Daily Board Analysis

Daily Catan Board Insight for June 4, 2025

Plan around limited brick.

city-heavy port-driven polarized brick-scarce
Setup ID
42
Saved At
2025-04-01 22:15:52
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I09. Road building will need trades for brick. This opening leans toward cities and development cards. Place I09 second to start with 1 wheat, 2 ore.

  • The board produces relatively little brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 9 9 T1 Ore 6 6 T2 Brick 3 3 T3 Wood 10 10 T4 Wheat 10 10 T5 Ore 5 5 T6 Wheat 9 9 T7 Wheat 11 11 T8 Wood 6 6 T9 Brick 2 2 T10 Brick 11 11 T11 Wood 3 3 T12 Sheep 5 5 T13 Desert T14 Wheat 12 12 T15 Sheep 8 8 T16 Sheep 8 8 T17 Wood 4 4 T18 Ore 4 4 T19 I01 = Sheep 9 / Ore 6 I01 6 I02 = Wheat 10 / Sheep 9 / Ore 6 I02 1 I03 = Wood 10 / Wheat 10 / Sheep 9 I03 4 I04 = Wood 10 / Sheep 9 I04 9 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Ore 6 / Brick 3 I07 I08 = Ore 6 / Ore 5 / Brick 3 I08 I09 = Wheat 10 / Ore 6 / Ore 5 I09 5 I10 = Ore 6 I10 I11 = Brick 3 I11 I12 = Wheat 9 / Brick 3 I12 I13 = Wheat 9 / Ore 5 / Brick 3 I13 7 I14 = Brick 3 I14 I15 = Wood 10 / Wheat 10 / Wood 6 I15 10 I16 = Wheat 11 / Wood 10 / Wood 6 I16 I17 = Wheat 11 / Wood 10 I17 I18 = Wood 10 I18 I19 = Wheat 10 / Ore 5 / Brick 2 I19 I20 = Wheat 10 / Wood 6 / Brick 2 I20 I21 = Brick 11 / Wheat 9 / Ore 5 I21 3 I22 = Brick 11 / Ore 5 / Brick 2 I22 I23 = Wheat 9 I23 I24 = Wheat 9 / Wood 3 I24 I25 = Brick 11 / Wheat 9 / Wood 3 I25 I26 = Wheat 11 / Wood 6 / Sheep 5 I26 2 I27 = Wheat 11 / Sheep 5 I27 I28 = Wheat 11 I28 I29 = Wheat 11 I29 I30 = Wood 6 / Brick 2 I30 I31 = Wood 6 / Sheep 5 I31 I32 = Wheat 12 / Brick 11 / Brick 2 I32 I33 = Wheat 12 / Brick 2 I33 I34 = Brick 11 / Sheep 8 / Wood 3 I34 8 I35 = Wheat 12 / Brick 11 / Sheep 8 I35 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Sheep 8 / Wood 3 I38 I39 = Sheep 8 / Sheep 5 I39 I40 = Sheep 8 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Wheat 12 / Wood 4 I42 I43 = Sheep 8 / Wood 4 I43 I44 = Wheat 12 / Sheep 8 / Ore 4 I44 I45 = Wheat 12 / Wood 4 / Ore 4 I45 I46 = Sheep 8 I46 I47 = Sheep 8 / Ore 4 I47 I48 = Sheep 8 / Wood 4 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 4 / Ore 4 I51 I52 = Wood 4 I52 I53 = Ore 4 I53 I54 = Ore 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Wheat 10 / Sheep 9 / Ore 6 16.71
2 I26 Wheat 11 / Wood 6 / Sheep 5 15.65
3 I21 Brick 11 / Wheat 9 / Ore 5 15.17
4 I03 Wood 10 / Wheat 10 / Sheep 9 15.06
5 I09 Wheat 10 / Ore 6 / Ore 5 14.99
6 I01 Sheep 9 / Ore 6 14.91
7 I13 Wheat 9 / Ore 5 / Brick 3 14.89
8 I34 Brick 11 / Sheep 8 / Wood 3 14.65
9 I04 Wood 10 / Sheep 9 14.60
10 I15 Wood 10 / Wheat 10 / Wood 6 14.59

Best City Starts

  1. I02 = Wheat 10 / Sheep 9 / Ore 6
    City score: 11.07
  2. I09 = Wheat 10 / Ore 6 / Ore 5
    City score: 10.52
  3. I13 = Wheat 9 / Ore 5 / Brick 3
    City score: 8.92
  4. I21 = Brick 11 / Wheat 9 / Ore 5
    City score: 8.92
  5. I08 = Ore 6 / Ore 5 / Brick 3
    City score: 8.11

Best Road Starts

  1. I26 = Wheat 11 / Wood 6 / Sheep 5
    Road score: 9.45
  2. I02 = Wheat 10 / Sheep 9 / Ore 6
    Road score: 8.90
  3. I15 = Wood 10 / Wheat 10 / Wood 6
    Road score: 8.82
  4. I03 = Wood 10 / Wheat 10 / Sheep 9
    Road score: 8.68
  5. I09 = Wheat 10 / Ore 6 / Ore 5
    Road score: 8.50

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.02
I26 + I09
I26 = Wheat 11 / Wood 6 / Sheep 5
I09 = Wheat 10 / Ore 6 / Ore 5
Combined resources: ore, wheat, wood, sheep

Pair 2

Score: 48.94
I21 + I02
I21 = Brick 11 / Wheat 9 / Ore 5
I02 = Wheat 10 / Sheep 9 / Ore 6
Combined resources: sheep, ore, wheat, brick

Pair 3

Score: 48.80
I15 + I02
I15 = Wood 10 / Wheat 10 / Wood 6
I02 = Wheat 10 / Sheep 9 / Ore 6
Combined resources: sheep, ore, wheat, wood

Pair 4

Score: 48.79
I26 + I02
I26 = Wheat 11 / Wood 6 / Sheep 5
I02 = Wheat 10 / Sheep 9 / Ore 6
Combined resources: sheep, ore, wheat, wood

Pair 5

Score: 48.73
I13 + I02
I13 = Wheat 9 / Ore 5 / Brick 3
I02 = Wheat 10 / Sheep 9 / Ore 6
Combined resources: sheep, ore, wheat, brick

Pair 6

Score: 48.58
I08 + I02
I08 = Ore 6 / Ore 5 / Brick 3
I02 = Wheat 10 / Sheep 9 / Ore 6
Combined resources: sheep, ore, wheat, brick

Seat Advice

Player 1

  • I09
    Wheat 10 / Ore 6 / Ore 5
  • I02
    Wheat 10 / Sheep 9 / Ore 6
  • I26
    Wheat 11 / Wood 6 / Sheep 5

Player 2

  • I21
    Brick 11 / Wheat 9 / Ore 5
  • I08
    Ore 6 / Ore 5 / Brick 3
  • I13
    Wheat 9 / Ore 5 / Brick 3

Player 3

  • I15
    Wood 10 / Wheat 10 / Wood 6
  • I20
    Wheat 10 / Wood 6 / Brick 2
  • I44
    Wheat 12 / Sheep 8 / Ore 4

Best Player 4 Recovery Pairs

I26 + I09
I26 = Wheat 11 / Wood 6 / Sheep 5
I09 = Wheat 10 / Ore 6 / Ore 5
I21 + I02
I21 = Brick 11 / Wheat 9 / Ore 5
I02 = Wheat 10 / Sheep 9 / Ore 6
I15 + I02
I15 = Wood 10 / Wheat 10 / Wood 6
I02 = Wheat 10 / Sheep 9 / Ore 6
I26 + I02
I26 = Wheat 11 / Wood 6 / Sheep 5
I02 = Wheat 10 / Sheep 9 / Ore 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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