 T6 Brick 6 6 T7 Ore 3 3 T8 Sheep 5 5 T9 Wheat 10 10 T10 Wood 4 4 T11 Wheat 9 9 T12 Sheep 6 6 T13 Wheat 3 3 T14 Brick 9 9 T15 Sheep 8 8 T16 Wood 5 5 T17 Desert T18 Wood 4 4 T19 I01 = Sheep 11 / Ore 8 I01 I02 = Sheep 11 / Wood 11 / Ore 8 I02 I03 = Wood 11 / Ore 8 / Brick 2 I03 I04 = Ore 8 / Brick 2 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Wheat 12 / Sheep 11 I07 I08 = Wheat 12 / Sheep 11 / Ore 10 I08 I09 = Sheep 11 / Wood 11 / Ore 10 I09 I10 = Sheep 11 I10 I11 = Wheat 12 I11 I12 = Wheat 12 / Brick 6 I12 I13 = Wheat 12 / Ore 10 / Brick 6 I13 I14 = Wheat 12 I14 I15 = Wood 11 / Sheep 5 / Brick 2 I15 I16 = Sheep 5 / Ore 3 / Brick 2 I16 I17 = Ore 3 / Brick 2 I17 I18 = Brick 2 I18 I19 = Wood 11 / Ore 10 / Wheat 10 I19 I20 = Wood 11 / Wheat 10 / Sheep 5 I20 I21 = Ore 10 / Brick 6 / Wood 4 I21 6 I22 = Ore 10 / Wheat 10 / Wood 4 I22 10 I23 = Brick 6 I23 I24 = Wheat 9 / Brick 6 I24 5 I25 = Wheat 9 / Brick 6 / Wood 4 I25 1 I26 = Sheep 6 / Sheep 5 / Ore 3 I26 I27 = Sheep 6 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Wheat 10 / Sheep 5 / Wheat 3 I30 I31 = Sheep 6 / Sheep 5 / Wheat 3 I31 I32 = Wheat 10 / Brick 9 / Wood 4 I32 8 I33 = Wheat 10 / Brick 9 / Wheat 3 I33 I34 = Wheat 9 / Sheep 8 / Wood 4 I34 4 I35 = Brick 9 / Sheep 8 / Wood 4 I35 2 I36 = Wheat 9 I36 I37 = Wheat 9 I37 I38 = Wheat 9 / Sheep 8 I38 9 I39 = Sheep 6 / Wood 5 / Wheat 3 I39 7 I40 = Sheep 6 / Wood 5 I40 I41 = Sheep 6 I41 I42 = Brick 9 / Wheat 3 I42 I43 = Wood 5 / Wheat 3 I43 I44 = Brick 9 / Sheep 8 / Wood 4 I44 3 I45 = Brick 9 / Wood 4 I45 I46 = Sheep 8 I46 I47 = Sheep 8 / Wood 4 I47 I48 = Wood 5 I48 I49 = Wood 5 I49 I50 = Wood 5 I50 I51 = Wood 4 I51 I52 = I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Wheat 9 / Brick 6 / Wood 4 17.95
2 I35 Brick 9 / Sheep 8 / Wood 4 17.81
3 I44 Brick 9 / Sheep 8 / Wood 4 17.80
4 I34 Wheat 9 / Sheep 8 / Wood 4 17.67
5 I24 Wheat 9 / Brick 6 17.59
6 I21 Ore 10 / Brick 6 / Wood 4 16.85
7 I39 Sheep 6 / Wood 5 / Wheat 3 15.96
8 I32 Wheat 10 / Brick 9 / Wood 4 15.70
9 I38 Wheat 9 / Sheep 8 14.56
10 I22 Ore 10 / Wheat 10 / Wood 4 14.25

Best City Starts

  1. I34 = Wheat 9 / Sheep 8 / Wood 4
    City score: 8.78
  2. I25 = Wheat 9 / Brick 6 / Wood 4
    City score: 8.37
  3. I26 = Sheep 6 / Sheep 5 / Ore 3
    City score: 8.22
  4. I21 = Ore 10 / Brick 6 / Wood 4
    City score: 8.11
  5. I31 = Sheep 6 / Sheep 5 / Wheat 3
    City score: 8.09

Best Road Starts

  1. I25 = Wheat 9 / Brick 6 / Wood 4
    Road score: 11.15
  2. I35 = Brick 9 / Sheep 8 / Wood 4
    Road score: 11.12
  3. I44 = Brick 9 / Sheep 8 / Wood 4
    Road score: 11.12
  4. I34 = Wheat 9 / Sheep 8 / Wood 4
    Road score: 10.21
  5. I21 = Ore 10 / Brick 6 / Wood 4
    Road score: 9.81

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.50
I35 + I25
I35 = Brick 9 / Sheep 8 / Wood 4
I25 = Wheat 9 / Brick 6 / Wood 4
Combined resources: brick, wood, wheat, sheep

Pair 2

Score: 53.37
I44 + I25
I44 = Brick 9 / Sheep 8 / Wood 4
I25 = Wheat 9 / Brick 6 / Wood 4
Combined resources: brick, wood, wheat, sheep

Pair 3

Score: 52.74
I34 + I21
I34 = Wheat 9 / Sheep 8 / Wood 4
I21 = Ore 10 / Brick 6 / Wood 4
Combined resources: ore, brick, wood, wheat, sheep

Pair 4

Score: 52.29
I34 + I44
I34 = Wheat 9 / Sheep 8 / Wood 4
I44 = Brick 9 / Sheep 8 / Wood 4
Combined resources: wood, wheat, sheep, brick

Pair 5

Score: 52.20
I39 + I25
I39 = Sheep 6 / Wood 5 / Wheat 3
I25 = Wheat 9 / Brick 6 / Wood 4
Combined resources: brick, wood, wheat, sheep

Pair 6

Score: 52.15
I26 + I25
I26 = Sheep 6 / Sheep 5 / Ore 3
I25 = Wheat 9 / Brick 6 / Wood 4
Combined resources: brick, wood, wheat, ore, sheep

Seat Advice

Player 1

  • I25
    Wheat 9 / Brick 6 / Wood 4
  • I35
    Brick 9 / Sheep 8 / Wood 4
  • I44
    Brick 9 / Sheep 8 / Wood 4

Player 2

  • I44
    Brick 9 / Sheep 8 / Wood 4
  • I39
    Sheep 6 / Wood 5 / Wheat 3
  • I32
    Wheat 10 / Brick 9 / Wood 4

Player 3

  • I39
    Sheep 6 / Wood 5 / Wheat 3
  • I40
    Sheep 6 / Wood 5
  • I33
    Wheat 10 / Brick 9 / Wheat 3

Best Player 4 Recovery Pairs

I35 + I25
I35 = Brick 9 / Sheep 8 / Wood 4
I25 = Wheat 9 / Brick 6 / Wood 4
I44 + I25
I44 = Brick 9 / Sheep 8 / Wood 4
I25 = Wheat 9 / Brick 6 / Wood 4
I34 + I21
I34 = Wheat 9 / Sheep 8 / Wood 4
I21 = Ore 10 / Brick 6 / Wood 4
I34 + I44
I34 = Wheat 9 / Sheep 8 / Wood 4
I44 = Brick 9 / Sheep 8 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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