Daily Board Analysis

Daily Catan Board Insight for May 24, 2025

Plan around limited ore.

port-driven polarized brick-scarce
Setup ID
330
Saved At
2025-08-09 19:45:47
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I13. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Sheep 3 3 T2 Wheat 4 4 T3 Wood 4 4 T4 Ore 3 3 T5 Wood 5 5 T6 Brick 8 8 T7 Wheat 11 11 T8 Ore 10 10 T9 Sheep 12 12 T10 Wood 11 11 T11 Wheat 5 5 T12 Wood 9 9 T13 Brick 2 2 T14 Desert T15 Sheep 9 9 T16 Ore 8 8 T17 Brick 10 10 T18 Sheep 6 6 T19 I01 = Wheat 6 / Sheep 3 I01 I02 = Wheat 6 / Sheep 3 / Ore 3 I02 I03 = Wheat 6 / Wood 4 / Ore 3 I03 8 I04 = Wheat 6 / Wood 4 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Wheat 4 / Sheep 3 I07 I08 = Wood 5 / Wheat 4 / Sheep 3 I08 9 I09 = Wood 5 / Sheep 3 / Ore 3 I09 I10 = Sheep 3 I10 I11 = Wheat 4 I11 I12 = Brick 8 / Wheat 4 I12 I13 = Brick 8 / Wood 5 / Wheat 4 I13 1 I14 = Wheat 4 I14 I15 = Ore 10 / Wood 4 / Ore 3 I15 I16 = Wheat 11 / Ore 10 / Wood 4 I16 I17 = Wheat 11 / Wood 4 I17 I18 = Wood 4 I18 I19 = Sheep 12 / Wood 5 / Ore 3 I19 I20 = Sheep 12 / Ore 10 / Ore 3 I20 I21 = Wood 11 / Brick 8 / Wood 5 I21 7 I22 = Sheep 12 / Wood 11 / Wood 5 I22 I23 = Brick 8 I23 I24 = Brick 8 / Wheat 5 I24 2 I25 = Wood 11 / Brick 8 / Wheat 5 I25 4 I26 = Wheat 11 / Ore 10 / Wood 9 I26 10 I27 = Wheat 11 / Wood 9 I27 I28 = Wheat 11 I28 I29 = Wheat 11 I29 I30 = Sheep 12 / Ore 10 / Brick 2 I30 I31 = Ore 10 / Wood 9 / Brick 2 I31 I32 = Sheep 12 / Wood 11 I32 I33 = Sheep 12 / Brick 2 I33 I34 = Wood 11 / Sheep 9 / Wheat 5 I34 5 I35 = Wood 11 / Sheep 9 I35 I36 = Wheat 5 I36 I37 = Wheat 5 I37 I38 = Sheep 9 / Wheat 5 I38 I39 = Wood 9 / Ore 8 / Brick 2 I39 6 I40 = Wood 9 / Ore 8 I40 3 I41 = Wood 9 I41 I42 = Brick 10 / Brick 2 I42 I43 = Brick 10 / Ore 8 / Brick 2 I43 I44 = Sheep 9 / Sheep 6 I44 I45 = Brick 10 / Sheep 6 I45 I46 = Sheep 9 I46 I47 = Sheep 9 / Sheep 6 I47 I48 = Brick 10 / Ore 8 I48 I49 = Ore 8 I49 I50 = Ore 8 I50 I51 = Brick 10 / Sheep 6 I51 I52 = Brick 10 I52 I53 = Sheep 6 I53 I54 = Sheep 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Brick 8 / Wood 5 / Wheat 4 17.43
2 I24 Brick 8 / Wheat 5 17.17
3 I40 Wood 9 / Ore 8 16.46
4 I25 Wood 11 / Brick 8 / Wheat 5 16.30
5 I34 Wood 11 / Sheep 9 / Wheat 5 15.04
6 I39 Wood 9 / Ore 8 / Brick 2 14.73
7 I21 Wood 11 / Brick 8 / Wood 5 14.64
8 I03 Wheat 6 / Wood 4 / Ore 3 14.43
9 I08 Wood 5 / Wheat 4 / Sheep 3 13.70
10 I26 Wheat 11 / Ore 10 / Wood 9 13.60

Best City Starts

  1. I13 = Brick 8 / Wood 5 / Wheat 4
    City score: 8.37
  2. I03 = Wheat 6 / Wood 4 / Ore 3
    City score: 8.20
  3. I02 = Wheat 6 / Sheep 3 / Ore 3
    City score: 8.00
  4. I26 = Wheat 11 / Ore 10 / Wood 9
    City score: 7.75
  5. I25 = Wood 11 / Brick 8 / Wheat 5
    City score: 7.70

Best Road Starts

  1. I13 = Brick 8 / Wood 5 / Wheat 4
    Road score: 11.40
  2. I21 = Wood 11 / Brick 8 / Wood 5
    Road score: 10.29
  3. I25 = Wood 11 / Brick 8 / Wheat 5
    Road score: 10.15
  4. I34 = Wood 11 / Sheep 9 / Wheat 5
    Road score: 8.68
  5. I39 = Wood 9 / Ore 8 / Brick 2
    Road score: 8.48

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.92
I34 + I13
I34 = Wood 11 / Sheep 9 / Wheat 5
I13 = Brick 8 / Wood 5 / Wheat 4
Combined resources: wheat, wood, brick, sheep

Pair 2

Score: 48.60
I39 + I13
I39 = Wood 9 / Ore 8 / Brick 2
I13 = Brick 8 / Wood 5 / Wheat 4
Combined resources: wheat, wood, brick, ore

Pair 3

Score: 48.51
I13 + I25
I13 = Brick 8 / Wood 5 / Wheat 4
I25 = Wood 11 / Brick 8 / Wheat 5
Combined resources: wheat, wood, brick

Pair 4

Score: 48.17
I40 + I13
I40 = Wood 9 / Ore 8
I13 = Brick 8 / Wood 5 / Wheat 4
Combined resources: wheat, wood, brick, ore
Ports: ore

Pair 5

Score: 48.14
I34 + I21
I34 = Wood 11 / Sheep 9 / Wheat 5
I21 = Wood 11 / Brick 8 / Wood 5
Combined resources: wood, brick, wheat, sheep

Pair 6

Score: 47.96
I02 + I13
I02 = Wheat 6 / Sheep 3 / Ore 3
I13 = Brick 8 / Wood 5 / Wheat 4
Combined resources: wheat, sheep, ore, wood, brick

Seat Advice

Player 1

  • I13
    Brick 8 / Wood 5 / Wheat 4
  • I21
    Wood 11 / Brick 8 / Wood 5
  • I25
    Wood 11 / Brick 8 / Wheat 5

Player 2

  • I25
    Wood 11 / Brick 8 / Wheat 5
  • I34
    Wood 11 / Sheep 9 / Wheat 5
  • I24
    Brick 8 / Wheat 5

Player 3

  • I51
    Brick 10 / Sheep 6
  • I45
    Brick 10 / Sheep 6
  • I39
    Wood 9 / Ore 8 / Brick 2

Best Player 4 Recovery Pairs

I34 + I13
I34 = Wood 11 / Sheep 9 / Wheat 5
I13 = Brick 8 / Wood 5 / Wheat 4
I39 + I13
I39 = Wood 9 / Ore 8 / Brick 2
I13 = Brick 8 / Wood 5 / Wheat 4
I13 + I25
I13 = Brick 8 / Wood 5 / Wheat 4
I25 = Wood 11 / Brick 8 / Wheat 5
I40 + I13
I40 = Wood 9 / Ore 8
I13 = Brick 8 / Wood 5 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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