Daily Board Analysis

Daily Catan Board Insight for June 5, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, ore-scarce.

road-race port-driven polarized ore-scarce
Setup ID
418
Saved At
2025-10-18 15:15:42
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 2 2 T2 Sheep 6 6 T3 Ore 10 10 T4 Brick 9 9 T5 Wood 4 4 T6 Wheat 3 3 T7 Wood 8 8 T8 Ore 3 3 T9 Wood 11 11 T10 Wheat 5 5 T11 Brick 8 8 T12 Sheep 4 4 T13 Desert T14 Sheep 6 6 T15 Wood 10 10 T16 Wheat 11 11 T17 Brick 12 12 T18 Sheep 9 9 T19 I01 = Wheat 5 / Ore 2 I01 I02 = Brick 9 / Wheat 5 / Ore 2 I02 I03 = Ore 10 / Brick 9 / Wheat 5 I03 6 I04 = Ore 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 6 / Ore 2 I07 I08 = Sheep 6 / Wood 4 / Ore 2 I08 I09 = Brick 9 / Wood 4 / Ore 2 I09 I10 = Ore 2 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Wheat 3 I12 I13 = Sheep 6 / Wood 4 / Wheat 3 I13 9 I14 = Sheep 6 I14 I15 = Ore 10 / Brick 9 / Ore 3 I15 I16 = Ore 10 / Wood 8 / Ore 3 I16 I17 = Ore 10 / Wood 8 I17 I18 = Ore 10 I18 I19 = Wood 11 / Brick 9 / Wood 4 I19 I20 = Wood 11 / Brick 9 / Ore 3 I20 I21 = Wheat 5 / Wood 4 / Wheat 3 I21 I22 = Wood 11 / Wheat 5 / Wood 4 I22 I23 = Wheat 3 I23 I24 = Brick 8 / Wheat 3 I24 8 I25 = Brick 8 / Wheat 5 / Wheat 3 I25 7 I26 = Wood 8 / Sheep 4 / Ore 3 I26 10 I27 = Wood 8 / Sheep 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Wood 11 / Ore 3 I30 I31 = Sheep 4 / Ore 3 I31 I32 = Wood 11 / Sheep 6 / Wheat 5 I32 3 I33 = Wood 11 / Sheep 6 I33 I34 = Wood 10 / Brick 8 / Wheat 5 I34 1 I35 = Wood 10 / Sheep 6 / Wheat 5 I35 2 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Wood 10 / Brick 8 I38 5 I39 = Wheat 11 / Sheep 4 I39 I40 = Wheat 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Brick 12 / Sheep 6 I42 I43 = Brick 12 / Wheat 11 I43 I44 = Wood 10 / Sheep 9 / Sheep 6 I44 4 I45 = Brick 12 / Sheep 9 / Sheep 6 I45 I46 = Wood 10 I46 I47 = Wood 10 / Sheep 9 I47 I48 = Brick 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Brick 12 / Sheep 9 I51 I52 = Brick 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, ore-scarce.

The strongest overall opening is I34 (Wood 10 / Brick 8 / Wheat 5), while I03 is the best city-focused start, I34 is strongest for road pressure, and I24 is the best harbor start. The strongest theoretical pair is I03 (Ore 10 / Brick 9 / Wheat 5) + I35 (Wood 10 / Sheep 6 / Wheat 5).

  • Scarce resources: ore, brick.
  • Abundant resources: sheep, wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wood 10 / Brick 8 / Wheat 5 19.77
2 I35 Wood 10 / Sheep 6 / Wheat 5 19.31
3 I32 Wood 11 / Sheep 6 / Wheat 5 18.98
4 I44 Wood 10 / Sheep 9 / Sheep 6 18.97
5 I38 Wood 10 / Brick 8 18.83
6 I03 Ore 10 / Brick 9 / Wheat 5 18.43
7 I25 Brick 8 / Wheat 5 / Wheat 3 18.08
8 I24 Brick 8 / Wheat 3 17.99
9 I13 Sheep 6 / Wood 4 / Wheat 3 17.31
10 I26 Wood 8 / Sheep 4 / Ore 3 17.21

Best City Starts

  1. I03 = Ore 10 / Brick 9 / Wheat 5
    City score: 18.65
  2. I25 = Brick 8 / Wheat 5 / Wheat 3
    City score: 17.40
  3. I35 = Wood 10 / Sheep 6 / Wheat 5
    City score: 17.05
  4. I32 = Wood 11 / Sheep 6 / Wheat 5
    City score: 16.15
  5. I34 = Wood 10 / Brick 8 / Wheat 5
    City score: 15.80

Best Road Starts

  1. I34 = Wood 10 / Brick 8 / Wheat 5
    Road score: 21.40
  2. I19 = Wood 11 / Brick 9 / Wood 4
    Road score: 19.75
  3. I38 = Wood 10 / Brick 8
    Road score: 17.60
  4. I44 = Wood 10 / Sheep 9 / Sheep 6
    Road score: 17.20
  5. I26 = Wood 8 / Sheep 4 / Ore 3
    Road score: 16.60

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.04
I03 + I35
I03 = Ore 10 / Brick 9 / Wheat 5
I35 = Wood 10 / Sheep 6 / Wheat 5
Combined resources: wheat, ore, brick, sheep, wood

Pair 2

Score: 49.74
I03 + I26
I03 = Ore 10 / Brick 9 / Wheat 5
I26 = Wood 8 / Sheep 4 / Ore 3
Combined resources: wheat, ore, brick, wood, sheep

Pair 3

Score: 49.69
I03 + I44
I03 = Ore 10 / Brick 9 / Wheat 5
I44 = Wood 10 / Sheep 9 / Sheep 6
Combined resources: wheat, ore, brick, sheep, wood

Pair 4

Score: 49.64
I08 + I34
I08 = Sheep 6 / Wood 4 / Ore 2
I34 = Wood 10 / Brick 8 / Wheat 5
Combined resources: ore, sheep, wood, wheat, brick

Pair 5

Score: 49.23
I26 + I34
I26 = Wood 8 / Sheep 4 / Ore 3
I34 = Wood 10 / Brick 8 / Wheat 5
Combined resources: wood, ore, sheep, wheat, brick

Pair 6

Score: 49.15
I03 + I08
I03 = Ore 10 / Brick 9 / Wheat 5
I08 = Sheep 6 / Wood 4 / Ore 2
Combined resources: wheat, ore, brick, sheep, wood

Seat Advice

Player 1

  • I34
    Wood 10 / Brick 8 / Wheat 5
  • I03
    Ore 10 / Brick 9 / Wheat 5
  • I35
    Wood 10 / Sheep 6 / Wheat 5

Player 2

  • I34
    Wood 10 / Brick 8 / Wheat 5
  • I35
    Wood 10 / Sheep 6 / Wheat 5
  • I44
    Wood 10 / Sheep 9 / Sheep 6

Player 3

  • I34
    Wood 10 / Brick 8 / Wheat 5
  • I35
    Wood 10 / Sheep 6 / Wheat 5
  • I38
    Wood 10 / Brick 8

Best Player 4 Recovery Pairs

I03 + I35
I03 = Ore 10 / Brick 9 / Wheat 5
I35 = Wood 10 / Sheep 6 / Wheat 5
I03 + I26
I03 = Ore 10 / Brick 9 / Wheat 5
I26 = Wood 8 / Sheep 4 / Ore 3
I03 + I44
I03 = Ore 10 / Brick 9 / Wheat 5
I44 = Wood 10 / Sheep 9 / Sheep 6
I08 + I34
I08 = Sheep 6 / Wood 4 / Ore 2
I34 = Wood 10 / Brick 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.