Daily Verdict
For your two settlements, look at I26 + I09. Road building will need trades for brick. This opening leans toward cities and development cards. Place I09 second to start with 1 wheat, 2 ore.
- The board produces relatively little brick, wheat; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I02 | Wheat 10 / Sheep 9 / Ore 6 | 16.71 |
| 2 | I26 | Wheat 11 / Wood 6 / Sheep 5 | 15.65 |
| 3 | I21 | Brick 11 / Wheat 9 / Ore 5 | 15.17 |
| 4 | I03 | Wood 10 / Wheat 10 / Sheep 9 | 15.06 |
| 5 | I09 | Wheat 10 / Ore 6 / Ore 5 | 14.99 |
| 6 | I01 | Sheep 9 / Ore 6 | 14.91 |
| 7 | I13 | Wheat 9 / Ore 5 / Brick 3 | 14.89 |
| 8 | I34 | Brick 11 / Sheep 8 / Wood 3 | 14.65 |
| 9 | I04 | Wood 10 / Sheep 9 | 14.60 |
| 10 | I15 | Wood 10 / Wheat 10 / Wood 6 | 14.59 |
Best City Starts
-
I02 = Wheat 10 / Sheep 9 / Ore 6City score: 11.07
-
I09 = Wheat 10 / Ore 6 / Ore 5City score: 10.52
-
I13 = Wheat 9 / Ore 5 / Brick 3City score: 8.92
-
I21 = Brick 11 / Wheat 9 / Ore 5City score: 8.92
-
I08 = Ore 6 / Ore 5 / Brick 3City score: 8.11
Best Road Starts
-
I26 = Wheat 11 / Wood 6 / Sheep 5Road score: 9.45
-
I02 = Wheat 10 / Sheep 9 / Ore 6Road score: 8.90
-
I15 = Wood 10 / Wheat 10 / Wood 6Road score: 8.82
-
I03 = Wood 10 / Wheat 10 / Sheep 9Road score: 8.68
-
I09 = Wheat 10 / Ore 6 / Ore 5Road score: 8.50
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 48.94Pair 3
Score: 48.80Pair 4
Score: 48.79Pair 5
Score: 48.73Pair 6
Score: 48.58Seat Advice
Player 1
-
I09Wheat 10 / Ore 6 / Ore 5
-
I02Wheat 10 / Sheep 9 / Ore 6
-
I26Wheat 11 / Wood 6 / Sheep 5
Player 2
-
I21Brick 11 / Wheat 9 / Ore 5
-
I08Ore 6 / Ore 5 / Brick 3
-
I13Wheat 9 / Ore 5 / Brick 3
Player 3
-
I15Wood 10 / Wheat 10 / Wood 6
-
I20Wheat 10 / Wood 6 / Brick 2
-
I44Wheat 12 / Sheep 8 / Ore 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.