Daily Board Analysis

Daily Catan Board Insight for June 19, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1126
Saved At
2026-02-03 22:03:05
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I34 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 12 12 T1 Ore 11 11 T2 Wood 6 6 T3 Wheat 8 8 T4 Sheep 4 4 T5 Ore 6 6 T6 Brick 11 11 T7 Wheat 4 4 T8 Wood 9 9 T9 Desert T10 Wheat 10 10 T11 Ore 8 8 T12 Sheep 3 3 T13 Sheep 5 5 T14 Brick 5 5 T15 Sheep 3 3 T16 Wheat 9 9 T17 Wood 2 2 T18 Wood 10 10 T19 I01 = Brick 12 / Ore 11 I01 I02 = Brick 12 / Ore 11 / Sheep 4 I02 I03 = Brick 12 / Wheat 8 / Sheep 4 I03 I04 = Brick 12 / Wheat 8 I04 I05 = Brick 12 I05 I06 = Brick 12 I06 I07 = Ore 11 / Wood 6 I07 I08 = Ore 11 / Wood 6 / Ore 6 I08 5 I09 = Ore 11 / Ore 6 / Sheep 4 I09 I10 = Ore 11 I10 I11 = Wood 6 I11 I12 = Brick 11 / Wood 6 I12 I13 = Brick 11 / Wood 6 / Ore 6 I13 1 I14 = Wood 6 I14 I15 = Wood 9 / Wheat 8 / Sheep 4 I15 2 I16 = Wood 9 / Wheat 8 / Wheat 4 I16 3 I17 = Wheat 8 / Wheat 4 I17 I18 = Wheat 8 I18 I19 = Ore 6 / Sheep 4 I19 I20 = Wood 9 / Sheep 4 I20 I21 = Brick 11 / Wheat 10 / Ore 6 I21 6 I22 = Wheat 10 / Ore 6 I22 I23 = Brick 11 I23 I24 = Brick 11 / Ore 8 I24 I25 = Brick 11 / Wheat 10 / Ore 8 I25 4 I26 = Wood 9 / Wheat 4 / Sheep 3 I26 I27 = Wheat 4 / Sheep 3 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Wood 9 / Sheep 5 I30 I31 = Wood 9 / Sheep 5 / Sheep 3 I31 I32 = Wheat 10 / Brick 5 I32 I33 = Sheep 5 / Brick 5 I33 I34 = Wheat 10 / Ore 8 / Sheep 3 I34 8 I35 = Wheat 10 / Brick 5 / Sheep 3 I35 9 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Ore 8 / Sheep 3 I38 I39 = Wheat 9 / Sheep 5 / Sheep 3 I39 I40 = Wheat 9 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Sheep 5 / Brick 5 / Wood 2 I42 10 I43 = Wheat 9 / Sheep 5 / Wood 2 I43 I44 = Wood 10 / Brick 5 / Sheep 3 I44 7 I45 = Wood 10 / Brick 5 / Wood 2 I45 I46 = Sheep 3 I46 I47 = Wood 10 / Sheep 3 I47 I48 = Wheat 9 / Wood 2 I48 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Wood 10 / Wood 2 I51 I52 = Wood 2 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Brick 11 / Wood 6 / Ore 6 17.20
2 I15 Wood 9 / Wheat 8 / Sheep 4 16.57
3 I16 Wood 9 / Wheat 8 / Wheat 4 15.08
4 I25 Brick 11 / Wheat 10 / Ore 8 15.07
5 I08 Ore 11 / Wood 6 / Ore 6 15.05
6 I21 Brick 11 / Wheat 10 / Ore 6 14.92
7 I44 Wood 10 / Brick 5 / Sheep 3 14.76
8 I34 Wheat 10 / Ore 8 / Sheep 3 14.56
9 I35 Wheat 10 / Brick 5 / Sheep 3 14.17
10 I42 Sheep 5 / Brick 5 / Wood 2 14.09

Best City Starts

  1. I34 = Wheat 10 / Ore 8 / Sheep 3
    City score: 9.66
  2. I21 = Brick 11 / Wheat 10 / Ore 6
    City score: 9.12
  3. I25 = Brick 11 / Wheat 10 / Ore 8
    City score: 9.12
  4. I08 = Ore 11 / Wood 6 / Ore 6
    City score: 8.80
  5. I13 = Brick 11 / Wood 6 / Ore 6
    City score: 8.80

Best Road Starts

  1. I13 = Brick 11 / Wood 6 / Ore 6
    Road score: 10.21
  2. I15 = Wood 9 / Wheat 8 / Sheep 4
    Road score: 10.21
  3. I16 = Wood 9 / Wheat 8 / Wheat 4
    Road score: 9.54
  4. I08 = Ore 11 / Wood 6 / Ore 6
    Road score: 9.14
  5. I44 = Wood 10 / Brick 5 / Sheep 3
    Road score: 8.98

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.92
I15 + I13
I15 = Wood 9 / Wheat 8 / Sheep 4
I13 = Brick 11 / Wood 6 / Ore 6
Combined resources: wood, ore, brick, wheat, sheep

Pair 2

Score: 50.02
I16 + I13
I16 = Wood 9 / Wheat 8 / Wheat 4
I13 = Brick 11 / Wood 6 / Ore 6
Combined resources: wood, ore, brick, wheat

Pair 3

Score: 49.65
I39 + I13
I39 = Wheat 9 / Sheep 5 / Sheep 3
I13 = Brick 11 / Wood 6 / Ore 6
Combined resources: wood, ore, brick, sheep, wheat

Pair 4

Score: 49.41
I08 + I15
I08 = Ore 11 / Wood 6 / Ore 6
I15 = Wood 9 / Wheat 8 / Sheep 4
Combined resources: ore, wood, wheat, sheep

Pair 5

Score: 48.78
I15 + I44
I15 = Wood 9 / Wheat 8 / Sheep 4
I44 = Wood 10 / Brick 5 / Sheep 3
Combined resources: wheat, sheep, wood, brick

Pair 6

Score: 48.70
I13 + I34
I13 = Brick 11 / Wood 6 / Ore 6
I34 = Wheat 10 / Ore 8 / Sheep 3
Combined resources: wood, ore, brick, wheat, sheep

Seat Advice

Player 1

  • I16
    Wood 9 / Wheat 8 / Wheat 4
  • I13
    Brick 11 / Wood 6 / Ore 6
  • I15
    Wood 9 / Wheat 8 / Sheep 4

Player 2

  • I16
    Wood 9 / Wheat 8 / Wheat 4
  • I15
    Wood 9 / Wheat 8 / Sheep 4
  • I42
    Sheep 5 / Brick 5 / Wood 2

Player 3

  • I26
    Wood 9 / Wheat 4 / Sheep 3
  • I39
    Wheat 9 / Sheep 5 / Sheep 3
  • I44
    Wood 10 / Brick 5 / Sheep 3

Best Player 4 Recovery Pairs

I15 + I13
I15 = Wood 9 / Wheat 8 / Sheep 4
I13 = Brick 11 / Wood 6 / Ore 6
I16 + I13
I16 = Wood 9 / Wheat 8 / Wheat 4
I13 = Brick 11 / Wood 6 / Ore 6
I39 + I13
I39 = Wheat 9 / Sheep 5 / Sheep 3
I13 = Brick 11 / Wood 6 / Ore 6
I08 + I15
I08 = Ore 11 / Wood 6 / Ore 6
I15 = Wood 9 / Wheat 8 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee