Daily Board Analysis

Daily Catan Board Insight for May 30, 2025

Plan around limited ore.

road-race port-driven polarized brick-scarce
Setup ID
100
Saved At
2025-04-15 00:19:46
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I16. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I19 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 10 10 T1 Brick 9 9 T2 Sheep 5 5 T3 Wheat 10 10 T4 Sheep 11 11 T5 Wheat 3 3 T6 Wheat 4 4 T7 Wood 6 6 T8 Brick 4 4 T9 Ore 6 6 T10 Brick 12 12 T11 Wood 8 8 T12 Desert T13 Ore 2 2 T14 Wood 5 5 T15 Ore 11 11 T16 Sheep 8 8 T17 Sheep 3 3 T18 Wood 9 9 T19 I01 = Wheat 10 / Brick 9 I01 I02 = Sheep 11 / Wheat 10 / Brick 9 I02 6 I03 = Sheep 11 / Wheat 10 / Wheat 10 I03 I04 = Wheat 10 / Wheat 10 I04 I05 = Wheat 10 I05 I06 = Wheat 10 I06 I07 = Brick 9 / Sheep 5 I07 I08 = Brick 9 / Sheep 5 / Wheat 3 I08 4 I09 = Sheep 11 / Brick 9 / Wheat 3 I09 10 I10 = Brick 9 I10 I11 = Sheep 5 I11 I12 = Sheep 5 / Wheat 4 I12 I13 = Sheep 5 / Wheat 4 / Wheat 3 I13 I14 = Sheep 5 I14 I15 = Sheep 11 / Wheat 10 / Brick 4 I15 I16 = Wheat 10 / Wood 6 / Brick 4 I16 1 I17 = Wheat 10 / Wood 6 I17 I18 = Wheat 10 I18 I19 = Sheep 11 / Ore 6 / Wheat 3 I19 7 I20 = Sheep 11 / Ore 6 / Brick 4 I20 2 I21 = Brick 12 / Wheat 4 / Wheat 3 I21 I22 = Brick 12 / Ore 6 / Wheat 3 I22 I23 = Wheat 4 I23 I24 = Wood 8 / Wheat 4 I24 I25 = Brick 12 / Wood 8 / Wheat 4 I25 8 I26 = Wood 6 / Brick 4 I26 I27 = Wood 6 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Ore 6 / Brick 4 / Ore 2 I30 I31 = Brick 4 / Ore 2 I31 I32 = Brick 12 / Ore 6 / Wood 5 I32 3 I33 = Ore 6 / Wood 5 / Ore 2 I33 9 I34 = Brick 12 / Ore 11 / Wood 8 I34 I35 = Brick 12 / Ore 11 / Wood 5 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Ore 11 / Wood 8 I38 5 I39 = Sheep 8 / Ore 2 I39 I40 = Sheep 8 I40 I41 = I41 I42 = Wood 5 / Sheep 3 / Ore 2 I42 I43 = Sheep 8 / Sheep 3 / Ore 2 I43 I44 = Ore 11 / Wood 9 / Wood 5 I44 I45 = Wood 9 / Wood 5 / Sheep 3 I45 I46 = Ore 11 I46 I47 = Ore 11 / Wood 9 I47 I48 = Sheep 8 / Sheep 3 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 9 / Sheep 3 I51 I52 = Sheep 3 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wheat 10 / Wood 6 / Brick 4 16.89
2 I20 Sheep 11 / Ore 6 / Brick 4 15.61
3 I32 Brick 12 / Ore 6 / Wood 5 15.22
4 I08 Brick 9 / Sheep 5 / Wheat 3 15.03
5 I38 Ore 11 / Wood 8 14.60
6 I02 Sheep 11 / Wheat 10 / Brick 9 13.95
7 I19 Sheep 11 / Ore 6 / Wheat 3 13.93
8 I25 Brick 12 / Wood 8 / Wheat 4 13.81
9 I33 Ore 6 / Wood 5 / Ore 2 13.22
10 I09 Sheep 11 / Brick 9 / Wheat 3 12.99

Best City Starts

  1. I19 = Sheep 11 / Ore 6 / Wheat 3
    City score: 8.51
  2. I20 = Sheep 11 / Ore 6 / Brick 4
    City score: 7.78
  3. I16 = Wheat 10 / Wood 6 / Brick 4
    City score: 7.70
  4. I32 = Brick 12 / Ore 6 / Wood 5
    City score: 7.41
  5. I33 = Ore 6 / Wood 5 / Ore 2
    City score: 7.41

Best Road Starts

  1. I16 = Wheat 10 / Wood 6 / Brick 4
    Road score: 10.44
  2. I08 = Brick 9 / Sheep 5 / Wheat 3
    Road score: 8.68
  3. I32 = Brick 12 / Ore 6 / Wood 5
    Road score: 8.48
  4. I25 = Brick 12 / Wood 8 / Wheat 4
    Road score: 8.19
  5. I20 = Sheep 11 / Ore 6 / Brick 4
    Road score: 8.09

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.36
I08 + I16
I08 = Brick 9 / Sheep 5 / Wheat 3
I16 = Wheat 10 / Wood 6 / Brick 4
Combined resources: brick, sheep, wheat, wood

Pair 2

Score: 48.24
I20 + I16
I20 = Sheep 11 / Ore 6 / Brick 4
I16 = Wheat 10 / Wood 6 / Brick 4
Combined resources: wheat, wood, brick, sheep, ore

Pair 3

Score: 47.46
I32 + I16
I32 = Brick 12 / Ore 6 / Wood 5
I16 = Wheat 10 / Wood 6 / Brick 4
Combined resources: wheat, wood, brick, ore

Pair 4

Score: 47.09
I33 + I16
I33 = Ore 6 / Wood 5 / Ore 2
I16 = Wheat 10 / Wood 6 / Brick 4
Combined resources: wheat, wood, brick, ore

Pair 5

Score: 46.94
I45 + I16
I45 = Wood 9 / Wood 5 / Sheep 3
I16 = Wheat 10 / Wood 6 / Brick 4
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 46.85
I08 + I32
I08 = Brick 9 / Sheep 5 / Wheat 3
I32 = Brick 12 / Ore 6 / Wood 5
Combined resources: brick, sheep, wheat, ore, wood

Seat Advice

Player 1

  • I16
    Wheat 10 / Wood 6 / Brick 4
  • I20
    Sheep 11 / Ore 6 / Brick 4
  • I30
    Ore 6 / Brick 4 / Ore 2

Player 2

  • I08
    Brick 9 / Sheep 5 / Wheat 3
  • I32
    Brick 12 / Ore 6 / Wood 5
  • I33
    Ore 6 / Wood 5 / Ore 2

Player 3

  • I32
    Brick 12 / Ore 6 / Wood 5
  • I33
    Ore 6 / Wood 5 / Ore 2
  • I44
    Ore 11 / Wood 9 / Wood 5

Best Player 4 Recovery Pairs

I08 + I16
I08 = Brick 9 / Sheep 5 / Wheat 3
I16 = Wheat 10 / Wood 6 / Brick 4
I20 + I16
I20 = Sheep 11 / Ore 6 / Brick 4
I16 = Wheat 10 / Wood 6 / Brick 4
I32 + I16
I32 = Brick 12 / Ore 6 / Wood 5
I16 = Wheat 10 / Wood 6 / Brick 4
I33 + I16
I33 = Ore 6 / Wood 5 / Ore 2
I16 = Wheat 10 / Wood 6 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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