Daily Board Analysis

Daily Catan Board Insight for May 23, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1311
Saved At
2026-02-26 04:54:01
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I16. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 6 6 T1 Wood 10 10 T2 Brick 3 3 T3 Sheep 5 5 T4 Ore 11 11 T5 Sheep 2 2 T6 Sheep 5 5 T7 Wood 6 6 T8 Brick 4 4 T9 Wood 8 8 T10 Wheat 9 9 T11 Wood 9 9 T12 Wheat 10 10 T13 Ore 11 11 T14 Wheat 4 4 T15 Desert T16 Wheat 8 8 T17 Brick 3 3 T18 Ore 12 12 T19 I01 = Wood 10 / Sheep 6 I01 I02 = Ore 11 / Wood 10 / Sheep 6 I02 10 I03 = Ore 11 / Sheep 6 / Sheep 5 I03 I04 = Sheep 6 / Sheep 5 I04 1 I05 = Sheep 6 I05 I06 = Sheep 6 I06 I07 = Wood 10 / Brick 3 I07 I08 = Wood 10 / Brick 3 / Sheep 2 I08 I09 = Ore 11 / Wood 10 / Sheep 2 I09 I10 = Wood 10 I10 I11 = Brick 3 I11 I12 = Sheep 5 / Brick 3 I12 I13 = Sheep 5 / Brick 3 / Sheep 2 I13 I14 = Brick 3 I14 I15 = Ore 11 / Sheep 5 / Brick 4 I15 I16 = Wood 6 / Sheep 5 / Brick 4 I16 2 I17 = Wood 6 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Ore 11 / Wood 8 / Sheep 2 I19 I20 = Ore 11 / Wood 8 / Brick 4 I20 5 I21 = Wheat 9 / Sheep 5 / Sheep 2 I21 I22 = Wheat 9 / Wood 8 / Sheep 2 I22 8 I23 = Sheep 5 I23 I24 = Wood 9 / Sheep 5 I24 I25 = Wheat 9 / Wood 9 / Sheep 5 I25 4 I26 = Wheat 10 / Wood 6 / Brick 4 I26 3 I27 = Wheat 10 / Wood 6 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Ore 11 / Wood 8 / Brick 4 I30 6 I31 = Ore 11 / Wheat 10 / Brick 4 I31 I32 = Wheat 9 / Wood 8 / Wheat 4 I32 7 I33 = Ore 11 / Wood 8 / Wheat 4 I33 9 I34 = Wheat 9 / Wood 9 I34 I35 = Wheat 9 / Wheat 4 I35 I36 = Wood 9 I36 I37 = Wood 9 I37 I38 = Wood 9 I38 I39 = Ore 11 / Wheat 10 / Wheat 8 I39 I40 = Wheat 10 / Wheat 8 I40 I41 = Wheat 10 I41 I42 = Ore 11 / Wheat 4 / Brick 3 I42 I43 = Ore 11 / Wheat 8 / Brick 3 I43 I44 = Ore 12 / Wheat 4 I44 I45 = Ore 12 / Wheat 4 / Brick 3 I45 I46 = I46 I47 = Ore 12 I47 I48 = Wheat 8 / Brick 3 I48 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Ore 12 / Brick 3 I51 I52 = Brick 3 I52 I53 = Ore 12 I53 I54 = Ore 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Sheep 6 / Sheep 5 17.74
2 I16 Wood 6 / Sheep 5 / Brick 4 17.64
3 I26 Wheat 10 / Wood 6 / Brick 4 16.71
4 I25 Wheat 9 / Wood 9 / Sheep 5 16.64
5 I20 Ore 11 / Wood 8 / Brick 4 15.76
6 I30 Ore 11 / Wood 8 / Brick 4 15.61
7 I32 Wheat 9 / Wood 8 / Wheat 4 15.30
8 I22 Wheat 9 / Wood 8 / Sheep 2 15.15
9 I33 Ore 11 / Wood 8 / Wheat 4 14.93
10 I02 Ore 11 / Wood 10 / Sheep 6 14.84

Best City Starts

  1. I25 = Wheat 9 / Wood 9 / Sheep 5
    City score: 8.78
  2. I32 = Wheat 9 / Wood 8 / Wheat 4
    City score: 8.37
  3. I03 = Ore 11 / Sheep 6 / Sheep 5
    City score: 8.22
  4. I33 = Ore 11 / Wood 8 / Wheat 4
    City score: 8.20
  5. I39 = Ore 11 / Wheat 10 / Wheat 8
    City score: 8.20

Best Road Starts

  1. I16 = Wood 6 / Sheep 5 / Brick 4
    Road score: 11.15
  2. I26 = Wheat 10 / Wood 6 / Brick 4
    Road score: 10.44
  3. I25 = Wheat 9 / Wood 9 / Sheep 5
    Road score: 10.21
  4. I32 = Wheat 9 / Wood 8 / Wheat 4
    Road score: 9.54
  5. I20 = Ore 11 / Wood 8 / Brick 4
    Road score: 9.12

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.21
I32 + I16
I32 = Wheat 9 / Wood 8 / Wheat 4
I16 = Wood 6 / Sheep 5 / Brick 4
Combined resources: sheep, wood, brick, wheat

Pair 2

Score: 51.72
I25 + I16
I25 = Wheat 9 / Wood 9 / Sheep 5
I16 = Wood 6 / Sheep 5 / Brick 4
Combined resources: sheep, wood, brick, wheat

Pair 3

Score: 50.65
I39 + I16
I39 = Ore 11 / Wheat 10 / Wheat 8
I16 = Wood 6 / Sheep 5 / Brick 4
Combined resources: sheep, wood, brick, wheat, ore

Pair 4

Score: 50.55
I25 + I26
I25 = Wheat 9 / Wood 9 / Sheep 5
I26 = Wheat 10 / Wood 6 / Brick 4
Combined resources: sheep, wheat, wood, brick

Pair 5

Score: 50.16
I03 + I26
I03 = Ore 11 / Sheep 6 / Sheep 5
I26 = Wheat 10 / Wood 6 / Brick 4
Combined resources: sheep, ore, wood, brick, wheat

Pair 6

Score: 50.13
I43 + I16
I43 = Ore 11 / Wheat 8 / Brick 3
I16 = Wood 6 / Sheep 5 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Seat Advice

Player 1

  • I16
    Wood 6 / Sheep 5 / Brick 4
  • I26
    Wheat 10 / Wood 6 / Brick 4
  • I25
    Wheat 9 / Wood 9 / Sheep 5

Player 2

  • I32
    Wheat 9 / Wood 8 / Wheat 4
  • I02
    Ore 11 / Wood 10 / Sheep 6
  • I22
    Wheat 9 / Wood 8 / Sheep 2

Player 3

  • I02
    Ore 11 / Wood 10 / Sheep 6
  • I39
    Ore 11 / Wheat 10 / Wheat 8
  • I43
    Ore 11 / Wheat 8 / Brick 3

Best Player 4 Recovery Pairs

I32 + I16
I32 = Wheat 9 / Wood 8 / Wheat 4
I16 = Wood 6 / Sheep 5 / Brick 4
I25 + I16
I25 = Wheat 9 / Wood 9 / Sheep 5
I16 = Wood 6 / Sheep 5 / Brick 4
I39 + I16
I39 = Ore 11 / Wheat 10 / Wheat 8
I16 = Wood 6 / Sheep 5 / Brick 4
I25 + I26
I25 = Wheat 9 / Wood 9 / Sheep 5
I26 = Wheat 10 / Wood 6 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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