Daily Board Analysis

Daily Catan Board Insight for May 31, 2025 | Catan Tools

Today's map is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
18
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Wheat 5 5 T2 Brick 9 9 T3 Wheat 6 6 T4 Wood 10 10 T5 Brick 4 4 T6 Desert T7 Wood 3 3 T8 Ore 2 2 T9 Wheat 8 8 T10 Sheep 9 9 T11 Sheep 6 6 T12 Brick 11 11 T13 Sheep 4 4 T14 Wheat 3 3 T15 Ore 10 10 T16 Sheep 11 11 T17 Wood 8 8 T18 Ore 12 12 T19 I01 = Wood 5 / Wheat 5 I01 I02 = Wood 10 / Wood 5 / Wheat 5 I02 I03 = Wood 10 / Wheat 6 / Wood 5 I03 8 I04 = Wheat 6 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Brick 9 / Wheat 5 I07 I08 = Brick 9 / Wheat 5 / Brick 4 I08 I09 = Wood 10 / Wheat 5 / Brick 4 I09 6 I10 = Wheat 5 I10 I11 = Brick 9 I11 I12 = Brick 9 I12 I13 = Brick 9 / Brick 4 I13 I14 = Brick 9 I14 I15 = Wood 10 / Wheat 6 / Ore 2 I15 10 I16 = Wheat 6 / Wood 3 / Ore 2 I16 I17 = Wheat 6 / Wood 3 I17 I18 = Wheat 6 I18 I19 = Wood 10 / Wheat 8 / Brick 4 I19 2 I20 = Wood 10 / Wheat 8 / Ore 2 I20 3 I21 = Sheep 9 / Brick 4 I21 I22 = Sheep 9 / Wheat 8 / Brick 4 I22 1 I23 = I23 I24 = Sheep 6 I24 I25 = Sheep 9 / Sheep 6 I25 I26 = Brick 11 / Wood 3 / Ore 2 I26 I27 = Brick 11 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Wheat 8 / Sheep 4 / Ore 2 I30 5 I31 = Brick 11 / Sheep 4 / Ore 2 I31 I32 = Sheep 9 / Wheat 8 / Wheat 3 I32 7 I33 = Wheat 8 / Sheep 4 / Wheat 3 I33 I34 = Ore 10 / Sheep 9 / Sheep 6 I34 4 I35 = Ore 10 / Sheep 9 / Wheat 3 I35 9 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Ore 10 / Sheep 6 I38 I39 = Brick 11 / Sheep 11 / Sheep 4 I39 I40 = Brick 11 / Sheep 11 I40 I41 = Brick 11 I41 I42 = Wood 8 / Sheep 4 / Wheat 3 I42 I43 = Sheep 11 / Wood 8 / Sheep 4 I43 I44 = Ore 12 / Ore 10 / Wheat 3 I44 I45 = Ore 12 / Wood 8 / Wheat 3 I45 I46 = Ore 10 I46 I47 = Ore 12 / Ore 10 I47 I48 = Sheep 11 / Wood 8 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Ore 12 / Wood 8 I51 I52 = Wood 8 I52 I53 = Ore 12 I53 I54 = Ore 12 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, ore-scarce.

The strongest overall opening is I22 (Sheep 9 / Wheat 8 / Brick 4), while I32 is the best city-focused start, I03 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I19 (Wood 10 / Wheat 8 / Brick 4) + I34 (Ore 10 / Sheep 9 / Sheep 6).

  • Scarce resources: ore, brick.
  • Abundant resources: wheat, wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I22 Sheep 9 / Wheat 8 / Brick 4 19.94
2 I19 Wood 10 / Wheat 8 / Brick 4 18.94
3 I20 Wood 10 / Wheat 8 / Ore 2 18.41
4 I34 Ore 10 / Sheep 9 / Sheep 6 18.11
5 I30 Wheat 8 / Sheep 4 / Ore 2 18.02
6 I09 Wood 10 / Wheat 5 / Brick 4 17.95
7 I32 Sheep 9 / Wheat 8 / Wheat 3 17.59
8 I03 Wood 10 / Wheat 6 / Wood 5 17.47
9 I35 Ore 10 / Sheep 9 / Wheat 3 17.33
10 I15 Wood 10 / Wheat 6 / Ore 2 17.29

Best City Starts

  1. I32 = Sheep 9 / Wheat 8 / Wheat 3
    City score: 19.65
  2. I33 = Wheat 8 / Sheep 4 / Wheat 3
    City score: 18.50
  3. I22 = Sheep 9 / Wheat 8 / Brick 4
    City score: 18.05
  4. I03 = Wood 10 / Wheat 6 / Wood 5
    City score: 17.05
  5. I34 = Ore 10 / Sheep 9 / Sheep 6
    City score: 16.80

Best Road Starts

  1. I03 = Wood 10 / Wheat 6 / Wood 5
    Road score: 19.95
  2. I02 = Wood 10 / Wood 5 / Wheat 5
    Road score: 19.05
  3. I08 = Brick 9 / Wheat 5 / Brick 4
    Road score: 19.05
  4. I19 = Wood 10 / Wheat 8 / Brick 4
    Road score: 18.00
  5. I09 = Wood 10 / Wheat 5 / Brick 4
    Road score: 17.10

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.35
I19 + I34
I19 = Wood 10 / Wheat 8 / Brick 4
I34 = Ore 10 / Sheep 9 / Sheep 6
Combined resources: wood, brick, wheat, sheep, ore

Pair 2

Score: 48.57
I19 + I35
I19 = Wood 10 / Wheat 8 / Brick 4
I35 = Ore 10 / Sheep 9 / Wheat 3
Combined resources: wood, brick, wheat, sheep, ore

Pair 3

Score: 48.35
I09 + I34
I09 = Wood 10 / Wheat 5 / Brick 4
I34 = Ore 10 / Sheep 9 / Sheep 6
Combined resources: wheat, wood, brick, sheep, ore

Pair 4

Score: 48.23
I19 + I38
I19 = Wood 10 / Wheat 8 / Brick 4
I38 = Ore 10 / Sheep 6
Combined resources: wood, brick, wheat, sheep, ore
Ports: wood

Pair 5

Score: 47.95
I20 + I22
I20 = Wood 10 / Wheat 8 / Ore 2
I22 = Sheep 9 / Wheat 8 / Brick 4
Combined resources: wood, ore, wheat, brick, sheep

Pair 6

Score: 47.63
I15 + I22
I15 = Wood 10 / Wheat 6 / Ore 2
I22 = Sheep 9 / Wheat 8 / Brick 4
Combined resources: wheat, wood, ore, brick, sheep

Seat Advice

Player 1

  • I22
    Sheep 9 / Wheat 8 / Brick 4
  • I19
    Wood 10 / Wheat 8 / Brick 4
  • I20
    Wood 10 / Wheat 8 / Ore 2

Player 2

  • I22
    Sheep 9 / Wheat 8 / Brick 4
  • I19
    Wood 10 / Wheat 8 / Brick 4
  • I20
    Wood 10 / Wheat 8 / Ore 2

Player 3

  • I22
    Sheep 9 / Wheat 8 / Brick 4
  • I19
    Wood 10 / Wheat 8 / Brick 4
  • I20
    Wood 10 / Wheat 8 / Ore 2

Best Player 4 Recovery Pairs

I19 + I34
I19 = Wood 10 / Wheat 8 / Brick 4
I34 = Ore 10 / Sheep 9 / Sheep 6
I19 + I35
I19 = Wood 10 / Wheat 8 / Brick 4
I35 = Ore 10 / Sheep 9 / Wheat 3
I09 + I34
I09 = Wood 10 / Wheat 5 / Brick 4
I34 = Ore 10 / Sheep 9 / Sheep 6
I19 + I38
I19 = Wood 10 / Wheat 8 / Brick 4
I38 = Ore 10 / Sheep 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.