Daily Verdict
For your two settlements, look at I08 + I16. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little brick, ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- Keep I19 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I16 | Wheat 10 / Wood 6 / Brick 4 | 16.89 |
| 2 | I20 | Sheep 11 / Ore 6 / Brick 4 | 15.61 |
| 3 | I32 | Brick 12 / Ore 6 / Wood 5 | 15.22 |
| 4 | I08 | Brick 9 / Sheep 5 / Wheat 3 | 15.03 |
| 5 | I38 | Ore 11 / Wood 8 | 14.60 |
| 6 | I02 | Sheep 11 / Wheat 10 / Brick 9 | 13.95 |
| 7 | I19 | Sheep 11 / Ore 6 / Wheat 3 | 13.93 |
| 8 | I25 | Brick 12 / Wood 8 / Wheat 4 | 13.81 |
| 9 | I33 | Ore 6 / Wood 5 / Ore 2 | 13.22 |
| 10 | I09 | Sheep 11 / Brick 9 / Wheat 3 | 12.99 |
Best City Starts
-
I19 = Sheep 11 / Ore 6 / Wheat 3City score: 8.51
-
I20 = Sheep 11 / Ore 6 / Brick 4City score: 7.78
-
I16 = Wheat 10 / Wood 6 / Brick 4City score: 7.70
-
I32 = Brick 12 / Ore 6 / Wood 5City score: 7.41
-
I33 = Ore 6 / Wood 5 / Ore 2City score: 7.41
Best Road Starts
-
I16 = Wheat 10 / Wood 6 / Brick 4Road score: 10.44
-
I08 = Brick 9 / Sheep 5 / Wheat 3Road score: 8.68
-
I32 = Brick 12 / Ore 6 / Wood 5Road score: 8.48
-
I25 = Brick 12 / Wood 8 / Wheat 4Road score: 8.19
-
I20 = Sheep 11 / Ore 6 / Brick 4Road score: 8.09
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 48.24Pair 3
Score: 47.46Pair 4
Score: 47.09Pair 5
Score: 46.94Pair 6
Score: 46.85Seat Advice
Player 1
-
I16Wheat 10 / Wood 6 / Brick 4
-
I20Sheep 11 / Ore 6 / Brick 4
-
I30Ore 6 / Brick 4 / Ore 2
Player 2
-
I08Brick 9 / Sheep 5 / Wheat 3
-
I32Brick 12 / Ore 6 / Wood 5
-
I33Ore 6 / Wood 5 / Ore 2
Player 3
-
I32Brick 12 / Ore 6 / Wood 5
-
I33Ore 6 / Wood 5 / Ore 2
-
I44Ore 11 / Wood 9 / Wood 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.