Daily Board Analysis

Daily Catan Board Insight for June 8, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized sheep-scarce
Setup ID
152
Saved At
2025-05-19 19:02:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 brick, 2 sheep.

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 2 2 T2 Brick 6 6 T3 Wood 8 8 T4 Wheat 10 10 T5 Brick 9 9 T6 Ore 3 3 T7 Wheat 4 4 T8 Sheep 3 3 T9 Wood 11 11 T10 Sheep 4 4 T11 Brick 8 8 T12 Wood 11 11 T13 Ore 6 6 T14 Ore 5 5 T15 Sheep 10 10 T16 Wheat 12 12 T17 Desert T18 Wood 9 9 T19 I01 = Wheat 5 / Sheep 2 I01 I02 = Wheat 10 / Wheat 5 / Sheep 2 I02 I03 = Wheat 10 / Wood 8 / Wheat 5 I03 2 I04 = Wood 8 / Wheat 5 I04 10 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Brick 6 / Sheep 2 I07 I08 = Brick 9 / Brick 6 / Sheep 2 I08 I09 = Wheat 10 / Brick 9 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Ore 3 I12 I13 = Brick 9 / Brick 6 / Ore 3 I13 I14 = Brick 6 I14 I15 = Wheat 10 / Wood 8 / Sheep 3 I15 3 I16 = Wood 8 / Wheat 4 / Sheep 3 I16 4 I17 = Wood 8 / Wheat 4 I17 I18 = Wood 8 I18 I19 = Wood 11 / Wheat 10 / Brick 9 I19 9 I20 = Wood 11 / Wheat 10 / Sheep 3 I20 I21 = Brick 9 / Sheep 4 / Ore 3 I21 I22 = Wood 11 / Brick 9 / Sheep 4 I22 8 I23 = Ore 3 I23 I24 = Brick 8 / Ore 3 I24 7 I25 = Brick 8 / Sheep 4 / Ore 3 I25 5 I26 = Wood 11 / Wheat 4 / Sheep 3 I26 I27 = Wood 11 / Wheat 4 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Wood 11 / Ore 6 / Sheep 3 I30 I31 = Wood 11 / Ore 6 / Sheep 3 I31 I32 = Wood 11 / Ore 5 / Sheep 4 I32 I33 = Wood 11 / Ore 6 / Ore 5 I33 I34 = Sheep 10 / Brick 8 / Sheep 4 I34 6 I35 = Sheep 10 / Ore 5 / Sheep 4 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Sheep 10 / Brick 8 I38 I39 = Wheat 12 / Wood 11 / Ore 6 I39 I40 = Wheat 12 / Wood 11 I40 I41 = Wood 11 I41 I42 = Ore 6 / Ore 5 I42 I43 = Wheat 12 / Ore 6 I43 I44 = Sheep 10 / Wood 9 / Ore 5 I44 1 I45 = Wood 9 / Ore 5 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Wood 9 I47 I48 = Wheat 12 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Wood 9 I51 I52 = I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Sheep 10 / Wood 9 / Ore 5 15.92
2 I03 Wheat 10 / Wood 8 / Wheat 5 15.02
3 I15 Wheat 10 / Wood 8 / Sheep 3 14.81
4 I16 Wood 8 / Wheat 4 / Sheep 3 14.81
5 I25 Brick 8 / Sheep 4 / Ore 3 14.66
6 I34 Sheep 10 / Brick 8 / Sheep 4 14.57
7 I24 Brick 8 / Ore 3 14.37
8 I22 Wood 11 / Brick 9 / Sheep 4 14.17
9 I19 Wood 11 / Wheat 10 / Brick 9 14.16
10 I04 Wood 8 / Wheat 5 14.14

Best City Starts

  1. I44 = Sheep 10 / Wood 9 / Ore 5
    City score: 8.50
  2. I03 = Wheat 10 / Wood 8 / Wheat 5
    City score: 8.37
  3. I33 = Wood 11 / Ore 6 / Ore 5
    City score: 8.11
  4. I13 = Brick 9 / Brick 6 / Ore 3
    City score: 7.83
  5. I35 = Sheep 10 / Ore 5 / Sheep 4
    City score: 7.78

Best Road Starts

  1. I03 = Wheat 10 / Wood 8 / Wheat 5
    Road score: 9.54
  2. I34 = Sheep 10 / Brick 8 / Sheep 4
    Road score: 8.82
  3. I44 = Sheep 10 / Wood 9 / Ore 5
    Road score: 8.82
  4. I15 = Wheat 10 / Wood 8 / Sheep 3
    Road score: 8.68
  5. I16 = Wood 8 / Wheat 4 / Sheep 3
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.48
I03 + I34
I03 = Wheat 10 / Wood 8 / Wheat 5
I34 = Sheep 10 / Brick 8 / Sheep 4
Combined resources: wheat, wood, sheep, brick

Pair 2

Score: 49.43
I03 + I25
I03 = Wheat 10 / Wood 8 / Wheat 5
I25 = Brick 8 / Sheep 4 / Ore 3
Combined resources: wheat, wood, ore, sheep, brick

Pair 3

Score: 48.34
I13 + I03
I13 = Brick 9 / Brick 6 / Ore 3
I03 = Wheat 10 / Wood 8 / Wheat 5
Combined resources: wheat, wood, brick, ore

Pair 4

Score: 48.03
I03 + I22
I03 = Wheat 10 / Wood 8 / Wheat 5
I22 = Wood 11 / Brick 9 / Sheep 4
Combined resources: wheat, wood, brick, sheep

Pair 5

Score: 47.96
I03 + I21
I03 = Wheat 10 / Wood 8 / Wheat 5
I21 = Brick 9 / Sheep 4 / Ore 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 6

Score: 47.93
I04 + I34
I04 = Wood 8 / Wheat 5
I34 = Sheep 10 / Brick 8 / Sheep 4
Combined resources: wheat, wood, sheep, brick
Ports: sheep

Seat Advice

Player 1

  • I03
    Wheat 10 / Wood 8 / Wheat 5
  • I08
    Brick 9 / Brick 6 / Sheep 2
  • I34
    Sheep 10 / Brick 8 / Sheep 4

Player 2

  • I34
    Sheep 10 / Brick 8 / Sheep 4
  • I16
    Wood 8 / Wheat 4 / Sheep 3
  • I13
    Brick 9 / Brick 6 / Ore 3

Player 3

  • I16
    Wood 8 / Wheat 4 / Sheep 3
  • I33
    Wood 11 / Ore 6 / Ore 5
  • I19
    Wood 11 / Wheat 10 / Brick 9

Best Player 4 Recovery Pairs

I03 + I34
I03 = Wheat 10 / Wood 8 / Wheat 5
I34 = Sheep 10 / Brick 8 / Sheep 4
I03 + I25
I03 = Wheat 10 / Wood 8 / Wheat 5
I25 = Brick 8 / Sheep 4 / Ore 3
I13 + I03
I13 = Brick 9 / Brick 6 / Ore 3
I03 = Wheat 10 / Wood 8 / Wheat 5
I03 + I22
I03 = Wheat 10 / Wood 8 / Wheat 5
I22 = Wood 11 / Brick 9 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee