Daily Board Analysis

Daily Catan Board Insight for June 18, 2025 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
1376
Saved At
2026-03-11 00:37:59
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 3 3 T1 Wood 8 8 T2 Wheat 9 9 T3 Wheat 11 11 T4 Brick 2 2 T5 Ore 4 4 T6 Ore 11 11 T7 Sheep 9 9 T8 Wood 6 6 T9 Brick 4 4 T10 Desert T11 Sheep 10 10 T12 Wood 12 12 T13 Sheep 3 3 T14 Ore 5 5 T15 Brick 6 6 T16 Sheep 5 5 T17 Wheat 8 8 T18 Wheat 10 10 T19 I01 = Wood 8 / Wood 3 I01 I02 = Wood 8 / Wood 3 / Brick 2 I02 I03 = Wheat 11 / Wood 3 / Brick 2 I03 I04 = Wheat 11 / Wood 3 I04 I05 = Wood 3 I05 I06 = Wood 3 I06 I07 = Wheat 9 / Wood 8 I07 I08 = Wheat 9 / Wood 8 / Ore 4 I08 5 I09 = Wood 8 / Ore 4 / Brick 2 I09 10 I10 = Wood 8 I10 I11 = Wheat 9 I11 I12 = Ore 11 / Wheat 9 I12 I13 = Ore 11 / Wheat 9 / Ore 4 I13 I14 = Wheat 9 I14 I15 = Wheat 11 / Wood 6 / Brick 2 I15 I16 = Wheat 11 / Sheep 9 / Wood 6 I16 7 I17 = Wheat 11 / Sheep 9 I17 I18 = Wheat 11 I18 I19 = Ore 4 / Brick 4 / Brick 2 I19 I20 = Wood 6 / Brick 4 / Brick 2 I20 I21 = Ore 11 / Ore 4 I21 I22 = Ore 4 / Brick 4 I22 I23 = Ore 11 I23 I24 = Ore 11 / Sheep 10 I24 I25 = Ore 11 / Sheep 10 I25 I26 = Wood 12 / Sheep 9 / Wood 6 I26 I27 = Wood 12 / Sheep 9 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Wood 6 / Brick 4 / Sheep 3 I30 4 I31 = Wood 12 / Wood 6 / Sheep 3 I31 I32 = Ore 5 / Brick 4 I32 I33 = Ore 5 / Brick 4 / Sheep 3 I33 9 I34 = Sheep 10 / Brick 6 I34 I35 = Brick 6 / Ore 5 I35 I36 = Sheep 10 I36 I37 = Sheep 10 I37 I38 = Sheep 10 / Brick 6 I38 I39 = Wood 12 / Sheep 5 / Sheep 3 I39 I40 = Wood 12 / Sheep 5 I40 I41 = Wood 12 I41 I42 = Wheat 8 / Ore 5 / Sheep 3 I42 3 I43 = Wheat 8 / Sheep 5 / Sheep 3 I43 8 I44 = Wheat 10 / Brick 6 / Ore 5 I44 1 I45 = Wheat 10 / Wheat 8 / Ore 5 I45 6 I46 = Brick 6 I46 I47 = Wheat 10 / Brick 6 I47 I48 = Wheat 8 / Sheep 5 I48 2 I49 = Sheep 5 I49 I50 = Sheep 5 I50 I51 = Wheat 10 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Wheat 10 I53 I54 = Wheat 10 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I44 (Wheat 10 / Brick 6 / Ore 5), while I45 is the best city-focused start, I30 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I08 (Wheat 9 / Wood 8 / Ore 4) + I44 (Wheat 10 / Brick 6 / Ore 5).

  • Scarce resources: brick, ore.
  • Abundant resources: wheat, wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Wheat 10 / Brick 6 / Ore 5 20.16
2 I48 Wheat 8 / Sheep 5 19.52
3 I42 Wheat 8 / Ore 5 / Sheep 3 19.30
4 I30 Wood 6 / Brick 4 / Sheep 3 18.64
5 I08 Wheat 9 / Wood 8 / Ore 4 18.56
6 I45 Wheat 10 / Wheat 8 / Ore 5 18.04
7 I16 Wheat 11 / Sheep 9 / Wood 6 17.65
8 I43 Wheat 8 / Sheep 5 / Sheep 3 16.86
9 I33 Ore 5 / Brick 4 / Sheep 3 16.86
10 I09 Wood 8 / Ore 4 / Brick 2 16.10

Best City Starts

  1. I45 = Wheat 10 / Wheat 8 / Ore 5
    City score: 25.80
  2. I42 = Wheat 8 / Ore 5 / Sheep 3
    City score: 21.65
  3. I08 = Wheat 9 / Wood 8 / Ore 4
    City score: 19.55
  4. I44 = Wheat 10 / Brick 6 / Ore 5
    City score: 19.55
  5. I13 = Ore 11 / Wheat 9 / Ore 4
    City score: 19.35

Best Road Starts

  1. I30 = Wood 6 / Brick 4 / Sheep 3
    Road score: 20.10
  2. I20 = Wood 6 / Brick 4 / Brick 2
    Road score: 19.75
  3. I26 = Wood 12 / Sheep 9 / Wood 6
    Road score: 17.90
  4. I16 = Wheat 11 / Sheep 9 / Wood 6
    Road score: 17.75
  5. I08 = Wheat 9 / Wood 8 / Ore 4
    Road score: 17.65

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.82
I08 + I44
I08 = Wheat 9 / Wood 8 / Ore 4
I44 = Wheat 10 / Brick 6 / Ore 5
Combined resources: wood, wheat, ore, brick

Pair 2

Score: 52.26
I16 + I44
I16 = Wheat 11 / Sheep 9 / Wood 6
I44 = Wheat 10 / Brick 6 / Ore 5
Combined resources: wheat, sheep, wood, ore, brick

Pair 3

Score: 51.70
I30 + I44
I30 = Wood 6 / Brick 4 / Sheep 3
I44 = Wheat 10 / Brick 6 / Ore 5
Combined resources: wood, brick, sheep, ore, wheat

Pair 4

Score: 51.49
I30 + I42
I30 = Wood 6 / Brick 4 / Sheep 3
I42 = Wheat 8 / Ore 5 / Sheep 3
Combined resources: wood, brick, sheep, ore, wheat

Pair 5

Score: 50.35
I42 + I44
I42 = Wheat 8 / Ore 5 / Sheep 3
I44 = Wheat 10 / Brick 6 / Ore 5
Combined resources: sheep, ore, wheat, brick

Pair 6

Score: 49.64
I30 + I45
I30 = Wood 6 / Brick 4 / Sheep 3
I45 = Wheat 10 / Wheat 8 / Ore 5
Combined resources: wood, brick, sheep, ore, wheat

Seat Advice

Player 1

  • I44
    Wheat 10 / Brick 6 / Ore 5
  • I08
    Wheat 9 / Wood 8 / Ore 4
  • I42
    Wheat 8 / Ore 5 / Sheep 3

Player 2

  • I44
    Wheat 10 / Brick 6 / Ore 5
  • I42
    Wheat 8 / Ore 5 / Sheep 3
  • I48
    Wheat 8 / Sheep 5

Player 3

  • I44
    Wheat 10 / Brick 6 / Ore 5
  • I48
    Wheat 8 / Sheep 5
  • I42
    Wheat 8 / Ore 5 / Sheep 3

Best Player 4 Recovery Pairs

I08 + I44
I08 = Wheat 9 / Wood 8 / Ore 4
I44 = Wheat 10 / Brick 6 / Ore 5
I16 + I44
I16 = Wheat 11 / Sheep 9 / Wood 6
I44 = Wheat 10 / Brick 6 / Ore 5
I30 + I44
I30 = Wood 6 / Brick 4 / Sheep 3
I44 = Wheat 10 / Brick 6 / Ore 5
I30 + I42
I30 = Wood 6 / Brick 4 / Sheep 3
I42 = Wheat 8 / Ore 5 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.