Daily Board Analysis

Daily Catan Board Insight for June 19, 2025 | Catan Tools

Today's map is city-heavy, port-driven, polarized, brick-scarce.

city-heavy port-driven polarized brick-scarce
Setup ID
1126
Saved At
2026-02-03 22:03:05
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 12 12 T1 Ore 11 11 T2 Wood 6 6 T3 Wheat 8 8 T4 Sheep 4 4 T5 Ore 6 6 T6 Brick 11 11 T7 Wheat 4 4 T8 Wood 9 9 T9 Desert T10 Wheat 10 10 T11 Ore 8 8 T12 Sheep 3 3 T13 Sheep 5 5 T14 Brick 5 5 T15 Sheep 3 3 T16 Wheat 9 9 T17 Wood 2 2 T18 Wood 10 10 T19 I01 = Brick 12 / Ore 11 I01 I02 = Brick 12 / Ore 11 / Sheep 4 I02 I03 = Brick 12 / Wheat 8 / Sheep 4 I03 10 I04 = Brick 12 / Wheat 8 I04 I05 = Brick 12 I05 I06 = Brick 12 I06 I07 = Ore 11 / Wood 6 I07 I08 = Ore 11 / Wood 6 / Ore 6 I08 2 I09 = Ore 11 / Ore 6 / Sheep 4 I09 8 I10 = Ore 11 I10 I11 = Wood 6 I11 I12 = Brick 11 / Wood 6 I12 I13 = Brick 11 / Wood 6 / Ore 6 I13 1 I14 = Wood 6 I14 I15 = Wood 9 / Wheat 8 / Sheep 4 I15 4 I16 = Wood 9 / Wheat 8 / Wheat 4 I16 6 I17 = Wheat 8 / Wheat 4 I17 I18 = Wheat 8 I18 I19 = Ore 6 / Sheep 4 I19 I20 = Wood 9 / Sheep 4 I20 I21 = Brick 11 / Wheat 10 / Ore 6 I21 5 I22 = Wheat 10 / Ore 6 I22 I23 = Brick 11 I23 I24 = Brick 11 / Ore 8 I24 I25 = Brick 11 / Wheat 10 / Ore 8 I25 3 I26 = Wood 9 / Wheat 4 / Sheep 3 I26 I27 = Wheat 4 / Sheep 3 I27 I28 = Wheat 4 I28 I29 = Wheat 4 I29 I30 = Wood 9 / Sheep 5 I30 I31 = Wood 9 / Sheep 5 / Sheep 3 I31 I32 = Wheat 10 / Brick 5 I32 I33 = Sheep 5 / Brick 5 I33 I34 = Wheat 10 / Ore 8 / Sheep 3 I34 7 I35 = Wheat 10 / Brick 5 / Sheep 3 I35 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Ore 8 / Sheep 3 I38 I39 = Wheat 9 / Sheep 5 / Sheep 3 I39 I40 = Wheat 9 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Sheep 5 / Brick 5 / Wood 2 I42 I43 = Wheat 9 / Sheep 5 / Wood 2 I43 I44 = Wood 10 / Brick 5 / Sheep 3 I44 9 I45 = Wood 10 / Brick 5 / Wood 2 I45 I46 = Sheep 3 I46 I47 = Wood 10 / Sheep 3 I47 I48 = Wheat 9 / Wood 2 I48 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Wood 10 / Wood 2 I51 I52 = Wood 2 I52 I53 = Wood 10 I53 I54 = Wood 10 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, brick-scarce.

The strongest overall opening is I13 (Brick 11 / Wood 6 / Ore 6), while I16 is the best city-focused start, I13 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I13 (Brick 11 / Wood 6 / Ore 6) + I15 (Wood 9 / Wheat 8 / Sheep 4).

  • Scarce resources: brick.
  • Abundant resources: wheat, wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Brick 11 / Wood 6 / Ore 6 20.50
2 I08 Ore 11 / Wood 6 / Ore 6 18.94
3 I25 Brick 11 / Wheat 10 / Ore 8 18.61
4 I15 Wood 9 / Wheat 8 / Sheep 4 18.49
5 I21 Brick 11 / Wheat 10 / Ore 6 18.18
6 I16 Wood 9 / Wheat 8 / Wheat 4 17.86
7 I34 Wheat 10 / Ore 8 / Sheep 3 17.66
8 I09 Ore 11 / Ore 6 / Sheep 4 17.24
9 I44 Wood 10 / Brick 5 / Sheep 3 17.15
10 I03 Brick 12 / Wheat 8 / Sheep 4 17.11

Best City Starts

  1. I16 = Wood 9 / Wheat 8 / Wheat 4
    City score: 20.80
  2. I08 = Ore 11 / Wood 6 / Ore 6
    City score: 19.55
  3. I34 = Wheat 10 / Ore 8 / Sheep 3
    City score: 19.50
  4. I21 = Brick 11 / Wheat 10 / Ore 6
    City score: 19.00
  5. I25 = Brick 11 / Wheat 10 / Ore 8
    City score: 19.00

Best Road Starts

  1. I13 = Brick 11 / Wood 6 / Ore 6
    Road score: 20.15
  2. I44 = Wood 10 / Brick 5 / Sheep 3
    Road score: 17.95
  3. I45 = Wood 10 / Brick 5 / Wood 2
    Road score: 17.60
  4. I08 = Ore 11 / Wood 6 / Ore 6
    Road score: 17.45
  5. I15 = Wood 9 / Wheat 8 / Sheep 4
    Road score: 17.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.55
I13 + I15
I13 = Brick 11 / Wood 6 / Ore 6
I15 = Wood 9 / Wheat 8 / Sheep 4
Combined resources: wood, ore, brick, wheat, sheep

Pair 2

Score: 51.01
I03 + I13
I03 = Brick 12 / Wheat 8 / Sheep 4
I13 = Brick 11 / Wood 6 / Ore 6
Combined resources: brick, wheat, sheep, wood, ore

Pair 3

Score: 50.03
I15 + I21
I15 = Wood 9 / Wheat 8 / Sheep 4
I21 = Brick 11 / Wheat 10 / Ore 6
Combined resources: wheat, sheep, wood, ore, brick

Pair 4

Score: 49.96
I13 + I35
I13 = Brick 11 / Wood 6 / Ore 6
I35 = Wheat 10 / Brick 5 / Sheep 3
Combined resources: wood, ore, brick, wheat, sheep

Pair 5

Score: 49.65
I15 + I25
I15 = Wood 9 / Wheat 8 / Sheep 4
I25 = Brick 11 / Wheat 10 / Ore 8
Combined resources: wheat, sheep, wood, brick, ore

Pair 6

Score: 48.76
I13 + I25
I13 = Brick 11 / Wood 6 / Ore 6
I25 = Brick 11 / Wheat 10 / Ore 8
Combined resources: wood, ore, brick, wheat

Seat Advice

Player 1

  • I13
    Brick 11 / Wood 6 / Ore 6
  • I25
    Brick 11 / Wheat 10 / Ore 8
  • I21
    Brick 11 / Wheat 10 / Ore 6

Player 2

  • I13
    Brick 11 / Wood 6 / Ore 6
  • I08
    Ore 11 / Wood 6 / Ore 6
  • I25
    Brick 11 / Wheat 10 / Ore 8

Player 3

  • I13
    Brick 11 / Wood 6 / Ore 6
  • I08
    Ore 11 / Wood 6 / Ore 6
  • I15
    Wood 9 / Wheat 8 / Sheep 4

Best Player 4 Recovery Pairs

I13 + I15
I13 = Brick 11 / Wood 6 / Ore 6
I15 = Wood 9 / Wheat 8 / Sheep 4
I03 + I13
I03 = Brick 12 / Wheat 8 / Sheep 4
I13 = Brick 11 / Wood 6 / Ore 6
I15 + I21
I15 = Wood 9 / Wheat 8 / Sheep 4
I21 = Brick 11 / Wheat 10 / Ore 6
I13 + I35
I13 = Brick 11 / Wood 6 / Ore 6
I35 = Wheat 10 / Brick 5 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.