Daily Board Analysis

Daily Catan Board Insight for June 7, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
1012
Saved At
2026-02-03 21:36:11
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I21. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I21 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 11 11 T1 Ore 11 11 T2 Sheep 10 10 T3 Wood 8 8 T4 Ore 9 9 T5 Sheep 5 5 T6 Brick 3 3 T7 Wheat 12 12 T8 Wood 4 4 T9 Desert T10 Wood 6 6 T11 Wheat 10 10 T12 Ore 9 9 T13 Wheat 5 5 T14 Wood 3 3 T15 Brick 2 2 T16 Brick 6 6 T17 Wheat 4 4 T18 Sheep 8 8 T19 I01 = Sheep 11 / Ore 11 I01 I02 = Sheep 11 / Ore 11 / Ore 9 I02 I03 = Sheep 11 / Ore 9 / Wood 8 I03 6 I04 = Sheep 11 / Wood 8 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Ore 11 / Sheep 10 I07 I08 = Ore 11 / Sheep 10 / Sheep 5 I08 I09 = Ore 11 / Ore 9 / Sheep 5 I09 I10 = Ore 11 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Brick 3 I12 I13 = Sheep 10 / Sheep 5 / Brick 3 I13 I14 = Sheep 10 I14 I15 = Ore 9 / Wood 8 / Wood 4 I15 10 I16 = Wheat 12 / Wood 8 / Wood 4 I16 I17 = Wheat 12 / Wood 8 I17 I18 = Wood 8 I18 I19 = Ore 9 / Sheep 5 I19 I20 = Ore 9 / Wood 4 I20 I21 = Wood 6 / Sheep 5 / Brick 3 I21 3 I22 = Wood 6 / Sheep 5 I22 I23 = Brick 3 I23 I24 = Wheat 10 / Brick 3 I24 I25 = Wheat 10 / Wood 6 / Brick 3 I25 9 I26 = Wheat 12 / Ore 9 / Wood 4 I26 I27 = Wheat 12 / Ore 9 I27 I28 = Wheat 12 I28 I29 = Wheat 12 I29 I30 = Wheat 5 / Wood 4 I30 I31 = Ore 9 / Wheat 5 / Wood 4 I31 4 I32 = Wood 6 / Wood 3 I32 I33 = Wheat 5 / Wood 3 I33 I34 = Wheat 10 / Wood 6 / Brick 2 I34 I35 = Wood 6 / Wood 3 / Brick 2 I35 I36 = Wheat 10 I36 I37 = Wheat 10 I37 I38 = Wheat 10 / Brick 2 I38 I39 = Ore 9 / Brick 6 / Wheat 5 I39 1 I40 = Ore 9 / Brick 6 I40 2 I41 = Ore 9 I41 I42 = Wheat 5 / Wheat 4 / Wood 3 I42 I43 = Brick 6 / Wheat 5 / Wheat 4 I43 5 I44 = Sheep 8 / Wood 3 / Brick 2 I44 I45 = Sheep 8 / Wheat 4 / Wood 3 I45 8 I46 = Brick 2 I46 I47 = Sheep 8 / Brick 2 I47 I48 = Brick 6 / Wheat 4 I48 7 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Sheep 8 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Ore 9 / Brick 6 / Wheat 5 18.10
2 I40 Ore 9 / Brick 6 17.00
3 I21 Wood 6 / Sheep 5 / Brick 3 16.09
4 I31 Ore 9 / Wheat 5 / Wood 4 16.09
5 I43 Brick 6 / Wheat 5 / Wheat 4 15.83
6 I03 Sheep 11 / Ore 9 / Wood 8 15.53
7 I48 Brick 6 / Wheat 4 15.39
8 I45 Sheep 8 / Wheat 4 / Wood 3 15.01
9 I25 Wheat 10 / Wood 6 / Brick 3 14.91
10 I15 Ore 9 / Wood 8 / Wood 4 14.75

Best City Starts

  1. I39 = Ore 9 / Brick 6 / Wheat 5
    City score: 10.88
  2. I31 = Ore 9 / Wheat 5 / Wood 4
    City score: 9.58
  3. I15 = Ore 9 / Wood 8 / Wood 4
    City score: 8.80
  4. I03 = Sheep 11 / Ore 9 / Wood 8
    City score: 8.50
  5. I43 = Brick 6 / Wheat 5 / Wheat 4
    City score: 8.37

Best Road Starts

  1. I39 = Ore 9 / Brick 6 / Wheat 5
    Road score: 10.25
  2. I21 = Wood 6 / Sheep 5 / Brick 3
    Road score: 10.15
  3. I43 = Brick 6 / Wheat 5 / Wheat 4
    Road score: 9.54
  4. I25 = Wheat 10 / Wood 6 / Brick 3
    Road score: 9.42
  5. I15 = Ore 9 / Wood 8 / Wood 4
    Road score: 9.14

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.56
I39 + I21
I39 = Ore 9 / Brick 6 / Wheat 5
I21 = Wood 6 / Sheep 5 / Brick 3
Combined resources: sheep, brick, wood, ore, wheat

Pair 2

Score: 51.99
I15 + I39
I15 = Ore 9 / Wood 8 / Wood 4
I39 = Ore 9 / Brick 6 / Wheat 5
Combined resources: wood, ore, wheat, brick

Pair 3

Score: 51.94
I39 + I03
I39 = Ore 9 / Brick 6 / Wheat 5
I03 = Sheep 11 / Ore 9 / Wood 8
Combined resources: sheep, wood, ore, wheat, brick

Pair 4

Score: 51.73
I43 + I21
I43 = Brick 6 / Wheat 5 / Wheat 4
I21 = Wood 6 / Sheep 5 / Brick 3
Combined resources: sheep, brick, wood, wheat

Pair 5

Score: 51.32
I43 + I03
I43 = Brick 6 / Wheat 5 / Wheat 4
I03 = Sheep 11 / Ore 9 / Wood 8
Combined resources: sheep, wood, ore, wheat, brick

Pair 6

Score: 50.83
I15 + I43
I15 = Ore 9 / Wood 8 / Wood 4
I43 = Brick 6 / Wheat 5 / Wheat 4
Combined resources: wood, ore, wheat, brick

Seat Advice

Player 1

  • I43
    Brick 6 / Wheat 5 / Wheat 4
  • I39
    Ore 9 / Brick 6 / Wheat 5
  • I31
    Ore 9 / Wheat 5 / Wood 4

Player 2

  • I21
    Wood 6 / Sheep 5 / Brick 3
  • I25
    Wheat 10 / Wood 6 / Brick 3
  • I15
    Ore 9 / Wood 8 / Wood 4

Player 3

  • I09
    Ore 11 / Ore 9 / Sheep 5
  • I45
    Sheep 8 / Wheat 4 / Wood 3
  • I34
    Wheat 10 / Wood 6 / Brick 2

Best Player 4 Recovery Pairs

I39 + I21
I39 = Ore 9 / Brick 6 / Wheat 5
I21 = Wood 6 / Sheep 5 / Brick 3
I15 + I39
I15 = Ore 9 / Wood 8 / Wood 4
I39 = Ore 9 / Brick 6 / Wheat 5
I39 + I03
I39 = Ore 9 / Brick 6 / Wheat 5
I03 = Sheep 11 / Ore 9 / Wood 8
I43 + I21
I43 = Brick 6 / Wheat 5 / Wheat 4
I21 = Wood 6 / Sheep 5 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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