Daily Board Analysis

Daily Catan Board Insight for June 3, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
1089
Saved At
2026-02-03 22:02:28
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I42 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 5 5 T1 Wheat 10 10 T2 Sheep 8 8 T3 Ore 2 2 T4 Wheat 9 9 T5 Brick 11 11 T6 Sheep 4 4 T7 Brick 6 6 T8 Wood 4 4 T9 Desert T10 Wood 3 3 T11 Wheat 11 11 T12 Ore 3 3 T13 Ore 5 5 T14 Wheat 6 6 T15 Sheep 12 12 T16 Wood 8 8 T17 Sheep 10 10 T18 Wood 9 9 T19 I01 = Wheat 10 / Brick 5 I01 I02 = Wheat 10 / Wheat 9 / Brick 5 I02 8 I03 = Wheat 9 / Brick 5 / Ore 2 I03 10 I04 = Brick 5 / Ore 2 I04 I05 = Brick 5 I05 I06 = Brick 5 I06 I07 = Wheat 10 / Sheep 8 I07 I08 = Brick 11 / Wheat 10 / Sheep 8 I08 7 I09 = Brick 11 / Wheat 10 / Wheat 9 I09 I10 = Wheat 10 I10 I11 = Sheep 8 I11 I12 = Sheep 8 / Sheep 4 I12 I13 = Brick 11 / Sheep 8 / Sheep 4 I13 I14 = Sheep 8 I14 I15 = Wheat 9 / Wood 4 / Ore 2 I15 I16 = Brick 6 / Wood 4 / Ore 2 I16 9 I17 = Brick 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Brick 11 / Wheat 9 I19 I20 = Wheat 9 / Wood 4 I20 I21 = Brick 11 / Sheep 4 / Wood 3 I21 I22 = Brick 11 / Wood 3 I22 I23 = Sheep 4 I23 I24 = Wheat 11 / Sheep 4 I24 I25 = Wheat 11 / Sheep 4 / Wood 3 I25 I26 = Brick 6 / Wood 4 / Ore 3 I26 5 I27 = Brick 6 / Ore 3 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Ore 5 / Wood 4 I30 I31 = Ore 5 / Wood 4 / Ore 3 I31 I32 = Wheat 6 / Wood 3 I32 I33 = Wheat 6 / Ore 5 I33 I34 = Sheep 12 / Wheat 11 / Wood 3 I34 I35 = Sheep 12 / Wheat 6 / Wood 3 I35 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Sheep 12 / Wheat 11 I38 I39 = Wood 8 / Ore 5 / Ore 3 I39 6 I40 = Wood 8 / Ore 3 I40 I41 = Ore 3 I41 I42 = Sheep 10 / Wheat 6 / Ore 5 I42 3 I43 = Sheep 10 / Wood 8 / Ore 5 I43 1 I44 = Sheep 12 / Wood 9 / Wheat 6 I44 4 I45 = Sheep 10 / Wood 9 / Wheat 6 I45 2 I46 = Sheep 12 I46 I47 = Sheep 12 / Wood 9 I47 I48 = Sheep 10 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 / Wood 9 I51 I52 = Sheep 10 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I43 Sheep 10 / Wood 8 / Ore 5 17.48
2 I45 Sheep 10 / Wood 9 / Wheat 6 17.34
3 I42 Sheep 10 / Wheat 6 / Ore 5 17.04
4 I44 Sheep 12 / Wood 9 / Wheat 6 15.13
5 I26 Brick 6 / Wood 4 / Ore 3 14.79
6 I39 Wood 8 / Ore 5 / Ore 3 14.71
7 I08 Brick 11 / Wheat 10 / Sheep 8 14.52
8 I02 Wheat 10 / Wheat 9 / Brick 5 13.92
9 I16 Brick 6 / Wood 4 / Ore 2 13.72
10 I03 Wheat 9 / Brick 5 / Ore 2 13.52

Best City Starts

  1. I42 = Sheep 10 / Wheat 6 / Ore 5
    City score: 10.94
  2. I43 = Sheep 10 / Wood 8 / Ore 5
    City score: 9.21
  3. I45 = Sheep 10 / Wood 9 / Wheat 6
    City score: 8.78
  4. I33 = Wheat 6 / Ore 5
    City score: 8.25
  5. I39 = Wood 8 / Ore 5 / Ore 3
    City score: 8.11

Best Road Starts

  1. I45 = Sheep 10 / Wood 9 / Wheat 6
    Road score: 10.21
  2. I43 = Sheep 10 / Wood 8 / Ore 5
    Road score: 9.54
  3. I26 = Brick 6 / Wood 4 / Ore 3
    Road score: 9.12
  4. I42 = Sheep 10 / Wheat 6 / Ore 5
    Road score: 8.90
  5. I02 = Wheat 10 / Wheat 9 / Brick 5
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.16
I02 + I43
I02 = Wheat 10 / Wheat 9 / Brick 5
I43 = Sheep 10 / Wood 8 / Ore 5
Combined resources: brick, wheat, ore, wood, sheep

Pair 2

Score: 50.65
I45 + I26
I45 = Sheep 10 / Wood 9 / Wheat 6
I26 = Brick 6 / Wood 4 / Ore 3
Combined resources: brick, wood, ore, wheat, sheep

Pair 3

Score: 50.15
I39 + I42
I39 = Wood 8 / Ore 5 / Ore 3
I42 = Sheep 10 / Wheat 6 / Ore 5
Combined resources: ore, wood, wheat, sheep

Pair 4

Score: 49.82
I26 + I42
I26 = Brick 6 / Wood 4 / Ore 3
I42 = Sheep 10 / Wheat 6 / Ore 5
Combined resources: brick, wood, ore, wheat, sheep

Pair 5

Score: 49.25
I02 + I45
I02 = Wheat 10 / Wheat 9 / Brick 5
I45 = Sheep 10 / Wood 9 / Wheat 6
Combined resources: brick, wheat, sheep, wood

Pair 6

Score: 49.08
I45 + I16
I45 = Sheep 10 / Wood 9 / Wheat 6
I16 = Brick 6 / Wood 4 / Ore 2
Combined resources: ore, brick, wood, wheat, sheep

Seat Advice

Player 1

  • I42
    Sheep 10 / Wheat 6 / Ore 5
  • I43
    Sheep 10 / Wood 8 / Ore 5
  • I45
    Sheep 10 / Wood 9 / Wheat 6

Player 2

  • I02
    Wheat 10 / Wheat 9 / Brick 5
  • I26
    Brick 6 / Wood 4 / Ore 3
  • I13
    Brick 11 / Sheep 8 / Sheep 4

Player 3

  • I26
    Brick 6 / Wood 4 / Ore 3
  • I16
    Brick 6 / Wood 4 / Ore 2
  • I08
    Brick 11 / Wheat 10 / Sheep 8

Best Player 4 Recovery Pairs

I02 + I43
I02 = Wheat 10 / Wheat 9 / Brick 5
I43 = Sheep 10 / Wood 8 / Ore 5
I45 + I26
I45 = Sheep 10 / Wood 9 / Wheat 6
I26 = Brick 6 / Wood 4 / Ore 3
I39 + I42
I39 = Wood 8 / Ore 5 / Ore 3
I42 = Sheep 10 / Wheat 6 / Ore 5
I26 + I42
I26 = Brick 6 / Wood 4 / Ore 3
I42 = Sheep 10 / Wheat 6 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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