Daily Board Analysis

Daily Catan Board Insight for June 16, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1221
Saved At
2026-02-20 20:34:49
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 8 8 T1 Wheat 4 4 T2 Brick 5 5 T3 Sheep 9 9 T4 Wheat 3 3 T5 Brick 6 6 T6 Wood 3 3 T7 Wheat 9 9 T8 Ore 10 10 T9 Wood 10 10 T10 Desert T11 Brick 6 6 T12 Ore 12 12 T13 Wheat 11 11 T14 Wood 11 11 T15 Sheep 5 5 T16 Sheep 4 4 T17 Sheep 8 8 T18 Ore 2 2 T19 I01 = Wood 8 / Wheat 4 I01 8 I02 = Wood 8 / Wheat 4 / Wheat 3 I02 I03 = Sheep 9 / Wood 8 / Wheat 3 I03 3 I04 = Sheep 9 / Wood 8 I04 1 I05 = Wood 8 I05 I06 = Wood 8 I06 I07 = Brick 5 / Wheat 4 I07 I08 = Brick 6 / Brick 5 / Wheat 4 I08 5 I09 = Brick 6 / Wheat 4 / Wheat 3 I09 I10 = Wheat 4 I10 I11 = Brick 5 I11 I12 = Brick 5 / Wood 3 I12 I13 = Brick 6 / Brick 5 / Wood 3 I13 9 I14 = Brick 5 I14 I15 = Ore 10 / Sheep 9 / Wheat 3 I15 7 I16 = Ore 10 / Sheep 9 / Wheat 9 I16 2 I17 = Sheep 9 / Wheat 9 I17 I18 = Sheep 9 I18 I19 = Wood 10 / Brick 6 / Wheat 3 I19 4 I20 = Ore 10 / Wood 10 / Wheat 3 I20 I21 = Brick 6 / Wood 3 I21 I22 = Wood 10 / Brick 6 I22 I23 = Wood 3 I23 I24 = Brick 6 / Wood 3 I24 6 I25 = Brick 6 / Wood 3 I25 I26 = Ore 12 / Ore 10 / Wheat 9 I26 I27 = Ore 12 / Wheat 9 I27 I28 = Wheat 9 I28 I29 = Wheat 9 I29 I30 = Wheat 11 / Ore 10 / Wood 10 I30 I31 = Ore 12 / Wheat 11 / Ore 10 I31 I32 = Wood 11 / Wood 10 I32 I33 = Wheat 11 / Wood 11 / Wood 10 I33 I34 = Brick 6 / Sheep 5 I34 I35 = Wood 11 / Sheep 5 I35 I36 = Brick 6 I36 I37 = Brick 6 I37 I38 = Brick 6 / Sheep 5 I38 10 I39 = Ore 12 / Wheat 11 / Sheep 4 I39 I40 = Ore 12 / Sheep 4 I40 I41 = Ore 12 I41 I42 = Wheat 11 / Wood 11 / Sheep 8 I42 I43 = Wheat 11 / Sheep 8 / Sheep 4 I43 I44 = Wood 11 / Sheep 5 / Ore 2 I44 I45 = Wood 11 / Sheep 8 / Ore 2 I45 I46 = Sheep 5 I46 I47 = Sheep 5 / Ore 2 I47 I48 = Sheep 8 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Sheep 8 / Ore 2 I51 I52 = Sheep 8 I52 I53 = Ore 2 I53 I54 = Ore 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Sheep 9 / Wood 8 16.33
2 I16 Ore 10 / Sheep 9 / Wheat 9 16.15
3 I03 Sheep 9 / Wood 8 / Wheat 3 16.11
4 I19 Wood 10 / Brick 6 / Wheat 3 15.29
5 I08 Brick 6 / Brick 5 / Wheat 4 14.99
6 I24 Brick 6 / Wood 3 14.35
7 I15 Ore 10 / Sheep 9 / Wheat 3 14.03
8 I01 Wood 8 / Wheat 4 14.00
9 I13 Brick 6 / Brick 5 / Wood 3 13.92
10 I38 Brick 6 / Sheep 5 13.57

Best City Starts

  1. I16 = Ore 10 / Sheep 9 / Wheat 9
    City score: 9.98
  2. I08 = Brick 6 / Brick 5 / Wheat 4
    City score: 8.37
  3. I15 = Ore 10 / Sheep 9 / Wheat 3
    City score: 8.31
  4. I03 = Sheep 9 / Wood 8 / Wheat 3
    City score: 8.09
  5. I26 = Ore 12 / Ore 10 / Wheat 9
    City score: 7.58

Best Road Starts

  1. I19 = Wood 10 / Brick 6 / Wheat 3
    Road score: 9.72
  2. I08 = Brick 6 / Brick 5 / Wheat 4
    Road score: 9.54
  3. I13 = Brick 6 / Brick 5 / Wood 3
    Road score: 9.52
  4. I03 = Sheep 9 / Wood 8 / Wheat 3
    Road score: 9.45
  5. I04 = Sheep 9 / Wood 8
    Road score: 8.29

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.04
I08 + I03
I08 = Brick 6 / Brick 5 / Wheat 4
I03 = Sheep 9 / Wood 8 / Wheat 3
Combined resources: wood, sheep, wheat, brick

Pair 2

Score: 49.20
I13 + I16
I13 = Brick 6 / Brick 5 / Wood 3
I16 = Ore 10 / Sheep 9 / Wheat 9
Combined resources: brick, wood, sheep, wheat, ore

Pair 3

Score: 49.07
I13 + I03
I13 = Brick 6 / Brick 5 / Wood 3
I03 = Sheep 9 / Wood 8 / Wheat 3
Combined resources: wood, sheep, wheat, brick

Pair 4

Score: 48.68
I16 + I19
I16 = Ore 10 / Sheep 9 / Wheat 9
I19 = Wood 10 / Brick 6 / Wheat 3
Combined resources: sheep, wheat, ore, brick, wood

Pair 5

Score: 48.36
I03 + I19
I03 = Sheep 9 / Wood 8 / Wheat 3
I19 = Wood 10 / Brick 6 / Wheat 3
Combined resources: wood, sheep, wheat, brick

Pair 6

Score: 48.29
I08 + I16
I08 = Brick 6 / Brick 5 / Wheat 4
I16 = Ore 10 / Sheep 9 / Wheat 9
Combined resources: wheat, brick, sheep, ore

Seat Advice

Player 1

  • I08
    Brick 6 / Brick 5 / Wheat 4
  • I16
    Ore 10 / Sheep 9 / Wheat 9
  • I13
    Brick 6 / Brick 5 / Wood 3

Player 2

  • I02
    Wood 8 / Wheat 4 / Wheat 3
  • I38
    Brick 6 / Sheep 5
  • I34
    Brick 6 / Sheep 5

Player 3

  • I38
    Brick 6 / Sheep 5
  • I34
    Brick 6 / Sheep 5
  • I01
    Wood 8 / Wheat 4

Best Player 4 Recovery Pairs

I08 + I03
I08 = Brick 6 / Brick 5 / Wheat 4
I03 = Sheep 9 / Wood 8 / Wheat 3
I13 + I16
I13 = Brick 6 / Brick 5 / Wood 3
I16 = Ore 10 / Sheep 9 / Wheat 9
I13 + I03
I13 = Brick 6 / Brick 5 / Wood 3
I03 = Sheep 9 / Wood 8 / Wheat 3
I16 + I19
I16 = Ore 10 / Sheep 9 / Wheat 9
I19 = Wood 10 / Brick 6 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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