Daily Board Analysis

Daily Catan Board Insight for May 27, 2025

Plan around limited ore.

road-race port-driven polarized brick-scarce
Setup ID
394
Saved At
2025-10-10 00:16:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 6 6 T1 Wood 5 5 T2 Sheep 12 12 T3 Wheat 4 4 T4 Sheep 9 9 T5 Wheat 5 5 T6 Wood 4 4 T7 Wheat 3 3 T8 Wood 8 8 T9 Desert T10 Ore 10 10 T11 Ore 6 6 T12 Sheep 2 2 T13 Wheat 11 11 T14 Sheep 9 9 T15 Brick 10 10 T16 Brick 3 3 T17 Ore 11 11 T18 Wood 8 8 T19 I01 = Brick 6 / Wood 5 I01 6 I02 = Sheep 9 / Brick 6 / Wood 5 I02 1 I03 = Sheep 9 / Brick 6 / Wheat 4 I03 3 I04 = Brick 6 / Wheat 4 I04 I05 = Brick 6 I05 I06 = Brick 6 I06 I07 = Sheep 12 / Wood 5 I07 I08 = Sheep 12 / Wood 5 / Wheat 5 I08 I09 = Sheep 9 / Wood 5 / Wheat 5 I09 4 I10 = Wood 5 I10 I11 = Sheep 12 I11 I12 = Sheep 12 / Wood 4 I12 I13 = Sheep 12 / Wheat 5 / Wood 4 I13 I14 = Sheep 12 I14 I15 = Sheep 9 / Wood 8 / Wheat 4 I15 2 I16 = Wood 8 / Wheat 4 / Wheat 3 I16 I17 = Wheat 4 / Wheat 3 I17 I18 = Wheat 4 I18 I19 = Sheep 9 / Wheat 5 I19 I20 = Sheep 9 / Wood 8 I20 I21 = Ore 10 / Wheat 5 / Wood 4 I21 9 I22 = Ore 10 / Wheat 5 I22 I23 = Wood 4 I23 I24 = Ore 6 / Wood 4 I24 I25 = Ore 10 / Ore 6 / Wood 4 I25 I26 = Wood 8 / Wheat 3 / Sheep 2 I26 I27 = Wheat 3 / Sheep 2 I27 I28 = Wheat 3 I28 I29 = Wheat 3 I29 I30 = Wheat 11 / Wood 8 I30 I31 = Wheat 11 / Wood 8 / Sheep 2 I31 I32 = Ore 10 / Sheep 9 I32 I33 = Wheat 11 / Sheep 9 I33 I34 = Ore 10 / Brick 10 / Ore 6 I34 10 I35 = Ore 10 / Brick 10 / Sheep 9 I35 8 I36 = Ore 6 I36 I37 = Ore 6 I37 I38 = Brick 10 / Ore 6 I38 I39 = Wheat 11 / Brick 3 / Sheep 2 I39 I40 = Brick 3 / Sheep 2 I40 I41 = Sheep 2 I41 I42 = Wheat 11 / Ore 11 / Sheep 9 I42 I43 = Wheat 11 / Ore 11 / Brick 3 I43 I44 = Brick 10 / Sheep 9 / Wood 8 I44 5 I45 = Ore 11 / Sheep 9 / Wood 8 I45 7 I46 = Brick 10 I46 I47 = Brick 10 / Wood 8 I47 I48 = Ore 11 / Brick 3 I48 I49 = Brick 3 I49 I50 = Brick 3 I50 I51 = Ore 11 / Wood 8 I51 I52 = Ore 11 I52 I53 = Wood 8 I53 I54 = Wood 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Sheep 9 / Brick 6 / Wood 5 19.04
2 I15 Sheep 9 / Wood 8 / Wheat 4 17.69
3 I03 Sheep 9 / Brick 6 / Wheat 4 17.67
4 I09 Sheep 9 / Wood 5 / Wheat 5 17.54
5 I44 Brick 10 / Sheep 9 / Wood 8 17.54
6 I01 Brick 6 / Wood 5 15.98
7 I45 Ore 11 / Sheep 9 / Wood 8 15.92
8 I35 Ore 10 / Brick 10 / Sheep 9 15.10
9 I21 Ore 10 / Wheat 5 / Wood 4 14.76
10 I34 Ore 10 / Brick 10 / Ore 6 14.52

Best City Starts

  1. I03 = Sheep 9 / Brick 6 / Wheat 4
    City score: 8.78
  2. I09 = Sheep 9 / Wood 5 / Wheat 5
    City score: 8.78
  3. I15 = Sheep 9 / Wood 8 / Wheat 4
    City score: 8.78
  4. I21 = Ore 10 / Wheat 5 / Wood 4
    City score: 8.57
  5. I02 = Sheep 9 / Brick 6 / Wood 5
    City score: 8.48

Best Road Starts

  1. I02 = Sheep 9 / Brick 6 / Wood 5
    Road score: 12.10
  2. I44 = Brick 10 / Sheep 9 / Wood 8
    Road score: 11.15
  3. I03 = Sheep 9 / Brick 6 / Wheat 4
    Road score: 10.21
  4. I09 = Sheep 9 / Wood 5 / Wheat 5
    Road score: 10.21
  5. I15 = Sheep 9 / Wood 8 / Wheat 4
    Road score: 10.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.55
I15 + I02
I15 = Sheep 9 / Wood 8 / Wheat 4
I02 = Sheep 9 / Brick 6 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 2

Score: 52.96
I21 + I02
I21 = Ore 10 / Wheat 5 / Wood 4
I02 = Sheep 9 / Brick 6 / Wood 5
Combined resources: brick, wood, sheep, wheat, ore

Pair 3

Score: 52.66
I03 + I44
I03 = Sheep 9 / Brick 6 / Wheat 4
I44 = Brick 10 / Sheep 9 / Wood 8
Combined resources: brick, wheat, sheep, wood

Pair 4

Score: 52.06
I09 + I44
I09 = Sheep 9 / Wood 5 / Wheat 5
I44 = Brick 10 / Sheep 9 / Wood 8
Combined resources: wood, sheep, wheat, brick

Pair 5

Score: 51.95
I02 + I44
I02 = Sheep 9 / Brick 6 / Wood 5
I44 = Brick 10 / Sheep 9 / Wood 8
Combined resources: brick, wood, sheep

Pair 6

Score: 51.67
I15 + I44
I15 = Sheep 9 / Wood 8 / Wheat 4
I44 = Brick 10 / Sheep 9 / Wood 8
Combined resources: wheat, sheep, wood, brick

Seat Advice

Player 1

  • I02
    Sheep 9 / Brick 6 / Wood 5
  • I03
    Sheep 9 / Brick 6 / Wheat 4
  • I44
    Brick 10 / Sheep 9 / Wood 8

Player 2

  • I44
    Brick 10 / Sheep 9 / Wood 8
  • I34
    Ore 10 / Brick 10 / Ore 6
  • I45
    Ore 11 / Sheep 9 / Wood 8

Player 3

  • I34
    Ore 10 / Brick 10 / Ore 6
  • I25
    Ore 10 / Ore 6 / Wood 4
  • I21
    Ore 10 / Wheat 5 / Wood 4

Best Player 4 Recovery Pairs

I15 + I02
I15 = Sheep 9 / Wood 8 / Wheat 4
I02 = Sheep 9 / Brick 6 / Wood 5
I21 + I02
I21 = Ore 10 / Wheat 5 / Wood 4
I02 = Sheep 9 / Brick 6 / Wood 5
I03 + I44
I03 = Sheep 9 / Brick 6 / Wheat 4
I44 = Brick 10 / Sheep 9 / Wood 8
I09 + I44
I09 = Sheep 9 / Wood 5 / Wheat 5
I44 = Brick 10 / Sheep 9 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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