Daily Board Analysis

Daily Catan Board Insight for June 12, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, ore-scarce.

road-race port-driven polarized ore-scarce
Setup ID
354
Saved At
2025-09-01 20:37:38
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Ore 2 2 T2 Sheep 6 6 T3 Brick 10 10 T4 Brick 9 9 T5 Wheat 4 4 T6 Ore 3 3 T7 Wood 8 8 T8 Desert T9 Ore 11 11 T10 Sheep 5 5 T11 Wood 8 8 T12 Sheep 4 4 T13 Wheat 3 3 T14 Brick 6 6 T15 Wheat 10 10 T16 Wheat 11 11 T17 Wood 12 12 T18 Wood 9 9 T19 I01 = Sheep 5 / Ore 2 I01 I02 = Brick 9 / Sheep 5 / Ore 2 I02 I03 = Brick 10 / Brick 9 / Sheep 5 I03 I04 = Brick 10 / Sheep 5 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Sheep 6 / Ore 2 I07 I08 = Sheep 6 / Wheat 4 / Ore 2 I08 I09 = Brick 9 / Wheat 4 / Ore 2 I09 I10 = Ore 2 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Ore 3 I12 I13 = Sheep 6 / Wheat 4 / Ore 3 I13 7 I14 = Sheep 6 I14 I15 = Brick 10 / Brick 9 I15 I16 = Brick 10 / Wood 8 I16 I17 = Brick 10 / Wood 8 I17 I18 = Brick 10 I18 I19 = Ore 11 / Brick 9 / Wheat 4 I19 I20 = Ore 11 / Brick 9 I20 I21 = Sheep 5 / Wheat 4 / Ore 3 I21 9 I22 = Ore 11 / Sheep 5 / Wheat 4 I22 10 I23 = Ore 3 I23 I24 = Wood 8 / Ore 3 I24 I25 = Wood 8 / Sheep 5 / Ore 3 I25 4 I26 = Wood 8 / Sheep 4 I26 I27 = Wood 8 / Sheep 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Ore 11 / Wheat 3 I30 I31 = Sheep 4 / Wheat 3 I31 I32 = Ore 11 / Brick 6 / Sheep 5 I32 5 I33 = Ore 11 / Brick 6 / Wheat 3 I33 8 I34 = Wheat 10 / Wood 8 / Sheep 5 I34 1 I35 = Wheat 10 / Brick 6 / Sheep 5 I35 2 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wheat 10 / Wood 8 I38 6 I39 = Wheat 11 / Sheep 4 / Wheat 3 I39 I40 = Wheat 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Wood 12 / Brick 6 / Wheat 3 I42 I43 = Wood 12 / Wheat 11 / Wheat 3 I43 I44 = Wheat 10 / Wood 9 / Brick 6 I44 3 I45 = Wood 12 / Wood 9 / Brick 6 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Wood 9 I47 I48 = Wood 12 / Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wood 12 / Wood 9 I51 I52 = Wood 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, ore-scarce.

The strongest overall opening is I34 (Wheat 10 / Wood 8 / Sheep 5), while I13 is the best city-focused start, I44 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I32 (Ore 11 / Brick 6 / Sheep 5) + I38 (Wheat 10 / Wood 8).

  • Scarce resources: ore, wheat.
  • Abundant resources: sheep, wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Wheat 10 / Wood 8 / Sheep 5 20.63
2 I35 Wheat 10 / Brick 6 / Sheep 5 20.63
3 I44 Wheat 10 / Wood 9 / Brick 6 20.63
4 I25 Wood 8 / Sheep 5 / Ore 3 20.39
5 I32 Ore 11 / Brick 6 / Sheep 5 20.39
6 I38 Wheat 10 / Wood 8 19.77
7 I13 Sheep 6 / Wheat 4 / Ore 3 18.52
8 I33 Ore 11 / Brick 6 / Wheat 3 17.76
9 I21 Sheep 5 / Wheat 4 / Ore 3 17.46
10 I22 Ore 11 / Sheep 5 / Wheat 4 17.46

Best City Starts

  1. I13 = Sheep 6 / Wheat 4 / Ore 3
    City score: 16.50
  2. I34 = Wheat 10 / Wood 8 / Sheep 5
    City score: 15.55
  3. I35 = Wheat 10 / Brick 6 / Sheep 5
    City score: 15.55
  4. I21 = Sheep 5 / Wheat 4 / Ore 3
    City score: 15.35
  5. I22 = Ore 11 / Sheep 5 / Wheat 4
    City score: 15.35

Best Road Starts

  1. I44 = Wheat 10 / Wood 9 / Brick 6
    Road score: 22.65
  2. I45 = Wood 12 / Wood 9 / Brick 6
    Road score: 21.90
  3. I03 = Brick 10 / Brick 9 / Sheep 5
    Road score: 20.05
  4. I34 = Wheat 10 / Wood 8 / Sheep 5
    Road score: 18.65
  5. I35 = Wheat 10 / Brick 6 / Sheep 5
    Road score: 18.65

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.76
I32 + I38
I32 = Ore 11 / Brick 6 / Sheep 5
I38 = Wheat 10 / Wood 8
Combined resources: ore, sheep, brick, wood, wheat
Ports: wood

Pair 2

Score: 54.67
I25 + I35
I25 = Wood 8 / Sheep 5 / Ore 3
I35 = Wheat 10 / Brick 6 / Sheep 5
Combined resources: ore, sheep, wood, brick, wheat

Pair 3

Score: 54.67
I32 + I34
I32 = Ore 11 / Brick 6 / Sheep 5
I34 = Wheat 10 / Wood 8 / Sheep 5
Combined resources: ore, sheep, brick, wood, wheat

Pair 4

Score: 54.37
I25 + I44
I25 = Wood 8 / Sheep 5 / Ore 3
I44 = Wheat 10 / Wood 9 / Brick 6
Combined resources: ore, sheep, wood, brick, wheat

Pair 5

Score: 52.72
I32 + I44
I32 = Ore 11 / Brick 6 / Sheep 5
I44 = Wheat 10 / Wood 9 / Brick 6
Combined resources: ore, sheep, brick, wheat, wood

Pair 6

Score: 52.22
I24 + I35
I24 = Wood 8 / Ore 3
I35 = Wheat 10 / Brick 6 / Sheep 5
Combined resources: ore, wood, sheep, brick, wheat
Ports: brick

Seat Advice

Player 1

  • I44
    Wheat 10 / Wood 9 / Brick 6
  • I34
    Wheat 10 / Wood 8 / Sheep 5
  • I25
    Wood 8 / Sheep 5 / Ore 3

Player 2

  • I34
    Wheat 10 / Wood 8 / Sheep 5
  • I35
    Wheat 10 / Brick 6 / Sheep 5
  • I44
    Wheat 10 / Wood 9 / Brick 6

Player 3

  • I34
    Wheat 10 / Wood 8 / Sheep 5
  • I35
    Wheat 10 / Brick 6 / Sheep 5
  • I44
    Wheat 10 / Wood 9 / Brick 6

Best Player 4 Recovery Pairs

I32 + I38
I32 = Ore 11 / Brick 6 / Sheep 5
I38 = Wheat 10 / Wood 8
I25 + I35
I25 = Wood 8 / Sheep 5 / Ore 3
I35 = Wheat 10 / Brick 6 / Sheep 5
I32 + I34
I32 = Ore 11 / Brick 6 / Sheep 5
I34 = Wheat 10 / Wood 8 / Sheep 5
I25 + I44
I25 = Wood 8 / Sheep 5 / Ore 3
I44 = Wheat 10 / Wood 9 / Brick 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.