Daily Board Analysis

Daily Catan Board Insight for May 25, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
1028
Saved At
2026-02-03 21:42:36
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 10 10 T1 Brick 6 6 T2 Sheep 4 4 T3 Brick 9 9 T4 Wood 11 11 T5 Sheep 5 5 T6 Brick 9 9 T7 Wood 8 8 T8 Wheat 4 4 T9 Desert T10 Wheat 3 3 T11 Sheep 8 8 T12 Wheat 10 10 T13 Ore 12 12 T14 Sheep 6 6 T15 Ore 5 5 T16 Wood 11 11 T17 Wood 3 3 T18 Ore 2 2 T19 I01 = Wheat 10 / Brick 6 I01 I02 = Wood 11 / Wheat 10 / Brick 6 I02 7 I03 = Wood 11 / Wheat 10 / Brick 9 I03 I04 = Wheat 10 / Brick 9 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Brick 6 / Sheep 4 I07 I08 = Brick 6 / Sheep 5 / Sheep 4 I08 8 I09 = Wood 11 / Brick 6 / Sheep 5 I09 6 I10 = Brick 6 I10 I11 = Sheep 4 I11 I12 = Brick 9 / Sheep 4 I12 I13 = Brick 9 / Sheep 5 / Sheep 4 I13 I14 = Sheep 4 I14 I15 = Wood 11 / Brick 9 / Wheat 4 I15 I16 = Brick 9 / Wood 8 / Wheat 4 I16 1 I17 = Brick 9 / Wood 8 I17 I18 = Brick 9 I18 I19 = Wood 11 / Sheep 5 I19 I20 = Wood 11 / Wheat 4 I20 I21 = Brick 9 / Sheep 5 / Wheat 3 I21 9 I22 = Sheep 5 / Wheat 3 I22 I23 = Brick 9 I23 I24 = Brick 9 / Sheep 8 I24 2 I25 = Brick 9 / Sheep 8 / Wheat 3 I25 5 I26 = Wheat 10 / Wood 8 / Wheat 4 I26 I27 = Wheat 10 / Wood 8 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 12 / Wheat 4 I30 I31 = Ore 12 / Wheat 10 / Wheat 4 I31 I32 = Sheep 6 / Wheat 3 I32 I33 = Ore 12 / Sheep 6 I33 I34 = Sheep 8 / Ore 5 / Wheat 3 I34 3 I35 = Sheep 6 / Ore 5 / Wheat 3 I35 4 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 5 I38 10 I39 = Ore 12 / Wood 11 / Wheat 10 I39 I40 = Wood 11 / Wheat 10 I40 I41 = Wheat 10 I41 I42 = Ore 12 / Sheep 6 / Wood 3 I42 I43 = Ore 12 / Wood 11 / Wood 3 I43 I44 = Sheep 6 / Ore 5 / Ore 2 I44 I45 = Sheep 6 / Wood 3 / Ore 2 I45 I46 = Ore 5 I46 I47 = Ore 5 / Ore 2 I47 I48 = Wood 11 / Wood 3 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Wood 3 / Ore 2 I51 I52 = Wood 3 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Brick 9 / Wood 8 / Wheat 4 16.82
2 I24 Brick 9 / Sheep 8 16.61
3 I34 Sheep 8 / Ore 5 / Wheat 3 16.21
4 I35 Sheep 6 / Ore 5 / Wheat 3 16.18
5 I25 Brick 9 / Sheep 8 / Wheat 3 16.12
6 I09 Wood 11 / Brick 6 / Sheep 5 16.01
7 I02 Wood 11 / Wheat 10 / Brick 6 15.27
8 I08 Brick 6 / Sheep 5 / Sheep 4 15.24
9 I21 Brick 9 / Sheep 5 / Wheat 3 15.01
10 I38 Sheep 8 / Ore 5 14.62

Best City Starts

  1. I34 = Sheep 8 / Ore 5 / Wheat 3
    City score: 9.79
  2. I35 = Sheep 6 / Ore 5 / Wheat 3
    City score: 9.79
  3. I16 = Brick 9 / Wood 8 / Wheat 4
    City score: 8.37
  4. I25 = Brick 9 / Sheep 8 / Wheat 3
    City score: 8.09
  5. I08 = Brick 6 / Sheep 5 / Sheep 4
    City score: 7.85

Best Road Starts

  1. I16 = Brick 9 / Wood 8 / Wheat 4
    Road score: 11.40
  2. I09 = Wood 11 / Brick 6 / Sheep 5
    Road score: 10.15
  3. I08 = Brick 6 / Sheep 5 / Sheep 4
    Road score: 9.54
  4. I25 = Brick 9 / Sheep 8 / Wheat 3
    Road score: 9.45
  5. I02 = Wood 11 / Wheat 10 / Brick 6
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.29
I35 + I16
I35 = Sheep 6 / Ore 5 / Wheat 3
I16 = Brick 9 / Wood 8 / Wheat 4
Combined resources: brick, wood, wheat, sheep, ore

Pair 2

Score: 52.26
I34 + I16
I34 = Sheep 8 / Ore 5 / Wheat 3
I16 = Brick 9 / Wood 8 / Wheat 4
Combined resources: brick, wood, wheat, sheep, ore

Pair 3

Score: 52.24
I08 + I16
I08 = Brick 6 / Sheep 5 / Sheep 4
I16 = Brick 9 / Wood 8 / Wheat 4
Combined resources: brick, sheep, wood, wheat

Pair 4

Score: 51.36
I25 + I16
I25 = Brick 9 / Sheep 8 / Wheat 3
I16 = Brick 9 / Wood 8 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Pair 5

Score: 50.93
I09 + I16
I09 = Wood 11 / Brick 6 / Sheep 5
I16 = Brick 9 / Wood 8 / Wheat 4
Combined resources: brick, wood, sheep, wheat

Pair 6

Score: 50.63
I13 + I16
I13 = Brick 9 / Sheep 5 / Sheep 4
I16 = Brick 9 / Wood 8 / Wheat 4
Combined resources: sheep, brick, wood, wheat

Seat Advice

Player 1

  • I16
    Brick 9 / Wood 8 / Wheat 4
  • I26
    Wheat 10 / Wood 8 / Wheat 4
  • I09
    Wood 11 / Brick 6 / Sheep 5

Player 2

  • I02
    Wood 11 / Wheat 10 / Brick 6
  • I03
    Wood 11 / Wheat 10 / Brick 9
  • I21
    Brick 9 / Sheep 5 / Wheat 3

Player 3

  • I03
    Wood 11 / Wheat 10 / Brick 9
  • I21
    Brick 9 / Sheep 5 / Wheat 3
  • I27
    Wheat 10 / Wood 8

Best Player 4 Recovery Pairs

I35 + I16
I35 = Sheep 6 / Ore 5 / Wheat 3
I16 = Brick 9 / Wood 8 / Wheat 4
I34 + I16
I34 = Sheep 8 / Ore 5 / Wheat 3
I16 = Brick 9 / Wood 8 / Wheat 4
I08 + I16
I08 = Brick 6 / Sheep 5 / Sheep 4
I16 = Brick 9 / Wood 8 / Wheat 4
I25 + I16
I25 = Brick 9 / Sheep 8 / Wheat 3
I16 = Brick 9 / Wood 8 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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