Daily Board Analysis

Daily Catan Board Insight for June 1, 2025 | Catan Tools

Today's map is polarized, brick-scarce.

polarized brick-scarce
Setup ID
269
Saved At
2025-06-17 12:14:50
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Wheat 10 10 T2 Sheep 8 8 T3 Ore 4 4 T4 Brick 9 9 T5 Wood 9 9 T6 Brick 2 2 T7 Ore 3 3 T8 Sheep 11 11 T9 Sheep 6 6 T10 Brick 4 4 T11 Wood 11 11 T12 Wood 10 10 T13 Wheat 3 3 T14 Ore 5 5 T15 Wheat 6 6 T16 Desert T17 Sheep 8 8 T18 Wheat 12 12 T19 I01 = Wheat 10 / Wood 5 I01 I02 = Wheat 10 / Brick 9 / Wood 5 I02 7 I03 = Brick 9 / Wood 5 / Ore 4 I03 I04 = Wood 5 / Ore 4 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wheat 10 / Sheep 8 I07 I08 = Wheat 10 / Wood 9 / Sheep 8 I08 5 I09 = Wheat 10 / Brick 9 / Wood 9 I09 10 I10 = Wheat 10 I10 I11 = Sheep 8 I11 I12 = Sheep 8 / Brick 2 I12 I13 = Wood 9 / Sheep 8 / Brick 2 I13 I14 = Sheep 8 I14 I15 = Sheep 11 / Brick 9 / Ore 4 I15 I16 = Sheep 11 / Ore 4 / Ore 3 I16 I17 = Ore 4 / Ore 3 I17 I18 = Ore 4 I18 I19 = Brick 9 / Wood 9 / Sheep 6 I19 2 I20 = Sheep 11 / Brick 9 / Sheep 6 I20 I21 = Wood 9 / Brick 4 / Brick 2 I21 I22 = Wood 9 / Sheep 6 / Brick 4 I22 3 I23 = Brick 2 I23 I24 = Wood 11 / Brick 2 I24 I25 = Wood 11 / Brick 4 / Brick 2 I25 I26 = Sheep 11 / Wood 10 / Ore 3 I26 I27 = Wood 10 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Sheep 11 / Sheep 6 / Wheat 3 I30 I31 = Sheep 11 / Wood 10 / Wheat 3 I31 I32 = Sheep 6 / Ore 5 / Brick 4 I32 4 I33 = Sheep 6 / Ore 5 / Wheat 3 I33 6 I34 = Wood 11 / Wheat 6 / Brick 4 I34 9 I35 = Wheat 6 / Ore 5 / Brick 4 I35 1 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Wheat 6 I38 I39 = Wood 10 / Wheat 3 I39 I40 = Wood 10 I40 I41 = Wood 10 I41 I42 = Sheep 8 / Ore 5 / Wheat 3 I42 8 I43 = Sheep 8 / Wheat 3 I43 I44 = Wheat 12 / Wheat 6 / Ore 5 I44 I45 = Wheat 12 / Sheep 8 / Ore 5 I45 I46 = Wheat 6 I46 I47 = Wheat 12 / Wheat 6 I47 I48 = Sheep 8 I48 I49 = I49 I50 = I50 I51 = Wheat 12 / Sheep 8 I51 I52 = Sheep 8 I52 I53 = Wheat 12 I53 I54 = Wheat 12 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is polarized, brick-scarce.

The strongest overall opening is I35 (Wheat 6 / Ore 5 / Brick 4), while I35 is the best city-focused start, I19 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I19 (Brick 9 / Wood 9 / Sheep 6) + I35 (Wheat 6 / Ore 5 / Brick 4).

  • Scarce resources: brick, ore.
  • Abundant resources: sheep, wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Wheat 6 / Ore 5 / Brick 4 21.45
2 I19 Brick 9 / Wood 9 / Sheep 6 21.41
3 I22 Wood 9 / Sheep 6 / Brick 4 21.22
4 I32 Sheep 6 / Ore 5 / Brick 4 20.94
5 I08 Wheat 10 / Wood 9 / Sheep 8 20.41
6 I33 Sheep 6 / Ore 5 / Wheat 3 20.11
7 I02 Wheat 10 / Brick 9 / Wood 5 19.45
8 I42 Sheep 8 / Ore 5 / Wheat 3 19.37
9 I34 Wood 11 / Wheat 6 / Brick 4 19.26
10 I09 Wheat 10 / Brick 9 / Wood 9 19.12

Best City Starts

  1. I35 = Wheat 6 / Ore 5 / Brick 4
    City score: 22.05
  2. I44 = Wheat 12 / Wheat 6 / Ore 5
    City score: 21.50
  3. I33 = Sheep 6 / Ore 5 / Wheat 3
    City score: 18.65
  4. I42 = Sheep 8 / Ore 5 / Wheat 3
    City score: 18.65
  5. I32 = Sheep 6 / Ore 5 / Brick 4
    City score: 17.05

Best Road Starts

  1. I19 = Brick 9 / Wood 9 / Sheep 6
    Road score: 23.55
  2. I22 = Wood 9 / Sheep 6 / Brick 4
    Road score: 21.40
  3. I02 = Wheat 10 / Brick 9 / Wood 5
    Road score: 20.50
  4. I03 = Brick 9 / Wood 5 / Ore 4
    Road score: 20.50
  5. I09 = Wheat 10 / Brick 9 / Wood 9
    Road score: 20.50

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.46
I19 + I35
I19 = Brick 9 / Wood 9 / Sheep 6
I35 = Wheat 6 / Ore 5 / Brick 4
Combined resources: brick, wood, sheep, ore, wheat

Pair 2

Score: 56.27
I22 + I35
I22 = Wood 9 / Sheep 6 / Brick 4
I35 = Wheat 6 / Ore 5 / Brick 4
Combined resources: wood, sheep, brick, ore, wheat

Pair 3

Score: 55.41
I08 + I35
I08 = Wheat 10 / Wood 9 / Sheep 8
I35 = Wheat 6 / Ore 5 / Brick 4
Combined resources: wheat, sheep, wood, brick, ore

Pair 4

Score: 53.96
I02 + I33
I02 = Wheat 10 / Brick 9 / Wood 5
I33 = Sheep 6 / Ore 5 / Wheat 3
Combined resources: wood, wheat, brick, sheep, ore

Pair 5

Score: 53.85
I02 + I32
I02 = Wheat 10 / Brick 9 / Wood 5
I32 = Sheep 6 / Ore 5 / Brick 4
Combined resources: wood, wheat, brick, sheep, ore

Pair 6

Score: 53.83
I13 + I35
I13 = Wood 9 / Sheep 8 / Brick 2
I35 = Wheat 6 / Ore 5 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Seat Advice

Player 1

  • I35
    Wheat 6 / Ore 5 / Brick 4
  • I19
    Brick 9 / Wood 9 / Sheep 6
  • I22
    Wood 9 / Sheep 6 / Brick 4

Player 2

  • I35
    Wheat 6 / Ore 5 / Brick 4
  • I19
    Brick 9 / Wood 9 / Sheep 6
  • I22
    Wood 9 / Sheep 6 / Brick 4

Player 3

  • I35
    Wheat 6 / Ore 5 / Brick 4
  • I19
    Brick 9 / Wood 9 / Sheep 6
  • I22
    Wood 9 / Sheep 6 / Brick 4

Best Player 4 Recovery Pairs

I19 + I35
I19 = Brick 9 / Wood 9 / Sheep 6
I35 = Wheat 6 / Ore 5 / Brick 4
I22 + I35
I22 = Wood 9 / Sheep 6 / Brick 4
I35 = Wheat 6 / Ore 5 / Brick 4
I08 + I35
I08 = Wheat 10 / Wood 9 / Sheep 8
I35 = Wheat 6 / Ore 5 / Brick 4
I02 + I33
I02 = Wheat 10 / Brick 9 / Wood 5
I33 = Sheep 6 / Ore 5 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.