Daily Board Analysis

Daily Catan Board Insight for June 16, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, ore-scarce.

road-race port-driven polarized ore-scarce
Setup ID
1221
Saved At
2026-02-20 20:34:49
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 8 8 T1 Wheat 4 4 T2 Brick 5 5 T3 Sheep 9 9 T4 Wheat 3 3 T5 Brick 6 6 T6 Wood 3 3 T7 Wheat 9 9 T8 Ore 10 10 T9 Wood 10 10 T10 Desert T11 Brick 6 6 T12 Ore 12 12 T13 Wheat 11 11 T14 Wood 11 11 T15 Sheep 5 5 T16 Sheep 4 4 T17 Sheep 8 8 T18 Ore 2 2 T19 I01 = Wood 8 / Wheat 4 I01 9 I02 = Wood 8 / Wheat 4 / Wheat 3 I02 I03 = Sheep 9 / Wood 8 / Wheat 3 I03 3 I04 = Sheep 9 / Wood 8 I04 1 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Brick 5 / Wheat 4 I07 I08 = Brick 6 / Brick 5 / Wheat 4 I08 5 I09 = Brick 6 / Wheat 4 / Wheat 3 I09 7 I10 = Wheat 4 I10 I11 = Brick 5 I11 I12 = Brick 5 / Wood 3 I12 I13 = Brick 6 / Brick 5 / Wood 3 I13 10 I14 = Brick 5 I14 I15 = Ore 10 / Sheep 9 / Wheat 3 I15 6 I16 = Ore 10 / Sheep 9 / Wheat 9 I16 2 I17 = Sheep 9 / Wheat 9 I17 I18 = Sheep 9 I18 I19 = Wood 10 / Brick 6 / Wheat 3 I19 4 I20 = Ore 10 / Wood 10 / Wheat 3 I20 I21 = Brick 6 / Wood 3 I21 I22 = Wood 10 / Brick 6 I22 I23 = Wood 3 I23 I24 = Brick 6 / Wood 3 I24 8 I25 = Brick 6 / Wood 3 I25 I26 = Ore 12 / Ore 10 / Wheat 9 I26 I27 = Ore 12 / Wheat 9 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Wheat 11 / Ore 10 / Wood 10 I30 I31 = Ore 12 / Wheat 11 / Ore 10 I31 I32 = Wood 11 / Wood 10 I32 I33 = Wheat 11 / Wood 11 / Wood 10 I33 I34 = Brick 6 / Sheep 5 I34 I35 = Wood 11 / Sheep 5 I35 I36 = Brick 6 I36 I37 = Brick 6 I37 I38 = Brick 6 / Sheep 5 I38 I39 = Ore 12 / Wheat 11 / Sheep 4 I39 I40 = Ore 12 / Sheep 4 I40 I41 = Ore 12 I41 I42 = Wheat 11 / Wood 11 / Sheep 8 I42 I43 = Wheat 11 / Sheep 8 / Sheep 4 I43 I44 = Wood 11 / Sheep 5 / Ore 2 I44 I45 = Wood 11 / Sheep 8 / Ore 2 I45 I46 = Sheep 5 I46 I47 = Sheep 5 / Ore 2 I47 I48 = Sheep 8 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Sheep 8 / Ore 2 I51 I52 = Sheep 8 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, ore-scarce.

The strongest overall opening is I04 (Sheep 9 / Wood 8), while I16 is the best city-focused start, I13 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I16 (Ore 10 / Sheep 9 / Wheat 9) + I19 (Wood 10 / Brick 6 / Wheat 3).

  • Scarce resources: ore.
  • Abundant resources: sheep, brick.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Sheep 9 / Wood 8 19.04
2 I16 Ore 10 / Sheep 9 / Wheat 9 19.01
3 I03 Sheep 9 / Wood 8 / Wheat 3 18.75
4 I19 Wood 10 / Brick 6 / Wheat 3 17.70
5 I08 Brick 6 / Brick 5 / Wheat 4 17.55
6 I15 Ore 10 / Sheep 9 / Wheat 3 17.34
7 I09 Brick 6 / Wheat 4 / Wheat 3 16.61
8 I24 Brick 6 / Wood 3 16.46
9 I01 Wood 8 / Wheat 4 16.39
10 I13 Brick 6 / Brick 5 / Wood 3 16.15

Best City Starts

  1. I16 = Ore 10 / Sheep 9 / Wheat 9
    City score: 19.65
  2. I26 = Ore 12 / Ore 10 / Wheat 9
    City score: 17.20
  3. I15 = Ore 10 / Sheep 9 / Wheat 3
    City score: 15.35
  4. I02 = Wood 8 / Wheat 4 / Wheat 3
    City score: 15.25
  5. I09 = Brick 6 / Wheat 4 / Wheat 3
    City score: 15.25

Best Road Starts

  1. I13 = Brick 6 / Brick 5 / Wood 3
    Road score: 24.05
  2. I08 = Brick 6 / Brick 5 / Wheat 4
    Road score: 22.45
  3. I19 = Wood 10 / Brick 6 / Wheat 3
    Road score: 19.60
  4. I03 = Sheep 9 / Wood 8 / Wheat 3
    Road score: 17.75
  5. I22 = Wood 10 / Brick 6
    Road score: 17.60

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.01
I16 + I19
I16 = Ore 10 / Sheep 9 / Wheat 9
I19 = Wood 10 / Brick 6 / Wheat 3
Combined resources: sheep, wheat, ore, brick, wood

Pair 2

Score: 48.17
I16 + I24
I16 = Ore 10 / Sheep 9 / Wheat 9
I24 = Brick 6 / Wood 3
Combined resources: sheep, wheat, ore, wood, brick
Ports: brick

Pair 3

Score: 47.34
I15 + I19
I15 = Ore 10 / Sheep 9 / Wheat 3
I19 = Wood 10 / Brick 6 / Wheat 3
Combined resources: sheep, wheat, ore, brick, wood

Pair 4

Score: 46.62
I13 + I16
I13 = Brick 6 / Brick 5 / Wood 3
I16 = Ore 10 / Sheep 9 / Wheat 9
Combined resources: brick, wood, sheep, wheat, ore

Pair 5

Score: 46.39
I04 + I19
I04 = Sheep 9 / Wood 8
I19 = Wood 10 / Brick 6 / Wheat 3
Combined resources: wood, sheep, wheat, brick
Ports: sheep

Pair 6

Score: 46.24
I04 + I08
I04 = Sheep 9 / Wood 8
I08 = Brick 6 / Brick 5 / Wheat 4
Combined resources: wood, sheep, wheat, brick
Ports: sheep

Seat Advice

Player 1

  • I16
    Ore 10 / Sheep 9 / Wheat 9
  • I04
    Sheep 9 / Wood 8
  • I03
    Sheep 9 / Wood 8 / Wheat 3

Player 2

  • I16
    Ore 10 / Sheep 9 / Wheat 9
  • I04
    Sheep 9 / Wood 8
  • I03
    Sheep 9 / Wood 8 / Wheat 3

Player 3

  • I04
    Sheep 9 / Wood 8
  • I16
    Ore 10 / Sheep 9 / Wheat 9
  • I03
    Sheep 9 / Wood 8 / Wheat 3

Best Player 4 Recovery Pairs

I16 + I19
I16 = Ore 10 / Sheep 9 / Wheat 9
I19 = Wood 10 / Brick 6 / Wheat 3
I16 + I24
I16 = Ore 10 / Sheep 9 / Wheat 9
I24 = Brick 6 / Wood 3
I15 + I19
I15 = Ore 10 / Sheep 9 / Wheat 3
I19 = Wood 10 / Brick 6 / Wheat 3
I13 + I16
I13 = Brick 6 / Brick 5 / Wood 3
I16 = Ore 10 / Sheep 9 / Wheat 9

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.