Daily Board Analysis

Daily Catan Board Insight for June 17, 2025

Plan around limited ore.

road-race port-driven polarized sheep-scarce
Setup ID
1351
Saved At
2026-03-08 17:27:39
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I08. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little sheep, brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 8 8 T1 Wood 5 5 T2 Brick 6 6 T3 Ore 9 9 T4 Desert T5 Sheep 12 12 T6 Ore 10 10 T7 Wood 6 6 T8 Sheep 2 2 T9 Wood 10 10 T10 Wheat 9 9 T11 Wheat 8 8 T12 Ore 4 4 T13 Wheat 3 3 T14 Sheep 11 11 T15 Wood 5 5 T16 Brick 11 11 T17 Wheat 3 3 T18 Brick 4 4 T19 I01 = Sheep 8 / Wood 5 I01 7 I02 = Sheep 8 / Wood 5 I02 I03 = Ore 9 / Sheep 8 I03 I04 = Ore 9 / Sheep 8 I04 1 I05 = Sheep 8 I05 I06 = Sheep 8 I06 I07 = Brick 6 / Wood 5 I07 I08 = Sheep 12 / Brick 6 / Wood 5 I08 4 I09 = Sheep 12 / Wood 5 I09 I10 = Wood 5 I10 I11 = Brick 6 I11 I12 = Ore 10 / Brick 6 I12 I13 = Sheep 12 / Ore 10 / Brick 6 I13 10 I14 = Brick 6 I14 I15 = Ore 9 / Sheep 2 I15 I16 = Ore 9 / Wood 6 / Sheep 2 I16 9 I17 = Ore 9 / Wood 6 I17 I18 = Ore 9 I18 I19 = Sheep 12 / Wood 10 I19 I20 = Wood 10 / Sheep 2 I20 I21 = Sheep 12 / Ore 10 / Wheat 9 I21 I22 = Sheep 12 / Wood 10 / Wheat 9 I22 I23 = Ore 10 I23 I24 = Ore 10 / Wheat 8 I24 I25 = Ore 10 / Wheat 9 / Wheat 8 I25 6 I26 = Wood 6 / Ore 4 / Sheep 2 I26 I27 = Wood 6 / Ore 4 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Wood 10 / Wheat 3 / Sheep 2 I30 I31 = Ore 4 / Wheat 3 / Sheep 2 I31 I32 = Sheep 11 / Wood 10 / Wheat 9 I32 I33 = Sheep 11 / Wood 10 / Wheat 3 I33 I34 = Wheat 9 / Wheat 8 / Wood 5 I34 3 I35 = Sheep 11 / Wheat 9 / Wood 5 I35 5 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 / Wood 5 I38 2 I39 = Brick 11 / Ore 4 / Wheat 3 I39 I40 = Brick 11 / Ore 4 I40 I41 = Ore 4 I41 I42 = Sheep 11 / Wheat 3 / Wheat 3 I42 I43 = Brick 11 / Wheat 3 / Wheat 3 I43 I44 = Sheep 11 / Wood 5 / Brick 4 I44 8 I45 = Sheep 11 / Brick 4 / Wheat 3 I45 I46 = Wood 5 I46 I47 = Wood 5 / Brick 4 I47 I48 = Brick 11 / Wheat 3 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Brick 4 / Wheat 3 I51 I52 = Wheat 3 I52 I53 = Brick 4 I53 I54 = Brick 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I04 Ore 9 / Sheep 8 16.53
2 I38 Wheat 8 / Wood 5 16.25
3 I34 Wheat 9 / Wheat 8 / Wood 5 16.17
4 I08 Sheep 12 / Brick 6 / Wood 5 15.21
5 I35 Sheep 11 / Wheat 9 / Wood 5 15.07
6 I25 Ore 10 / Wheat 9 / Wheat 8 14.99
7 I01 Sheep 8 / Wood 5 14.92
8 I44 Sheep 11 / Wood 5 / Brick 4 14.53
9 I16 Ore 9 / Wood 6 / Sheep 2 14.32
10 I13 Sheep 12 / Ore 10 / Brick 6 13.93

Best City Starts

  1. I25 = Ore 10 / Wheat 9 / Wheat 8
    City score: 9.90
  2. I34 = Wheat 9 / Wheat 8 / Wood 5
    City score: 9.02
  3. I04 = Ore 9 / Sheep 8
    City score: 8.17
  4. I16 = Ore 9 / Wood 6 / Sheep 2
    City score: 7.64
  5. I21 = Sheep 12 / Ore 10 / Wheat 9
    City score: 7.53

Best Road Starts

  1. I34 = Wheat 9 / Wheat 8 / Wood 5
    Road score: 10.25
  2. I08 = Sheep 12 / Brick 6 / Wood 5
    Road score: 9.81
  3. I44 = Sheep 11 / Wood 5 / Brick 4
    Road score: 8.98
  4. I07 = Brick 6 / Wood 5
    Road score: 8.70
  5. I35 = Sheep 11 / Wheat 9 / Wood 5
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.17
I34 + I08
I34 = Wheat 9 / Wheat 8 / Wood 5
I08 = Sheep 12 / Brick 6 / Wood 5
Combined resources: wood, brick, sheep, wheat

Pair 2

Score: 49.34
I25 + I08
I25 = Ore 10 / Wheat 9 / Wheat 8
I08 = Sheep 12 / Brick 6 / Wood 5
Combined resources: wood, brick, sheep, ore, wheat

Pair 3

Score: 48.75
I34 + I13
I34 = Wheat 9 / Wheat 8 / Wood 5
I13 = Sheep 12 / Ore 10 / Brick 6
Combined resources: brick, sheep, ore, wheat, wood

Pair 4

Score: 48.27
I34 + I44
I34 = Wheat 9 / Wheat 8 / Wood 5
I44 = Sheep 11 / Wood 5 / Brick 4
Combined resources: wheat, wood, sheep, brick

Pair 5

Score: 48.05
I25 + I44
I25 = Ore 10 / Wheat 9 / Wheat 8
I44 = Sheep 11 / Wood 5 / Brick 4
Combined resources: ore, wheat, sheep, wood, brick

Pair 6

Score: 47.23
I34 + I04
I34 = Wheat 9 / Wheat 8 / Wood 5
I04 = Ore 9 / Sheep 8
Combined resources: sheep, ore, wheat, wood
Ports: sheep

Seat Advice

Player 1

  • I25
    Ore 10 / Wheat 9 / Wheat 8
  • I34
    Wheat 9 / Wheat 8 / Wood 5
  • I08
    Sheep 12 / Brick 6 / Wood 5

Player 2

  • I08
    Sheep 12 / Brick 6 / Wood 5
  • I13
    Sheep 12 / Ore 10 / Brick 6
  • I44
    Sheep 11 / Wood 5 / Brick 4

Player 3

  • I44
    Sheep 11 / Wood 5 / Brick 4
  • I16
    Ore 9 / Wood 6 / Sheep 2
  • I32
    Sheep 11 / Wood 10 / Wheat 9

Best Player 4 Recovery Pairs

I34 + I08
I34 = Wheat 9 / Wheat 8 / Wood 5
I08 = Sheep 12 / Brick 6 / Wood 5
I25 + I08
I25 = Ore 10 / Wheat 9 / Wheat 8
I08 = Sheep 12 / Brick 6 / Wood 5
I34 + I13
I34 = Wheat 9 / Wheat 8 / Wood 5
I13 = Sheep 12 / Ore 10 / Brick 6
I34 + I44
I34 = Wheat 9 / Wheat 8 / Wood 5
I44 = Sheep 11 / Wood 5 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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