Daily Board Analysis

Daily Catan Board Insight for June 15, 2025 | Catan Tools

Today's map is port-driven, polarized, wood-scarce.

port-driven polarized wood-scarce
Setup ID
65
Saved At
2025-04-07 08:10:39
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 11 11 T1 Ore 8 8 T2 Brick 10 10 T3 Brick 9 9 T4 Wheat 12 12 T5 Wood 2 2 T6 Ore 3 3 T7 Wood 3 3 T8 Brick 6 6 T9 Desert T10 Ore 9 9 T11 Wheat 6 6 T12 Sheep 5 5 T13 Wood 5 5 T14 Sheep 10 10 T15 Sheep 4 4 T16 Wheat 8 8 T17 Wheat 11 11 T18 Wood 4 4 T19 I01 = Sheep 11 / Ore 8 I01 I02 = Wheat 12 / Sheep 11 / Ore 8 I02 I03 = Wheat 12 / Sheep 11 / Brick 9 I03 I04 = Sheep 11 / Brick 9 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Brick 10 / Ore 8 I07 I08 = Brick 10 / Ore 8 / Wood 2 I08 I09 = Wheat 12 / Ore 8 / Wood 2 I09 I10 = Ore 8 I10 I11 = Brick 10 I11 I12 = Brick 10 / Ore 3 I12 I13 = Brick 10 / Ore 3 / Wood 2 I13 I14 = Brick 10 I14 I15 = Wheat 12 / Brick 9 / Brick 6 I15 9 I16 = Brick 9 / Brick 6 / Wood 3 I16 8 I17 = Brick 9 / Wood 3 I17 I18 = Brick 9 I18 I19 = Wheat 12 / Wood 2 I19 I20 = Wheat 12 / Brick 6 I20 I21 = Ore 9 / Ore 3 / Wood 2 I21 I22 = Ore 9 / Wood 2 I22 I23 = Ore 3 I23 I24 = Wheat 6 / Ore 3 I24 I25 = Ore 9 / Wheat 6 / Ore 3 I25 I26 = Brick 6 / Sheep 5 / Wood 3 I26 3 I27 = Sheep 5 / Wood 3 I27 I28 = Wood 3 I28 I29 = Wood 3 I29 I30 = Brick 6 / Wood 5 I30 10 I31 = Brick 6 / Sheep 5 / Wood 5 I31 2 I32 = Sheep 10 / Ore 9 I32 I33 = Sheep 10 / Wood 5 I33 I34 = Ore 9 / Wheat 6 / Sheep 4 I34 6 I35 = Sheep 10 / Ore 9 / Sheep 4 I35 I36 = Wheat 6 I36 I37 = Wheat 6 I37 I38 = Wheat 6 / Sheep 4 I38 I39 = Wheat 8 / Sheep 5 / Wood 5 I39 1 I40 = Wheat 8 / Sheep 5 I40 5 I41 = Sheep 5 I41 I42 = Wheat 11 / Sheep 10 / Wood 5 I42 I43 = Wheat 11 / Wheat 8 / Wood 5 I43 7 I44 = Sheep 10 / Sheep 4 / Wood 4 I44 I45 = Wheat 11 / Sheep 10 / Wood 4 I45 I46 = Sheep 4 I46 I47 = Sheep 4 / Wood 4 I47 I48 = Wheat 11 / Wheat 8 I48 4 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Wheat 11 / Wood 4 I51 I52 = Wheat 11 I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, wood-scarce.

The strongest overall opening is I39 (Wheat 8 / Sheep 5 / Wood 5), while I25 is the best city-focused start, I31 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I31 (Brick 6 / Sheep 5 / Wood 5) + I34 (Ore 9 / Wheat 6 / Sheep 4).

  • Scarce resources: wood.
  • Abundant resources: wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Wheat 8 / Sheep 5 / Wood 5 20.80
2 I31 Brick 6 / Sheep 5 / Wood 5 20.52
3 I26 Brick 6 / Sheep 5 / Wood 3 19.47
4 I48 Wheat 11 / Wheat 8 18.91
5 I40 Wheat 8 / Sheep 5 18.76
6 I34 Ore 9 / Wheat 6 / Sheep 4 18.64
7 I43 Wheat 11 / Wheat 8 / Wood 5 18.51
8 I16 Brick 9 / Brick 6 / Wood 3 17.67
9 I15 Wheat 12 / Brick 9 / Brick 6 16.57
10 I30 Brick 6 / Wood 5 16.51

Best City Starts

  1. I25 = Ore 9 / Wheat 6 / Ore 3
    City score: 23.65
  2. I34 = Ore 9 / Wheat 6 / Sheep 4
    City score: 22.80
  3. I39 = Wheat 8 / Sheep 5 / Wood 5
    City score: 18.95
  4. I43 = Wheat 11 / Wheat 8 / Wood 5
    City score: 18.65
  5. I48 = Wheat 11 / Wheat 8
    City score: 16.63

Best Road Starts

  1. I31 = Brick 6 / Sheep 5 / Wood 5
    Road score: 24.55
  2. I16 = Brick 9 / Brick 6 / Wood 3
    Road score: 24.05
  3. I15 = Wheat 12 / Brick 9 / Brick 6
    Road score: 20.65
  4. I26 = Brick 6 / Sheep 5 / Wood 3
    Road score: 20.25
  5. I30 = Brick 6 / Wood 5
    Road score: 19.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.75
I31 + I34
I31 = Brick 6 / Sheep 5 / Wood 5
I34 = Ore 9 / Wheat 6 / Sheep 4
Combined resources: brick, sheep, wood, ore, wheat

Pair 2

Score: 51.35
I25 + I31
I25 = Ore 9 / Wheat 6 / Ore 3
I31 = Brick 6 / Sheep 5 / Wood 5
Combined resources: ore, wheat, brick, sheep, wood

Pair 3

Score: 50.88
I08 + I39
I08 = Brick 10 / Ore 8 / Wood 2
I39 = Wheat 8 / Sheep 5 / Wood 5
Combined resources: ore, brick, wood, sheep, wheat

Pair 4

Score: 50.01
I26 + I34
I26 = Brick 6 / Sheep 5 / Wood 3
I34 = Ore 9 / Wheat 6 / Sheep 4
Combined resources: wood, brick, sheep, ore, wheat

Pair 5

Score: 49.09
I24 + I31
I24 = Wheat 6 / Ore 3
I31 = Brick 6 / Sheep 5 / Wood 5
Combined resources: ore, wheat, brick, sheep, wood
Ports: brick

Pair 6

Score: 48.97
I31 + I48
I31 = Brick 6 / Sheep 5 / Wood 5
I48 = Wheat 11 / Wheat 8
Combined resources: brick, sheep, wood, wheat
Ports: wheat

Seat Advice

Player 1

  • I39
    Wheat 8 / Sheep 5 / Wood 5
  • I31
    Brick 6 / Sheep 5 / Wood 5
  • I26
    Brick 6 / Sheep 5 / Wood 3

Player 2

  • I39
    Wheat 8 / Sheep 5 / Wood 5
  • I31
    Brick 6 / Sheep 5 / Wood 5
  • I26
    Brick 6 / Sheep 5 / Wood 3

Player 3

  • I31
    Brick 6 / Sheep 5 / Wood 5
  • I39
    Wheat 8 / Sheep 5 / Wood 5
  • I48
    Wheat 11 / Wheat 8

Best Player 4 Recovery Pairs

I31 + I34
I31 = Brick 6 / Sheep 5 / Wood 5
I34 = Ore 9 / Wheat 6 / Sheep 4
I25 + I31
I25 = Ore 9 / Wheat 6 / Ore 3
I31 = Brick 6 / Sheep 5 / Wood 5
I08 + I39
I08 = Brick 10 / Ore 8 / Wood 2
I39 = Wheat 8 / Sheep 5 / Wood 5
I26 + I34
I26 = Brick 6 / Sheep 5 / Wood 3
I34 = Ore 9 / Wheat 6 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.